Showing posts with label ChuChu Rocket. Show all posts
Showing posts with label ChuChu Rocket. Show all posts

Tuesday, December 09, 2014

A custom-painted Dreamcast that supposedly features the system's 'best games' but forgoes ChuChu Rocket! and Space Channel 5? Hmmm...

Granted, it's kind of hard to fault artist Oskunk for focusing on other Dreamcast "classics" like Crazy Taxi, Jet Set Radio and Shenmue while conjuring up his latest creation--although I'm sure some folks would do just that in regard to his decision to feature Sonic Adventure.

(I can't join them because I've never played any version of Sonic Adventure. In fact, I don't think I've played any Sonic the Hedgehog game past ... the third Genesis game?)

At the very least, I think a fifth character--Space Channel 5's magenta-coifed Ulala--should have been added to this custom-painted Dreamcast's lid, especially since it would've injected some much-needed femininity into the proceedings.



(Switching out Jet Set Radio's Beat for Gum would've done the trick, too, but I fully understand and appreciate that the former is far more likely to be that game's "mascot" than the latter.)

Even in its current, Space Channel 5-free state, though, this concoction is pretty darn sweet, don't you think?

If you'd like to take a closer look at the console or its similarly colorful controllers, by the way, I'd suggest heading over to custom-art.blogspot.com at your earliest convenience.

See also: previous Oskunk-centric posts

Wednesday, October 22, 2014

One more game I'll be buying after I (finally) get a Vita: Pix the Cat

I've been aware of this digital PS4 and Vita title for a couple of weeks now, and every time I think of it, I want it--and a system that will allow me to play it--a little more than I wanted it the last time it popped into my head.

Why is that? For starters, Pix the Cat was made by the crew at Paris-based Pastagames, whose past products include one of my favorite XBLIG titles, Arkedo Series: 03 Pixel, as well as the superb (and sadly under-appreciated) DS gem, Maestro! Jump in Music.

Also, there's the following trailer:



NeoGAF user Sir TapTap recently described Pix the Cat as being akin to Pac-Man ChuChu Snake Rocket Championship Edition DX+--or a mash-up of the ancient Snake game, Pac-Man Championship Edition and Sega's ChuChu Rocket!--which of course makes me want it even more.

Unfortunately, it's unlikely I'll be able to buy this game--or, for that matter, a Vita--until the end of the year. In the meantime, I guess I'll have to continue lusting after the trailer above and poring over Tiny Cartridge's recent write-up of the title.

Wednesday, September 10, 2014

15 memories in honor of the Sega Dreamcast's 15th anniversary

You may have heard elsewhere that yesterday was the 15th anniversary of the Sega Dreamcast's North American launch. (For those of you who aren't great at math, that means it was released in this region on Sept. 9, 1999.)

In honor of that milestone, I thought it might be nice to take a little Dreamcast-focused trip down memory lane.

1. I bought one at launch--Oddly, I can only say that about a couple of consoles, like the Saturn and the Wii. And maybe the Nintendo 64. (I can't entirely remember when I got that last one, but I'm pretty sure it was within a few weeks or months of its release.) 

2. I sold my Japanese Saturn and games to pay for it--As much as I love my Dreamcast and the handful of games I've since acquired for it, I have to admit that I now regret this decision--or at least consider it to have been a somewhat questionable one. 

3. The system's design is what made me want the system--What can I say? It reminded me of NEC's PC Engine, which has long been my favorite console, aesthetically speaking.

4. Well, that and Sonic Adventure and Power Stone--Coming from the era that gave us the Nintendo 64, the PlayStation and the Saturn, these launch-day games looked positively futuristic to my young-ish eyes. I remember being especially entranced by Capcom's arena-based brawler.

5. I've never played Sonic Adventure, by the way--I'm not exactly sure why, unfortunately. Were reviews not so kind to this ambitious release? If so, that's likely the reason. Or maybe the other games I picked up at launch were enough to satisfy me?

6. I've also never owned or played Skies of Arcadia--Given my love of the RPG genre, and the praise that's often heaped upon this Overworks-developed title, that's sure to be a shocking revelation for some. I know it is for me.

7. Nor have I owned or played Samba de Amigo--Actually, this may be an even more surprising disclosure than the one above. I have a feeling the rather pricey (even back then) maraca controllers are what kept me from picking up a copy.

8. Worst admission yet: I also haven't owned or played Seaman--I mean, really--given the name of this blog, I should've at least played a game called Seaman, right? Seriously, despite the fact that this odd "virtual pet" has intrigued me since it first traipsed onto my radar, I've never experienced it firsthand. Maybe I'll rectify that sometime next year.

