Stop me if you've heard this before: I first became interested in Burning Paper because of its brightly colored box art.
I also found its Bomberman-esque protagonist to be intriguing.
Thankfully, there's more to this 1993 Japan-only release than its snazzy cover imagery. In fact, I think its gameplay which reminds of Qix mixed with Space Invaders, is even more impressive than its box art. I might say the same of the Burning Paper soundtrack, which features some surprisingly top-shelf tunes.
The game's instruction manual, showcased here, is worth mentioning, too. It starts off a bit slowly, but once it gets going, it doesn't look back.
Honestly, though, even the blander pages of the Burning Paper manual are easy on the eyes thanks to the complementary green and orange inks its designers decided to use while printing it.
The booklet's first few spreads explain Burning Paper's story, controls, and--uh, whatever the right-hand page above details. (Heads up: a visitor named Dan kindly translated the entirety of this manual into English. Check out the spoils of his hard work here.)
From there, it introduces players to the game's protagonist, Bomberman--I mean, Burningman--as well as its insect-inspired bosses.
Next, the Burning Paper instruction manual gives readers a glimpse of the enemies that inhabit this Japanese GameBoy game's bonus stages. Oh, and it offers up a rundown of its handful of collectible items, too.
The highlight of this impressively meaty booklet is the six-page salvo of enemy names, descriptions, and illustrations.
I don't know about you, but I think the first batch of baddies you encounter while making your way through Burning Paper's initial couple of stages are far better than the ones that come later.
Even so, this title, both developed and published by the little-known company, LOZC G. Amusements, is a delight. If you're still up for playing GameBoy games in one way or another, I'd highly recommend devoting a few minutes to this one as soon as you've got the time.
See also: previous 'Manual Stimulation' posts about Bubble Bobble Junior, Noobow, Peetan, and Snow Bros. Jr.
Showing posts with label Burning Paper. Show all posts
Showing posts with label Burning Paper. Show all posts
Wednesday, January 17, 2018
Friday, April 21, 2017
In honor of the 28th anniversary of GameBoy's Japanese release, here are a handful of my all-time favorite GB games
A little birdie (OK, so it was this NeoGAF thread) told me this morning that the Nintendo GameBoy launched in Japan 28 years ago today.
If math isn't your forte, that means the Japanese GameBoy was released all the way back on April 21, 1989.
Given my love for Nintendo's first portable game system (see my "Year of the GameBoy" posts for a taste of how I feel about this handheld), I thought I'd publish a post that discusses some of my favorite GameBoy titles in honor of today's milestone.
Astro Rabby--This choice is sure to raise a few eyebrows, as I know folks who think it's a bit of a turd. Still, I really enjoy playing it--flaws (like its hair-pullingly frustrating bonus levels) and all. Some of that enjoyment is derived from the uniqueness of Astro Rabby's gameplay--which puts you in the paws of a robotic rabbit that hops through space via a top-down, auto-scrolling stages in search of "power-up parts"--I have to say, although I also have to say it's simply a lot fun to soar through this 1990 release's levels while its peppy soundtrack plays in the background. For more on why I like this game so much, read my Astro Rabby review. Also, see my "Year of the GameBoy" post about it for photos of its box, cartridge and instruction manual.
Balloon Kid--By now, it should be clear that I not only love this Balloon Fight follow-up (it's actually known as Balloon Fight GB in Japan), but that I've loved it since it was first released in North America 27 years ago. After all, I recently published a post that explained why Balloon Kid helped shape my taste in video games. It's far from perfect, of course--the scrolling is choppy and there are only eight stages to complete--but it's such a nice change of pace from the typical platforming fodder that fills the GameBoy's library that its imperfections are barely worth mentioning. To learn more about this game's pros and cons, check out my Balloon Kid review.
Bitamina Oukoku Monogatari--True story: not only did I not play this Namco-made RPG back when it first hit store shelves in my neck of the woods (as Great Greed), but I wasn't even aware of its existence at that time. Now that I've played through a good chunk of it (you can read some of my thoughts on the experience in these old posts), I'd actually go so far as to call Bitamina Oukoku Monogatari one of my favorite role-playing games from that era. It's beyond antiquated, and the text in the North American version (I can't comment on the text in the Japanese original) is so stilted and simple it's often difficult to decipher what's being said, but its breezy, one-on-one battles are such a blast and its soundtrack is so blissful that these missteps are easy to overlook.
