I don't know about you, but I was far from thrilled by the E3 2018 Nintendo Direct.
Don't get me wrong, I loved seeing Fire Emblem: Three Houses in action. (Finally!) The footage of Daemon X Machina showcased during the above-mentioned presentation similarly blew me away. I'm not much of a Pokémon or Super Smash Bros. fan, though, which probably explains my lack of enthusiasm toward the company's most recent E3 extravaganza.
The latest Nintendo Direct, though--the one that went live yesterday? That was my jam.
I approached it assuming I'd get a fresh glimpse of the Yoshi Switch game that was revealed over a year ago as well as new details on titles like Pokémon: Let's Go, Super Smash Bros. Ultimate, and the upcoming Luigi's Mansion remake for 3DS. Oh, I knew that wouldn't be the full extent of this broadcast, but I also didn't think it would offer up much else--especially in terms of reveals that would wow me.
Boy, was I wrong. Not only did almost all of the following announcements came out of nowhere for me (the Animal Crossing and Katamari Damacy ones were rumored in the days and even hours leading up to the Direct's drop), but they also thrilled me to pieces. Keep reading to learn why.
A new Animal Crossing is coming to Switch in 2019--Given the earth-shattering sales of previous portable entries in this long-running series of "slow living" games, a Switch entry was the definition of a no-brainer. Still, many thought Animal Crossing would hit the system sometime in 2018, so its absence until now has made some of those folks (including myself) antsy. All is forgotten and forgiven with yesterday's news that the game is coming in 2019, right? Not quite, but it's a start. And, really, I put hundreds of hours into the Animal Crossing release most consider the worst (City Folk), so it's safe to say I'll be singing a decidedly positive tune by the time this next one is plopped onto actual and virtual store shelves in the coming 12 or so months.
All of the Final Fantasy love--You might think the news that both Final Fantasy Crystal Chronicles and Final Fantasy XV Pocket Edition HD are Switch-bound would've prepared me for the news that a bunch of other Final Fantasy games are coming to Nintendo's hybrid system, too. Nope, it didn't. When World of Final Fantasy Maxima was revealed, I responded with a pleasantly surprised, "oh!" I was unable to produce sound when Chocobo's Mystery Dungeon EVERY BUDDY! popped up, though, and the same was true when Final Fantasy XII: The Zodiac Age waltzed onto the screen. Admittedly, I'm more than a bit bummed that almost all of the above seem to be digital-only releases (Final Fantasy XII is the only exception, according to word on the street), but I'm going to buy them anyway.
Katamari Damacy Reroll--I'm a firm believer that everyone could use some Katamari Damacy in their life. This Keita Takahashi-created series is so colorful, energetic, and wacky--not to mention fun--I'm sure it would make even the biggest sourpuss grin like the Cheshire Cat. (But, you know, in a less creepy fashion.) I do wish this release included a remaster of We Love Katamari as well as the first Katamari Damacy title, but Bandai Namco's probably planning to sell it separately. And you know what? I'll purchase it, too--as long as Reroll proves to be a solid effort.
Kirby's Extra Epic Yarn--I don't know how many of you are aware of this, but I adore Kirby's Epic Yarn. In fact, I love it so much I named it my favorite game of 2010. As such, I was beyond bowled over when it dawned on me that I'll soon be able to play an enhanced version of it on my 3DS. I'm sure a lot of people would prefer to see this on the Switch, but I think the 3DS is the perfect place for it. It'll fit right in with Poochy & Yoshi's Woolly World and Hey! Pikmin, wouldn't you agree?
Luigi's Mansion 3--Although I can't say I was shocked to learn during yesterday's Nintendo Direct that the company is prepping a third Luigi's Mansion title, I was shocked to hear--and see--that it's so far along. Something else that shocked me: some folks are calling it ugly. Did we watch the same footage? I mean, sure, it's not the absolute best-looking game I've ever laid eyes on, but the same could be said of other Switch standouts like Super Mario Odyssey and The Legend of Zelda: Breath of the Wild. At any rate, I can't wait to get my hands on Luigi's Mansion 3--even if nothing changes about its graphics between now and whenever it releases in 2019.