9. I've spent very little time with Shenmue despite liking what I've played of it--Here's another head-scratcher, or at least I think it is. At least there's a somewhat acceptable explanation for this one--that being that my older brother took this game and a few others (SoulCalibur being one, and Power Stone possibly being another) with him when we stopped sharing an apartment many, many years ago. As for why I've failed to buy a replacement copy in the ensuing decade or so, though, I can't say.

10. I'm pretty sure I've never imported a Dreamcast game--I say "I'm pretty sure" here because my memory's a bit foggy when it comes to this subject. Assuming that's the case, though, this is one of the few instances where I haven't bought even a single Japanese game for a system I still own. Don't worry, I plan to change that soon enough by picking up one or all of the following Japan-only Dreamcast titles: Boku no Tennis Jinsei, Net de Tennis, Lack of Love and Segagaga

11. Oh, and Space Channel 5: Part 2 as well--Sadly, I'm pretty sure acquiring this 2002 release is going to set me back a pretty penny--although maybe not as much as copies of the aforementioned Lack of Love and Segagaga are likely to cost me? Regardless, it'll be worth it, especially when you consider the following.

12. The original Space Channel 5 title is one of my all-time favorite games--I could play it over and over and over again and never become bored with it. In fact, I've done just that since first bought this fabulous rhythm game some years ago.

13. I don't believe I ever took my Dreamcast on line--I'm not entirely sure why that is, although I think it may have had a little something to do with the fact that the only online-enabled Dreamcast game I've ever owned is ChuChu Rocket!--which I didn't buy until a number of years after the system had exited the market.

14. I've never used a VMU to do anything other than data storage--In other words, I've never used it to play any of the mini-games that were included on a number of Dreamcast discs. Granted, a quick glance at this list suggests I own just a handful of titles that offer VMU support, so I guess I shouldn't feel too bad about this oversight.

15. I am determined to own one of the pink Hello Kitty Dreamcast systems before I die--In fact, maybe I'll make it a goal to check this off of my lengthy gaming wish list sometime in 2015.

Do any of you have fond (or otherwise) memories of Sega's final system? If so, please share them in the comments section of this post.

Wednesday, September 11, 2013

Happy belated birthday, Dreamcast!

I know I'm a few days late with this, but it's been quite a week in my household--work stuff (blarg)--and as a result neither my heart nor my brain have quite been in the blogging game, if you get my drift.

Regardless, I'll be damned if I'm going to let the 14th anniversary of the Dreamcast's North American release go by without a (belated) mention.

(No worries if math isn't your forte--the info above means the Dreamcast hit store shelves in this region on Sept. 9, 1999.)


Although I'm sure I seem like a Nintendo fanboy from time to time, the reality is that I'm an equal opportunity gamer. As much as I've loved my Nintendo-made consoles and handhelds over the years, I've loved my NEC- and Sony- and, yes, Sega-made systems just as much.

In fact, I count the Dreamcast and its predecessor (the Sega Saturn) among my all-time favorite consoles--no small feat when you consider the Famicom, PC Engine, PlayStation, PS2 and Super Famicom are their main sources of competition.

I was completely obsessed with the Dreamcast before it was released, by the way. I think that was due, in part, to the fact that its design reminded me a bit of the original PC Engine (still the best console design of all time, in my humble opinion).



It also was due to the console's promise of perfect arcade ports (see: Crazy Taxi, The House of the Dead 2, Power Stone and Virtua Tennis) and arcade-like originals (Jet Set RadioSonic Adventure and Space Channel 5, among many, many others).

Anyway, I bought one at launch--using the money I'd made from selling my Japanese Sega Saturn and games (doh!)--and loved the hell out of it until I briefly stopped gaming a few years later.

Thankfully, I didn't get rid of any of my Dreamcast titles during that college-induced gaming drought. (I did lose or sell my Dreamcast system, though--or maybe my older brother claimed it? I wish I could remember.)


I still regularly pull out those games--ChuChu Rocket!, Crazy TaxiPower StoneSpace Channel 5 and Virtua Tennis, especially--and play them on the (second) Dreamcast I acquired a couple of years ago, actually--and I even add a new title or two to my collection every once in a while.

Do any of you have similarly fond memories of Sega's final console? Also, so you still play any of its games? If so, which ones? Let me and other Dreamcast fans know all about them in the comments section below.

See also: 'Happy belated 30th birthday, Nintendo Famicom and Sega SG-1000!'

Monday, June 10, 2013

If this custom-painted, ChuChu Rocket-branded Dreamcast isn't one of the prettiest consoles ever, I don't know what is

I wish I could say I'm partially, if not completely, responsible for artist OSKUNK deciding to create the  ChuChu Rocket-branded Dreamcast seen below--I have, after all, suggested such a contraption in the past--but let's be honest: the French illustrator and "customiseur" probably doesn't even know I exist.



