Showing posts with label Bubble Bobble Part 2. Show all posts
Showing posts with label Bubble Bobble Part 2. Show all posts

Wednesday, August 16, 2017

Second Chances: Bubble Bobble 2 (Famicom)

Given my love of the original Bubble Bobble, you might assume I've adored this pseudo-sequel since the first time I played it. (Don't let its name fool you; Rainbow Islands is the real follow-up to the aforementioned classic.)

In reality, I've attempted to play--and enjoy--Bubble Bobble 2 a number of times since its release 24 years ago. Sadly, each attempt (made via emulation, I have to add; I haven't yet gotten up the nerve to drop a few hundred dollars on a game I've long struggled to like) ended with me shaking my head in disbelief, wondering how the masters at Taito could've screwed up so badly.


What do I mean by "screwed up"? Consider Bubble Bobble 2's graphics. Anyone who tries to tell you they even approach the kaleidoscopic adorableness of Bub's and Bob's first foray into the "cave of monsters" is someone you shouldn't trust, in my humble opinion.

Heck, I'd go so far as to say I prefer the aesthetics of the Rainbow Islands Famicom port to those of the game discussed here, and that particular home version of the official Bubble Bobble successor isn't exactly known for being a looker (especially when compared to its quarter-munching counterpart).


Another visual aspect of Bubble Bobble 2, aka Bubble Bobble Part 2 outside of Japan, that's kept me from warming up to it as much as I thought I would when I first became aware of it: its sprites. They're all out of whack in terms of size. Specifically, Bub and Bob appear to have gained a few pounds since their initial go-round, while their well-known adversaries seem to have been zapped by some sort of futuristic shrinking ray.

That's not the end of the world, admittedly, and if you're like me you'll get over the questionable art direction in time, but even then it remains one of the ugliest Bubble Bobble games around.


The worst offender when it comes to Bubble Bobble 2's looks, though, is its lazy backdrops. Although a couple of them are nice enough, they stick around for so long they become boring. This is especially true of the yawn-inducing, column-filled environment that opens the game. It barely changes while you progress through the first 10 levels, and when you finally make it to the 11th, the sky color switches from blue to coral and that's it.

Later stages offer backgrounds that are far more interesting, thankfully, but even they tend to overstay their welcome.


The good news amidst this deluge of negativity: all the complaints I've leveled at Bubble Bobble 2 so far are merely cosmetic. (That's not to say I can't think of a few others, such as its lackluster soundtrack and its abundance of flicker.) Even better, they irk you less and less the more you play the game--or at least that's been the case for me. As an example, I currently consider the Bub (or Bob) sprite to be kind of cute, which is worlds away from my initial, horrified response to it.

Also, Bubble Bobble 2 is an enjoyable enough single-screen platformer even though it's far from the most attractive one around. That's largely because of how bizarre it eventually shows itself to be.


A case in point: after nearly putting you to sleep with 19 straight stages populated by a few stray clouds, columns and bushes (as well as a bunch of baddies, of course), the game whisks you away to what looks like a brick-lined dungeon to battle what I can only describe as a xenomorph riding a motorcycle. (See screenshot above for evidence.)

How this fits into Bubble Bobble 2's overall story, I cannot say. I can say, however, that it served as a turning point in my relationship with this odd duck of the Bubble Bobble series.


After encountering that Alien-esque boss--as well as the enemy that looks like a mashup of a Star Wars AT-ST and a Zen-chan as well as the one that seems to be made up of a skeletal head, a chain-link body and bony little legs (again, see screenshot above)--I developed an appreciation for Bobble Bobble 2's unapologetic wackiness.

I'd still rather play the original Bubble Bobble, Rainbow Islands or Parasol Stars, mind you, but I think it's safe to say I'll toss this 1993 release into the mix now and then thanks to my most recent--and mostly positive--experience with it.

See also: previous 'Second Chances' posts about the Famicom ports of Chack'n Pop, Don Doko Don and Rainbow Islands, as well as Bubble Bobble Junior for the GameBoy

Friday, July 04, 2014

Second Chances: Bubble Bobble Junior (GameBoy)

First things first: I am a longtime fan of Taito's Bubble Bobble series, the first entry in particular. That love didn't develop slowly over time as is usually the case; no, I fell head over heels for the title that started it all the second I laid eyes on its adorably decorated cabinet while perusing the arcade room of the local bowling alley as a skinny, bright-eyed, game-obsessed boy.

Despite my love for the series in general and the initial game in particular, I've never much cared for Bubble Bobble's portable iterations--namely, the non-port that's (still) known as Bubble Bobble (expect a post devoted to this one soon, by the way) and its sequel, called Bubble Bobble Junior in Japan and Bubble Bobble Part 2 in North America.

Although I've always considered the latter effort to be leagues better than the former (despite its completely fabulous Japanese box art), it's still not a game that's prompted me to think, I really enjoying playing that one--until fairly recently, I mean.


At first, I passed on it due to what I considered to be its wonky-looking protagonist. I also wasn't all that fond of the fact that its stages are larger than the GameBoy's diminutive screen and, as such, scrolling is required to see them in their entirety. And then there's the little fact that, as most (if not all) of you've probably figured by now, this game is a black-and-white--or black-and-green, I guess--rather than a rainbow-colored affair, unlike nearly all of the other Bubble Bobble games in existence.

