Showing posts with label Cladun. Show all posts
Showing posts with label Cladun. Show all posts

Saturday, December 02, 2017

Dear third-party developers and publishers, please greenlight Switch sequels to these games

Just over a month ago, I published a similarly titled post in which I discussed sequels I'd like Nintendo to greenlight for Switch.

This write-up, of course, is aimed at third-party developers and publishers.

Sadly, I don't have the highest of hopes that follow-ups to any of the games mentioned below will make their way to the Switch anytime soon, but I'm not going to let that keep me from blathering on about them here.

With that out of the way, keep reading to learn about 10 Switch sequels I'd like third parties to make before Nintendo's popular hybrid system gives up the ghost.



Cladun--I'm well aware that this retro-tinged series of dungeon-crawlers began life on Sony systems, but considering the one that put it on the map (the PSP) is long dead and its successor has one foot in the grave, prepping the next Cladun for Switch seems like the only viable option for developer System Prisma. Should the company do that, though, I hope it eschews the last release's ancient Japanese setting in favor of something a bit more in line with the series' first two entries.

Final Fantasy Crystal Chronicles--Specifically, I want a "real" sequel to the GameCube original. The Switch would be perfect for such a game, don't you think? And this time around, you wouldn't need to own a bunch of GameBoy Advances and related cables to experience its particular multiplayer pleasures. All you'd need are a couple of extra Joy-Cons--if your goal is to cobble together a proper four-person party, I mean. At any rate, please make this happen pronto, Square Enix.



Mr. Driller--The bigwigs at Bandai Namco have ignored this Dig Dug spinoff for a good while now. In fact, Drill Till You Drop and W, sold via the DS and Wii eShops, respectively, are the series' most recent console outings, and they came out all the way back in 2009. A fresh sequel for Switch would be perfect, if you ask me--especially if it allowed players to make use of the system's touch screen in handheld mode.

Opoona--Developer ArtePiazza has been dropping hints that Opoona may soon make a return, but no one seems to know what form the return will take. It could simply be an untouched digital release of the original game for Switch (and maybe other current consoles). Or it could be a mobile port of the same game. The best-case scenario, in my mind: a Switch sequel that addresses Opoona's many shortcomings but retains its sense of otherworldly awe. That said, I'd also take a remake--as long as it, too, fixes some of the Wii offering's issues.



Pac-Man Championship Edition--Oh, who am I trying to kid here? I don't really want Bandai Namco to push out yet another sequel to this 2007 release. I just want the company to make the first one available to Switch owners like myself. That's not too much to ask, is it? If it is, how about a Switch port of 2014's Pac-Man Museum?

Shiren the Wanderer--Actually, I'd welcome any sort of Mystery Dungeon sequel on Switch as along as it isn't another of the Pokémon-branded ones. Don't take that the wrong way--I don't have a problem with the Pokémon Mystery Dungeon series. I would, however, prefer to see a mainline entry come to the system first. OK, and new Torneko or Chocobo spinoffs, too. Once those are out of the way, Spike Chunsoft, feel free to churn out another Pokémon offshoot for Nintendo.



Slime MoriMori Dragon Quest--By nearly all accounts, Square Enix's last Slime MoriMori Dragon Quest game didn't do so well. It only saw the light of day in Japan, however, and it came out fairly early on in the 3DS' life. Had it launched later, and had it earned a Western (North American, especially) release, I think it may have fared better. Regardless, with the Switch lighting up the sales charts around the world, a fourth Slime MoriMori Dragon Quest title could finally see the kind of worldwide success this series has always deserved.

Super Monkey Ball--I know this Sega series has gone downhill since its second console release, but I'd welcome a new Switch entry with open arms if it returned to its glory days on the GameCube. The question is: does the company still have what it takes to produce a worthwhile Super Monkey Ball game? I'm not sure it does, but I'll give Sega the benefit of the doubt and cross my fingers that a new, thrilling adventure starring AiAi and co hit the Switch sometime soon.