Town--Talk about "out of nowhere." Did anyone see this coming--a Switch RPG from Game Freak that doesn't have Pokémon in its name? That's a big plus as far as I'm concerned, though I know not everyone will feel the same way. Of course, I tend to love the company's weird side projects--see HarmoKnight and my favorite 3DS game ever, Pocket Card Jockey--so I guess you could say I was destined to at least like this one, too. My only concern at the moment is that Town's likely to be a digital-only release. Which is fine in many respects (it likely means it'll be cheaper than your typical "boxed" game, for instance), but also suggests it may not have as much content as a retail offering.
Yoshi's Crafted World--First things first: I think this game's name is disappointingly lazy. That said, maybe the person or people who came up with it want it to remind people of the last Yoshi title, Woolly World? Whatever the case may be, all I really care about is how Crafted World plays, looks, and sounds (and in that very order, too). I obviously can't say how it plays, though the footage shown off yesterday certainly makes it seem like a worthwhile platformer. I can, however, say it looks quite wonderful. For me, the aesthetic is just different enough from Woolly World's to be completely enticing. Should the soundtrack live up to the gameplay and visuals, Yoshi's Crafted World should be a feast for the eyes, ears, and, well, fingers.
Did you watch yesterday's Nintendo Direct broadcast? If so, what did you consider to be the stand-out game announcements? Which ones thrilled--or even disappointed--you the most?
See also: the Japanese version of yesterday's Nintendo Direct
Showing posts with label Chocobo's Dungeon. Show all posts
Showing posts with label Chocobo's Dungeon. Show all posts
Friday, September 14, 2018
Monday, February 06, 2017
Nice Package! (Cid to Chocobo no Fushigi na Dungeon: Toki Wasure no Meikyuu DS+, DS)
Final Fantasy Fables: Chocobo's Dungeon was one of my favorite Wii games. (You can read my succinct review of that title here, if you're curious.)
As such, I was keenly interested when I heard--some time ago, of course--Square Enix was prepping an enhanced DS port of the game that was known in Japan as Chocobo no Fushigi na Dungeon: Toki Wasure no Meikyuu.
For whatever reason, though, I didn't actually buy this portable roguelike until recently. This despite the fact that it hit Japanese store shelves all the way back in late 2008 (just under a year after the Wii version was released).
How does the DS port, which allows you to play as that old Final Fantasy standby, Cid, as well as the titular Chocobo, compare to the Wii original? I wish I could tell you. Unfortunately, I've yet to even pop the cartridge shown in one of the photos below into any of my DS or 3DS systems.
I brought said cart with me on sabbatical, though, so expect me to at least start my way through its dungeon-crawaling adventure sometime in the next few months.
In the meantime, let's ogle the packaging produced for this surprising DS game (called Cid to Chocobo no Fushigi na Dungeon: Toki Wasure no Meikyuu DS+, in case you missed that earlier).
I'm pretty fond of its cover illustration, I've got say--even with that brown band of text obscuring its bottom fifth.
Does anyone know what it's trying to convey to potential buyers, by the way?
I see the word "dungeon" in there a few times, but that's about it. I know this port doesn't contain 1,000 dungeons, though, so what does that figure refer to--the number of weapons in the game? Enemies? Facial expressions made by Chocobo? Any help here would be greatly appreciated.
As for the instructional manual that accompanies complete copies of Cid to Chocobo no Fushigi na Dungeon: Toki Wasure no Meikyuu DS+, I'm fond of it, too.
That shocks me a bit, if I'm to be honest. Why? Because I find most DS manuals to be disappointing. Sure, they offer up a couple of nice visuals, but other than that they're usually filled with text.
Although that's largely the case here, too, there are enough brilliant illustrations (like the one above) to make the whole shebang appreciably impressive--to my eyes, at least.
Have any of you played this updated version of Final Fantasy Fables: Chocobo's Dungeon? If so, what do you think of it?
Whether or not you've played Chocobo no Fushigi na Dungeon: Toki Wasure no Meikyuu DS+, what do you think of its outer case, cartridge and manual? As always, share your thoughts in this post's comments section.
See also: previous 'Nice Package!' posts
As such, I was keenly interested when I heard--some time ago, of course--Square Enix was prepping an enhanced DS port of the game that was known in Japan as Chocobo no Fushigi na Dungeon: Toki Wasure no Meikyuu.
