Showing posts with label Corpse Party. Show all posts
Showing posts with label Corpse Party. Show all posts

Monday, January 16, 2017

If you could only buy three of these 3DS games, which ones would you get?

Now that we've all (mostly) got the excitement surrounding "Nintendo Switch Presentation 2017" out of our systems, let's chat about something else.

Today, the "something else" consists of helping me figure out which of the following six North American 3DS games I should buy this week.

What can I say? I have a few "free" bucks to blow, and I want to blow them on a few more titles for my favorite handheld.

I really only have enough to pick up three of the 3DS games mentioned below, though, so keep that in mind while coming up with your suggestions.


Corpse Party--I actually pre-ordered the North American 3DS port of Corpse Party well in advance of its just-in-time-for-Halloween release date. I canceled it before the game hit the streets, though, as I knew I wouldn't be able to play it by the end of the year. I also wasn't a huge fan of its $49.99 asking price. I'm still not a fan of it, to be honest. Still, I'd really like to play this iteration of Team GrisGris' iconic survival-horror title, so I'm including it here as a possibility.


Kid Icarus: Uprising--I know it's bizarre that I've yet to play this long-time-coming sequel to one of my all-time favorite NES games. At first, my disinterest was due to all of the online whining about Uprising's quirky controls. Later, it was due to there being too many new 3DS titles coming out that I wanted more than this "old" one. Now that the system's time as a "relevant" system is nearing its end, though, I'm itching to pick up a few of the gems that were released early on in its existence.


Kirby: Planet Robobot--Although I used to turn up my nose at the Kirby series, that all changed after I finally played my first real entry. (That would be Epic Yarn for the Wii, by the way. Previously, I'd played--and loved--Canvas Curse for the DS, but that's hardly a traditional Kirby game.) I've read only positive reactions to Planet Robobot, so I figure I should consider giving it a go, too.


Poochy & Yoshi's Woolly World--I've got to be honest here: I'm pretty sure I'll buy this 3DS port of Woolly World whether or not any of you suggest I do so. Yoshi games have long had a hold on me, even when they've ended up being stinkers. That said, if some of you really hated the Wii U version of this title, let me know. After all, the portable iteration surely is going to look worse than the original, and I doubt it's going to play better, so I probably should pass on it if the consensus is it's a turd.


River City: Tokyo Rumble--I've been on the fence about Tokyo Rumble since it was first announced for North American release. As for why I've failed to buy it until now, that would be because I'm just not sure I'll enjoy its gameplay over the long haul. In the past, brawlers have bored me to tears, and even though this new River City title is priced well enough, that won't mean much to me if I tuck it away after putting just a few hours into it.


Shin Megami Tensei: Devil Summoner: Soul Hackers--The last thing I need right now is another JRPG in my backlog. None of the ones currently residing there are set in modern times, though, and only a few are dungeon-crawlers. So, Soul Hackers is as deserving of consideration as any other 3DS game discussed in this post. The question is: does it deserve to be bought?

So, what do you think? Which of these 3DS games should I get?

UPDATE: I've made my decision, and the games I'll be ordering are Kid Icarus: Uprising, Kirby: Planet Robobot and Shin Megami Tensei: Devil Summoner: Soul Hackers.

Although I initially thought I would choose Poochy & Yoshi's Woolly World over Kirby, I went with the latter in the end because it's currently cheaper than the former ($33 compared to $40), and I have a feeling Yoshi will see a similar price cut (even if unofficial) in the coming months. Also, based on what many of you said here, on Facebook and on Twitter, it sounds like Planet Robobot is a better, more enjoyable platformer than Woolly World.

Anyway, thank you helping me with this dilemma. Hopefully I'll be able to share impressions of all of these titles soon!

Thursday, October 15, 2015

A trio of spooky games I'm hoping to play between now and All Hallows' Eve

For those of us in North America--and any other locale where folks celebrate the holiday--it's that time of year again. And when I say "that time of year," I of course mean Halloween.

While my compatriots spend the next couple of weeks prepping costumes, planning parties and popping orange and black candies into their mouths, I'm going to spend them playing spooky games. Specifically, I'm going to play--or maybe I should say I'm going to do my best to play--the following trio of Halloween-appropriate titles.


Undertale (Mac)--The good news here is that I've already started playing this just-released, EarthBound-esque RPG. The bad news: I've only played about an hour and a half of it so far. I have no doubt that will change appreciably by the end of this coming weekend thanks to all of the grins and chuckles it's already produced.

My favorite aspects of Undertale at the moment, by the way, are its colorfully creepy "overworld" graphics, its wonderfully witty text and its unexpectedly unique gameplay. A highlight of that last component: if you want, you can dance, flirt or simply chat with baddies rather than beat them up during this title's battle scenes.