Yomawari: Night Alone and Midnight Shadows--It's hard to say if this series of cute-but-creepy survival-horror titles has done well enough for Nippon Ichi Software to make another or if it's currently on the proverbial chopping block due to ho-hum sales. Should NIS make a third, though, I pray it'll add Switch to the mix of systems that can play it--and maybe port the first two titles to the hybrid as well?

Zoo Keeper--I have to be one of the few people around clamoring for this series of match-three puzzlers to continue on the Switch. I've thoroughly enjoyed every version of Zoo Keeper I've played to date, though--with the GBA and Japan-only 3DS games being my favorites--so I'd love to see what developer Success can concoct for Nintendo's latest handheld.

Are there any sequels you'd like third-party developers and published to make for Switch? If so, let me and others know about them in the comments section below.

Saturday, February 20, 2016

Yep, Cladun Sengoku (Vita) definitely is yet another Cladun title

Considering my love of Nippon Ichi Software's first two Cladun games, you might think I typed the header above without an ounce of malice.

In reality, I typed it with a bit of charitableness as well as a smidge of malice. The former because I'm honestly stoked to play another Cladun title, and the latter because this third Cladun effort looks awfully similar to the two that came before it.

Don't hate me for saying this, but while watching Cladun Sengoku's first trailer yesterday, I had a hard time convincing myself it looked appreciably different from Cladun and Cladun x2.



Which isn't the worst thing in the world, of course. After all, I thought those PSP-based Cladun titles looked pretty darn great. Seeing Cladun Sengoku look almost identical to them, though, was--at least at first--undoubtedly disheartening.

Still, I'd be lying if I said I'm no longer intrigued by this upcoming Vita release. Does that mean I've already placed a pre-order for a copy via that old standby amiami.com? Not hardly, but I am giving it serious consideration.

How about you? Are any of you planning on--or at least thinking about--buying Cladun Sengoku once it's available in a few months?

See also: 'Nippon Ichi Software's teasing a new game, and I think it may be related to the Cladun series'

Sunday, February 07, 2016

Nippon Ichi Software's teasing a new game, and I think it may be related to the Cladun series

Raise your hand if you had a blast playing Nippon Ichi's Cladun: This is an RPG at some point after the quirky dungeon-crawler earned a worldwide release (for the PSP) back in 2010.

Now raise your other hand if you also enjoyed that game's sequel, Cladun x2, which first saw the light of day in 2011.

To those of you who now have both arms raised: I'm not quite sure how you're going to read the rest of this post (or start the video below), but I'm sure you'll concoct some sort of solution.



To the rest of you: watch and listen to the snippet above--yes, even those of you who have yet to even think of raising a hand--which the folks at NIS helpfully and straightforwardly named, "Title Teaser BGM."

In other words, the musical numbers featured in this teaser probably are from an upcoming Nippon Ichi game.

Given the chiptune-y sound of the tracks and the character sprite revealed at the video's tail end, I have a feeling the title's related to the company's Cladun series in some way. What do you think?

Thursday, December 18, 2014

(Just over) 10 years of PSP memories

On Dec. 12, 2004, Sony made its first portable game system available to the Japanese masses.

For whatever reason, I don't remember much about that date, although I have a feeling that may be because I wasn't all that interested in handheld games and systems at that point in my life.

What I do recall is turning attentively toward the PSP whenever intriguing games were announced for it; games like Loco Roco (2006), Patapon (2007), Gurumin (2008), Half-Minute Hero (2009) and What Did I Do To Deserve This, My Lord? (2010).

It wasn't until the release of Patchwork Heroes (aka Hyakumanton no Bara Bara), though, that I finally was pushed to pick up a PSP of my own. (It can be seen in the photo on the right.)