Burning Paper--How this game has flown under the radar for so long--it first hit Japanese store shelves in early 1993--is beyond me. I guess its pedigree (for lack of a better word) could have something to do with it. A company called Pixel developed Burning Paper, while LOZC G. Amusements published it--and neither had even slightly pinged my radar before I first became aware of this game. Regardless, I think it deserves a spot on every write-up ever published about GameBoy games you need to play thanks to its arcade-y, Patchwork Heroes-esque action and its shimmering background music. Also worth noting: Burning Paper's beautiful packaging.
Donkey Kong--I have to imagine a lot of GameBoy owners passed on buying and playing this title back in the day because they assumed it was just a black-and-white port of Nintendo's classic quarter-muncher of the same name. That describes the cart's first few levels, but after that this portable entry in the Donkey Kong series reveals its true colors as a puzzler-platformer of nearly unrivaled quality. Although I'd of course recommend picking up a physical copy of Donkey Kong for GameBoy (due in part to its pretty packaging) as a result, a digital copy (available via the 3DS eShop) will only set you back $3.99 at the moment, so go that route if you're no longer in the market for actual GB carts.
Osawagase! Penguin Boy--Much like Burning Paper, above, this Natsume-developed title features gameplay that appears to have been inspired by Qix. Don't worry if you find that Taito product to be a bore; Osawagase! Penguin Boy (Amazing Penguin outside of Japan) is a far zippier affair. It's also far cuter, thanks to the beret-wearing penguin that serves as its protagonist. In the end, if you're looking for a GameBoy cartridge that'll entertain you whenever you've got a couple of free minutes, or if you're any kind of Pac-Man or Pengo fan (both of are represented here, along with the aforementioned Qix), you'll want to give Osawagase! Penguin Boy a try as soon as you're able.
Painter Momopie--Speaking of Pac-Man, this Sigma Entertainment effort easily could be described as a clone of that world-conquering Namco classic. In fact, I did just that in a recent post about my five favorite Pac-Man clones. Painter Momopie sets itself apart from everybody's favorite dot-chomper, however, by basically inverting its predecessor's gameplay (your goal is to fill each screen--with paint--rather than empty them) and by being set in what looks to be a witch's home or academy. (Do you know Japanese? You'd help me immensely if you checked out the first page of the Painter Momopie instruction manual and then educated me on its backstory.) Curious to learn more about this Japan-only release from 1990? Read my Painter Momopie review. Also, ogle the game's packaging here.
Pitman--This may well be the best game Asmik ever developed or published. Even more impressive: Pitman (Catrap in the West) is one of the best, most interesting titles released for the GameBoy during the system's 14-year reign. If you've never played it, it's an action-puzzler that sports adorable graphics and animation as well as brain-busting gameplay. Bonus: Pitman's box, cartridge and instruction manual are every bit as precious as its in-game visuals.
Shippo de Bun--The good news about Shippo de Bun, which was called Tail 'Gator when it was released in North America: it's yet another top-shelf GameBoy title that is unlike pretty much every other game made for Nintendo's first handheld. The bad news: even loose cartridges go for a pretty penny these days. (Don't even think about buying a complete-in-box copy unless you're a serious collector or you're willing to part with a good amount of money.) So, your best bet, should you want to become acquainted with the single-screen platformer-esque action of Tail 'Gator or Shippo de Bun, is to play it using an emulator. I know that won't be the most appealing option for many of you, but I'd recommend it anyway given the compelling nature of this Natsume GB cart.
Do you have any favorite GameBoy games (Japanese or otherwise)? If so, share your thoughts about them in the comments section of this post.
See also: 'Some of my favorite SNES games in honor of the system's 25th anniversary' and 'Seven ways you can celebrate the 27th anniversary of the PC Engine's release'
If math isn't your forte, that means the Japanese GameBoy was released all the way back on April 21, 1989.
Given my love for Nintendo's first portable game system (see my "Year of the GameBoy" posts for a taste of how I feel about this handheld), I thought I'd publish a post that discusses some of my favorite GameBoy titles in honor of today's milestone.