For whatever reason, though, I didn't actually buy this portable roguelike until recently. This despite the fact that it hit Japanese store shelves all the way back in late 2008 (just under a year after the Wii version was released).
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEi3S0nBxsfRdcM6Tq1nADzLARxt8ucsvs5yvcY7JaR3V1wdRg6eNVPOKceH_sT-av0-P96UyEAAwnNA8HF-x1MTcUiCCdC-0aI53XKb8nnzc0B-XSMqK3F0OSV2IqQFob8Sw0wA/s400/DSCF0742.jpg)
How does the DS port, which allows you to play as that old Final Fantasy standby, Cid, as well as the titular Chocobo, compare to the Wii original? I wish I could tell you. Unfortunately, I've yet to even pop the cartridge shown in one of the photos below into any of my DS or 3DS systems.
I brought said cart with me on sabbatical, though, so expect me to at least start my way through its dungeon-crawaling adventure sometime in the next few months.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqLWZGg90jO4EsNb5dpl6cB0byS1rxP7WyKQiYhjmaBJLOK_t24gbe4rS6Fpv8uSP8o8IiOMXVmDapiZwZf8lem_uTMDW9WyJ3JQx7MDDno3k5SFH7GsOgVH9hjr9xDU60PEtAUg/s400/DSCF0743.jpg)
In the meantime, let's ogle the packaging produced for this surprising DS game (called Cid to Chocobo no Fushigi na Dungeon: Toki Wasure no Meikyuu DS+, in case you missed that earlier).
I'm pretty fond of its cover illustration, I've got say--even with that brown band of text obscuring its bottom fifth.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLc8DeuBkJDXwLAOwXi1lxyZZorK_3Gi12YF5fBfeRjzcGnlF5waolrML5itinVvme-98brZl0BgTbFEn3hp6UEITMKeydITyg-ODpGvFygDoeYq9aDP2LDN30VgkEV9gMpvhIyA/s400/DSCF0744.jpg)
Does anyone know what it's trying to convey to potential buyers, by the way?
I see the word "dungeon" in there a few times, but that's about it. I know this port doesn't contain 1,000 dungeons, though, so what does that figure refer to--the number of weapons in the game? Enemies? Facial expressions made by Chocobo? Any help here would be greatly appreciated.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9gydCuomv63-Tu12DMShAushR1iHBY9TlU5x8HMxG0yFVaVjPkzhV1sJKwZFbVI2LlaVW8CUTy7XNrofFEYnAij5PjgpXwX1qDlvIiMThOIpkBsldXoClsQyKM81a8pYLwhqkPg/s400/DSCF0747.jpg)
As for the instructional manual that accompanies complete copies of Cid to Chocobo no Fushigi na Dungeon: Toki Wasure no Meikyuu DS+, I'm fond of it, too.
That shocks me a bit, if I'm to be honest. Why? Because I find most DS manuals to be disappointing. Sure, they offer up a couple of nice visuals, but other than that they're usually filled with text.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrPs-sR6O7Iulo_0iygGhGIkwbBVL-3v6ABhqWKjkqwrQVW7DSftJZ70RyoMvlm_MSJ47mXwRc-68FHg0ZE3mpCbvjLV5sA6l8v-FtrfndEc1htJ2hrl_Qvg3pxbOF7KZ5NjszLw/s400/DSCF0745.jpg)
Although that's largely the case here, too, there are enough brilliant illustrations (like the one above) to make the whole shebang appreciably impressive--to my eyes, at least.
Have any of you played this updated version of Final Fantasy Fables: Chocobo's Dungeon? If so, what do you think of it?
Whether or not you've played Chocobo no Fushigi na Dungeon: Toki Wasure no Meikyuu DS+, what do you think of its outer case, cartridge and manual? As always, share your thoughts in this post's comments section.
See also: previous 'Nice Package!' posts
Friday, May 01, 2015
Reason #408 I'm a bat-sh*t crazy gamer: I now own 10 WonderSwan games but I still don't own a system that will allow me to play any of them
I've admitted to some doozies in these posts over the years--examples--but I truly think this one takes the cake. After all, how many people do you know who buy 10 games for a system they don't even know?
