It's Sunday once again, and you know what that means: it's time to share a photo of a complete-in-box copy of some video game or other.
This week, I’m going with Jaleco’s Pizza Pop! By most accounts, this Famicom title, released all the way back in 1992, is not a great game. Still, I've long been a fan of it due to its colorful graphics and old-school platforming gameplay.
OK, so it's also due to this import's vivacious packaging, which is on full display in the snapshot above.
Want to learn more about Pizza Pop! or see more photos of its box, cartridge or instruction manual? Check out this old post of mine.
See also: 'CIB Sunday: Hyakumanton no Bara Bara (PSP)'
Showing posts with label CIB. Show all posts
Showing posts with label CIB. Show all posts
Sunday, June 12, 2016
Sunday, May 22, 2016
CIB Sunday: Hyakumanton no Bara Bara (PSP)
If you regularly peruse any of the many social-media apps or sites available to the masses these days, you've probably come across #CIBSunday.
Don't worry if you haven't, as it's easy enough to explain. Basically, folks publish photos of complete-in-box copies of games and then include in their tweets or posts the hashtag mentioned above.
I participate in this "event" pretty much every weekend on Facebook, Tumblr and Twitter. For some strange reason, though, I've never extended that participation to this blog. Until today, of course.
Will I continue to do so in weeks, months and years to come? Who knows. I'll do my best to keep it up, though--and I'll certainly whip up a post here whenever I think I've got a nice photo to show off, or some related content to recommend.
With that out of the way, what do you think about the snapshot of Hyakumanton no Bara Bara for PSP that can be seen above?
Hyakumanton no Bara Bara not ring a bell for you? How about Patchwork Heroes? That's what this Acquire-made title, which plays like an inverted version of Taito's Qix, was named outside of Japan.
If you'd like to see more photos of Hyakumanton no Bara Bara's lovely case, cover art, instruction manual and UMD, by the way, check out this "Nice Package!" write-up I published last year. Also, read my review of Hyakumanton no Bara Bara (or, rather, Patchwork Heroes).
Are any of you fans of this 2010 release? If so, please share your love of it in the comments section that follows.
Don't worry if you haven't, as it's easy enough to explain. Basically, folks publish photos of complete-in-box copies of games and then include in their tweets or posts the hashtag mentioned above.
I participate in this "event" pretty much every weekend on Facebook, Tumblr and Twitter. For some strange reason, though, I've never extended that participation to this blog. Until today, of course.
Will I continue to do so in weeks, months and years to come? Who knows. I'll do my best to keep it up, though--and I'll certainly whip up a post here whenever I think I've got a nice photo to show off, or some related content to recommend.
With that out of the way, what do you think about the snapshot of Hyakumanton no Bara Bara for PSP that can be seen above?
Hyakumanton no Bara Bara not ring a bell for you? How about Patchwork Heroes? That's what this Acquire-made title, which plays like an inverted version of Taito's Qix, was named outside of Japan.
If you'd like to see more photos of Hyakumanton no Bara Bara's lovely case, cover art, instruction manual and UMD, by the way, check out this "Nice Package!" write-up I published last year. Also, read my review of Hyakumanton no Bara Bara (or, rather, Patchwork Heroes).
Are any of you fans of this 2010 release? If so, please share your love of it in the comments section that follows.
Sunday, July 19, 2015
In honor of Satoru Iwata, here's my most recent contribution to #CIBSunday
I don't often contribute to the social-media phenomenon that is #CIBSunday, but I decided to make an exception today because I recently acquired a copy of Mother 2 for the Super Famicom and showcasing a few photos of its beautifully minimalist packaging here seemed like an appropriate thing to do given the recent passing of Satoru Iwata, who helped whip this classic RPG into shape back when he worked for HAL Laboratory.
As for what took me so long to add this brilliant game to my collection, well, a big part of the story is that my initial plan was to buy a complete-in-box copy of the North American release, which of course is known as EarthBound. In the end, though, setting aside $300 or more for such a purchase was a bit too much for me to swallow, so I put my dreams of owning some form of this classic RPG on the back burner and turned my attention to other titles that would be far easier to obtain.