Corpse Party (PSP)--I put a small handful of hours into this game a couple of years ago while traveling for one reason or another. That playthrough came to a screeching halt, though, when I got stuck and couldn't figure out what to do next. Why didn't I turn to GameFAQs or some other online resource? I have no idea, I'm sorry to say.

Thankfully, I'm feeling decidedly less stubborn these days--especially after listening to my podcast pal, Mollie, rave about this original entry in the oddly titled Corpse Party series while we recorded the 17th installment of The Nichiest Podcast Ever a few nights ago. So, look for me to give the game a second chance (and write about it in one or more future blog posts) between now and the end of this month.


Clock Tower (Super Famicom or WonderSwan)--Can you believe I've never played any of the many versions of Clock Tower that have been released over the years? I can't. OK, so that's not completely true. I spent about 30 minutes with the Super Famicom release earlier this year, but I quickly gave up on that campaign when the game's scissor-wielding antagonist popped up and scared the living daylights out of me.

I can't guarantee the same thing won't happen again when and if I return to this pixelated horror title, but I can guarantee I'll do my best avoid it. Who knows, maybe playing it in black and white will help?

Any you playing any spooky, scary or otherwise Halloween-esque games this month? If so, which ones--and what do you think of them thus far?

Tuesday, February 12, 2013

Got a couple of hours? Check out the fifth installment of The Nichiest Podcast Ever ...

Of course, you don't have to listen to all two hours and 15 minutes of this edition of The Nichiest Podcast Ever in one sitting.

And don't worry, we don't spend that entire time giggling (or at least Anne and shidoshi don't spend the entire time giggling)--we spend it discussing Corpse Party: Book of Shadows (PSP) and Fire Emblem: Awakening (3DS) and Ni no Kuni (PS3) and Pandora's Tower (Wii) and all sorts of other games that were mentioned in this previous post.


Should you actually give it a listen (you can do so here), please let Anne, shidoshi and I know what you thought of it, will you? You can do so in the comments section below or you can do so via Twitter (apricotsushi, pikoeri and thegaygamer, respectively).

Also, we're planning to record another one sometime in early March, so expect to hear more about that in just a few weeks.

Wednesday, February 06, 2013

Although I've yet to buy or play Corpse Party: Book of Shadows ...

... I can't help but find myself attracted to the recently announced Corpse Party 2: Dead Patient.

In part, that's because Dead Patient seemingly will return the series to the gameplay found in the eponymous PSP release. Also, as far as I'm aware, this sequel will be the first to be made by Team GrisGris (now known as Grindhouse), the folks responsible for the first Corpse Party.

Here are a pair of teaser trailers for Dead Patient, in case any of you are similarly curious about it:





Word on the street is that Dead Patient will receive at least a PC release, although some suggest it'll be ported to the Vita as well.

Personally, I'd love for it to come to the 3DS, too, but I have a feeling that's about as likely as Sega's wackadoodle golf-meets-pinball title, @field, making a similar platform leap at this point.

(Via apricotsushi)

Wednesday, January 16, 2013

So, who bought Corpse Party: Book of Shadows (PSP/Vita) yesterday?

I'm sad to say I didn't.

The main reasons: I've yet to beat the first Corpse Party (I'm pretty sure I'm not even close to the end credits) and I'm still trudging my way through Elminage Original.


Also, I can't say I'm tickled pink about paying $19.99 for a digital game that likely would cost the same amount if it were given a retail release.

Still, I want it, and I'll probably pluck it from PSN sooner rather than later.


If any of you bought Corpse Party: Book of Shadows yesterday, though, I'd love to hear what you think about it in the comments section below.

For more information on this PSN title (which is perfectly playable on both the PSP and Vita, by the way), check out this blog post and this NeoGAF thread.

Thursday, January 10, 2013

Bye-bye, backlog

My blogging friend and podcasting cohort, Anne (aka apricotsushi), recently mentioned on Twitter that her husband challenged her to pick one game from her backlog each month this year and play it through to completion.

Considering the depressing size of my own gaming backlog, I thought it might be wise of me to do something similar over the next 12 months.

So, between now and the end of 2013 I'm going to choose one of my many woefully overlooked games and play it for an entire month. If I'm able to "beat" any or all of these games, great, but if not, that's OK, too.

As of now, here are the games I'm considering tackling as I work my way through this so-called challenge: Chulip (PS2), Corpse Party (PSP), Deadly Premonition (Xbox 360), Dewy's Adventure (Wii), Dragon Quest Heroes: Rocket Slime (DS), Half-Minute Hero (PSP), Inazuma Eleven (DS), Mr. Driller: Drill Spirits (DS), Professor Layton and the Miracle Mask (3DS), Romancing SaGa (PS2), Super Mario Sunshine (GameCube) and, finally, Xenoblade Chronicles (Wii).

