I know I haven't mentioned it in some time, but the wonderfully named WonderSwan handheld continues to intrigue me more than maybe it should.
Actually, that's not completely fair. After all, there's a lot to like about this weird, Japan-only portable and its similarly odd catalog of games. For instance, there's the WonderSwan's unique design, which allows users to hold their systems either in a horizontal or vertical position (depending on the cartridge that's stuck inside, of course).
Also, although quite a few uninteresting (especially to Western audiences) games--many of which could be described as downright turds--were released for the WonderSwan during its relatively short "reign," a good number of quality titles were made available for it, too.
Something that often goes hand in hand with quality games, of course, is quality box art--especially when we're talking about Japanese games.
That's true even when it comes to the lowly WonderSwan, as the following five examples of cover imagery should help prove.
Engacho!--OK, so this particular piece of box art is a bit gross. It's also got a lot of verve, though, and the use of color is nothing short of brilliant, if you ask me. An added bonus: its puzzling gameplay's actually loads of fun.
Hataraku Chocobo--This Final Fantasy spin-off's nearly unknown outside of Japan, which is a shame as it seems pretty interesting. Specifically, it sounds like an Animal Crossing-esque sort of experience, although I'm guessing this Chocobo-centric twist on Nintendo's world-conquering series is quite a bit less deep in the content department.
Mr. Driller--This 2001 port of Namco's classic arcade puzzler is proof that it's been released for pretty much every system imaginable over the years. Not that I'm complaining. I'm beyond thrilled that the WonderSwan got in on the Mr. Driller action--although the thing that's chiefly responsible for my bliss is the beautiful box art seen above.
Rhyme Rider Kerorican--This portable music game was made by the well-regarded crew at NanaOn-Sha, perhaps best known for PaRappa the Rapper, UmJammer Lammy and Vib-Ribbon. Rhyme Rider doesn't quite have the same cachet among gamers as those previously mentioned titles, but at least its cover imagery stacks up to the counterparts of its predecessors rather admirably.
Tane wo Maku Tori--This unique puzzler's box art is, without question, my favorite of the bunch showcased here. I like its use of color, of course, and I also like that it looks as though it was crafted out of pieces of cut-up paper, but there's more to it than that, too. Maybe it's that it gives off slightly melancholy as well as cheerful vibes, much like its in-game graphics?
Do you have any favorite examples of WonderSwan cover art? If so, let me (and everyone else) know about them in the comments section that follows.
See also: previous 'five favorites' posts
Showing posts with label Chocobo. Show all posts
Showing posts with label Chocobo. Show all posts
Thursday, April 16, 2015
Wednesday, March 04, 2015
#ADecadeofDS: Chocobo Tales
Most recent boss toppled, location reached or milestone achieved--It looks like I'm about to take on the evil "Bebuzzu" in another of the game's surprisingly dynamic "pop-up duels" (one-on-one card battles, basically).
Overall comments on the experience--I put a good amount of time into this 2007 DS game many years ago, shortly after it was first released, but so much time has passed since then that I decided to go back to it early last week.
Unsurprisingly, I'm enjoying this second playthrough just as much as my first. I say "unsurprisingly" because, as anyone who has played this game should be well aware, Final Fantasy Fables: Chocobo Tales does everything it can to bring a smile to your face--from the cute character designs, to the silly story, to the myriad mini-games that test your timing, reflexes and even your patience.
For me, the mini-games and the aforementioned "pop-up duels" are the main highlights here, although I have to admit I'm still coming to grips with the latter.

That said, Chocobo Tales' whimsical art style deserves to be pulled aside for praise, too, as it's nearly as responsible as its gameplay for maintaining my interest in this title.
So, is there anything I don't like about this effort so far--aside from the mini-game mentioned earlier? Not really. I mean, I guess some folks may find the story included here disappointingly light, but I actually like that all of the blather that tends to be crammed into most of Square Enix's titles isn't present this time around.
Another possible nitpick is that the mini-games don't always provide enough information for you to fully grasp what you're supposed to go to successfully complete them, but even then it's only taken me a few seconds to figure things out, so I wouldn't consider this to be too big of a niggle either.
Will I continue to play this game in the coming days, weeks and maybe even months?--For sure. In fact, I can see myself sticking with this one right to the end. It's pretty much the perfect kind of game for me at the moment--as in, it's easy to pick up, play for five, 10 or even 30 minutes and then put back down again until I have some more free time. Also, it offers a ton of variety, which thus far has done a bang-up job of keeping me from getting bored with it.
Do I recommend it to others?--Without question. It's one of those games anyone should like, I think--assuming you don't hate "cute" graphics in general or Square Enix's Chocobo character in particular. Plus, like I said above, there's a lot to do here, so even if you don't like the odd mini-game, you're sure to like a bunch of others.
