Showing posts with label Chic Pixel. Show all posts
Showing posts with label Chic Pixel. Show all posts

Saturday, May 30, 2015

It's hard to imagine a game called Fantastic Boyfriends being anything less than brilliant

I haven't played too many mobile games since I bought my first real smartphone a few months ago, but I'm planning to buy this one.

Of course, how could I not when it's called Fantastic Boyfriends: Legends of Midearth?

Also, it features all kinds of hot, burly men (of the manga variety, admittedly, but I'll take what I can get) and its translation is being worked on by a very good friend of mine, Chic Pixel's Anne Lee.



As for what Fantastic Boyfriends is beyond being a mobile game stuffed with hunks, well, the gist is that it combines elements of the RPG and dating-sim genres.

Sadly, the latter aspect appears to be more PG-rated than X-rated, but that's how it goes when you want your game to make it onto the Apple and Android app stores.

If that's acceptable to you, and you'd like to know more about Fantastic Boyfriends and maybe even throw a bit of monetary support behind it, head over to its Indiegogo page.



The game's developers, Lifewonders, are looking to garner $20,000 by the time the above-mentioned fundraising campaign ends in 30 days.

A note for those of you who may be riding the fence (as to whether or not to hand over a few bucks Fantastic Boyfriends' makers): this particular Indiegogo effort is of the "fixed funding" sort, which means that if it fails to reach its goal, all money will be returned to contributors.

What do you say? Are any of you planning to back this sucker? Or maybe you've already done so?

Friday, January 16, 2015

Five games I'd recommend playing as part of #RhythmMonth

January is half over, and I've yet to do more than ogle (and only briefly, at that) the game I'm planning to play as part of Anne Lee's #RhythmMonth extravaganza.

(The game I'm eyeing up, both figuratively and literally, by the way, is Osawari Detective Ozawa Rina Nameko Rhythm, a wacky 3DS spinoff of the Touch Detective series.)

I'm going to do my best to devote some time to the above-mentioned title this weekend (and then share my impressions here next week, of course), but in the meantime I thought I'd write up a few blurbs about some of my favorite rhythm games--games I'd highly recommend to anyone who is keen on participating in Anne's game-along but hasn't a clue as to what to play.


HarmoKnight (3DS eShop)--This choice could be called controversial, considering I wasn't entirely enamored with the game after my first encounter with it, but I still think it's worth checking out if you're looking for a vibrant-looking game that combines elements of the platformer and rhythm genres. I probably wouldn't make it my first #RhythmMonth pick, though, unless I'd already played the other titles discussed in this post.


Patapon (PSP)--Whereas the Game Freak-made HarmoKnight mashes together the platformer and rhythm genres, this Pyramid-developed title does the same with the rhythm and strategy genres. It, too, has an altogether appealing art style, plus it's far less aggravating than the aforementioned 3DS game, so you'd do well to consider it if you own a PSP or Vita.


Rhythm Tengoku (GBA)--Of the three Rhythm Tengoku (Rhythm Heaven and Rhythm Paradise in other regions) that have been released so far, this is my favorite. Its purposely rough graphics are sure to put a grin on your face, as are its maddeningly catchy tunes. The highlight, though, is the one-button gameplay, which keeps frustration to a minimum. That said, the DS and Wii sequels are well worth experiencing, too, so if they're cheaper and easier for you to obtain, don't feel bad about going with one or both of them instead.


Space Channel 5 (Dreamcast, PS2)--I've had a ridiculously good time playing the original (Dreamcast) version of this game over the years. The soundtrack is stuffed full of songs you'll be humming long after you power down your system, and the aesthetics are as pleasing as any Sega has produced in its long and tumultuous history. Should you not have a Dreamcast or PS2 handy, or should you simply not want to invest in those iterations of this title, though, you can't go wrong by picking up the sequel (shown in the screenshot above), which has been available via PSN, Steam and XBLA for ages now.


Theatrhythm Final Fantasy (3DS, iOS)--Based on everything I've heard and read so far, you'd be wise to purchase and play this game's Curtain Call follow-up rather than the original. I've yet to play the just-released sequel, though, so I can't say anything about it here. If it's anything like the first Theatrhythm, though, it's a thrilling addition to the genre that deserves the attention even of folks who aren't Final Fantasy fans.

A handful of rhythm games I've heard are good but have yet to play myself: Gitaroo Man (PS2/PSP), any/all of the Hatsune Miku titles, Maestro! Jump in Music (DS), Magical Beat (Vita), most of the Taiko no Tatsujin titles and Vib Ribbon (PS1/PS4/Vita).