Which is likely for the best, because if he did know of my existence I'd have to use whatever influence I have (read: none) to get him to sell me this particular custom-made console--or maybe this Jet Set Radio-themed beauty, or the Samba de Amigo one seen in this previous post.

I'd also do my best to (virtually) twist his arm to get him to conjure up a Game Gear that features some sort of fabulous paint job inspired by one of my all-time favorite Game Gear titles, Magical Puzzle Popils.



Until then, I guess I'll just have to keep an eye (or two) on OSKUNK's blog, Custom Art, in the hopes of catching an advance glimpse of his next game-related pièce de résistance.

See also: previous OSKUNK-centric posts

Thursday, August 23, 2012

It's not a ChuChu Rocket-branded Dreamcast, but I guess it'll do

French artist Oskunk (or, OSKUNK!, to be completely accurate) has conjured up a number of fabulous, custom-painted consoles over the years.

Surprisingly, most of my personal favorites have been Sega-centric, such as the Dreamcasts he's covered in Jet Set Radio, REZ, Samba de Amigo, Shenmue and Space Channel 5 designs.

The artist's latest (below) creation calls to mind yet another Sega classic: 1995's Virtual On.



I really like how this illustration complements, rather than attempts to cover up, the curves and grooves of the Dreamcast's top lid.

Where will Oskunk's imagination take him next? I'm hoping it'll take him to wherever he needs to go to produce a ChuChu Rocket-branded Dreamcast, or maybe a Magical Puzzle Popils-branded Game Gear.

See also: 'I will obtain one of these if it's the last thing I do'

Friday, February 17, 2012

The dreamiest Dreamcast ever

True story: Sega's Space Channel 5 is one of my all-time favorite games.

It's one of the few games I've purchased for my beloved Dreamcast--along with ChuChu Rocket!, Jet Grind Radio, Virtua Tennis and a few others I can't remember right now--and it's also one that I never tire of playing.

Given that, it should be of little surprise to hear I've been drooling over the Ulala-branded Dreamcast below ever since I discovered it a few days ago.



An artist who calls himself Oskunk is responsible for this wonderful paint job, by the way. To see more photos of this particular project, check out his (her?) blog, custom-art.blogspot.com, or his Flickr photostream.

See also: Previous Dreamcast posts

Thursday, January 05, 2012

Five favorites: portable puzzlers

Why is that portable systems and puzzle games go together like peanut butter and jelly? Regardless of the reason, that's how it's been--for me, at least--since 1989, when the one-two punch of the GameBoy and Tetris were unleashed upon the world.

Despite the number of portable puzzlers that have flooded the market since then, I had a relatively hard time coming up with the following list. That's not to suggest any of the games below aren't really "favorites" of mine; rather, it's to suggest that, surprisingly, I just couldn't think of many others that could take their place. (Two that did come to mind but didn't quite make the cut: Orbital for the GameBoy Advance and the Professor Layton series for the DS and 3DS.)

So, which portable puzzlers impressed me enough to not only be remembered but be included in this post? I thought you'd never ask. Read on to find out.


1. ChuChu Rocket! (Sega, 2001)--Would I rather play the graphically superior Dreamcast version of this Sonic Team-developed game than this GameBoy Advance version, if given a choice? Probably, but this pixelated port is nothing to sneeze at. Both versions feature basically the same gameplay, after all, and both feature a slew of options. As such, I highly suggest every puzzler fan out there do what I've done: Get 'em both.


2. Guru Logi Champ (Compile, 2001)--If you like Picross, you'll probably like this import-only oddity, produced by the folks at Compile (makers of the Puyo Puyo games). And if you don't like Picross? You'll still probably like it, thanks to its wacky graphics, music and, most importantly, sense of humor. Unfortunately, this GameBoy Advance title isn't all that easy to come by these days, so your best bet is to download a ROM and play it via emulation. My advice: Give your morals a rest and do just that.

Saturday, May 28, 2011

Finally, a portable Space Channel 5 player!

Space Channel 5 isn't the only game I'd play on a portable Dreamcast; I'd also play ChuChu Rocket!, Jet Grind Radio and Shenmue, among others.

Of course, that would require both the existence and purchase of such a system.

Surprisingly, the former point of contention is about to be taken care of thanks to ... some company that isn't Sega. Said company's portable Dreamcast (below) will be sold via pachimon.tv beginning next month. The system's price tag: ¥38,000 (about $470).


As much as I'd love to play Space Channel 5 and ChuChu Rocket! during my next flight or road trip, I think I'll hang on to my hard-earned money and play games on my DS instead.

(Via andriasang.com)