Bitamina Oukoku Monogatari--True story: not only did I not play this Namco-made RPG back when it first hit store shelves in my neck of the woods (as Great Greed), but I wasn't even aware of its existence at that time. Now that I've played through a good chunk of it (you can read some of my thoughts on the experience in these old posts), I'd actually go so far as to call Bitamina Oukoku Monogatari one of my favorite role-playing games from that era. It's beyond antiquated, and the text in the North American version (I can't comment on the text in the Japanese original) is so stilted and simple it's often difficult to decipher what's being said, but its breezy, one-on-one battles are such a blast and its soundtrack is so blissful that these missteps are easy to overlook.
Burning Paper--How this game has flown under the radar for so long--it first hit Japanese store shelves in early 1993--is beyond me. I guess its pedigree (for lack of a better word) could have something to do with it. A company called Pixel developed Burning Paper, while LOZC G. Amusements published it--and neither had even slightly pinged my radar before I first became aware of this game. Regardless, I think it deserves a spot on every write-up ever published about GameBoy games you need to play thanks to its arcade-y, Patchwork Heroes-esque action and its shimmering background music. Also worth noting: Burning Paper's beautiful packaging.
Donkey Kong--I have to imagine a lot of GameBoy owners passed on buying and playing this title back in the day because they assumed it was just a black-and-white port of Nintendo's classic quarter-muncher of the same name. That describes the cart's first few levels, but after that this portable entry in the Donkey Kong series reveals its true colors as a puzzler-platformer of nearly unrivaled quality. Although I'd of course recommend picking up a physical copy of Donkey Kong for GameBoy (due in part to its pretty packaging) as a result, a digital copy (available via the 3DS eShop) will only set you back $3.99 at the moment, so go that route if you're no longer in the market for actual GB carts.
Osawagase! Penguin Boy--Much like Burning Paper, above, this Natsume-developed title features gameplay that appears to have been inspired by Qix. Don't worry if you find that Taito product to be a bore; Osawagase! Penguin Boy (Amazing Penguin outside of Japan) is a far zippier affair. It's also far cuter, thanks to the beret-wearing penguin that serves as its protagonist. In the end, if you're looking for a GameBoy cartridge that'll entertain you whenever you've got a couple of free minutes, or if you're any kind of Pac-Man or Pengo fan (both of are represented here, along with the aforementioned Qix), you'll want to give Osawagase! Penguin Boy a try as soon as you're able.
Painter Momopie--Speaking of Pac-Man, this Sigma Entertainment effort easily could be described as a clone of that world-conquering Namco classic. In fact, I did just that in a recent post about my five favorite Pac-Man clones. Painter Momopie sets itself apart from everybody's favorite dot-chomper, however, by basically inverting its predecessor's gameplay (your goal is to fill each screen--with paint--rather than empty them) and by being set in what looks to be a witch's home or academy. (Do you know Japanese? You'd help me immensely if you checked out the first page of the Painter Momopie instruction manual and then educated me on its backstory.) Curious to learn more about this Japan-only release from 1990? Read my Painter Momopie review. Also, ogle the game's packaging here.
Pitman--This may well be the best game Asmik ever developed or published. Even more impressive: Pitman (Catrap in the West) is one of the best, most interesting titles released for the GameBoy during the system's 14-year reign. If you've never played it, it's an action-puzzler that sports adorable graphics and animation as well as brain-busting gameplay. Bonus: Pitman's box, cartridge and instruction manual are every bit as precious as its in-game visuals.
Shippo de Bun--The good news about Shippo de Bun, which was called Tail 'Gator when it was released in North America: it's yet another top-shelf GameBoy title that is unlike pretty much every other game made for Nintendo's first handheld. The bad news: even loose cartridges go for a pretty penny these days. (Don't even think about buying a complete-in-box copy unless you're a serious collector or you're willing to part with a good amount of money.) So, your best bet, should you want to become acquainted with the single-screen platformer-esque action of Tail 'Gator or Shippo de Bun, is to play it using an emulator. I know that won't be the most appealing option for many of you, but I'd recommend it anyway given the compelling nature of this Natsume GB cart.
Do you have any favorite GameBoy games (Japanese or otherwise)? If so, share your thoughts about them in the comments section of this post.
See also: 'Some of my favorite SNES games in honor of the system's 25th anniversary' and 'Seven ways you can celebrate the 27th anniversary of the PC Engine's release'
Thursday, December 01, 2016
Five overlooked Japanese GameBoy games you need to play as soon as possible
Of all the "five overlooked games you need to play as soon as possible" posts I've already published here and will publish in the coming weeks and months, this is sure to be the easiest to write.