After that, I quickly added a number of quality PSP titles to my collection--with the two ClaDun games, Corpse PartyHakuokiOnore no Shinzuru Michi wo Yuke and Sweet Fuse among them.

If I were forced to name a favorite from among this cadre of quirky games, by the way, my response would include a whole lot of sputtering, as I like so many of them that placing one or two above the rest would be an impossible feat.

What I could say is that the games currently on my PSP short list are the aforementioned ClaDun titles, Hakuoki, Hot Shots Tennis, Patchwork Heroes and Sweet Fuse.

Of course, I've yet to play a bunch of other, similarly compelling PSP (or at least seemingly so) games like Jeanne D'Arc, any of The Legend of Heroes entries, either of the MonHun Nikki: Poka Poka Airu Mura releases or Valkyria Chronicles 3, so it's possible that list will change in the coming months and years.

In the meantime, do any of you have any fond PSP memories, or even just the names of some of your favorite PSP games, you'd like to share?

Friday, March 30, 2012

Five PSP games you should have played, but probably didn't

Of all of these "five games you should have played, but probably didn't" posts I've written and published over the last few months (here's one about DS games and here's one about Wii games), this one is the least ... informed, for lack of a better word.

After all, although my PSP game collection has grown by leaps and bounds since Christmas (more on that in an upcoming post or two), it's still a bit meager. As such, I've yet to play a number of titles that are included on lists similar to this one--titles like Half-Minute Hero, Jeanne D'Arc and Valkyria Chronicles II.

Still, I've played--and thoroughly enjoyed--enough of the system's retail and digital releases, especially niche-y ones, that I think the list below should be helpful to those of you who, like me, are looking to bolster your game collection in the PSP's waning years.


1. Cladun/Cladun x2--I'm including both Cladun games here because I'm the kind of guy who thinks it's always best to start a series with the title that got the ball rolling, so to speak. (What a concept, right?) That said, most folks--especially those who have been visiting this blog for a while--likely have heard that the second Cladun bests its dungeon-crawling predecessor in pretty much every area and, as such, many probably will want to begin with Cladun x2. If that describes you, and if you're a roguelike novice, I say "go ahead." If you're a roguelike nut, though, and a bit more ... adventurous, I'd suggest giving the original Cladun a go first and then moving on to its follow-up if you enjoy the experience.


2. Corpse Party--I've only just started playing through this PSN-based horror adventure title, but I've already experienced enough of it to know it was well worth the $19.99 I spent on it. Of course, I'm both a horror buff and an aficionado of pixel-based graphics that look like they were pulled from an unreleased SNES or Super Famicom game (always a good thing in my book). If you're not exactly a fan of either of those things you may not like Corpse Party as much as I (and others) have, but I have a feeling some of you still may enjoy it quite a bit anyway.

Thursday, September 01, 2011

Crazy-early impressions of Cladun X2

I've only played Cladun X2 for about an hour and a half thus far, but those 90 or so minutes were more than enough for me to form a few just-barely-educated opinions of this pixelated, PSP-based roguelike.

Here they are, in no particular order:

* This game's soundtrack is as sexy and jazzy as ever. Which is great, because there's nothing quite like racing through a dungeon full of foes while such tunes accompany every hack, slash and step.

* Although Cladun X2 features a number of new character and weapon sprites, the rest of its graphics are either identical to the ones seen in its predecessor or so similar that they may as well be identical. I don't have a problem with that, but I'm guessing some folks will be upset that this sequel isn't a bit more visually unique.

* I'm already in love with--and putting to good use--this game's expanded class and weapon options. Case in point: The very first character I created--something that is forced on the player this time around, by the way, and right off the bat too--was a pink-haired "saint" (whose special skill slays the undead) and one of the first weapons I found for her was a bow.

* I hate to admit this, but I'm finding myself a bit confused and even overwhelmed by all of the numbers that now crowd the game's heads-up display. The original game's HUD was clean and simple--the polar opposite of what I stare at (and attempt to decipher) while playing Cladun X2.

