Showing posts with label Chulip. Show all posts
Showing posts with label Chulip. Show all posts

Wednesday, January 19, 2022

10 games I would replay this year if I let myself replay games

I used to replay games all the time; I rarely allow myself to do it today.

Why? The main reason is I'd rather spend my free time on games I've yet to play than those I've already experienced. Or at least that's how I've felt the last couple of years.

I'm not quite ready to change my tune here, but if I were, I'd start with one or more of the following games, each of which have been bouncing around in my brain, begging to be replayed, in recent weeks and months.


Chulip (PS2)

I've got a huge soft spot for games made by Love-de-Lic and its many offshoots. Of all the ones I've played so far, though, Chulip has proven the least compelling. I think that's because the Chulip is both quite dark and quite slow. Still, I appreciate and respect its odd and off-kilter aesthetic and story, so hopefully those aspects will carry me through my next Chulip playthrough--should one ever happen.

EarthBound (SNES)

It's been eight years since I last played this cult classic. In the meantime, I've finished both its predecessor, Mother, and its sequel, Mother 3. To be honest, a part of me would prefer to replay the first Mother rather than this follow-up, but I'm going to do my best in the next year or two to push those irrational feelings aside and return to EarthBound, aka Mother 2, instead.

Endless Ocean (Wii)

Considering how popular the Wii was during its peak, I never understood how this game failed to reach a wider audience. It certainly deserved one, in my opinion. Exploring Endless Ocean's watery world was equal parts soothing and awe-inspiring the last time I played the game, and I could use a little (OK, a lot) of both in these uncertain times. 


Fantasy Life (3DS)

After Pocket Card Jockey (below), Fantasy Life is the 3DS game that has stuck with me the most over the years. I've wanted to return to it ever since my first--and thus far only--playthrough ended. Although I usually prefer turn-based RPGs to real-time-action ones, Fantasy Life bucks that trend. Why? My guess is it's due to the game's wide and whimsical selection of jobs and weapons, which conspire to make it a joy to play despite its lack of random battles.

Final Fantasy: The 4 Heroes of Light (DS)

As much as I enjoyed playing Bravely Default and Bravely Default II, I'm not sure I enjoyed either title more than I enjoyed this 2010 precursor. Which isn't to suggest The 4 Heroes of Light is the best of this JRPG bunch. It's not. It may be the most charming, though, and that goes a long way with me. I also adore this game's soundtrack, which isn't as bombastic as that of the first Bravely Default but holds its own otherwise.

Hotel Dusk: Room 215 (DS)

In a perfect world, I'd play through Hotel Dusk once a year. It offers players such a cozy vibe and such a captivating cast of characters that it's like the video-game equivalent of comfort food for me. This world is far from perfect, though, and so annual replays of this CiNG-made treasure are not an option. But maybe I could get myself to return to it every other year?


Pocket Card Jockey (3DS)

Despite what I said earlier about rarely replaying games these days, me replaying this digital-only curiosity is nothing new. Should I find a way to boot it up again in 2022, it would be the fifth time I've done so, if memory serves. If you're wondering what makes Pocket Card Jockey, developed by Game Freak of Pokémon fame, so seductive, my answer would be that it's a rare example of "the complete package"--cute visuals, curiously captivating gameplay, and cool, jazzy OST.

Raging Loop (Switch)

Why would I choose to replay a visual novel I finished less than two years ago? For starters, I loved my first playthrough of Raging Loop so much I immediately wanted to experience it again. Also, it promises a seemingly aptly titled "Revelation Mode," which promises all kinds of additional content--including the ability to hear side characters' thoughts and witness scenes outside the protagonist's perspective.

Theatrhythm Final Fantasy (3DS)

My recently realized desire to play through Theatrhythm Final Fantasy a second time comes as a bit of a shock to me. Although I adored the time I spent with this game back in 2013, I've rarely considered returning to it. Now that it's back in my mind, though, I can't stop thinking about it. Mark my words: should I actually boot up some of the games highlighted here in 2022, Theatrhythm Final Fantasy will be among them.


Void Terrarium (Switch)

I get the distinct impression that most folks don't even know Void Terrarium exists, and yet here I am, desperately wanting to give it a second go. Similarly to the above-mentioned Pocket Card Jockey, Void Terrarium successfully mashes up a pair of gaming genres--roguelike dungeon-crawler and digital pet--that really shouldn't work together. It also boasts a sweet and somber story that makes the experience even more worthwhile.


