Showing posts with label Breath of the Wild. Show all posts
Showing posts with label Breath of the Wild. Show all posts

Thursday, March 05, 2020

10 unfinished games I want to return to in 2020

Although I've gotten better in recent years at not only playing, but finishing, the games I buy, a few still fall through the cracks. By which I mean I walk away from some titles before I reach their end credits.

I'm OK with that now and then. For example, I failed to beat both Penny-Punching Princess and Umihara Kawase Fresh! in 2019, but I have no interest in returning to either of them.

I also failed to beat Dandy Dungeon, Dragon Quest XI S, and World of Final Fantasy Maxima after starting them last year, but I desperately want to rectify matters in 2020.

Here's why, plus similar info on seven other unfinished games I hope to get back to and wrap up between now and the end of December.

Contact for the Nintendo DS

Contact (DS)--I explored a good chunk of this Grasshopper Manufacture-made game back in 2015. Sadly, I don't remember much about my previous Contact experience other than I mostly liked it. Mostly. (If memory serves, a difficulty spike, or at least a tougher-than-usual boss, irritated me rather severely near the end of my 11-hour playthrough.) That's enough for me to want to give it a second chance, though--especially since I do remember loving its looks.

Dandy Dungeon (Switch)--While coming up with the list of titles that serve as the backbone of this post, it struck me that I rarely walk away from games because I hate them. In most cases, I leave them behind when I go on vacation, when I become obsessed with a book, or when work briefly takes over my life. That first reason is what caused me to drop Dandy Dungeon after putting more than 20 hours into it last year. I've been struggling to go back to it ever since, and I'm honestly not sure why. The only answer I can come up with is that maybe I got all I wanted or needed from the game in the time I spent with it in 2019. Hopefully that's not the case, but I'll find out one way or the other should I manage to boot up my save file again in the next few months.

Dillon's Dead-Heat Breakers for the Nintendo 3DS

Dillon’s Dead-Heat Breakers (3DS)--I devoted a good seven or so hours to this bizarre Dillon's Rolling Western follow-up in late 2018, and though I enjoyed what I encountered then, I only played the game for another hour in 2019. Typically, I don't recall why I walked away from it at that point, but I'm pretty sure another game was to blame. Something I do recall is that I was finding Dead-Heat Breakers a bit repetitive around the time I dropped it. Still, I want to know how its curiously post-apocalyptic tale ends, so I'm going to do my best to slip back in the saddle as soon as possible.

Dragon Quest XI S (Switch)--I have a real hit-or-miss history with the Dragon Quest series, which probably goes a long way toward explaining my ho-hum reaction to the initial eight-ish hours of Dragon Quest XI S. For the record, I adored both the first and the ninth game in the series, but found the seventh too long by at least half. Why am I currently leaning toward the latter with XI S? The lone culprit that comes to mind right now is that it's too just sleepy for me. In a way, I appreciate and respect that it's not as peppy as, say, Pokémon Sword and Shield, but I also wouldn't complain if it were a smidge more energetic. Regardless, that shouldn't keep me from Dragon Quest XI S' finish line forever.

Final Fantasy Tactics Advance for the GameBoy Advance

Final Fantasy Tactics Advance (GameBoy Advance)--Against my better judgment, I started this Final Fantasy Tactics spinoff shortly after I started its sequel. Only one game could survive such an endeavor, and in this case, the one left standing was the DS follow-up. I don't expect to leave my aborted playthrough of the original hanging for long, though. I loved Tactics A2 so much that I spent more time with it than any other game last year, so I'm expecting to feel similarly moony about this precursor.

Great Greed (GameBoy)--I've started this Namco-made RPG numerous times since first becoming aware of it many years ago. None of those playthroughs ended with me watching Great Greed's credit roll, however--despite the fact that I adore pretty much every aspect of it. I especially like its snappy, one-on-one battles and its eclectic soundtrack. So, I'm going to take another stab at it sometime this year. Hopefully this time I'll make it far enough to marry either the king or the chief of bodyguards.

Great Greed for the GameBoy

The Legend of Zelda: Breath of the Wild (Switch)--I put more than 10 hours into Breath of the Wild back in 2017 and 2018, and both stints absolutely thrilled me. Sadly, both stints were rudely interrupted by vacations. As I've already made painfully clear, that's often all it takes the break the spell a game has on me. I always--or almost always--intend to return to these discarded adventures, but only rarely do. I have no idea when or how I'm going to buck that trend with Breath of the Wild, but I promise to try my hardest to make it happen in 2020.