I'll share some slightly more informed opinions (as well as an actual review) of the game after I've spent more time with it, but in the meantime the ones above should give all of you Cladun-curious folks at least a bit of an idea as to what you can expect to encounter if you buy and play this System Prisma-developed title.

See also: Previous Cladun X2 posts

Saturday, July 09, 2011

A double dose of Cladun craziness

The focus of this two-part post: The fabulous, System Prisma-developed, NIS America-published Cladun: This is an RPG.

I've spent more than 10 hours playing this pixelated gem since I bought it last week and I have to say, if you like dungeon crawlers, roguelikes and RPGs (this game includes elements of all three genres), own a PSP and can afford to blow $19.99, you're sure to enjoy this game as much as I have so far.

Anyway, the point of this post isn't to talk about how much I'm loving Cladun; the point is to talk about how much I'm loving its soundtrack.

You see, when I first started playing Cladun, I opted to listen to its 8-bit-esque tunes rather than its standard ("real," according to the folks at NIS America) tunes. The former are appreciably chunky, but I'd be hard pressed to say they blew me away. Hoping to change things up a bit, I switched over to the game's standard tunes yesterday--and was astounded.

I'm especially fond of the following track, titled "Slicing the Wind":



For the sake of comparison, here's the 8-bit version of the song.

So, the focus of the first part of this post is Cladun's awesome soundtrack; what's the focus of the second part? NIS America's recently released trailer for the game's sequel, Cladun x2, which will hit the North American PlayStation Store sometime in August.




Sounds pretty fantastic, doesn't it? I mean, according to the trailer, Cladun x2, staying true to its title, will offer players more characters, more classes, more dungeons, more monsters and more weapons than its predecessors. It'll also give them more customization options by allowing them to alter their character's weapons and armor as well as their character's appearance.

The only thing that could make me look forward to this game more than I am already would be for the folks at NIS American to announce a physical, retail release that includes both Cladun and Cladun x2.

See also: 'File this under 'how in the hell did I miss this announcement?': Cladun x2 is coming to the States in August' and 'I spent my holiday weekend playing Cladun: This is an RPG, how'd you spend yours?'

Tuesday, July 05, 2011

I spent my holiday weekend playing Cladun: This is an RPG, how'd you spend yours?

So, the hubs and I traveled to Vancouver on Saturday--we came home yesterday afternoon--to celebrate our upcoming anniversary. (We were married in Toronto seven years ago--as of July 9.)

Don't worry, I didn't, as the headline above implies, actually spend the entire getaway playing NIS' quirky PSP game; in reality, I only played it while we were in the car. (OK, so I played it for a bit while we were in our hotel room--but only while David was showering or sleeping!)

Still, that was more than enough time for me to come to the conclusion that this is a great little dungeon crawler. Although I wasn't initially too keen on its mix-and-match graphics (the character sprites have a chunky, 8-bit look to them while the backgrounds are more lush, like something you'd see in a 16-bit game), they've since grown on me. The gameplay, which seemed bewilderingly and harrowingly complex at the beginning, has similarly wormed its way into my heart.



Speaking of Cladun's gameplay: It really is, as someone slyly suggested shortly after the title was released in Japan, a combination of Disgaea, Shiren the Wanderer and Ys. (It controls like Ys, features tons of dungeons--one of which has randomly generated floors--like Shiren and, uh, includes humorous story sequences like Disgaea.)

Anyway, that's how I spent my holiday weekend. How did all of you spend yours? Did you play any video games? If so, which ones? If not, how did you spend your time?

Wednesday, June 22, 2011

File this under 'how in the hell did I miss this announcement?': Cladun x2 is coming to the States in August

While looking for information on Cladun: This is an RPG, which was mentioned a few times in my last post, I came across a recent post (it was published in mid-May) on siliconera.com that suggests that game's sequel will be released stateside in August.