Saturday, July 23, 2016

Nice Package! (Moon: Remix RPG Adventure + UFO: A Day in the Life, PlayStation)

I can't say for sure which "modern" game system boasts the biggest and best selection of odd and off-the-wall titles, but I'm inclined to suggest it's the original PlayStation.

Admittedly, arguments could be made in favor of the Famicom (NES), the DS and even the PC Engine, but at the moment I'm leaning toward Sony's maiden console thanks in large part to the pair of games that serve as the focus of this post.

In case this is the first you've heard of these titles, both are wackadoodle adventures conjured up by the wizards at Love-de-Lic, Inc. That name may ring a bell if you're a fan of some other out-there games, like Chulip, Giftpia, Little King's Story and Chibi-Robo! Not that Love-de-Lic developed those titles, mind you. They were made--in part, at least--by former Love-de-Lic employees, though. (Those staffers went on to form Punchline, skip and Vanpool.)

Love-de-Lic itself produced just three games during its disappointingly brief, five-year existence. One was 2000's L.O.L.: Lack of Love, a head-scratcher for Sega's Dreamcast. The others were the titles highlighted in the headline above--1999's UFO: A Day in the Life and 1997's Moon: Remix RPG Adventure.


I spent a number of years pining for Moon: Remix RPG Adventure before I finally bought it. That's because complete-in-box copies tend to be pricey. 

I lucked out and nabbed the one you see here for a veritable steal some months ago while perusing the wares of one of my favorite eBay vendors.



It isn't in pristine condition, mind you, but it's in good enough condition that I'm more than happy with the purchase.

Anyway, I really like Moon: Remix RPG Adventure's whimsical disc label, showcased in the photo above, for whatever reason.


Don't get me wrong, it's instruction manual is nice, too. It's definitely a bit on the "uh, wow" side, as the focus of the following snapshot should make clear, but that's part of its charm, don't you think?


Sadly, I've yet to even slip my Moon: Remix RPG Adventure disc into my adorable Japanese PSone system. I hope to rectify that soon, but I've said that many times before, so who knows when it'll actually happen.

Hell, it's possible the game's fan translation, which has been in the works for ages now, will be out before give this pick-up a go. Oh, well. 



I know for sure I'll play my copy of UFO: A Day in the Life before its fan translation sees the light of day. That's because, as far as I know, no one is working on a fan translation of this curious Japan-only release.



Which is too bad, as both Hardcore Gaming 101's and Wikipedia's write-ups about the game make it sound awfully interesting.

In particular, UFO's Wikipedia entry suggests the adventure on offer here is at least somewhat Chulip-esque. That intrigues me for reasons I can't quite explain, as the month I spent with that 2002 PS2 title a couple of years ago was trying at best.


Here's portion of the entry in question, should any of you want to read it: "UFO: A Day in the Life puts the player in the role of an extraterrestrial attempting to save a group of 50 fellow aliens who have been stranded on Earth. The player must navigate areas that humans and animals inhabit, unable to actually see the alien he or she is trying to rescue. To this effect, the player must use a device called 'COSMIC,' a kind of camera, to reveal the creatures. As more aliens are rescued, more areas open up and different times of day are available for exploration."

Honestly, though, even if UFO: A Day in the Life proves to be a smelly turd of a game, I want to play through as much of it as I'm able at some point in time.

Have any of you played either of these Love-de-Lic products? If so, what did or do you think about them? Let me and others here know in the comments section below.

Also, if you'd like to see a few more snapshots like the ones above, pay a visit to my Flickr photostream.

See also: previous 'Nice Package!' posts

Tuesday, October 08, 2013

I just discovered Chunsoft's Homeland, and now I'm sad that it never left Japan

Actually, the header above isn't completely accurate, as I know I heard about Homeland in some form or fashion around the time of its 2005 release.

I'm pretty sure my interest in this import-only GameCube title quickly vanished after I heard it was an MMO, though, so let's just pretend that I wasn't introduced to it before this past weekend, when I heard British game developer Hayden Scott-Baron mention it while listening to a recent episode of the Chic Pixel Plus! podcast.