My World, My Way (DS)--I gave over 10 hours of my life to this Global A-made RPG in early 2015. At the time, I was knee-deep into #ADecadeofDS, a blog series I started to celebrate the existence and impressive game catalog of Nintendo's first dual-screened handheld system. As part of that series, I played a DS title for a week--and only a week--and then reported how long I spent with it, what I thought of it, and more. I was so taken with My World, My Way that I ignored my self-imposed "week only" rule and played it for seven more days. Unfortunately, that wasn't enough for me to reach the game's climax. The question is: when (not if) I circle back to it this year, will I start fresh or return to my woefully unfinished save file?

My World, My Way for the Nintendo DS

VA-11 HALL-A (Vita)--I own way too many copies of this cyberbunk-tinged visual novel to have never completed it, but that's the embarrassing truth of the matter. The only way to save face, I guess, is to force myself to finish it sometime this year. The thing I'm most looking forward to re-experiencing during my latest run at VA-11 HALL-A: its sublime OST. I'm pretty sure I could listen to some of its tracks for hours on end without tiring of them.

World of Final Fantasy Maxima (Switch)--Given how long I hemmed and hawed over buying a copy of World of Final Fantasy Maxima, it's amazing I ended up adoring the 26 or so hours I spent with it in 2019. It has its share of flaws, but none of them have bothered me much. In fact, the only thing that's bothered me about this odd Final Fantasy offshoot is the sinking feeling that I'll be completely lost when I jump back into the fray after so many months away. Fingers crossed those fears are proven unwarranted.

See also: Five 3DS games and 10 Switch games I want to play in 2020

Saturday, December 30, 2017

My favorite games of 2017

If you had told me at the beginning of this year I'd play so many great games--so many great Switch games, especially--I would've responded by dramatically rolling my eyes.

As I've said a number of times in the last few months, I didn't expect to buy a Switch so early in its life--and certainly not before sometime in 2018.

Now I've got an actual "slew" of Switch games--so many, in fact, that I'm having a hard time keeping up with them. (On a related note, look for me to publish a bunch of "a few thoughts on" posts in the new year.)

Amazingly, I'm having a similarly hard time keeping up with all the Vita games I've bought since 2017 started. Who would've thought that'd be the case given the system's worldwide nosedive over the last 12 months? Certainly not me.

A couple of those recently acquired Vita games made a big enough impression on me that I'm including them among my favorite games of this year. They're joined by handful of Switch games, a trio of 3DS carts, and a PC title, too.



Golf Story (Switch)--In a year of surprising games, this probably was the most surprising of all for me. That's kind of funny when you consider Golf Story is just what its name implies: a digital Switch title that's one part golf, and one part story (or RPG). You're just as likely to be sent on a fetch quest or be asked to solve a mystery as you are to shoot a round of Scotland's national sport against an NPC. OK, so I personally don't think its writing is good enough to be compared to EarthBound, but that doesn't mean I think it's drivel. In fact, I'd say it's just fun--and weird--enough to bring a smile to your face more regularly than your average RPG. Even if that weren't the case, though, I'd call myself a Golf Story fan anyway thanks to how all of its components combine to create a unique experience that intrigues throughout its 15-plus-hour running time.



The Legend of Zelda: Breath of the Wild (Switch)--I've made no secret of the fact that I'm generally not a fan of three-dimensional Zelda games. Don't get me wrong, I like the idea of them, but despite that they usually have a hard time holding my interest past the first few hours. Well, Breath of the Wild bucks that trend--or at least it has so far. I regularly get lost while wandering around its lush landscapes, I've got to admit, but it's yet to bring my progress to a screeching halt. Does this mean me finishing Breath of the Wild is a done deal? Unfortunately, it doesn't. Still, I think that result is far more likely than it was when I attempted to play through Majora's Mask, The Wind Waker, and Twilight Princess thanks to the intriguingly open-ended nature of this particular Zelda adventure.



Miitopia (3DS)--I was sure I'd get a kick out of Miitopia the second I laid eyes on it. Still, I was shocked when I enjoyed its demo as much as I did. In fact, I enjoyed it so much I put more than three hours into it before giving it a rest. I've now put more than twice that into the full game, and yet it continues to make me chuckle and otherwise turn me into a grinning idiot. There's no question this RPG is an odd duck, not to mention quite a bit more "casual" than what is typical of the genre, but for me, both of those qualities conspire to make Miitopia far more entertaining than it would be if it leaned toward the traditional. I do suspect Miitopia's schtick may wear thin sooner rather than later, but that's OK; I already feel like I got my money's worth out of it.



Poochy & Yoshi's Woolly World (3DS)--I'm one of those grumps that like to grouse about how Yoshi's Island is the only good Yoshi game. I regularly grumble in this way even though I didn't exactly hate Yoshi's New Island. Well, this portable port of Woolly World is miles more impressive than that 2014 release, as well as pretty much every other Yoshi title I've played since the first. One reason for that is it's gorgeous--even on the low-res 3DS screen. Another is it provides a good amount of fun. Also, it eventually offers up a good challenge for people (like me) who don't necessarily possess top-notch platforming skills--something that can't exactly be said of every Yoshi title that's followed in Island's wake.