Sadly, it seems the creatively titled (or not) Cladun x2 will, like its predecessor, be a download-only release. Why is that sad? Well, for starters, it means North Americans won't get to own and ogle a case featuring the following, fabulous piece of cover art:


Although l'd rather see the folks at NIS America pull a What Did I Do to Deserve This, My Lord!? 2 and release both Cladun titles on a single UMD, I understand why they decided not to go that route.

Regardless, I plan on rewarding the company for its continued support of the all-but-dead PSP with my hard-earned cash as soon as Cladun x2 arrives on the PlayStation Store in August.

Screw Pac-Man Championship Edition, I'm going to play Hot Shots Tennis: Get a Grip instead

Remember how I said in this post that my next PSP purchase was likely to be Cladun: This is an RPG, Hot Shots Tennis: Get a Grip or Patchwork Heroes? Well, I was right: Late last week, while still lamenting the $4.99 I wasted on Pac-Man Championship Edition the week before, I bought a sealed copy of Hot Shots Tennis from someone on eBay for less than $10.

It was a tough decision to make, as I've had my eye on Cladun since it hit the PlayStation Store last fall and I've really enjoyed the time I've spent with the Patchwork Heroes demo over the last few days. So, what prompted me to pick up Hot Shots Tennis rather than those other under-consideration titles? For starters, I really wanted a physical as opposed to a digital-download release. Also, I'm currently in a tennis kind of mood thanks to "The Championships" (aka Wimbledon). Oh, and of course I liked Hot Shots Tennis' cheaper-than-cheap price tag.

Anyway, I played it for a few hours last night and I can already tell this is going to be my go-to game for the next few weeks. Its graphics are great, it controls like a dream (Nintendo fans: it feels like a Mario Tennis title) and, most importantly of all, it's a lot of fun. The only issue I have with the Clap Hanz-developed Hot Shots Tennis: Get a Grip at the moment is that it's far too easy. (I win most matches without losing a game.) Here's hoping the title's colorful cadre of characters begin to put up more of a fight before the closing credits roll.

Tuesday, December 21, 2010

Don't you hate it when a sequel is announced before you've had a chance to buy the original?

I sure do.

As such, I was a bit bummed when I read (here) that the dedicated staff at Nippon Ichi Software are busy prepping a sequel to Classic Dungeon: Fuyoku no Masoujin (ClaDun: This is an RPG in the States).



Apparently, Classic Dungeon 2 will feature more job classes, more magic and, most importantly, more loot. (I love loot, don't you?)

I guess this means I should buy the original sooner rather than later--especially if I want the sequel to show up on our shores.

Wednesday, September 22, 2010

Now, where'd I put that darn PSP ...

Attention American PSP owners (yes, all 350 of you): Atlus' ClaDun: This is an RPG (formerly known as Classic Dungeon) is now available on PSN.

Granted, I have yet to hand over my hard-earned $19.99 for the game--but that's only because neither my PSP nor any of my other systems are on line at the moment.



As soon as that changes, I'll buy and download ClaDun and, after putting the game through its paces, share my impressions with all of you. In the meantime, check out Diehard GameFan's in-depth review of this roguelike RPG.

See also: 'Finally, another reason to pull out my PSP'

Tuesday, July 20, 2010

Finally, another reason to pull out my PSP

I hate to admit it, but my PSP hasn't received much love since I picked it up earlier this year. In fact, I've bought just one game in the past five months: Patchwork Heroes.

That PSN-only title is about to have some company thanks to the impending release of Cladun: This is an RPG.



Don't worry if the name Cladun doesn't ring any bells; in Japan, the game was called Classic Dungeon.

Why am I going to buy this game, which will hit the PS Store on Sept. 7? Well, one gamer who played through the Japanese version described it as a mash-up of Disgaea, Shiren the Wanderer and Ys, three of my all-time-favorite titles.

(Via gamepro.com and rpgfan.com)