I returned to this quest a month or so ago after I came across (while perusing eBay, naturally) the copy of Mother 2 that can be seen in the snapshots shared throughout this post. That was mainly due to the fact this particular copy was cheaper than most of the ones that make their way onto the auction site these days, but it also was due to me figuring I've learned enough Japanese by now to stumble my way through Shigesato Itoi's eclectic adventure in its native language.
Mother 2's cart label (below) is pretty awesome, too, of course.
Sadly, it'll probably be a while before I stick this cartridge into an actual SNES or Super Famicom and give it a go. After all, I don't own either of those consoles at the moment--or at least I don't have one with me here in Seattle. An old SNES is sitting in a closet in my parents' house back in Madison, Wisconsin, but I won't be able to get my mitts on it until at least Christmas.
Sure, I could use this as an opportunity to, at long last, pitch in and pick up a Super Famicom Jr.--a system I've wanted for ages--before then, but the reality is I'll probably just wait until the holidays so I can spend that money on some other game-related treasure that catches my eye in the coming months.
What all of that said, what do you think of this game's packaging, or what do you think of the game itself? Share all of the lurid details in the comments section below, if you're the sort who's open to such things.
As for what took me so long to add this brilliant game to my collection, well, a big part of the story is that my initial plan was to buy a complete-in-box copy of the North American release, which of course is known as EarthBound. In the end, though, setting aside $300 or more for such a purchase was a bit too much for me to swallow, so I put my dreams of owning some form of this classic RPG on the back burner and turned my attention to other titles that would be far easier to obtain.
I returned to this quest a month or so ago after I came across (while perusing eBay, naturally) the copy of Mother 2 that can be seen in the snapshots shared throughout this post. That was mainly due to the fact this particular copy was cheaper than most of the ones that make their way onto the auction site these days, but it also was due to me figuring I've learned enough Japanese by now to stumble my way through Shigesato Itoi's eclectic adventure in its native language.
Anyway, enough about that. The stars of this post are the lovely box, cartridge and instruction manual that make up the entire Mother 2 package. Personally, I'm not sure which element I love the most--the outer box, with its iconic logo, or the inside of the aforementioned manual, which includes some of the most wonderful clay models you're likely to come across in the gaming world.
Mother 2's cart label (below) is pretty awesome, too, of course.
Sadly, it'll probably be a while before I stick this cartridge into an actual SNES or Super Famicom and give it a go. After all, I don't own either of those consoles at the moment--or at least I don't have one with me here in Seattle. An old SNES is sitting in a closet in my parents' house back in Madison, Wisconsin, but I won't be able to get my mitts on it until at least Christmas.
Sure, I could use this as an opportunity to, at long last, pitch in and pick up a Super Famicom Jr.--a system I've wanted for ages--before then, but the reality is I'll probably just wait until the holidays so I can spend that money on some other game-related treasure that catches my eye in the coming months.
What all of that said, what do you think of this game's packaging, or what do you think of the game itself? Share all of the lurid details in the comments section below, if you're the sort who's open to such things.
Labels:
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Friday, July 18, 2014
With this copy of Donkey Kong Jr. no Sansuu Asobi, my Famicom 'Pulse Line' collection is now one step closer to being complete
A part of me has fretted (only slightly, I assure you) for some time that I'd never own a complete copy of Donkey Kong Jr. no Sansuu Asobi--a Famicom game that's better known to folks outside of Japan as Donkey Kong Jr. Math.
I know that probably sounds silly to a good number of you, especially considering we're talking about an educational title, but here's the thing: I really want to complete my collection of the 14 "Pulse Line" carts Nintendo released for its maiden console in 1983 and 1984. (Some of my previous purchases in this vein can be seen here and here. Oh, and here.)
Seems like an easy enough task, right? Actually, it would be pretty easy to accomplish if it weren't for one thing--complete copies of Donkey Kong Jr. no Sansuu Asobi (as well as Popai no Eigo Asobi, or Popeye's English) can be pretty darn pricey, especially on this side of the pond.