After all, as much as I love the Famicom, PC Engine and PlayStation, and as much as I know about their extensive game libraries, I know quite a bit more about the GameBoy's catalog at this point--especially when it comes to that portable's more obscure titles.
Speaking of which, the following five carts are among the GameBoy's most painfully ignored, in the opinion of yours truly. All are Japanese, but don't let that keep you from giving them a try. You don't need to know a lick of the language to beat any of them.
Astro Rabby--Before I say anything else, I have to warn you that one small aspect of this Cyclone System-developed game will make you want to rip out your hair. Thankfully, it can be ignored. Also, the rest of what's on offer in Astro Rabby--forced-scrolling, overhead action that puts players in the shoes (paws?) of a robotic bunny who hops through space in search of the stolen parts that'll allow him to fly--is enjoyable enough that it more than compensates for the bitter taste left by the above-mentioned bonus rounds. Still not convinced its worth your while? Boot up Astro Rabby simply because its interstellar stages are littered with Super Mario Bros.-esque question blocks.
Burning Paper--Of all the games discussed here, I consider this one to be the most disappointingly overlooked. That's mainly because Burning Paper's gameplay is unlike that of any other GameBoy title I've played. Hell, it's unlike that of any other game I've played, period. Imagine an inverted Space Invaders mixed with a dash of Qix (or even Patchwork Heroes) and you'll be close to understanding what it's like to play Burning Paper. Unfortunately, whatever image you conjure up won't let you hear this old LOZC G. Amusements-published cart's far-better-than-it-has-any-right-to-be soundtrack, so you really have to buy a copy of the game (or boot up a ROM) to get the full experience.
Noobow--This slow-paced puzzler-platformer is the perfect pick-up for someone who wants a unique portable title that won't tax their reflexes. In fact, you're never even forced to time a jump à la Mario while playing Noobow. Here, all you do is move the titular character left and right using your GameBoy's d-pad. As you do that to work your way through each of this Irem-made title's stages, you encounter various obstacles and objects. A single press of the system's A or B buttons generally prompts Noobow to pick up whatever object is in front of him, and another press prompts him to set it down or use it in some fashion. Successfully reaching the end of each level is more challenging than you probably thinking, especially when you consider this game was aimed at kids.
Painter Momopie--As far as Pac-Man clones go, Painter Momopie is neither the best nor the worst in the world. Still, I recommend checking out this Sigma Entertainment-developed release because: a) its cast of characters is surprisingly appealing for such an under-the-radar title (especially the titular Momopie--I mean, what's not to love about a broom-toting witch?), b) its soundtrack is wistful in a way most game music isn't and c) its gameplay tweaks the aforementioned quarter-muncher's just enough to make things seem fresh and interesting. I'm also pretty fond of the quaint cottage-like environs that double as Painter Momopie's stages.
Taiyou no Tenshi Marlowe: Ohanabatake wa Dai-Panic--Just like Astro Rabby and Burning Paper, it's not easy to explain Taiyou no Tenshi Marlowe's gameplay in a quippy sentence or two. Actually, I'm not sure I can explain it in an entire paragraph. Thankfully, Hardcore Gaming 101 devoted an entire page to this Technos-made head-scratcher. All you really need to know, though, is it's a unique experience that's well suited to the GameBoy hardware and screen. Also, its angelic protagonist and cadre of baddies (if they can be called that) are beyond cute.
Enjoy this post? Keep your eyes peeled for a similar one in the coming weeks that'll shine a light on five overlooked North American GameBoy games I think you should play as soon as possible.
See also: five favorite pieces of Japanese GameBoy box art and five favorite pieces of North American GameBoy box art
After all, as much as I love the Famicom, PC Engine and PlayStation, and as much as I know about their extensive game libraries, I know quite a bit more about the GameBoy's catalog at this point--especially when it comes to that portable's more obscure titles.
Speaking of which, the following five carts are among the GameBoy's most painfully ignored, in the opinion of yours truly. All are Japanese, but don't let that keep you from giving them a try. You don't need to know a lick of the language to beat any of them.
