Showing posts with label Coven and the Labyrinth of Refrain. Show all posts
Showing posts with label Coven and the Labyrinth of Refrain. Show all posts

Tuesday, September 26, 2017

Five long-awaited 3DS, Switch and Vita games I wish would be released already

Although this year's Tokyo Game Show was a bit of a snoozefest, at least one good thing came out of it as far as I'm concerned: it prompted me to remember a few long-awaited games that had fallen off my radar.

Unfortunately, it also prompted me to wonder if some of those games, discussed below, will ever see the light of day. Here's hoping they do--and sooner rather than later.



2064: Read Only Memories (Vita)--The Vita port of MidBoss' LGBTQ-friendly cyberpunk adventure game has been a long time coming. After all, the original PC versions came out two years ago, while the PS4 port came out over eight months ago. Sadly, the developer ran into some problems with 2064: Read Only Memories' Vita version late last year and has barely said a word about it since. Considering it's now working on bringing the game to the Switch, I can't say I'm all that confident I'll ever be able to play it on my pink-and-white Vita. At least I now own a Switch. I'd rather add 2064: Read Only Memories to my Vita's home screen, but I'll add it to my Switch's instead if that's my only option.



Coven and Labyrinth of Refrain (Vita)--Admittedly, Nippon Ichi, which developed this dungeon-crawler and published it in Japan last summer, has never suggested a North American localization of Coven and Labyrinth of Refrain might be in the cards. A Western release has long been rumored, though, so I'm including it here anyway. It's possible the powers that be at NIS are waiting for the PS4 port of the game to hit Japanese store shelves in just a few days to reveal their overseas plans for Coven and Labyrinth of Refrain. Even if that's true, though, it's possible they'll give us just the PS4 version. I'll choose to stay positive and hope both it and the original Vita cartridge earn a trip to our shores.



Picontier (3DS and Switch)--Of all the games mentioned here, Picontier is the one I've been waiting for the longest. I'd also say it's the one I'm most keen on playing. Why? Because it's a portable life sim that sports some wonderful sprite-based graphics. Also, I've thoroughly enjoyed a number of the digital titles publisher Circle Entertainment has brought to the 3DS eShop so far--Witch & Hero and Witch & Hero II, in particular--and this one looks similarly worthwhile. The question is: when will it finally find its way onto my 3DS (or my newly acquired Switch, I guess)? A demo popped up at Tokyo Game Show 2017, which could mean the full game is just weeks away. Or it could mean fans like me have to wait a good while longer. Fingers crossed it's the former.



Stardew Valley (Switch)--Although I've never put more than a few minutes into a "real" Harvest Moon game (The Lost Valley doesn't count), I've long been intrigued by Yasuhiro Wada's decades-old series. By most accounts, this copycat is nearly as good as, and possibly better than, anything Wada and company have put out over the years. Whether or not that's the case, I'd really like to give Stardew Valley a try. It seems to be a perfect fit for the portable Switch, so that's the version I'll pick up whenever it ventures onto that console's eShop.



VA-11 HALL-A: Cyberpunk Bartender Action (Vita)--Like 2064: Read Only Memories, I've been waiting for VA-11 HALL-A's Vita port to drop for ages. Unlike 2064: Read Only Memories, I know this Vita port is either finished or nearly finished, as its physical Japanese release is set for mid-November. That suggests VA-11 HALL-A for Vita's North American release is imminent. The only problem with that: I'm not interested in buying a digital copy of this game. Instead, I want a boxed copy, which means I have to wait for Limited Run Games to do its thing. Oh, well, I've waited this long, what's another month or two, right?



BONUS ROUND: Tasukete Tako-san (Switch)--I've been slobbering over this GameBoy-inspired "platform RPG" since it was announced way back when as a Wii U title. Well, I'm even more interested in it now that developer Christophe Galati has moved the game, which Nicalis is publishing here as Save Me, Mr. Tako, to the Switch. Thankfully, Tako-san's supposedly still on track for a late-2017 release. In the meantime, I'll re-watch its most recent trailer whenever I feel antsy.

Are there any long-awaited games you wish would be released already? If so, let's chat about them in the comments section of this post.

See also: 'the best 3DS eShop games you've never played'

Thursday, March 31, 2016

Let's ogle some Japanese PS4 and Vita box art

OK, so not all of the PS4 and Vita box covers that can be seen below are all that recent. In fact, two of them are kind of old. Still, I'm including them in this post because I didn't want it to include just three or four pieces of art.


Caligula (Vita)--This may be my favorite of the bunch. Why? The color scheme--black, purple, pink, red and white--is the main reason for that, although I'm also pretty fond of the illustration, the layout and even the rather simple logo.

I can't say I know a ton about the game itself, although I believe it's supposed to be some sort of Persona spinoff. Which sounds cool to me--as long as it's a high-quality (or at least medium-quality) spinoff.


Cladun Sengoku (Vita)--When this game was revealed, I was surprisingly uninterested. I say surprisingly because I'm a big fan of the two Cladun titles that were made and released for the PSP a few years ago. A third entry set in Japan's Sengoku period, though, doesn't really appeal to me.

Or so I thought. I mean, I can't say I'm all hot and bothered about this Cladun sequel's setting now, but I'm intrigued enough by it that I'm seriously considering picking up a copy of this game in the coming months. (The only reason I haven't already pre-ordered it is that I'm waiting to see if someone localizes it for a North American release.)


Coven and the Labyrinth of Refrain (Vita)--I've got to be honest here: I don't completely love this particular piece of cover art. Oh, it's nice enough overall, and I like the soft, cool colors it showcases. The layout's kind of awkward, though, don't you think?

Still, I decided to include it here because: a) I like its flowery, Etrian Odyssey-esque logo and b) I like the little I've seen of its gameplay.


Final Fantasy XV (PS4)--Am I itching to play Square Enix's next mainline Final Fantasy title? Not really, to be completely honest. Granted, I haven't been all that interested in the company's main moneymaker for years, and although I think Final Fantasy XV looks grand--literally and figuratively--I don't see myself running out and buying a PS4 later this year just so I can experience it. Stranger things have happened, though, so who knows? Maybe I'll have a change of heart between now and then.

In the meantime, I'll gladly ogle the game's Japanese box art, which adeptly conveys the "epic road trip" that seems serve as the backbone of this particular Final Fantasy adventure. I'm also enamored with Final Fantasy XV's "Deluxe Edition" box art. How about you?


Guilty Gear Xrd: Revelator (PS4)--No one's ever going to accuse me of bring a fighting-game nut. In fact, I haven't been into fighters since Street Fighter II's glory days. Still, I know--and like--a good cover illustration when I see one, and I'd definitely call Revelator's cover illustration "good" (if not "great").

I especially like the inventive use of color on display in this piece of box art, by the way. In fact, I'd say that's its main selling point.


Republique (PS4)--I'm kind of embarrassed to admit I know nothing about this game aside from its name. I'm going to do my best to educate myself about it in the next few days, though, as I like its cover imagery enough that I'd buy it if its gameplay is compelling and it won't cost me an arm and a leg to add to my collection.


Rose to Tasogare Kojo (Vita)--I'm already rubbing my hands together in anticipation of this upcoming Vita title arriving on my doorstep. That's mostly due to its htoL#NiQ-ish gameplay, of course, but owning a game box that looks as slick as this one's does is more than a minor factor.

You know what kills me, though? In the past, a game like this would come with a similarly stellar instruction manual. Today, we'll be luck to get a single piece of paper that explains its controls. Oh, well.