Showing posts with label Clu Clu Land. Show all posts
Showing posts with label Clu Clu Land. Show all posts

Friday, December 16, 2011

For the third game of Christmas, the UPS man brought to me ...

... a boxed copy of Nintendo's Clu Clu Land.

Note that I didn't describe this as a "complete in box" copy of this Famicom/NES classic. That's because the plastic tray that's supposed to cradle the cartridge (and protect the box) wasn't included. Oh, well.


Regardless, I quite like Clu Clu Land's box art. To tell you the truth, that's the main reason I picked up the copy seen in the photos above and below, as I'm not much of a fan of the game at this point.


I'm also a bit of a sucker for banana-yellow Famicom carts, it seems, as not only do I salivate over the one that contains Clu Clu Land's code, but I also salivate over the ones produced for the Famicom version of Super Mario Bros. and the GameBoy Advance version of Kid Icarus.

Fore more photos of yellow (as well as red, orange, blue and white) Famicom carts, check out this Flickr set.

See also: Previous '12 Games of Christmas' posts

Thursday, December 01, 2011

Three Famicom games I want to like, but can't

I'm sure this will sound a tad fanboy-ish, but it can't be helped (since, for me, it's the truth): I've rarely encountered a Nintendo-developed game that I didn't end up liking after spending some quality time with it.

Interestingly, most of the ones that haven't clicked with me were released during the Famicom's--or the Nintendo Entertainment System's, if that's how you roll--first year or two on the market.

Case in point: The three Nintendo-made carts below, each of which I've tried my darndest to enjoy but in the end just couldn't bring myself to do so.

1. Clu Clu Land (1984)

Why I want to like it: It's colorful. It's cute. Its box art is appealing. Uh, isn't that enough?


Why I can't: For some strange reason, Clu Clu Land's controls don't agree with me at all. I feel like I'm drunk whenever I play it--or that I've lost all sense of coordination, at the very least. Maybe my brain just isn't wired in a way that allows me to enjoy this superficially appealing game?

2. Tennis (1984)

Why I want to like it: I'm a huge fan of the sport. As such, a tennis game really has to suck for me to not like it.


Why I can't: Although I wouldn't say this is the worst tennis game ever made, it's pretty close to earning that title thanks to its slippery and severely limited controls. (Also, defeating computer-controlled opponents often is hair-pullingly difficult.)

3. Urban Champion (1984)

Why I want to like it: It's one of the earliest one-on-one fighting games to hit the home market. Also, it features some fairly unique and even innovative controls for an 8-bit brawler. Finally, I find the Japanese version's box art completely charming.


Why I can't: Despite all of the above, and despite how much I desperately want to enjoy it, Urban Champion has always bored me to tears--when it isn't making me want to chuck my controller through the TV screen.

See also: 'Three PC Engine games I want to like, but can't' and 'Three more PC Engine games that I want to like, but can't'