Astro Rabby--Before I say anything else, I have to warn you that one small aspect of this Cyclone System-developed game will make you want to rip out your hair. Thankfully, it can be ignored. Also, the rest of what's on offer in Astro Rabby--forced-scrolling, overhead action that puts players in the shoes (paws?) of a robotic bunny who hops through space in search of the stolen parts that'll allow him to fly--is enjoyable enough that it more than compensates for the bitter taste left by the above-mentioned bonus rounds. Still not convinced its worth your while? Boot up Astro Rabby simply because its interstellar stages are littered with Super Mario Bros.-esque question blocks.
Burning Paper--Of all the games discussed here, I consider this one to be the most disappointingly overlooked. That's mainly because Burning Paper's gameplay is unlike that of any other GameBoy title I've played. Hell, it's unlike that of any other game I've played, period. Imagine an inverted Space Invaders mixed with a dash of Qix (or even Patchwork Heroes) and you'll be close to understanding what it's like to play Burning Paper. Unfortunately, whatever image you conjure up won't let you hear this old LOZC G. Amusements-published cart's far-better-than-it-has-any-right-to-be soundtrack, so you really have to buy a copy of the game (or boot up a ROM) to get the full experience.
Noobow--This slow-paced puzzler-platformer is the perfect pick-up for someone who wants a unique portable title that won't tax their reflexes. In fact, you're never even forced to time a jump à la Mario while playing Noobow. Here, all you do is move the titular character left and right using your GameBoy's d-pad. As you do that to work your way through each of this Irem-made title's stages, you encounter various obstacles and objects. A single press of the system's A or B buttons generally prompts Noobow to pick up whatever object is in front of him, and another press prompts him to set it down or use it in some fashion. Successfully reaching the end of each level is more challenging than you probably thinking, especially when you consider this game was aimed at kids.
Painter Momopie--As far as Pac-Man clones go, Painter Momopie is neither the best nor the worst in the world. Still, I recommend checking out this Sigma Entertainment-developed release because: a) its cast of characters is surprisingly appealing for such an under-the-radar title (especially the titular Momopie--I mean, what's not to love about a broom-toting witch?), b) its soundtrack is wistful in a way most game music isn't and c) its gameplay tweaks the aforementioned quarter-muncher's just enough to make things seem fresh and interesting. I'm also pretty fond of the quaint cottage-like environs that double as Painter Momopie's stages.
Taiyou no Tenshi Marlowe: Ohanabatake wa Dai-Panic--Just like Astro Rabby and Burning Paper, it's not easy to explain Taiyou no Tenshi Marlowe's gameplay in a quippy sentence or two. Actually, I'm not sure I can explain it in an entire paragraph. Thankfully, Hardcore Gaming 101 devoted an entire page to this Technos-made head-scratcher. All you really need to know, though, is it's a unique experience that's well suited to the GameBoy hardware and screen. Also, its angelic protagonist and cadre of baddies (if they can be called that) are beyond cute.
Enjoy this post? Keep your eyes peeled for a similar one in the coming weeks that'll shine a light on five overlooked North American GameBoy games I think you should play as soon as possible.
See also: five favorite pieces of Japanese GameBoy box art and five favorite pieces of North American GameBoy box art
Friday, October 14, 2016
Surprise! The Year of the GameBoy Continues: Burning Paper
This latest "Year of the GameBoy" post focuses on a title that's long given me a lot of joy--and has long caused me to wrinkle my nose in disgust due to the fact that almost everyone overlooks it.
What's so great about Burning Paper, which was developed by Pixel and published by LOZC G. Amusements in 1993? Its name is a good starting point, I think--even if you know nothing about its gameplay.
Speaking of which, Burning Paper reminds me a lot of one of my favorite PSP titles, Patchwork Heroes (aka Hyakumanton no Bara Bara), when it comes to how it plays.
In that game, you control a brave citizen who volunteers to save his comrades from approaching warships by hacking them to pieces.
In Burning Paper, on the other hand, you're plopped into the boots of a guy who bears a shocking resemblance to the iconic Bomberman. For whatever reason, he's been tasked with protecting a series of buildings from an advancing horde of nasty-looking beings. (OK, so most of them are kind of cute. Still, it's clear they're up to no good.)
I'm sure all of this is explained in the game's instruction manual, but at the moment my grasp of the Japanese language isn't advanced enough for me to make sense of its "story" page.