Unsurprisingly, Scott-Baron's chatter caused me to look up a gameplay video of the title (see above or here) and, man, does it look good. I'm especially fond of its art style, which recalls other quirky titles of the same era like Chulip and GiFTPiA.

So, I'm now on the lookout for a cheap-ish copy of this Chunsoft-crafted (another point in its favor, by the way) curiosity. Sure, I won't be able to understand much, if any, of it for some time to come, and I won't be able to check out its online multi-player mode (thankfully, it has an offline single-player mode, too), but it's hard to care too deeply about that when everything looks as charming as it does here.

Friday, February 08, 2013

Another installment of The Nichiest Podcast Ever is on the way

You know how I spent the latter part of last night? I spent it chatting (via Skype) with Anne and shidoshi. We weren't just shooting the shit, of course; we were recording a new episode of The Nichiest Podcast Ever. (The finished product should be available sometime this weekend or early next week.)


We covered a lot of ground this time around, beginning with discussion about a bunch of niche-y games that we're all looking forward to playing this year, including Atelier Ayesha (PS3), Devil Summoner: Soul Hackers (3DS), Killer is Dead (PS3/Xbox 360), Muramasa: The Demon Blade (Vita), Rune Factory 4 (3DS) and Valhalla Knights 3 (Vita).

We also talked about the physical edition of Class of Heroes 2 that may or may not be offered the game-starved PSP owners in the coming months, the not-so-well-received-by-shidoshi-and-Anne Corpse Party: Book of Shadows (PSP), the recently released PS3 RPG, Ni no Kuni, and the awesome outfit-creation aspect of Animal Crossing: New Leaf (3DS).

Oh, and during this podcast's "Cheerleading" segment, Anne trumpeted Pandora's Tower (Wii), while shidoshi did the same in regards to Fire Emblem: Awakening (3DS) and I once again blathered on about that wacky PS2 "classic," Chulip.


One more thing before I hit "publish" on this sucker: be sure to stick around for the end, when I am deemed (by shidoshi) to be the "bad boy" of this niche-game-loving trio.

See also: previous 'Nichiest Podcast Ever' posts

Monday, February 04, 2013

My Month with Chulip, Part 4

Well, the first month of my "Bye-Bye, Backlog" project is over and done with. How did I do? Not so well if you were hoping I'd actually finish my first selection--that being Natsume's odder-than-odd PS2 title, Chulip.

Still, I gave it my best shot and put a good 12 to 15 hours into this sucker, which is saying a lot when you consider how completely obtuse Chulip tends to be.

'Chulip Fan Sprite' by iamnotapixelartist
Actually, that's the main reason I've yet to finish it. Although I absolutely loved the game when I started playing it, over time it came to feel like a chore--thanks in large part to the fact that getting to its end credits seems to be all but impossible without the use of a guide or FAQ.

Don't get me wrong: I'm usually not against calling on such things. In the case of Chulip, though, it often feels like I'm tethered to them (as in, I have to turn to them over and over again in order to make any real progress), which I can't help but find a bit (or a lot) irksome.

Am I giving up on this title now that January's over? Not at all. Yes, my focus throughout February will be on my second "Bye-Bye, Backlog" selection (which I'll reveal first thing tomorrow), but I'll also continue to spend some time with this one until I've "beaten" it.

So, expect to see a "Great Gaymathon" review of this Punchline-made game sometime between now and the end of the month. In the meantime, look for weekly updates about my February "Bye-Bye, Backlog" selection starting this Sunday.

See also: Previous 'Bye-Bye, Backlog' posts

Monday, January 28, 2013

My Month with Chulip, Parts 2 and 3

I know my previous post about my month-long playthrough of this quirky PS2 game was called "'Bye-Bye, Backlog' diary entry #1: Chulip (PS2)" and, as such, as this one should be titled "'Bye-Bye, Backlog' diary entry #2 and 3: Chulip (PS2)," but I decided late last week that header was a bit too unwieldy and as a result changed it to the one you see above. Anyway, I'm sorry if that confused any of you.

I'm also sorry I didn't publish this post last week as I promised I would at the start of this project. I would have, I swear, but the fact is my lone PS2 memory card decided to give up the ghost shortly after I began playing Chulip earlier this month. Thankfully, I was able to replace it on Tuesday, and I restarted my playthrough the very same day.


Since then, I've spent about 10 hours with this overwhelmingly odd game. The question is: am I still enjoying it? I'd say so, yes, although I'd also say I'm not enjoying it as much as I thought I would after I wrapped up my first hour-long experience with it.