Next up--Awatama (Soul Bubbles)
See also: previous 'A Decade of DS' posts
Sunday, October 26, 2014
On the one hand, this "Fat Chocobo" plush is completely adorable
On the other, uh, $86.90?
Sure, this "Fat Chocobo" plush is rather large as these things go--it's 11 by 12 by 17 inches, basically--and its design was inspired by a 3DS game I'm very much looking forward to sinking my teeth into soon (that would be Theatrhythm Final Fantasy: Curtain Call), but even then I can't say I think it's worth nearly $90.
Should any of you feel differently on this subject, you may want to go ahead and order one of these (admittedly adorable) toys via shopncsx.com.
Another option: buy one through amiami.com, which is selling the very same product for approximately $37 less. (AmiAmi's price is 5,480 yen, or just over $50.)
Sure, this "Fat Chocobo" plush is rather large as these things go--it's 11 by 12 by 17 inches, basically--and its design was inspired by a 3DS game I'm very much looking forward to sinking my teeth into soon (that would be Theatrhythm Final Fantasy: Curtain Call), but even then I can't say I think it's worth nearly $90.

Should any of you feel differently on this subject, you may want to go ahead and order one of these (admittedly adorable) toys via shopncsx.com.
Another option: buy one through amiami.com, which is selling the very same product for approximately $37 less. (AmiAmi's price is 5,480 yen, or just over $50.)
Labels:
3DS,
AmiAmi,
Chocobo,
Curtain Call,
Fat Chocobo,
final fantasy,
NCSX,
plush,
plushes,
Square Enix,
Theatrhythm Final Fantasy,
toys
Monday, August 25, 2014
I'd rather have a Dragon Quest Slime stress ball, but these Cactuar, Chocobo and Moogle ones will do in a pinch
I can't say I've ever had much interest in owning or even using a stress ball, but I'm giving the idea serious consideration after setting eyes on the Final Fantasy-themed ones that can be seen throughout this post.
If these were plushes or something of the sort, I'd point to the Chocobo and Moogle varieties as potential purchases, but what kind of monster would I have to be to enjoy pulverizing the faces of those adorable mascots?
I probably wouldn't have the same problem squishing Cactuar's noggin between my fingers, though, so let's say that's the one I'd go with if I were to go ahead and buy a Final Fantasy stress ball.
Shopncsx.com is selling these beauties for $15.90 apiece, by the way, with orders expected to begin shipping sometime next month.
If these were plushes or something of the sort, I'd point to the Chocobo and Moogle varieties as potential purchases, but what kind of monster would I have to be to enjoy pulverizing the faces of those adorable mascots?
I probably wouldn't have the same problem squishing Cactuar's noggin between my fingers, though, so let's say that's the one I'd go with if I were to go ahead and buy a Final Fantasy stress ball.
Shopncsx.com is selling these beauties for $15.90 apiece, by the way, with orders expected to begin shipping sometime next month.
Labels:
accessories,
Cactuar,
Chocobo,
cute,
final fantasy,
mascots,
Moogle,
NCS Corp.,
NCSX,
Square Enix,
stress balls
Wednesday, July 09, 2014
Chocobo + Yoshi x Oskunk
I don't know which of the following pair of game-inspired "graffiti" illustrations I like better: the Yoshi one or the Chocobo one.
If I were forced to choose, I'd probably go with the latter, mainly because I've always had a soft spot for the banana-hued Final Fantasy mainstay, but also because I've had Square Enix's classic RPG series (and its spinoffs) on the mind lately due to the impending release of Theathrhythm Final Fantasy: Curtain Call.
Regardless, both of these Oskunk creations are pretty cool, if you ask me. Speaking of Oskunk, if you'd like to see more examples of this French artist's work, I'd highly recommend checking out his blog, Custom Art, at your earliest convenience.
See also: 'An artistic mash-up I'd never considered before now: Kirby x Zelda'
If I were forced to choose, I'd probably go with the latter, mainly because I've always had a soft spot for the banana-hued Final Fantasy mainstay, but also because I've had Square Enix's classic RPG series (and its spinoffs) on the mind lately due to the impending release of Theathrhythm Final Fantasy: Curtain Call.
Regardless, both of these Oskunk creations are pretty cool, if you ask me. Speaking of Oskunk, if you'd like to see more examples of this French artist's work, I'd highly recommend checking out his blog, Custom Art, at your earliest convenience.
See also: 'An artistic mash-up I'd never considered before now: Kirby x Zelda'
Labels:
art,
blogs,
Chocobo,
Custom Art,
drawings,
final fantasy,
graffiti,
illustrations,
nintendo,
Oskunk,
posca,
Yoshi
Monday, January 13, 2014
I'd prefer a new Chocobo game, but I'll take a mug
Before I get to the focus of this post, which is the adorable Chocobo mug seen below, I have a question to ask the folks at Square Enix: when are you finally going to produce another console or, preferably, handheld game starring Chocobo?