Friday, November 14, 2014

What I'm playing for #NISNovember: Marl Jong!! for PlayStation

Those of you who follow me or the Chic Pixel blog (or both) on Twitter probably have already heard that Chic Pixel's proprietress, Anne Lee, has proclaimed this month to be #NISNovember.

For the uninitiated, all that means is that Lee would like whoever is interested to play one or more games that have been developed or published by Japan's Nippon Ichi Software or NIS America at some point during the month of November and then use #NISNovember to tag any social-media posts that are related to your playthrough.



Anyway, thanks to the header above, I guess the cat's out of the bag in regard to which Nippon Ichi game I'm currently playing as part of #NISNovember.

Should Marl Jong!! not ring a bell for you, here's the gist: it's a Japan-only PlayStation game that combines NIS' "Marl Kingdom" characters--featured in games like RhapsodyLittle Princess and Tenshi no Present--with what seems to be a rather basic version of mahjong.



I say "seems" in the sentence above because I'm far from an expert when it comes to mahjong. I know enough to have beaten a few of my opponents in this particular game, though--which is more than I can say about my experience so far with, say, Nintendo's Yakuman for GameBoy.

Although I only recently acquired the copy of Marl Jong!! that can be seen throughout this post, I first became aware of the game some years ago, shortly after I discovered the wonderful world of emulation.
 


Don't worry, I attempted to track down an actual copy of the game as soon as I fell in love with its adorable graphics and accessible gameplay, but accomplishing that feat proved to be rather difficult--until, like I suggested a few sentences ago, I came across one on eBay.

Thankfully, the wait was worth it, as not only is the cover art that was made for Marl Jong!! all kinds of cute, but so is its disc and manual.



Along with Marl Jong!!, I'm also hoping to play one or more of the following DS titles as part of #NISNovember: Atelier Annie, Disgaea DS and Rhapsody. Have any of you played any of these games? If so, I'd greatly appreciate hearing your thoughts (good or bad) about them in the comments section of this post.

See also: 'On the one hand, I'm glad I finally own a copy of one of Nippon Ichi's first PlayStation games, Cooking Fighter Hao'

Monday, November 10, 2014

Hold on to your hats, ladies and gents--a new episode of The Nichiest Podcast Ever is here

Can you believe it? The Nichiest Podcast Ever is back, and only four months have passed since its last episode appeared, fully formed, as from the head of Zeus (or something like that), on the World Wide Web.

OK, so four months actually is kind of a long time. Still, there have been far bigger gaps between Nichiest Podcast Ever recordings than that in the past, so I guess we (Anne, shidoshi and myself) shouldn't be too hard on ourselves.


Anyway, as is typically the case, the three of us cover the niche-gaming gamut in this particular 'cast. Among the topics of discussion: shidoshi's experience at this year's Tokyo Game Show, all of our impressions and opinions of the just-released (in some parts of the world) PlayStation TV and new 3DS systems and the miraculous appearance of Vib Ribbon on the North American PlayStation Store.

We also chat about Solitiba (aka Soliti Horse), Mini MetroFantasy LifeBayonetta 2 and Banshee’s Last Cry, a Chunsoft-made "sound novel" that began life (in the mid-1990s) as a Japan-only title--for the Super Famicom, PlayStation and GameBoy Advance--but earned a worldwide iOS release earlier this year via Aksys Games. Can you guess which ones I personally talked up?


Should any of you want to give it a listen, you can do so via iTunes or radio.morningproject.com.

Also, some of you may be interested to hear that, moving forward, the three of us are looking to record a new episode on the first Tuesday of every month. Here's hoping we're actually able to stick with that plan.

See also: 'Five reasons it's a shame Game Freak hasn't yet released its quirky 3DS eShop title, Solitiba (aka Soliti Horse), outside of Japan' and 'I've spent two weeks with Fantasy Life (3DS) and here's what I think of it so far'

Wednesday, July 17, 2013

For anyone who cares, a small sample of my favorite Animal Crossing: New Leaf QR codes

After spending just about a month and a half with Animal Crossing: New Leaf, I'm finally at a place where I'm pretty darn happy with the look of my town. As such, I thought I'd take a moment today to share some of the QR codes I've put to use while developing Animachi.

For instance, here's the path design that twists and turns its way around my humble borough:





(I found it while perusing the wonderful merongcrossing.tumblr.com, by the way.)

I considered using the following design instead, but in the end I preferred the more natural look of the one above.



That said, if I ever buy another copy of this game (a distinct possibility given the number of 3DSes in my possession at the moment), I may finally put it to use.



I also like the path design shown above, but I've been unable to find a QR code of it anywhere. (FYI: QR codes for the "little boats on water" pattern can be found here.)

