Showing posts with label Cooking Fighter Hao. Show all posts
Showing posts with label Cooking Fighter Hao. Show all posts

Friday, October 24, 2014

On the one hand, I'm glad I finally own a copy of one of Nippon Ichi's first PlayStation games, Cooking Fighter Hao

On the other, I wish I actually enjoyed playing this cooking-themed import.

Sadly, I doubt the latter is going to change anytime soon, as Cooking Fighter Hao has proven to be a monumentally tedious experience for me so far. It was fairly evident from the word go that would be the case, actually, as the game opens with may well be the world's most boring--and wordy--introductory cutscene.



After that, players are transported to a drab, gray arena and then tasked with battling a bunch of SNK rejects in an what can only be described as an Iron Chef-esque competition. Here, though, participants produce dishes by bashing the adorable (well, kind of) animals that scurry about each stage and then pressing the PlayStation controller's buttons or control pad in various ways once the cattle, chickens, crabs and such have been stunned into submission.

Although that may sound acceptable enough on paper (or, er, on blog), in reality it's anything but.



Add to this the fact that the aesthetics of Cooking Fighter Hao would have been considered middle of the road even if they'd appeared in an early Super Famicom release--although I personally quite like the sprites found in the battle scenes--and you've got yourself a rather disappointing PlayStation pick-up.



So why did I buy a copy of it? And why am I happy about it? My knee-jerk reaction is to say that the game was made by the folks at Nippon Ichi and, as such, it would be worth hunting down even if it literally were a piece of crap. After a bit of reflection, I'd add that, despite all of the criticism I've leveled at it so far, I still like Cooking Fighter Hao enough to own a copy of it--especially given the price I paid for this particular copy.



Plus, the game's packaging is pretty nice, as a quick glance at any of the photos strewn about this post should prove. I especially like its cover and disc art, by the way, although the manual sports some nice illustrations, too.

Have any of you experienced Cooking Fighter Hao in some form or fashion? If so, do you agree with my rather negative assessment of it, or have you enjoyed what you've played of it thus far?

Wednesday, March 23, 2011

Five favorites: cooking-themed games

It should be obvious to anyone who stumbles upon this blog that I love gaming. Likely not as obvious is my similar love of cooking.

Anyway, once in a great while those two interests collide in a cooking-themed video game. I've played a number of such games over the years, with the following being my favorites:


1. BurgerTime (Arcade, 1982)--As far as I can tell, this is the original cooking-themed video game. To say it's still one of the best wouldn't be an understatement, in my opinion. OK, so the cooking here involves assembling giant hamburgers by running over each ingredient--bottom bun, burger, lettuce and top bun--in order while avoiding crazed eggs, hot dogs and other food items, but that's still cooking in my book, so I'm including it on this list.


2. Panic Restaurant (NES, 1992)--I'd like to give a good pat on the back to the person who came up with the idea for this game--which focuses on a Chef Boyardee-esque protagonist who races through a cursed restaurant in pursuit of his chief rival--and another to the publishing exec who gave it the green light, as it is, sadly, one of the very few cooking-themed platformers to hit store shelves over the years. Thankfully, it's a delicious, if a tad difficult (and expensive), gem of a game.


3. Cooking Fighter Hao (PlayStation, 1998)--Nippon Ichi may be best known for its tactical RPGs (like Disgaea and Phantom Brave), but one of its very first releases seemingly took its cues from that campy Food Network mainstay, Iron Chef. Unfortunately, this sometimes-annoying, button-mashing arena battler--which, admittedly, features some nice spritework--fails to evoke any of the fun that's a hallmark of its boob-tube-based inspiration.


4. Ore No Ryouri (PlayStation, 1999)--The folks who made Cooking Mama and its ilk--which includes the following entry on this list--owe a lot to those who made Ore No Ryouri. The protagonist in each of these games is a wet-behind-the-ears chef who has to work his (or her) way up the proverbial ladder of the restaurant world, after all. In Ore No Ryouri, that means chopping a lot of onions, frying a lot of meat and pouring a lot of beer--all while utilizing the pair of analog sticks on the original DualShock controller, of course.


5. Order Up! (Wii, 2008)--Take Ore No Ryouri, replace the Japanese setting with an American one, change the art style so the characters look like Weeble Wobbles (in a good way--honestly!) and alter the controls so it works with the Wii Remote and, basically, you have this charming, Supervillain Studios-developed title. Read this review (part of "The Great Gaymathon" series) for more information on this criminally overlooked release.

See also: Previous 'five favorites' posts