Before I get to why that is, I'd like to mention a few of things that keep me coming back to Chulip despite the fact that I'm feeling a little let down by it at the moment.

* First, I love Chulip's weird-to-the-point-of-being-unsettling character designs. Although I usually prefer games that feature a more uniform art style, I think this one's mix-and-match aesthetic is a perfect fit for its overall "feel" (which, for me, is the video game equivalent of a David Lynch film).

* Speaking of unsettling, does any other word better describe the looping, lo-fi voice snippets that accompany every conversation the game's pint-sized protagonist has with his many (strange-looking) neighbors? I certainly can't think of one. (Don't take that to be a complaint, by the way. I actually find the voice snippets to be pretty funny--albeit a bit creepy, too.)

Monday, January 14, 2013

'Bye-Bye, Backlog' diary entry #1: Chulip

Well, I actually went through with it.

Yesterday, I started playing Chulip, Punchline's weirdo adventure game that Natsume rather quietly released for the North American PlayStation 2 in 2007 (nearly five years after it hit store shelves in Japan).

I didn't play it for very long, unfortunately, as I had too many other things to do. I was able to devote about an hour to it, though, and I plan on putting another hour or so into it today.

As for what I think of it so far:

* I love the art style, which kind of reminds me of the Nintendo 64 version of Mother 3 that never saw the light of day.

* I'm similarly fond of the soundtrack, and even the oddly garbled voices that spew forth whenever you decide to chat up one of your neighbors.

* Speaking of odd, that's about the only word I could use to describe Chulip's localization. Was it intentional, or did the folks at Natsume rush it? I have no idea, but I'm guessing it's the latter, as it's often hard to discern what you're supposed to do next.

* My only real complaint about the game so far: the lovelorn protagonist's walking speed. Would it have been so hard for the crew at Punchline (Chulip's developer) to provide players with a run button à la Animal Crossing? I have a feeling the lack of one is going to grow into a rather sore point as I spend more and more time with this quirky PS2 title.

* Conversely, my favorite aspect of Chulip so far is the animation that's triggered whenever you try to kiss someone who isn't in the mood to be kissed. Sadly, you can't overdo it or you'll find yourself staring at a "Game Over" screen.

Anyway, that's what I think of the game after my admittedly brief first experience with it. Expect to see another round of impressions this time next week. In the meantime, please share your own thoughts and opinions in the comments section below.

See also: 'Bye-bye, backlog'

Thursday, January 10, 2013

Bye-bye, backlog

My blogging friend and podcasting cohort, Anne (aka apricotsushi), recently mentioned on Twitter that her husband challenged her to pick one game from her backlog each month this year and play it through to completion.

Considering the depressing size of my own gaming backlog, I thought it might be wise of me to do something similar over the next 12 months.

So, between now and the end of 2013 I'm going to choose one of my many woefully overlooked games and play it for an entire month. If I'm able to "beat" any or all of these games, great, but if not, that's OK, too.

As of now, here are the games I'm considering tackling as I work my way through this so-called challenge: Chulip (PS2), Corpse Party (PSP), Deadly Premonition (Xbox 360), Dewy's Adventure (Wii), Dragon Quest Heroes: Rocket Slime (DS), Half-Minute Hero (PSP), Inazuma Eleven (DS), Mr. Driller: Drill Spirits (DS), Professor Layton and the Miracle Mask (3DS), Romancing SaGa (PS2), Super Mario Sunshine (GameCube) and, finally, Xenoblade Chronicles (Wii).

Full disclosure: as some of you are likely aware, I've already started a few of these games (namely, Corpse PartyDeadly Premonition, Dewy's Adventure and Xenoblade Chronicles). None of them were played for more than a few hours, though, so I think it's OK to include them here.

Also, know that the list above is not in any way set in stone. Well, other than Chulip, which I've already decided will be the game I'll tackle this month. OK, so Corpse PartyDeadly Premonition and Xenoblade Chronicles should be considered "sure bets," too, but the rest are just possibilities at the moment. (For instance, already I'm thinking of replacing, say, Mr. Driller: Drill Spirits with another PS2 title I've been meaning to play for ages, La Pucelle: Tactics.)