Those of you who have visited Animachi in person or via its Dream Address (5600-2252-0337) likely have encountered the adorable Isabelle "photo face board" that sits just a hop, skip and a jump away from the town's Re-Tail shop.



It was nabbed from soeurs-doigts-de-fee.skyrock.com, in case any of you would like to know where I first came across it.

Finally, I'd be remiss if I didn't point out the fabulously fungal pattern that covers the walls of my main character's (Mayor Aino) cozy study.



It was produced by Pixiv illustrator Meyu, by the way, and I was turned onto it by my pal Anne (of chic-pixel.com).

If any of you have favorite New Leaf QR codes you'd like to introduce me to, please feel free to do so in the comments section below.

See also: 'Aino's (and Bryan's) Adventures in Animachi'

Saturday, July 06, 2013

Aino's (and Bryan's) Adventures in Animachi, Week Four

Last week was another noteworthy one for the residents of Animachi. Case in point: Mayor Aino found the village's first mushroom growing beside one of its many "special" tree stumps.


She also shot down its second golden slingshot. (Bryan nabbed the first a week earlier.)


As for Bryan, he was stoked to stumble upon the Able Sisters working away on the rainbow shirts that surely will be worn by Animachi's citizens during its upcoming gay pride festivities.


Speaking of gay stuff: Bryan paid a visit to Dunwich (of The Dunwich Hoarder fame) early in the week so he could spend some time ogling the muscle-boy signs that sit outside Mayor Terry's pad.


While there, he discovered that someone named Butch will soon move into town--and then made a mental note to return with "housewarming gifts" (let your imaginations run wild) as soon as that happens.


Bryan also make the trek to Mamemura, the village maintained by Anne of the Chic Pixel blog, last week.

Saturday, June 08, 2013

My Chic Pixel Plus! debut

Sick to death of E3 2013 predictions? If not, you might want to check out episode three of Chic Pixel Plus! sometime this weekend, as hostess Anne Lee and I spend a good bit of time discussing the upcoming event during the just-uploaded podcast.

Don't worry, E3 2013 wasn't the only thing we chatted about while recording this episode of Chic Pixel Plus! We also spent some time talking about learning Japanese and about Anne's rapidly approaching trip to the erstwhile Land of the Rising Sun.

Would you believe the latter topic spurred us to talk about the games--both new and old--Anne's hoping to pick up while in Japan? I didn't think so.


Speaking of old games, the final segment of the podcast finds me attempting to sell Anne on a couple of retro Japanese consoles. Can you guess which ones?

Should all or even part of the above sound appealing, I'd highly recommend heading over to Anne's blog, Chic Pixel, and taking in episode three of the Chic Pixel Plus! podcast at your earliest convenience (preferably before E3 starts early next week).  

See also: posts about The Nichiest Podcast Ever, another podcast that features both Anne and myself

Tuesday, June 04, 2013

Coming soon: me on the Chic Pixel Plus! podcast

Those of you who follow me on Twitter likely already know this, but here's a little heads up for the rest of you: last night Anne Lee and I recorded the third episode of her podcast, Chic Pixel Plus!

We discussed all kinds of fun stuff during our hour-and-a-half chat, although the majority of it focused on Japan--as in, why Anne and I decided to learn Japanese (I just started; Anne's been at it for years) and how Anne's planning to spend her time in the erstwhile Land of the Rising Sun when she and her husband travel there in just over a week.



While discussing Anne's upcoming trip, by the way, we spent quite a bit of time talking about some of the games--GameBoy Advance ones, especially--she's considering buying while perusing Osaka's main shopping district, "Den-Den Town."

Anne even challenged me to try to sell her on one of the many retro consoles she's sure to encounter while in Japan. Which one did I go with? The PC Engine, of course, although I also suggested she couldn't go wrong with the Famicom.

Anyway, according to Anne, this episode should be available--on her blog, Chic Pixel--sometime early next week. In the meantime, feel free to check out the first two episodes of her podcast here.

See also: posts about The Nichiest Podcast Ever

Thursday, April 11, 2013

Who wouldn't want to be seen wearing an 8-bit-ified 'Virgin de Guadalupe' t-shirt?

I, for one, would strut around town as proudly as a peacock if I owned the t-shirt bearing the design seen below (and here)--which was produced by one of my favorite gaming-inspired artists, Ashley Anderson.

Of course, I could acquire one of said shirts pretty easily if I made my way over to fallenarrows.com and handed over $28 of my hard-earned cash.


I may do just that in the next few days, to tell you the truth, as I really like how Anderson's sprite-based illustration looks against a sage-y green American Apparel tee.

Do you think it would clash too much if I paired the shirt above with this "Black Honey" pin that Anne Lee (of the Chic Pixel blog and The Nichiest Podcast Ever) recently turned me on to?