OK, so I'm sure that can be said about at least a few (or a lot of) other people, but how many of those folks own 10 Japanese WonderSwan games without also owning some sort of WonderSwan system? That number is pretty darn small, I'm sure.
The point of this post isn't to brag (as if) about the fact that I'm stupid enough to own 10 WonderSwan games without also owning a system on which I can play them. No, the point is to showcase some of the cool art that's plastered across the front of the boxes that contain those titles.
If you're curious as to the names of the games that are included in the photo below, by the way, here they are (clockwise from the upper-left): SaGa, Tane wo Maku Tori, Mr. Driller, Rainbow Islands: Putty's Party, Romancing SaGa, Hataraku Chocobo, Flash Kobito-kun, Engacho!, Xi Little and Chocobo's Dungeon.
A couple of the games shown above are fairly recent pick-ups, actually. (Chocobo's Dungeon, Romancing SaGa and SaGa, basically.) In fact, they're what prompted me to write this post--and once again ponder buying a wine-colored SwanCrystal system.
I'm hoping--planning--to get off my butt and do just that soon, don't you worry. In the meantime, do any of you own WonderSwan games--or, gasp, WonderSwan systems?
See also: previous 'I'm bat-sh*t crazy' posts
OK, so I'm sure that can be said about at least a few (or a lot of) other people, but how many of those folks own 10 Japanese WonderSwan games without also owning some sort of WonderSwan system? That number is pretty darn small, I'm sure.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrFHcJu5DgWaItA50uIzqkiPyJvEBpWUP7f4Icv3wMRvUNJigMavdPB619T8Nd_ldpOi7w9f6SK50zGyKMsfgE14wF4mMsQJXOpwnrnrm9oZw00slcTxQ3oLVRdAVj3WcqmBRI/s1600/IMG_0587.jpg)
The point of this post isn't to brag (as if) about the fact that I'm stupid enough to own 10 WonderSwan games without also owning a system on which I can play them. No, the point is to showcase some of the cool art that's plastered across the front of the boxes that contain those titles.
If you're curious as to the names of the games that are included in the photo below, by the way, here they are (clockwise from the upper-left): SaGa, Tane wo Maku Tori, Mr. Driller, Rainbow Islands: Putty's Party, Romancing SaGa, Hataraku Chocobo, Flash Kobito-kun, Engacho!, Xi Little and Chocobo's Dungeon.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_8rUUQ2eJnlHmkkRjmwpXaNrgLquGCkJ7QhGv9dSTGC6-1re1AeHnYs_gD6gCI0cRN2q8e3eBBs7B-pKfPD_LQkBmrfkOweb5LT0TARHioaiz-HidI4vD90wT4vYtWU89p7AI/s1600/IMG_0590.jpg)
A couple of the games shown above are fairly recent pick-ups, actually. (Chocobo's Dungeon, Romancing SaGa and SaGa, basically.) In fact, they're what prompted me to write this post--and once again ponder buying a wine-colored SwanCrystal system.
I'm hoping--planning--to get off my butt and do just that soon, don't you worry. In the meantime, do any of you own WonderSwan games--or, gasp, WonderSwan systems?
See also: previous 'I'm bat-sh*t crazy' posts
Thursday, December 11, 2014
I wish we were getting a new Shiren the Wanderer title rather than Etrian Mystery Dungeon
Or a new Chocobo no Fushigina Dungeon game. Or a new Torneko no Daibōken adventure.
Both of which, admittedly, would have required at least a bit of (uncharacteristic) interest and action on the part of Square Enix, but the point still stands.
So, why have I gone from being blown away by Etrian Mystery Dungeon's unveiling to wishing the folks at Spike Chunsoft (or whichever developer is crafting this 3DS roguelike) had endeavored to make a new Chocobo no Fushigina Dungeon, Torneko no Daibōken or Shiren the Wanderer title instead?
For starters, I'm feeling a bit burned out on the Etrian Odyssey franchise at the moment. Or maybe you could say I'm burned out on the idea of the Etrian Odyssey franchise? Because, honestly, although I spent a good number of hours playing through the majority of Etrian Odyssey IV earlier this year, I haven't played or even bought any of the series' other entries since then. I guess all of the recent releases and announcements--Etrian Odyssey Untold I and II, Etrian Odyssey V, even the spinoff of sorts that is Persona Q--have taken a toll on me and my interest in this otherwise appealing IP.