Full disclosure: as some of you are likely aware, I've already started a few of these games (namely, Corpse PartyDeadly Premonition, Dewy's Adventure and Xenoblade Chronicles). None of them were played for more than a few hours, though, so I think it's OK to include them here.

Also, know that the list above is not in any way set in stone. Well, other than Chulip, which I've already decided will be the game I'll tackle this month. OK, so Corpse PartyDeadly Premonition and Xenoblade Chronicles should be considered "sure bets," too, but the rest are just possibilities at the moment. (For instance, already I'm thinking of replacing, say, Mr. Driller: Drill Spirits with another PS2 title I've been meaning to play for ages, La Pucelle: Tactics.)

I'm not yet sure how I'll update all of you in regards to my progress, by the way. Maybe I should try to publish weekly blog posts (titled something like, "Bye-Bye Backlog Diary Entry #1: Chulip") to keep myself in check?

Monday, December 10, 2012

Five games I have to get back to (and hopefully finish) in 2013

Well, it's that time of year again. No, not the time of year when I bore you with posts dedicated to my favorite games that were released in the last 12 months (that doesn't happen until next week). Rather, it's the time of year when I grouse about all the games I failed to complete during that same time frame.

The five games (some of which were released in 2012 and some of which were released earlier) that are causing the most grousing at the moment:

1. Corpse Party (PSP)--Why did I stop playing this digital-only title after thoroughly enjoying its introduction? To be completely honest: I got stuck. Normally, that wouldn't be a problem for me, but for some dumb reason I was stubborn this time around and refused to turn to a walkthrough to get myself out of the situation. As you probably can imagine, I only put up with that for so long before moving on to something more enticing. I swear, though, that I'll return to Corpse Party sometime soon--especially since the sequel is set to hit PSN anytime now.


2. Deadly Premonition (Xbox 360)--You might think I gave up on this quirky adventure for the same reason as the one stated above, but that actually wasn't the case. Instead, I walked away from Deadly Premonition early in the year because I just couldn't take any more of the combat scenes it was throwing at me. That said, I didn't intend to stop playing the game for good; I just wanted to take a bit of a breather. So, expect me to tackle this Hidetaka "SWERY" Suehiro-designed title with renewed vigor sometime in 2013.


3. Kirby Mass Attack (DS)--I honestly have no idea why I stopped playing this one just a few hours into it. I'm guessing another game caught my attention and wooed me away from it--although for the life of my I can't come up with which game accomplished that feat. Anyway, much like Deadly Premonition, I quite liked what I'd experienced of Kirby Mass Attack's unique gameplay and charming (as always) graphics before the game inexplicably fell by the wayside, so I think it's a fair bet that I'll pick it up again sooner rather than later.


4. Super Mario 3D Land (3DS)--Some of you are sure to be shocked to hear that I moved on from this game before seeing its end credits. Well, prepare to be shocked even more: Not only haven't I finished it, but I only conquered a few of its worlds before turning my attention to Mario Kart 7. What was it about this particular Mario adventure that left me feeling a bit cold? I'm not entirely sure, although I think the tiny levels that I recall encountering had something to do with it. I've since been told to stick with the game, though, so that's what I plan on doing as soon as my 3DS backlog dwindles at least a bit.


5. Xenoblade Chronicles (Wii)--Here's another headscratcher--or at least it is to me. The reason: I loved the hell out of this open-world RPG before it dropped off my radar. This time, though, I have a valid reason for walking away from a game I was thoroughly enjoying beforehand. Basically, I went on vacation--and when I returned, I was swamped with work and ... well, I'm sure you can imagine what happened next. Considering my jaw was regularly planted on my chest while I worked through the first 10 or so hours of Xenoblade Chronicles, I don't think it'll take much arm twisting to convince me to go back to it at some point in the next 12 months.

How about you gals and guys? Are there any games that you failed to finish in the last year or so that you'd like to wrap up in 2013?

Wednesday, December 05, 2012

Five more favorites: Japanese PSP box art

Last week, I published this post about five of my favorite pieces of Japanese PSP cover art. As the header above suggests, this post features five more.


1. Boku no Watashi no Katamari Damashii--I've yet to add this game, known as Me & My Katamari outside of Japan, to my slowly but surely growing PSP collection due to the rather negative word of mouth that has dogged it since its release in 2005. I have a feeling I'll do so eventually, though, thanks to its beautiful box art. The question is: Do I pony up for the Japanese release or its North American counterpart, which also sports a rather attractive cover illustration?


2. Corpse Party -The Anthology- Hysteric Birthday 2U--Admittedly, this game features one of the most ridiculous names I've come across to date (and that's saying a lot given the Japanese gaming industry's propensity for weird titles). Its moody box art, on the other hand, is anything but ridiculous. In fact, I'd say it's downright gorgeous. If only the folks at Xseed Games could be convinced to bring it stateside along with the forthcoming Corpse Party: Book of Shadows.


