Showing posts with label Bubble Ghost. Show all posts
Showing posts with label Bubble Ghost. Show all posts

Monday, November 27, 2017

Manual Stimulation: Bubble Ghost (GameBoy)

I'm sure I've said this before, but I'm saying it again anyway: some Japanese GameBoy instruction booklets are better than others.

Sadly, the Bubble Ghost manual is one of the "others."



It could be worse, I know. Much, much worse.

I mean, look at its logo, for starters. I'm talking about the main English one here, which is wonderfully and appropriately bubbly, although the Japanese one is awfully nice, too.



And of course the eponymous bubble ghost sitting smack-dab in the middle of it doesn't hurt matters.

Beyond those elements, there's the raspberry-colored ink that's slathered over a good portion of both the Bubble Ghost manual's cover as well as its innards.



Strangely, I'm pretty fond of the fuchsia-tinged screenshots that dot this booklet's pages.

I'm not as fond of the fact that those pages feature only a few illustrations. You'd think a game like this would come with a manual that's filled with drawings of the main character. It doesn't.



Granted, I'm not sure the folks at publisher Pony Canyon put a whole lot of energy into the creation of this booklet.

For a case in point, take a gander at that rather pointless map that takes up more than half of its second-to-last page.



Thankfully, Bubble Ghost's outer box and cartridge label go a long way toward making up for its manual's missteps.

To see what I mean, check out this blog post of mine: "Surprise! The Year of the GameBoy Continues: Bubble Ghost."



Have any of you played this version of Bubble Ghost? Or have you played any other version of the game-, which began life (in 1987) on the Atari ST computer? If so, share your thoughts on the game--or this GameBoy manual--in the comments section below.

See also: previous 'Manual Stimulation' posts about Astro Rabby, Noobow, Peetan, and Taiyou no Tenshi Marlowe

Friday, September 23, 2016

Surprise! The Year of the GameBoy Continues: Bubble Ghost

OK, so every year seems to be the "Year of the GameBoy" around these parts. Sue me!

The fact is, I'm still madly in love with Nintendo's first portable system and its fine catalog of games. Sure, the latter includes a slew of crappy titles, but the same can be said of most handhelds. Plus, for me, the GameBoy's best gems are so enjoyable they make it easy to overlook its unplayable turds.

Speaking of my on-going love affair with this brick-like device (I'm talking about its design here, not its abilities), I've currently got a burr up my butt about whittling down the GameBoy portion of my lengthy gaming bucket list.


That's why I recently acquired the cart that serves as this post's focus, actually. Well, that played a role, at least. Also relevant: Bubble Ghost's adorable cover art.

And it is pretty darn adorable, wouldn't you agree?

To be honest, I'm not sure which piece of Bubble Ghost GameBoy box art I like more: the one created for Japan or the one created for North America and Europe.



Regardless, both are easy on the eyes. And both sport the same oh-so-appealing logo.

In terms of overall packaging, though, I've got to go with Japan's GameBoy port of the game. I like that it offers up random pops of color--such as the hint of teal at the top of its box front, or the vibrant pink that's splashed across its side flaps.

That same pink shows up as an accent color on the game box's back side, while a shockingly bright yellow blankets the remainder of its surface.


Similarly appealing hues can be found on every piece of Bubble Ghost's packaging. A case in point: the subdued, bubblegum-y pink featured on the game's instruction manual. Also, the banana yellow that covers its cartridge label.

OK, so the copy I recently bought and that's on display throughout this post isn't immaculate. I don't mind that as much as you might imagine. Sure, I'd love it if it were in perfect condition, but as long as it doesn't look like a dog chewed on it, I'm OK with a couple of creased manual pages or a few frayed box edges.



After all, what really matters is that the cartridge is works. And that's exactly the case here. Which is great, as Bubble Ghost is yet another of those intriguing titles that is perfectly suited to the GameBoy.

That probably sounds funny to those of you who know a bit about its history. For those of you who don't, Bubble Ghost began life in 1987 as an Atari ST game. In that release, and the numerous other PC ports that followed in the original's footsteps, players controlled the titular ghoul using a mouse.

A press of the space bar or shift key prompts the little guy to blow out a puff of air in those versions--which is important, as this is what allows you to guide the bubble mentioned in the game's title through the many halls of a haunted house.


In this GameBoy iteration (remake, really), developed by Opera House, the system's directional pad moves the pixelated specter and its face buttons produce the needed puff of air.

The latter control scheme works surprisingly well. Also, the GameBoy's archaic hardware doesn't do much to hold back Bubble Ghost's graphics or gameplay. In other words, this cartridge is well worth checking out if you're like me and you're still interested in playing decades-old handheld games.

See also: previous 'Year of the GameBoy' posts about Noobow, Peetan and Tumblepop.

Friday, December 13, 2013

All I want after Christmas is ...

One of my blogging buds, Minee, recently published her holiday wish list on her site, Vast Sea of Games, and then asked her readers to share theirs in its comments section. I liked the idea and thought it might be nice to do something similar here--and then I realized I'm not really asking for anything gaming-related for Christmas.

I'm sure that sounds kind of strange given my usual proclivities, but there's a good reason for it: the only people in my life who give me Christmas presents at this point are my parents, and they tend to give me (along with my brother and our spouses) small gifts and a nice amount of cash rather than larger gifts such as game systems and the like.

Will I be buying any systems or games with this impending holiday haul? Of course! In fact, I've already got my eyes on a few potential purchases, including the following:


Zoo Keeper 3D--I have a feeling I'm a member of a very small (and, let's face it, very odd) club of gamers thanks to my interest in this Japan-only 3DS title. What can I say? I love the GameBoy Advance version of the game (called Zooo, strangely enough) and also quite like the DS iteration, so I'd like to try this one, too.


Possibly one or more import-only DS games--Which ones, you ask? 7th Dragon (above) is one. Nora to Koku no Koubou: Kiri no Mori no Majo (aka Noora and the Time Studio: The Witch of the Misty Forest) is another. Oh, and Maestro! Jump in Music, too--which is a Europe-only DS release, strangely enough.


Definitely an obscure GameBoy title or two--In fact, it's extremely possible I'll forego all of the above and blow my entire wad on obscure (and mostly Japanese) GameBoy titles, like the one pictured above. That is how obsessed I am with this 24-year-old handheld at the moment.

Although there's a chance I'll spend my Christmas cash on something else--don't be too shocked if a Game Gear, Neo Geo Pocket Color or PSP game enter the fray, for example--the best bet is that you'll see a few posts focused on one or more of the above once the holidays are over.

Now that I've had my say, what gaming-related presents are all of you hoping to receive from your loved ones (or, like me, buy for yourself) this gift-giving season?