Showing posts with label Caligula. Show all posts
Showing posts with label Caligula. Show all posts

Monday, October 31, 2016

Six North American and Japanese Vita games I may buy (and play) later in 2016 or as soon as possible in 2017

In my last post, I chatted about eight North American and Japanese Vita games I'm going to do everything I can to buy and play between now and, say, this time next year.

I'd also like the buy and play the ones mentioned in this write-up, but I'm far less likely to do so--and for a slew of different reasons (which change from game to game).

Keep reading to find out which titles I'm talking about here and why I'm not 100 percent sure I'll purchase them in the next six or eight months.



Alone With You--Although I've been curious about this game since it was first announced, I've cooled on it since reading some mighty negative reviews of it on line. Still, I can't help but want to see for myself if all the criticism is warranted, as I really like its art style and I also like the idea of supporting creative indie developers.



Caligula--And here's another game I started out wanting, only to find myself wanting it less and less as I came across more and more negative impressions of it on NeoGAF, Twitter and elsewhere. Given that, I have a feeling this is the least likely of all the Vita games discussed in this particular post to find its way into my collection.



SaGa: Scarlet Grace--In what world is a new SaGa game (or even a new game clearly inspired by Square Enix's SaGa series, like The Alliance Alive) only a possible pick-up for me? In a world where pretty much every second of gameplay footage released for the new SaGa game makes it look like a complete mess at best. Seriously, while the first Scarlet Grace screenshots suggested the title would be a serious return to form for creator Akitoshi Kawazu, seeing it in action prompted a change of heart that now has me assuming the opposite. I may buy a copy of it anyway, though, simply because I love SaGa and can't imagine ignoring one of its too-rare entries.



Steins;Gate 0--I've heard only great things about the Steins;Gate franchise. In fact, all of that positive chatter is what pushed me to buy the first Steins;Gate Vita game after it hit store shelves in my neck of the woods last year. So why am I not itching to purchase this precursor, too? Because I've yet to even open the aforementioned copy of the original. It's still in the running to be picked up sometime late this year or early next, though, because I'm worried that once I finally play Steins;Gate I'll wish I could follow it up with Steins;Gate 0.



Tokyo Xanadu--Full disclosure: I have very little experience with Nihon Falcom-made games. In fact, I'm pretty sure Ys I & II and Ys III are the only ones I've played to date. I'd like to change that by picking up this highly regarded action RPG--which supposedly feels a lot like the modern Ys titles, actually. The question is: when will Aksys Games bring it to our shores? All that's known about Tokyo Xanadu's North American release at the moment is it'll hit store shelves here sometime in 2017.



Yomawari--As is the case with The Longest 5 Minutes, which I mentioned in my last postI already own the Japanese version of this game. I'm contemplating getting the just-released North American version as well, though, because I'd really like to understand everything when I finally play through it. Or maybe I should just use this as an opportunity to improve my Japanese language skills?

Are any of you also looking to buy and play one or more of these North American or Japanese Vita games in the coming months? If so, which ones? Let me know in the comments section that follows.

Thursday, March 31, 2016

Let's ogle some Japanese PS4 and Vita box art

OK, so not all of the PS4 and Vita box covers that can be seen below are all that recent. In fact, two of them are kind of old. Still, I'm including them in this post because I didn't want it to include just three or four pieces of art.


Caligula (Vita)--This may be my favorite of the bunch. Why? The color scheme--black, purple, pink, red and white--is the main reason for that, although I'm also pretty fond of the illustration, the layout and even the rather simple logo.

I can't say I know a ton about the game itself, although I believe it's supposed to be some sort of Persona spinoff. Which sounds cool to me--as long as it's a high-quality (or at least medium-quality) spinoff.


Cladun Sengoku (Vita)--When this game was revealed, I was surprisingly uninterested. I say surprisingly because I'm a big fan of the two Cladun titles that were made and released for the PSP a few years ago. A third entry set in Japan's Sengoku period, though, doesn't really appeal to me.

Or so I thought. I mean, I can't say I'm all hot and bothered about this Cladun sequel's setting now, but I'm intrigued enough by it that I'm seriously considering picking up a copy of this game in the coming months. (The only reason I haven't already pre-ordered it is that I'm waiting to see if someone localizes it for a North American release.)


Coven and the Labyrinth of Refrain (Vita)--I've got to be honest here: I don't completely love this particular piece of cover art. Oh, it's nice enough overall, and I like the soft, cool colors it showcases. The layout's kind of awkward, though, don't you think?

Still, I decided to include it here because: a) I like its flowery, Etrian Odyssey-esque logo and b) I like the little I've seen of its gameplay.


Final Fantasy XV (PS4)--Am I itching to play Square Enix's next mainline Final Fantasy title? Not really, to be completely honest. Granted, I haven't been all that interested in the company's main moneymaker for years, and although I think Final Fantasy XV looks grand--literally and figuratively--I don't see myself running out and buying a PS4 later this year just so I can experience it. Stranger things have happened, though, so who knows? Maybe I'll have a change of heart between now and then.

In the meantime, I'll gladly ogle the game's Japanese box art, which adeptly conveys the "epic road trip" that seems serve as the backbone of this particular Final Fantasy adventure. I'm also enamored with Final Fantasy XV's "Deluxe Edition" box art. How about you?


Guilty Gear Xrd: Revelator (PS4)--No one's ever going to accuse me of bring a fighting-game nut. In fact, I haven't been into fighters since Street Fighter II's glory days. Still, I know--and like--a good cover illustration when I see one, and I'd definitely call Revelator's cover illustration "good" (if not "great").

I especially like the inventive use of color on display in this piece of box art, by the way. In fact, I'd say that's its main selling point.


Republique (PS4)--I'm kind of embarrassed to admit I know nothing about this game aside from its name. I'm going to do my best to educate myself about it in the next few days, though, as I like its cover imagery enough that I'd buy it if its gameplay is compelling and it won't cost me an arm and a leg to add to my collection.


Rose to Tasogare Kojo (Vita)--I'm already rubbing my hands together in anticipation of this upcoming Vita title arriving on my doorstep. That's mostly due to its htoL#NiQ-ish gameplay, of course, but owning a game box that looks as slick as this one's does is more than a minor factor.

You know what kills me, though? In the past, a game like this would come with a similarly stellar instruction manual. Today, we'll be luck to get a single piece of paper that explains its controls. Oh, well.