Showing posts with label Catch Touch Yoshi. Show all posts
Showing posts with label Catch Touch Yoshi. Show all posts

Saturday, October 24, 2015

Help me come up with some recommendations for a new DS owner who prefers retro games

My friend Simon, who runs the lovely retro-focused game blog called Red Parsley, recently reached out to me to share the joyful news that he's now the proud owner of a Nintendo DS.

Unsurprisingly, he also asked if I could offer up a few DS game recommendations.

I did just that late last night. Specifically, I said he should consider picking up some or all of the following for various reasons I won't go into here:

9 Hours, 9 Persons, 9 Doors
Bangai-O Spirits
Big Bang Mini
Contact
Dragon Quest IX
Hotel Dusk
Kirby Canvas Curse
Mr. Driller: Drill Spirits
My World, My Way
Pac-Pix
Puzzle Bobble DS
Retro Game Challenge
Rhythm Heaven
Soul Bubbles
Taiko no Tatsujin DS
Tetris DS 
The World Ends with You
Yoshi Touch & Go

Although I have a feeling all (or at least some) of the games mentioned above could keep Simon and his new DS busy for a long time to come, I also think it couldn't hurt to send him a few more suggestions.

So, I'm asking all of you: which DS titles would you recommend to someone who is new to Nintendo's first dual-screened system and who tends to prefer games of the "old school" variety? 

Monday, April 13, 2015

A note for the handful of people who'll care: I'm putting my #ADecadeofDS posts on the back burner for a couple of weeks

Don't worry, this doesn't mean I'm leaving my #ADecadeofDS series in the dust. On the contrary, I'm only stepping away from it for a short while so that I can spend some more time with a few of the DS games that have really struck a chord with me over the last month or two.

Specifically, I'd like to experience a bit more of what Awatama, Final Fantasy Fables: Chocobo Tales, My World, My Way and Okamiden have to offer.


Once that's out of the way, though, I plan to jump back into the fray by playing Contact, Mr. Driller: Drill Spirits, Pac-Pix and a whole slew of other intriguing DS games.

In the meantime, you may want to read through the #ADecadeofDS posts I've already published--about games like Awatama, Catch! Touch! Yoshi!, Chocobo Tales, Maestro! Jump in Music, Okamiden, Pop Cutie! Street Fashion Simulation, Taiko no Tatsujin DS and Zombie Daisuki.

Wednesday, January 21, 2015

A little more Catch! Touch! Yoshi! (DS) love

Did you think I was done talking about Catch! Touch! Yoshi! (aka Yoshi Touch & Go) with yesterday's post? I hope not, because I'm going to chat about it again today.



Well, kind of. Instead of discussing this early DS game's gameplay, I thought I'd talk about its packaging.

The centerpiece of this game's packaging, of course, is its cover art, which can be seen in the photos above and below.


This game's cover imagery is among my favorites for the system, and the illustrations produced for its manual and cart label--both of which are shown in the snapshot above--are pretty sweet (and I mean that literally and figuratively), too, if you ask me.

By the way, getting back to the box art for a second, I really like how it features a DS stylus that's apparently responsible for the squiggly pink lines that careen around its ample acreage.


Anyway, the back of the manual features a really nice image, too. Sadly, the interior of this pamphlet isn't quite as fabulous as its exterior, although I wouldn't go so far as to call it a stinker, either.


Still, it's always nice to see a bunch of colorful Yoshis stumbling around as they are in the manual page above.



Have any of you played Catch! Touch! Yoshi!--or Yoshi Touch & Go, or whatever it may be called in your neck of the woods? If so, what do you think about it?

Or, what do you think of the art showcased in the photos shared throughout this post? Share your thoughts in the comments section below.

Tuesday, January 20, 2015

#ADecadeofDS: Catch! Touch! Yoshi!


Amount of time devoted to this DS game in the last week--One hour, 54 minutes.

Most recent boss toppled, location reached or milestone achieved--Erm, I spent a good bit of time with each of its four main modes--will that suffice? (I've yet to experience the game's "Battle" mode for what I'm sure are obvious reasons.)

Overall comments on the experience--For starters, don't read too much into the time listed above. Catch! Touch! Yoshi! (Yoshi Touch & Go outside of Japan) isn't a game you play for hours and hours on end--or at least that's not how I played it. Instead, it's one of those games you put five or 10 minutes into while you're lazing away on the couch on a Sunday afternoon.

Of course, it's possible I would've spent more time with Catch! Touch! Yoshi! over the last week if it had grabbed me from the get-go. Unfortunately, it didn't, and my first few stints with it left me thinking it just wasn't "my cup of tea"--or whatever the gaming equivalent would be.

I stuck with it, though, in part because I felt I needed to give it a fair shake and in part because I found it to be pretty darn easy on the eyes, and I'm glad I did, as its unique, touch-screen-centric gameplay--which alternates between using a stylus to form cloud-puff paths for an airborne baby Mario and using it to guide an always-on-the-move Yoshi through a seemingly endless ground-based stage--eventually grew on me to a surprising degree.

The game's "Score Attack" and "Time Attack" modes have proven to be my favorites, by the way, with the "Marathon" ("Endless" in the Japanese version) and "Challenge" modes being just a bit too tricky for me on most occasions.

Unfortunately, each of these modes are so similar in terms of aesthetics and gameplay that they're nearly interchangeable--a fact that makes Catch! Touch! Yoshi! seem dangerously thin, content-wise.

Still, there's obviously some good, almost "old fashioned" fun to be had here, and that shouldn't be overlooked--nor should the surprisingly attractive visuals that are on offer. (I especially love how the look of each "stage" slowly, but surely, morphs as the seconds tick away--from blue skies, to sunset, to nighttime and back again.) Add in what's sure to be an enticing price point--even for "complete" copies--and it's easy enough to overlook this cumbersome cart's handful of negatives.

Will I continue to play this game in the coming days, weeks and maybe even months?--Yes, on and off. Mind, you, I'd be far more likely to play it on the regular if a digital version of it were on my 3DS at all times, but as it stands, this colorful cartridge will have to settle for only occasionally making the journey from its case to one of my treasured DS or 3DS systems.

Do I recommend it to others?--It's kind of hard to say, actually. If 3DS owners could download Catch! Touch! Yoshi! (or Yoshi Touch & Go) from the eShop for a couple of bucks, I'd throw my full weight behind it, as it's definitely the kind of game a lot of people would enjoy dumping a few minutes into when they have some free time. It's harder to recommend it, though, when playing it requires tracking down an actual cart that's unlikely to stay in someone's DS or 3DS for very long.

Next up--Taiko no Tatsujin DS


See also: previous #ADecadeofDS posts