I'm not yet sure how I'll update all of you in regards to my progress, by the way. Maybe I should try to publish weekly blog posts (titled something like, "Bye-Bye Backlog Diary Entry #1: Chulip") to keep myself in check?

Tuesday, December 11, 2012

Five games I have to rip from their shrink-wrap and actually play in 2013

Anyone who thought yesterday's post--about the five games I have to get back to (and hopefully finish) in 2013--was shameful is sure to flat-out swoon (in a bad way) as a result of today's post, which shines a forlorn light on a handful of games that I've not only failed to wrap up, but failed to unwrap.

Once again, I'll focus on just five games in this post, although I sincerely doubt that's the extent of my still-shrink-wrapped backlog.

1. Chulip (PS2)--Of all the games I own but have yet to play, this obscure PS2 release is the one that pains me the most. After all, it's completely "my cup of tea," as they say--it's Japanese, it's quirky (which often goes hand in hand with being Japanese, I know), it's cute ... oh, and it involves kissing people in public. Why have I not played this again?


2. Dewy's Adventure (Wii)--Full disclosure: I've actually opened this one. Not only that, but I've played a tiny bit of it. Just a tiny bit, though--probably just 15 minutes or so. Even then, it was quite a few years ago, so I hardly remember what it was like. I do recall being at least mildly (if not mostly) turned off by its motion-controlled gameplay, though, so I'm feeling apprehensive about picking it up again. Don't worry, I'll "take one for the team" sometime next year just so I can finally review the damn thing.


3. Dragon Quest Heroes: Rocket Slime (DS)--I only bought this Square Enix game a few months ago, so I don't feel as bad about this unopened game as I do the others included here. Still, you'd think I would've at least freed it from its plastic wrap and checked out its manual--especially given my love for the Dragon Quest series' slime character. Would you believe me if I promised to boot it up in the next few months?


4. Hot Shots Golf (PSP)--This is a fairly recent acquisition, too, if memory serves. Given my overwhelmingly positive experience with its sister title, Hot Shots Tennis, though, I'm shocked it's remained imprisoned in its original packaging for so long. Does this mean my love affair with my PSP is almost over? Say it ain't so! Maybe the spark would be rekindled if I picked up a pink or purple (lilac, really) PSP in 2013.


5. Pilotwings Resort (3DS)--Note: I could have included another 3DS game, Steel Diver, on this list, too, but since I decided to focus on just five unfortunately overlooked titles I had to make the tough decision to focus on just one of them. That said, I'm not sure why I went with Pilotwings Resort. Maybe it was because I was far more interested in it than in Steel Diver when I bought both games from Best Buy for $10 total late last year? Regardless, I'm sure I'll get around to playing them eventually, although I'd be lying if I said I'm currently excited about the prospect.

Now that I've had my say, I have to ask: Are any of you in the same boat? Are there unwrapped or simply unplayed games in your collections that you'd like to spend some quality time with in the coming 12 months?

Sunday, November 25, 2012

Who needs Thanksgiving leftovers when you've got a new episode of The Nichiest Podcast Ever?

OK, go ahead and enjoy those Thanksgiving leftovers, too. (Assuming you even have them, of course.) I don't think it would be a terrible idea to wash them down with a cold, refreshing glass of The Nichiest Podcast Ever, though, do you?


Especially since this "take" (our fourth) includes chatter about a whole heap of niche-y gaming goodness. Cases in point: Anne (aka @apricotsushi) talks about the Animal Crossing-branded 3DS LL (XL elsewhere) she recently acquired, while shidoshi (@pikoeri) and I continue salivate over the pink-and-white XL that just hit (some) store shelves in North America.

We also confer on Style Savvy: Trendsetters, the slew of niche-y PSP games due to be released throughout North America between now and next summer, the Deadly Premonition Director's Cut that's set to come out (for PS3) this coming March, and the possibility that the wacky PS2 title, Chulip, may soon find its way onto PSN.

Oh, and we also blathered on for a bit about the recent launch of the Wii U. Are Anne and shidoshi planning to join me in picking up Nintendo's next console at some point in 2013, or are they going to give it a pass?


Check out this episode of The Nichiest Podcast Ever (here) and you'll hear the answer to that question and also hear the three of us "cheerlead" in support of Dokuro (for Vita), Magical Whip: Wizards of Phantasmal Forest (DSiWare) and Persona 4 Golden (also for Vita).