Another reason I've cooled on Etrian Mystery Dungeon in the last few days: I'm skeptical as to how it's going to measure up to past Mystery Dungeon efforts. That's mainly because it seems likely that this title won't feature permadeath, something that's generally considered a series staple, although I'm also sort of stumped as to whether leading four, rather than just one (or sometimes two), characters through this game's labyrinthine dungeons is going to be an interesting change of pace or an annoying impediment. (Oh, and before anyone asks, yes, I know players won't fully control all four party members in Etrian Mystery Dungeon, but leading them around still may prove awkward.)
All that said, I'm very much looking forward to getting my hands on this game and giving it a thorough once-over--even if I end up being disappointed by it. In fact, I've already pre-ordered a copy of it.
Are any of you also itching to play Etrian Mystery Dungeon? If so, why?
Both of which, admittedly, would have required at least a bit of (uncharacteristic) interest and action on the part of Square Enix, but the point still stands.
So, why have I gone from being blown away by Etrian Mystery Dungeon's unveiling to wishing the folks at Spike Chunsoft (or whichever developer is crafting this 3DS roguelike) had endeavored to make a new Chocobo no Fushigina Dungeon, Torneko no Daibōken or Shiren the Wanderer title instead?
For starters, I'm feeling a bit burned out on the Etrian Odyssey franchise at the moment. Or maybe you could say I'm burned out on the idea of the Etrian Odyssey franchise? Because, honestly, although I spent a good number of hours playing through the majority of Etrian Odyssey IV earlier this year, I haven't played or even bought any of the series' other entries since then. I guess all of the recent releases and announcements--Etrian Odyssey Untold I and II, Etrian Odyssey V, even the spinoff of sorts that is Persona Q--have taken a toll on me and my interest in this otherwise appealing IP.
Another reason I've cooled on Etrian Mystery Dungeon in the last few days: I'm skeptical as to how it's going to measure up to past Mystery Dungeon efforts. That's mainly because it seems likely that this title won't feature permadeath, something that's generally considered a series staple, although I'm also sort of stumped as to whether leading four, rather than just one (or sometimes two), characters through this game's labyrinthine dungeons is going to be an interesting change of pace or an annoying impediment. (Oh, and before anyone asks, yes, I know players won't fully control all four party members in Etrian Mystery Dungeon, but leading them around still may prove awkward.)
All that said, I'm very much looking forward to getting my hands on this game and giving it a thorough once-over--even if I end up being disappointed by it. In fact, I've already pre-ordered a copy of it.
Are any of you also itching to play Etrian Mystery Dungeon? If so, why?
Monday, January 13, 2014
I'd prefer a new Chocobo game, but I'll take a mug
Before I get to the focus of this post, which is the adorable Chocobo mug seen below, I have a question to ask the folks at Square Enix: when are you finally going to produce another console or, preferably, handheld game starring Chocobo?
Final Fantasy Fables: Chocobo's Dungeon was one of my favorite Wii games, and Final Fantasy Fables: Chocobo Tales was pretty darn awesome, too. As such, I'd love to see another game that showcases the fluffy little fellow, especially if the game in question were to be made and released for the 3DS.
In the meantime, I guess I'll have to pacify myself by picking up one of the adorable Chocobo mugs being sold by Internet retailer NCS.
(You've got to love the shop's hilarious description of this item: "Whereas the front of the mug features Chocobo's face, the back sports a trail of Chocobo's claw prints on what we assume to be yellow snow.")
Just in case any of you are considering buying one and you'd like to know a bit more about the product before moving ahead with your purchase, each mug is 7.5 centimeters tall, holds 8 ounces of liquid and costs $16.90. Oh, and they'll ship in early February.
See also: 'Who wouldn't want to wake up to one of these slimy suckers?'
Final Fantasy Fables: Chocobo's Dungeon was one of my favorite Wii games, and Final Fantasy Fables: Chocobo Tales was pretty darn awesome, too. As such, I'd love to see another game that showcases the fluffy little fellow, especially if the game in question were to be made and released for the 3DS.