Final Fantasy Fables: Chocobo's Dungeon was one of my favorite Wii games, and Final Fantasy Fables: Chocobo Tales was pretty darn awesome, too. As such, I'd love to see another game that showcases the fluffy little fellow, especially if the game in question were to be made and released for the 3DS.
In the meantime, I guess I'll have to pacify myself by picking up one of the adorable Chocobo mugs being sold by Internet retailer NCS.
(You've got to love the shop's hilarious description of this item: "Whereas the front of the mug features Chocobo's face, the back sports a trail of Chocobo's claw prints on what we assume to be yellow snow.")
Just in case any of you are considering buying one and you'd like to know a bit more about the product before moving ahead with your purchase, each mug is 7.5 centimeters tall, holds 8 ounces of liquid and costs $16.90. Oh, and they'll ship in early February.
See also: 'Who wouldn't want to wake up to one of these slimy suckers?'
Final Fantasy Fables: Chocobo's Dungeon was one of my favorite Wii games, and Final Fantasy Fables: Chocobo Tales was pretty darn awesome, too. As such, I'd love to see another game that showcases the fluffy little fellow, especially if the game in question were to be made and released for the 3DS.
In the meantime, I guess I'll have to pacify myself by picking up one of the adorable Chocobo mugs being sold by Internet retailer NCS.
(You've got to love the shop's hilarious description of this item: "Whereas the front of the mug features Chocobo's face, the back sports a trail of Chocobo's claw prints on what we assume to be yellow snow.")
Just in case any of you are considering buying one and you'd like to know a bit more about the product before moving ahead with your purchase, each mug is 7.5 centimeters tall, holds 8 ounces of liquid and costs $16.90. Oh, and they'll ship in early February.
See also: 'Who wouldn't want to wake up to one of these slimy suckers?'
Labels:
3DS,
Chocobo,
Chocobo Tales,
Chocobo's Dungeon,
ds,
final fantasy,
Final Fantasy Fables,
mugs,
NCSX,
Square Enix,
wii
Saturday, September 14, 2013
Four reasons I'm stoked Theatrhythm Final Fantasy is getting a sequel
So, the folks at Square Enix decided to throw fans of dedicated handhelds a bone--you know, as opposed to announcing yet another iOS-based game--earlier this week when they revealed that a new Theatrhythm Final Fantasy title will be released for the 3DS (in Japan only, for the moment) next spring.
According to tinycartridge.com and other sources, the game in question--to be called Theatrhythm Final Fantasy: Curtain Call--will include over 200 songs and more than 60 characters, as well as some sort of multiplayer battle mode.
Little else is known about Curtain Call at the moment, but to be completely honest I don't need to know anything more about it to know I'm going to buy a copy of it as soon as it's available.
Why am I so stoked about this Theatrhythm follow-up? Here are the four main reasons:
1. I'm looking forward to seeing more of the first game's art style--Believe it or not, but Theatrhythm Final Fantasy's art style is what drew my attention to the title in the first place. I'm sure some people abhor its paper-doll-like character designs, in particular, but I love them. In fact, I've love them so much I'd kill to see them in some sort of Final Fantasy spin-off--for handhelds or even consoles, not for mobile--that harkens back to the series' earlier releases (such as Final Fantasy IV, V or VI).
2. I can't wait to experience more of this series' unique brand of gameplay--Although initially I was a bit skeptical of Theatrhythm's gameplay, it quickly made a believer out of me. As is the case with the best rhythm titles around (hello, Rhythm Tengoku), at its peak Theatrhythm's screen-tapping and stylus-sliding gameplay feels like it's wired directly into your brain.
3. I want to be able to play as some of the characters that were overlooked in the original Theatrhythm--Seriously, where was Rosa (from Final Fantasy IV)? Or Lenna (from Final Fantasy V)? How about Edgar (from Final Fantasy VI)? Do I think we'll see each of them--along with a few of the series' more "out there" characters, like Gogo, Palom, Porom or Umaro--in Curtain Call? Not really, but it sure would be nice to see at least a couple of them.
4. I'm expecting an even greater soundtrack the second time around--Specifically, I'm hoping this iteration will feature more than one version of the Chocobo theme. Gaining access to some or all of the series' airship themes would be awesome, too. Thankfully, I have a feeling the latter is pretty likely given the screenshot above.
Are any of you also looking forward to this 3DS title? If so, let me know why in the comments section below.