(Regarding Burning Paper's manual, by the way, it's actually pretty impressive. I especially like all of the little illustrations that are sprinkled throughout--scroll down a couple of inches to see a few of them. And keep your eyes peeled for a "Manual Stimulation" post devoted to this booklet)
Going back a bit, Burning Paper's gameplay is at least somewhat explained in the game's opening cinematic. In a series of four static images, a scientist who could pass as a close relative of Mega Man's Dr. Light creates a concoction that appears to cause an adverse reaction (to put it mildly) to some nearby creepy-crawlies.
Thankfully, mister Bomberman wannabe is on hand and comes to the rescue. Or something like that.
Regardless, each and every stage in Burning Paper begins with the above-mentioned and familiarly besuited protagonist stuck atop a high-rise. These high-rises are covered in posters. Don't ask me why--again, I don't have a clue.
As a variety of vermin--including bugs, mice, moles and a bunch of other creatures I can't properly categorize--amble their way toward your lofty position, you use some sort of laser (provided by the faux Dr. Light, naturally) to cut pieces out of the placards below. Get the timing right, and the falling scraps crash into the oncoming baddies and send them into the Great Beyond.
It's a lot of fun, and more than a bit frantic. Plus, it looks rather nice and sounds lovely.
Actually, I'd say it sounds more than lovely. In fact, its soundtrack is pretty amazing considering I'd never heard of Pixel or LOZC G. Amusements before I became acquainted with Burning Paper.
Combine all of the above with the fact that, as I've hopefully made clear with the photos you see here, this title's outer box, cartridge and instruction manual are beautifully designed, and it should be easy to understand why the lack of Burning Paper love from the GameBoy-loving masses (if such a thing can be said to exist in 2016) confounds and confuses me.
Who knows, though, maybe posts like this will help bring it to the attention of more people who still get a kick out of old-school oddities.
What's so great about Burning Paper, which was developed by Pixel and published by LOZC G. Amusements in 1993? Its name is a good starting point, I think--even if you know nothing about its gameplay.
Speaking of which, Burning Paper reminds me a lot of one of my favorite PSP titles, Patchwork Heroes (aka Hyakumanton no Bara Bara), when it comes to how it plays.
In that game, you control a brave citizen who volunteers to save his comrades from approaching warships by hacking them to pieces.
In Burning Paper, on the other hand, you're plopped into the boots of a guy who bears a shocking resemblance to the iconic Bomberman. For whatever reason, he's been tasked with protecting a series of buildings from an advancing horde of nasty-looking beings. (OK, so most of them are kind of cute. Still, it's clear they're up to no good.)
I'm sure all of this is explained in the game's instruction manual, but at the moment my grasp of the Japanese language isn't advanced enough for me to make sense of its "story" page.
(Regarding Burning Paper's manual, by the way, it's actually pretty impressive. I especially like all of the little illustrations that are sprinkled throughout--scroll down a couple of inches to see a few of them. And keep your eyes peeled for a "Manual Stimulation" post devoted to this booklet)
Going back a bit, Burning Paper's gameplay is at least somewhat explained in the game's opening cinematic. In a series of four static images, a scientist who could pass as a close relative of Mega Man's Dr. Light creates a concoction that appears to cause an adverse reaction (to put it mildly) to some nearby creepy-crawlies.
Thankfully, mister Bomberman wannabe is on hand and comes to the rescue. Or something like that.
Regardless, each and every stage in Burning Paper begins with the above-mentioned and familiarly besuited protagonist stuck atop a high-rise. These high-rises are covered in posters. Don't ask me why--again, I don't have a clue.
As a variety of vermin--including bugs, mice, moles and a bunch of other creatures I can't properly categorize--amble their way toward your lofty position, you use some sort of laser (provided by the faux Dr. Light, naturally) to cut pieces out of the placards below. Get the timing right, and the falling scraps crash into the oncoming baddies and send them into the Great Beyond.
It's a lot of fun, and more than a bit frantic. Plus, it looks rather nice and sounds lovely.
Actually, I'd say it sounds more than lovely. In fact, its soundtrack is pretty amazing considering I'd never heard of Pixel or LOZC G. Amusements before I became acquainted with Burning Paper.
Combine all of the above with the fact that, as I've hopefully made clear with the photos you see here, this title's outer box, cartridge and instruction manual are beautifully designed, and it should be easy to understand why the lack of Burning Paper love from the GameBoy-loving masses (if such a thing can be said to exist in 2016) confounds and confuses me.
Who knows, though, maybe posts like this will help bring it to the attention of more people who still get a kick out of old-school oddities.
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