Wednesday, January 30, 2013

Additional evidence that blogger Anne Lee is an awesome gal

Is there anything better than a free game? OK, yes, of course there is--I just thought of a bunch of examples, in fact, some of which could be shared here and some of which couldn't.

When it comes to the hobby sometimes known as gaming, though, can you think of anything better than obtaining a piece of software for the lower-than-low price of nothing?

Granted, acquiring a bad game for free isn't as exciting as acquiring a good one for the same price (or lack thereof), but I think even that can be pretty cool.

I bring all of this up because I recently got my greedy hands on a free copy of the DS version of Puyo Puyo!! 20th Anniversary (it's also been released--in Japan--for the 3DS, PSP and Wii) thanks to my blogging and podcasting pal, Anne Lee (aka apricotsushi).

You see, over the holidays, Anne held a giveaway on her blog, Chic Pixel, and I ended up winning the above-mentioned copy of Puyo Puyo!! 20th Anniversary--which finally arrived on my doorstep just a few days ago. (Hey, give it a break; it had to come all the way from Australia.)

Because all of my attention is focused on completing, or getting as close as possible to the end credits of, Chulip, I have yet to spend any time with ol' Puyo Puyo.

I promise to give it some time in my DS (or maybe 3DS) soon, though, and after I do that I'll force myself to sit down at my computer and hammer out a blog post about my initial impressions of it.

Monday, February 20, 2012

I'm going to get with Isami Kondou if it's the last thing I do (or, I'm currently making my way through Hakuoki: Demon of the Fleeting Blossom)

Those of you who have been paying attention to the little "Now Playing" list that resides on the right-side on this blog should be aware that I recently acquired a review copy of Aksys Games' PSP-based otome title, Hakuoki: Demon of the Fleeting Blossom. (And those of you who tend to ignore said list? Well, I guess you're in the loop now.)

I believe I've played it for about four or five hours, give or take an hour, which according to the proprietress of the Chic Pixel blog (aka apricotsushi, who you've likely come across if you've ever posted a comment here) means I should encounter one of the game's many endings sooner rather than later.

I don't want to give away too much in this post, as I'd rather save the important details for the "somewhat gay" review that will be published shortly, but I will say this: Hakuoki, while not exactly everything I had hoped for, is interesting and engaging enough that I'd recommend it to those who don't mind controlling a female protagonist and those who enjoy a good page-turner.

The second point above is especially important, as reading is pretty much all you do while "playing" Hakuoki. Every once in a while you're allowed to steer the story in one direction or another, a la those Choose Your Own Adventure books you plowed through as a kid (if you were anything like me), but other than that the main thing you'll be doing during this "visual novel" is hitting the X button on your PSP to advance the story.

As for the content of said story: It's a bit too detailed to go into here, but the long and short of it is that you have to search for the missing father of the aforementioned protagonist, Chizuru Yukimura, alongside the Shinsengumi, a tight-knit group of samurai who protect the citizens of Kyoto.

Although the bulk of your time is spent digging up clues as to the whereabouts of Chizuru's dad, a small bit of it (too small, in my opinion) is spent getting to know the studly members of the Shinsengumi better, if you catch my drift.

Personally, I only consider three of the many men in this game to be anything close to studly--which would be all well and good if it were possible to hook up with all of them. Instead, only one of them--the least appealing of the bunch, of course--is at all open to Chizuru's rather stilted advances. (Just in case anyone is curious as to which characters I'm talking about: Isami Kondou and Shinpachi Nagakura are my top two picks, while Saito Hajime comes in a somewhat-distant third.)

If any of what I've said here has piqued your interest in Hakuoki: Demon of the Fleeting Blossom, I'd highly recommend heading over to the game's official site, hakuoki.com, as well as this NeoGAF thread. (If you're really curious about it, you may want to check out this recent interview with Ben Batemen, a senior editor at Aksys Games, too.)

Buy: Hakuoki: Demon of the Fleeting Blossom (Standard Edition) or Hakuoki: Demon of the Fleeting Blossom (Limited Edition)

Wednesday, November 16, 2011

Chic Pixel x The Gay Gamer

I know I spend each and every day talking about myself (to some extent) on this blog, but if you'd like to know a bit more about me even after all of the blathering I do here may I recommend that you sashay on over to the Chic Pixel blog and read the Q&A I recently completed with that site's proprietress, Anne Whittingham (aka apricotsushi)?



Actually, I suggest you check out said Q&A--titled, "Talking games, importing, blogging, and more with The Gay Gamer"--even if you are bored with moi, since Whittingham deserves every hit/pageview she can get for putting up with my long-winded answers.