See also: 'The Great Gaymathon Review #58: Theatrhythm Final Fantasy (3DS)'
According to tinycartridge.com and other sources, the game in question--to be called Theatrhythm Final Fantasy: Curtain Call--will include over 200 songs and more than 60 characters, as well as some sort of multiplayer battle mode.
Little else is known about Curtain Call at the moment, but to be completely honest I don't need to know anything more about it to know I'm going to buy a copy of it as soon as it's available.
Why am I so stoked about this Theatrhythm follow-up? Here are the four main reasons:
1. I'm looking forward to seeing more of the first game's art style--Believe it or not, but Theatrhythm Final Fantasy's art style is what drew my attention to the title in the first place. I'm sure some people abhor its paper-doll-like character designs, in particular, but I love them. In fact, I've love them so much I'd kill to see them in some sort of Final Fantasy spin-off--for handhelds or even consoles, not for mobile--that harkens back to the series' earlier releases (such as Final Fantasy IV, V or VI).

2. I can't wait to experience more of this series' unique brand of gameplay--Although initially I was a bit skeptical of Theatrhythm's gameplay, it quickly made a believer out of me. As is the case with the best rhythm titles around (hello, Rhythm Tengoku), at its peak Theatrhythm's screen-tapping and stylus-sliding gameplay feels like it's wired directly into your brain.

3. I want to be able to play as some of the characters that were overlooked in the original Theatrhythm--Seriously, where was Rosa (from Final Fantasy IV)? Or Lenna (from Final Fantasy V)? How about Edgar (from Final Fantasy VI)? Do I think we'll see each of them--along with a few of the series' more "out there" characters, like Gogo, Palom, Porom or Umaro--in Curtain Call? Not really, but it sure would be nice to see at least a couple of them.

4. I'm expecting an even greater soundtrack the second time around--Specifically, I'm hoping this iteration will feature more than one version of the Chocobo theme. Gaining access to some or all of the series' airship themes would be awesome, too. Thankfully, I have a feeling the latter is pretty likely given the screenshot above.
Are any of you also looking forward to this 3DS title? If so, let me know why in the comments section below.
See also: 'The Great Gaymathon Review #58: Theatrhythm Final Fantasy (3DS)'
Tuesday, November 09, 2010
Yoshi tastes like chicken, too?
Have you ever looked at a Cheep-Cheep, Chocobo or Yoshi and thought, I wonder how many meals I could get out of that thing?
I can't say I have either, but blogger, designer and illustrator Jude "The Jude" Buffum has, and this is the result of that thought:
To see more of Buffum's imaginative prints, produced for the Pixel Pushers show that's being curated by Giant Robot magazine, check out this blog post.
(Via doyoulovepuppiesido.blogspot.com)
I can't say I have either, but blogger, designer and illustrator Jude "The Jude" Buffum has, and this is the result of that thought:
To see more of Buffum's imaginative prints, produced for the Pixel Pushers show that's being curated by Giant Robot magazine, check out this blog post.
(Via doyoulovepuppiesido.blogspot.com)
Labels:
art,
blogs,
Cheep-Cheep,
Chocobo,
Jude Buffum,
Pixel Pushers,
Yoshi
Thursday, April 22, 2010
This is going to be another Chocobo's Dungeon game, right?
The word on the Interwebs is that the folks at Square Enix recently filed a European trademark for something called Chocobo's Crystal Tower.
It's unlikely the name will be attached to a localization of the sure-to-remain-a-Japanese-exclusive DS port of Final Fantasy Fables: Chocobo's Dungeon or the similarly-stuck-in-Japan Final Fantasy Fables: Chocobo Tales sequel (aka Chocobo and the Magic Picture Book: The Witch, the Girl, and the Five Heroes), so that leaves some sort of unannounced title. The question is: Which system will be the proud recipient of said title?
Honestly, as long as it's a sequel to the fabulous Final Fantasy Fables: Chocobo's Dungeon, I don't care which system gets the game.
See also: 'Did hell freeze over last night?' and 'I can't for the life of me finish a game these days'
This incredible Chocobo origami was designed by
Satoshi Kamiya and folded by Brian Chan.
Satoshi Kamiya and folded by Brian Chan.
It's unlikely the name will be attached to a localization of the sure-to-remain-a-Japanese-exclusive DS port of Final Fantasy Fables: Chocobo's Dungeon or the similarly-stuck-in-Japan Final Fantasy Fables: Chocobo Tales sequel (aka Chocobo and the Magic Picture Book: The Witch, the Girl, and the Five Heroes), so that leaves some sort of unannounced title. The question is: Which system will be the proud recipient of said title?
Honestly, as long as it's a sequel to the fabulous Final Fantasy Fables: Chocobo's Dungeon, I don't care which system gets the game.
See also: 'Did hell freeze over last night?' and 'I can't for the life of me finish a game these days'
Subscribe to:
Posts (Atom)