In the meantime, I guess I'll have to pacify myself by picking up one of the adorable Chocobo mugs being sold by Internet retailer NCS.
(You've got to love the shop's hilarious description of this item: "Whereas the front of the mug features Chocobo's face, the back sports a trail of Chocobo's claw prints on what we assume to be yellow snow.")
Just in case any of you are considering buying one and you'd like to know a bit more about the product before moving ahead with your purchase, each mug is 7.5 centimeters tall, holds 8 ounces of liquid and costs $16.90. Oh, and they'll ship in early February.
See also: 'Who wouldn't want to wake up to one of these slimy suckers?'
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Friday, January 13, 2012
Five Wii games you should have played, but probably didn't
Unlike the DS, there's still a smidge of life left in the ol' Wii--thanks to 2012 releases like Mario Party 9, Rhythm Heaven Fever and Xenoblade Chronicles. That trio of titles is about all that's worth picking up for Nintendo's little white wonder next year, though, which means it'll be all but dead by the time the Wii U hits store shelves later this year.
As such, this is a good time for new and old Wii owners alike to pick up a few of the system's should-have-been-classics (in my opinion, of course)--like the ones included on the following list--before they become impossible to find or impossible to afford:
1. Art Style: Cubello--This often-frenetic puzzler (called Cubeleo in Japan, for some strange reason) was one of the first WiiWare titles, yet it's still among the very best the service has to offer. All you really need to know about this pleasingly and colorfully 3D release: It was made by the folks at skip Ltd.--aka the same folks responsible for the Chibi-Robo! series as well as wackadoodle titles like Captain Rainbow and GiFTPiA.
2. Endless Ocean--Here's another game, like Final Fantasy: The 4 Heroes of Light, that I've mentioned so many times that half of you (if not more) probably let out a huge sigh when you saw I was going to talk about it again. Sorry about that. It's just that this "scuba simulator" was all but ignored in every region, as far as I'm aware. Curiously, this game's sequel, Endless Ocean: Blue World, is cheaper at the moment, so you may want to pick up that version instead. Just be warned that I've yet to play it, so I can't say if it's better or worse than developer Arika's original effort.
3. Final Fantasy Fables: Chocobo's Dungeon--This recommendation comes with a disclaimer: If you're not at all interested in or at least curious about roguelikes and/or dungeon-crawling RPGs, you're probably not going to get much enjoyment out of this game. To everyone else: Go into this one (order it here) with an open mind and expect to grind, old-school style. Oh, and don't be afraid to say "awww" whenever the titular Chocobo does something cute (which will be often).
As such, this is a good time for new and old Wii owners alike to pick up a few of the system's should-have-been-classics (in my opinion, of course)--like the ones included on the following list--before they become impossible to find or impossible to afford:
1. Art Style: Cubello--This often-frenetic puzzler (called Cubeleo in Japan, for some strange reason) was one of the first WiiWare titles, yet it's still among the very best the service has to offer. All you really need to know about this pleasingly and colorfully 3D release: It was made by the folks at skip Ltd.--aka the same folks responsible for the Chibi-Robo! series as well as wackadoodle titles like Captain Rainbow and GiFTPiA.
2. Endless Ocean--Here's another game, like Final Fantasy: The 4 Heroes of Light, that I've mentioned so many times that half of you (if not more) probably let out a huge sigh when you saw I was going to talk about it again. Sorry about that. It's just that this "scuba simulator" was all but ignored in every region, as far as I'm aware. Curiously, this game's sequel, Endless Ocean: Blue World, is cheaper at the moment, so you may want to pick up that version instead. Just be warned that I've yet to play it, so I can't say if it's better or worse than developer Arika's original effort.
3. Final Fantasy Fables: Chocobo's Dungeon--This recommendation comes with a disclaimer: If you're not at all interested in or at least curious about roguelikes and/or dungeon-crawling RPGs, you're probably not going to get much enjoyment out of this game. To everyone else: Go into this one (order it here) with an open mind and expect to grind, old-school style. Oh, and don't be afraid to say "awww" whenever the titular Chocobo does something cute (which will be often).