So, what caused me to give Bubble Bobble Junior a second chance? Truth be told, I only decided to give it another shot after falling in love with its box art while writing this recent blog post. Maybe if I can find a way to at least somewhat enjoy its gameplay, I thought to myself, I can justify picking up a copy of it sometime soon. 

And what do you know? Shortly thereafter I started having fun--if not "a blast"--with this portable platformer. Now, I still don't love the fact that the levels scroll, and I can't help but wish Bub's and Bob's leaps were a smidge less "floaty," but other than those two aspects--OK, so maybe the game's not-horrible-but-also-hardly-amazing soundtrack could be thrown into the mix, too--Bubble Bobble Junior's actually pretty solid.


The enemy sprites are surprisingly well drawn, for starters. Also, similarly nice-looking bosses--like the one showcased above--pop up every 10 (or is it 20?) stages, and all of the ones I've battled so far have been a blast.

Other than that, there isn't a whole lot more to say, as this is a pretty standard Bubble Bobble outing--which of course is a very good thing, or at least it is in my opinion.

Unfortunately, should you want to own an actual, physical copy of this "pretty standard Bubble Bobble outing," you're more than likely going to have to pay dearly for it, as prices--for complete copies, especially--on eBay and elsewhere tend to be sky high. At least that nabs you some pretty packaging to ogle when you're not busy playing its contents, though, right?

See also: previous 'Second Chances' posts

Wednesday, August 08, 2012

Reason #405 I could be considered an 'eccentric' (aka bat-sh*t crazy) gamer

A larger part of me than I'd like to admit wants to buy a complete-in-box copy of the Famicom version of Bubble Bobble 2.

I consider that to be crazy for a few reasons. One, I've never really liked Bubble Bobble 2 (released in North America as Bubble Bobble Part 2)--which I tend to consider inferior to Taito's original effort in every possible way. Two, complete-in-box copies of this game can be a bit "pricey"--as in, I could either buy Bubble Bobble 2 at some point next year or I could buy a 3DS XL (assuming prices for this rare title are trending low, that is).

I severely doubt I'll ever go through with this rather harebrained scheme, but you never know. I've done some completely bat-shit crazy things over the years because of cute box art, after all.

See also: Other reasons I could be considered an 'eccentric' (aka bat-sh*t crazy) gamer

Saturday, August 04, 2012

Who else hates how Bub's and Bob's designs have changed for the worse in recent Bubble Bobbles?

You may not be aware of this, but the dynamic dragon duo known as Bub and Bob--or Bubblun and Bobblun, if that's how you roll--haven't always looked like they single-handedly inspired the "herp derp" meme.

Yes, they've always been a bit cross-eyed. And, yes, they've always had buck teeth. Still, Bub's and Bob's earliest designs (see flyer below) were pretty darn cute, if you ask me.


Sadly, they weren't that cute for long. In fact, Bub and Bob somehow caught a serious case of the duhs between the release of the Famicom version of Bubble Bobble and the NES version.


Bubble Bobble Part 2 wasn't any better, with Bub and Bob appearing the definition of "dorky" both on that game's box art and within its gameplay.

Monday, April 30, 2012

I'd love to have a chat with the person selling this sealed copy of Bubble Bobble Part 2

Said conversation would begin, of course, with me asking the seller, "You're completely bonkers, aren't you?"

I can't think of a better question to ask someone who is trying to sell (via this auction) a factory-sealed copy of Bobble Bobble Part 2 for the oh-so-reasonable (insert eye roll here) price of $19,999.99.

Sure, the seller is accepting offers from interested parties, but I can't imagine any of them are going to walk away with this particular copy of the game for, say, a few hundred dollars (which, although a lot more than I'd personally be willing to spend on an NES title, is sure to be closer to what this one is worth) when all is said and done.

And then, of course, there's the fact that this eBay auction is for a copy of Taito's Bubble Bobble Part 2, a game that pales not only in comparison to its predecessor, but in comparison to that release's "real" sequels, Rainbow Islands and Parasol Stars, too. (Truth be told, I'd much rather play the oddly-expansive GameBoy title that goes by the same name than this ugly duckling of the series.)

Even if this not-made-by-Fukio-Mitsuji pseudo-sequel were the best game ever made, though, I guarantee you I wouldn't spend nearly $20,000 on it.

Much more likely to be bought by yours truly: The Famicom version of Bubble Bobble Part 2--in part because it can be purchased for a lot less than $19,999.99 and in part because I find its box art (which can be viewed here) a lot more appealing than the art (see above) that's plastered across the front of the North American release.

Friday, January 21, 2011

The folks at Taito say this is Bubble Bobble 2

Pshaw, I say.

That's not to say Bubble Bobble 2--or Bubble Bobble Part 2, as it was called in the States--is completely unenjoyable or unplayable, but it certainly can't hold a candle, especially in terms of graphics and sound, to Bubble Bobble's real sequels, Rainbow Islands and Parasol Stars.



Despite its relative suckiness, complete-in-box copies of Bubble Bobble Part 2 command a pretty penny on eBay. (This one is going for about $450, for instance, while this one is going for a whopping $600!)