3. Grand Knights History--It would have been easy to spitefully leave this game's cover art out of this post due to the North American version's painful (and prolonged) cancelation. That would have deprived people of one of the year's best pieces of box art--regardless of system--though, so I decided against it. Just don't hold it against me if the reminder causes you to tear out your hair or punch a hole in your wall, OK?

Wednesday, October 24, 2012

Returning to the Corpse Party: 'Book of Shadows' is coming to North America

And not only that, but Corpse Party: Book of Shadows is coming to North America sometime "this winter."

Oh, and this digital PSP title will be brought here by the fabulous folks at Xseed Games. (They're fabulous because not only did they bring the original Corpse Party to our region late last year, but they've also brought a trio of similarly unique Wii games to the North American masses over the last few years: Fragile Dreams, Ivy the Kiwi? and Little King's Story.)

Don't worry, European Corpse Party fans--Book of Shadows is coming your way, too. Unfortunately, the closest Xseed staffers will come to a release date in your neck of the woods at the moment is "sometime shortly after" the game hits the streets on our shores.



For a brief glimpse at what you can expect to experience in Corpse Party: Book of Shadows once it's finally added to your region's iteration of PSN, check out the just-released teaser trailer (above and here).

Confession time: I'm picking this up day one despite the fact that I've yet to beat the first game. I didn't stop (well) short of Corpse Party's end credits because I disliked anything about it, mind you. Rather, I got stuck at one point and refused to head to GameFAQs for a solution. Shortly after I reached that impasse, it fell off my radar due to the release of some other title I can't remember right now.

Anyway, I'll get back to that ghoulish adventure eventually. Whether that happens before or after I add Book of Shadows to my PSP collection, though, is another question entirely.

Friday, March 30, 2012

Five PSP games you should have played, but probably didn't

Of all of these "five games you should have played, but probably didn't" posts I've written and published over the last few months (here's one about DS games and here's one about Wii games), this one is the least ... informed, for lack of a better word.

After all, although my PSP game collection has grown by leaps and bounds since Christmas (more on that in an upcoming post or two), it's still a bit meager. As such, I've yet to play a number of titles that are included on lists similar to this one--titles like Half-Minute Hero, Jeanne D'Arc and Valkyria Chronicles II.

Still, I've played--and thoroughly enjoyed--enough of the system's retail and digital releases, especially niche-y ones, that I think the list below should be helpful to those of you who, like me, are looking to bolster your game collection in the PSP's waning years.


1. Cladun/Cladun x2--I'm including both Cladun games here because I'm the kind of guy who thinks it's always best to start a series with the title that got the ball rolling, so to speak. (What a concept, right?) That said, most folks--especially those who have been visiting this blog for a while--likely have heard that the second Cladun bests its dungeon-crawling predecessor in pretty much every area and, as such, many probably will want to begin with Cladun x2. If that describes you, and if you're a roguelike novice, I say "go ahead." If you're a roguelike nut, though, and a bit more ... adventurous, I'd suggest giving the original Cladun a go first and then moving on to its follow-up if you enjoy the experience.


2. Corpse Party--I've only just started playing through this PSN-based horror adventure title, but I've already experienced enough of it to know it was well worth the $19.99 I spent on it. Of course, I'm both a horror buff and an aficionado of pixel-based graphics that look like they were pulled from an unreleased SNES or Super Famicom game (always a good thing in my book). If you're not exactly a fan of either of those things you may not like Corpse Party as much as I (and others) have, but I have a feeling some of you still may enjoy it quite a bit anyway.

Tuesday, March 13, 2012

Acquisition #124: Corpse Party

I've been meaning to pick up Corpse Party, the "horror adventure" title developed by 5pb and Team GrisGris and published by Xseed Games, since its North American PSN release was announced last fall.

For some reason, though, I dragged my feet until just before my husband and I flew home to take care of my mom and dad. (Actually, I shouldn't say "for some reason," as I'm fairly certain my feet dragged because of Corpse Party's $19.99 price tag, which I still consider a bit high for a download-only title.)

Unfortunately, I can't even share with you a few early thoughts on this supposedly well-worth-the-price-of-admission game (according to numerous reviews, including this one by Anne Lee, aka the Chic Pixel blog's--and this blog's--apricotsushi) because, well, I've been taking care of my mom and dad for the past three weeks.

Things are ever-so-slightly returning to normal in my life, though, so I'm going to do my best to give Corpse Party a go during our flight back to Seattle in a few days. Should I fail to do so, don't fret. I'll make sure I play at least a bit of it at some point in the following week--and afterward I'll publish some early impressions here.

Have any of you played Corpse Party? If so, what did you think of it?

See also: 'Acquisition #123: Patchwork Heroes'