Tuesday, June 28, 2011
The Great Gaymathon Review #27: Final Fantasy Fables: Chocobo's Dungeon (Wii)
Game: Final Fantasy Fables: Chocobo's Dungeon
Genre: Roguelike
Developer: h.a.n.d.
Publisher: Square Enix
System: Wii
Release date: 2008
If you've always wanted to get into the roguelike genre but didn't know where to start, Final Fantasy Fables: Chocobo's Dungeon is the game for you. Well, unless you despise things that are cute. If that's the case, you may want to move along to another review. (How about this one? I can't imagine anyone would describe that game as cute.) Anyway, back to why you should play Final Fantasy Fables: Chocobo's Dungeon if you're a roguelike virgin. Well, like I implied in my first sentence, this game is kind of a beginner's roguelike (i.e., dungeon-crawler.) That's not to say it's for babies. Sure, it looks all cute and cuddly, but play it for a few hours and you're sure to find out that this precious-looking game can and often does pack a serious punch, especially once you start exploring its "special dungeons" (they're special because they tend to limit your level and the items you can bring in with you). Still, it's a lot easier than most examples of the genre, like the Mystery Dungeon games. Of course, the roguelike-curious aren't the only folks who should check out Final Fantasy Fables: Chocobo's Dungeon; those who consider themselves fans of the Final Fantasy series in general and of the Chocobo character in particular should do so, too. Other gamers who should give it a go: Those who enjoy appealingly realized graphics (the ones in this title are among the most attractive on the Wii, in my opinion, despite the fact that they barely tax the hardware), those who like fabulously remixed Final Fantasy tunes (all but two or three tracks were taken from previous releases) and those who savor software that contains enough content to keep them busy for many, many hours. Oh, and those who proudly consider themselves cheap--the game can be picked up for less than $25 these days, after all.
See also: Previous 'Great Gaymathon' posts
Wednesday, August 25, 2010
Stab me once, shame on you; stab me twice, shame on me
My first reaction to seeing the following Tonberry figure, produced by Atlanta artist Jared Cain (aka Nikejerk): "Awwwwwwwww!" (Yes, even though the Tonberry is toting a rather nasty-looking knife.)
My second reaction: "I really need to get back to that 100-floor, post-game tower in Final Fantasy Fables: Chocobo's Dungeon."
To see more of Cain's figures, check out his Flickr photostream.
My second reaction: "I really need to get back to that 100-floor, post-game tower in Final Fantasy Fables: Chocobo's Dungeon."
To see more of Cain's figures, check out his Flickr photostream.
Thursday, April 22, 2010
This is going to be another Chocobo's Dungeon game, right?
The word on the Interwebs is that the folks at Square Enix recently filed a European trademark for something called Chocobo's Crystal Tower.
It's unlikely the name will be attached to a localization of the sure-to-remain-a-Japanese-exclusive DS port of Final Fantasy Fables: Chocobo's Dungeon or the similarly-stuck-in-Japan Final Fantasy Fables: Chocobo Tales sequel (aka Chocobo and the Magic Picture Book: The Witch, the Girl, and the Five Heroes), so that leaves some sort of unannounced title. The question is: Which system will be the proud recipient of said title?
Honestly, as long as it's a sequel to the fabulous Final Fantasy Fables: Chocobo's Dungeon, I don't care which system gets the game.
See also: 'Did hell freeze over last night?' and 'I can't for the life of me finish a game these days'
This incredible Chocobo origami was designed by
Satoshi Kamiya and folded by Brian Chan.
Satoshi Kamiya and folded by Brian Chan.
It's unlikely the name will be attached to a localization of the sure-to-remain-a-Japanese-exclusive DS port of Final Fantasy Fables: Chocobo's Dungeon or the similarly-stuck-in-Japan Final Fantasy Fables: Chocobo Tales sequel (aka Chocobo and the Magic Picture Book: The Witch, the Girl, and the Five Heroes), so that leaves some sort of unannounced title. The question is: Which system will be the proud recipient of said title?
Honestly, as long as it's a sequel to the fabulous Final Fantasy Fables: Chocobo's Dungeon, I don't care which system gets the game.
See also: 'Did hell freeze over last night?' and 'I can't for the life of me finish a game these days'
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