As a result of all of the above, I all but gave up on the idea of owning anything other than a loose cartridge of Donkey Kong Jr. no Sansuu Asobi some time ago.
That is, until the copy seen in the photos published throughout this post popped up on eBay a number of months ago. Although I can't remember what this particular auction's starting bid was, I have no such problems recalling its selling price: $30. Or was it $35? OK, so maybe my memory isn't the best in the world.
Regardless, I got it for a whole lot less than the $100 to $200 price tags I've regularly come across over the last few years.
Sure, the game's still only marginally fun--although I'd argue that it's more enjoyable than most let on--but as you can see here, that $30 or $35 nabbed me some really sweet Donkey Kong Jr.-branded box art as well as a rather nice cartridge and instruction manual.
See also: 'A few photos (and words) that hopefully showcase why I consider Yume Penguin Monogatari to be my second-favorite example of Famicom box art'
I know that probably sounds silly to a good number of you, especially considering we're talking about an educational title, but here's the thing: I really want to complete my collection of the 14 "Pulse Line" carts Nintendo released for its maiden console in 1983 and 1984. (Some of my previous purchases in this vein can be seen here and here. Oh, and here.)
Seems like an easy enough task, right? Actually, it would be pretty easy to accomplish if it weren't for one thing--complete copies of Donkey Kong Jr. no Sansuu Asobi (as well as Popai no Eigo Asobi, or Popeye's English) can be pretty darn pricey, especially on this side of the pond.
As a result of all of the above, I all but gave up on the idea of owning anything other than a loose cartridge of Donkey Kong Jr. no Sansuu Asobi some time ago.
That is, until the copy seen in the photos published throughout this post popped up on eBay a number of months ago. Although I can't remember what this particular auction's starting bid was, I have no such problems recalling its selling price: $30. Or was it $35? OK, so maybe my memory isn't the best in the world.
Regardless, I got it for a whole lot less than the $100 to $200 price tags I've regularly come across over the last few years.
Tuesday, May 15, 2012
Acquisition #131: TwinBee (Famicom)
True story: I've never been much of a fan of the first game in Konami's TwinBee series.
The PC Engine port of the series' second quarter-muncher, Detana!! TwinBee? Always up for a round or two (or more) of it. And that game's Super Famicom-centric follow-up, Pop'n TwinBee? One of my all-time-favorite shmups.
The original TwinBee, though, has never impressed me. Actually, it's generally produced the opposite reaction--thanks to its pedestrian graphics (especially when compared to its above-mentioned counterparts) and its plodding gameplay.
So, imagine my surprise when I came across a complete-in-box copy of the Famicom version of this antiquated "cute 'em up" on eBay recently ... and found myself wanting to buy it.
I have to (rather sheepishly) admit that the main reason I found myself wanting to buy it was its box art. I mean, just look at it:
The PC Engine port of the series' second quarter-muncher, Detana!! TwinBee? Always up for a round or two (or more) of it. And that game's Super Famicom-centric follow-up, Pop'n TwinBee? One of my all-time-favorite shmups.
The original TwinBee, though, has never impressed me. Actually, it's generally produced the opposite reaction--thanks to its pedestrian graphics (especially when compared to its above-mentioned counterparts) and its plodding gameplay.
So, imagine my surprise when I came across a complete-in-box copy of the Famicom version of this antiquated "cute 'em up" on eBay recently ... and found myself wanting to buy it.
I have to (rather sheepishly) admit that the main reason I found myself wanting to buy it was its box art. I mean, just look at it:
Although I wouldn't say TwinBee's packaging is the among the best I've ever come across, it's certainly among the most colorful. Also, it features flying frogs, knives and strawberries--what more can you ask for in a piece of cover art?
Anyway, as I'm sure you've figured out by now, I went ahead and bought that complete-in-box copy of TwinBee. It helped that it was fairly cheap, of course, but it's possible (OK, likely) I would have picked it up even if it had cost me a few bucks more.
Now all that's left for me to do is put down my computer (and the camera that took the photos above), hook up my trusty Twin Famicom and finally take the game for a spin.
See also: Previous 'Acquisition 123' posts
Labels:
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shoot 'em up,
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