Project Octopath Traveler demo (Switch)--Yes, this is a demo. But like the Bravely Default demo Square Enix made available well in advance of that 3DS game's release, this one is both meaty and interesting enough to prompt someone like me to declare it "game of the year"--or at least one of my favorite gaming experiences of the year. The aspect of the Project Octopath Traveler demo that most stood out at me while playing through it recently (read my impressions here) was the battle system, which feels like a zippier version of the one featured in Bravely Default and Second. Really, though, every component of this teaser blew me away--even its much maligned "vignette" filter. I guess what I'm saying here is, barring some sort of disaster popping up between now and whenever it's released, expect to see the full game discussed in next year's version of this write-up.

Saturday, November 18, 2017

Seven 3DS, Switch, and Vita games I'm determined to at least start before the end of 2017

It's that time of year again, folks! And, no, I'm not talking about the winter holidays. I'm talking about the time of year where I wring my hands over all the games I failed to play this year.

Sadly, the games discussed below are just the tip of this particular iceberg. They're the ones I most want to experience before 2017 comes to an end, though, so that's why I decided to single them out here.

I guess I'll have to publish a follow-up post early in 2018 that reveals whether or not I actually spent time with these titles and, if so, what I think of them, eh?

In the meantime, here's a bit of commentary on why I so desperately want to put at least a couple of hours into each of these 3DS, Switch, and Vita games in the next month and a half.



Dragon Quest XI (3DS)--I was so excited about this game's Japanese release, and yet I forgot about it shortly after it arrived on my doorstep in August. OK, so it's possible my memory issues were aided  a bit by my wariness of the endless lines of barely decipherable Japanese text it'll surely throw at me. Also helping matters, or maybe I should say making them worse: the potential for this version of Dragon Quest XI, or even the supposed Switch port, to be released in North America sometime in 2018. Still, I spent good money on this Japanese 3DS copy, so I should at least attempt to play it before the year is out, right?



Hey! Pikmin (3DS)--This side-scrolling, platforming offshoot of Nintendo's popular Pikmin series hasn't exactly garnered rave reviews since it first hit digital and retail store shelves earlier this year. I had a lot of fun ambling through its demo, though, so I ignored the negative word of mouth and picked up a copy a month or so ago. Anyway, I have a feeling Hey! Pikmin will prove to be a good game to play in small spurts, so I'll do my best to at least boot it up over the upcoming holiday weekend.



The Legend of Zelda: Breath of the Wild (Switch)--Here's the first game of this post I don't yet own. I have a feeling that won't be true for much longer, though, as it's basically the only thing I asked my parents to buy me for my rapidly approaching birthday. Assuming a copy of Breath of the Wild does find its way into my hands soon, it'll be interesting to discover if the game's my cup of tea or not. I haven't often loved Link's three-demensional adventures, after all, with the Nintendo 64 version of Ocarina of Time being the lone exception. I'm completely enamored with this one's aesthetic, though, so hopefully that'll help it worm its way into my heart.



Skyrim (Switch)--At the moment, I feel like one of the few people in the world, or at least one of the few people in North America, who has yet to play some version of Skyrim. That's mainly because I've only owned one console capable of playing it--the Xbox 360--and the only boxed game I bought for it was Deadly Premonition. Even if I'd been more willing to build up a catalog for that system, though, I doubt I would've added this title to it. It just doesn't look like my kind of game, if you get my drift. That said, I'm currently finding it intriguing enough that I'll probably ask for it as a Christmas gift. Surely I'll have (mostly) burned myself out on Breath of the Wild by then?



Stardew Valley (Switch)--My original plan was to purchase this Switch port of Eric Barone's Harvest Moon clone as soon as I wrapped up my Golf Story playthrough. (Speaking of which, here's my Golf Story review.) Right after that happened, though, Super Mario Odyssey was plopped onto my doormat. And now I'm done with Odyssey, but Breath of the Wild and Skyrim are right around the corner. Maybe I should just bite the bullet and buy it this weekend, even if doing so wouldn't be the wisest way to spend my hard-earned cash. Worst-case scenario: I barely devote any time to it this year, but then thoroughly dig my teeth into it early next.



Undertale (Vita)--Do you ever buy a game and then forget you bought it? That's basically what happened with me and this recently published port of Toby Fox's genre-busting role-playing game. Actually, I've now forgotten I own this portable version of Undertale a few times. Which is pretty darn sad, as I've wanted to play it on my Vita ever since I worked my way through its first handful of hours on my laptop a couple of years back. Given my rejuvenated interest in the Vita--thanks in large part to the game that follows--I think it's a pretty safe bet I'll make it much farther than that this time around.



VA-11 HALL-A (Vita)--OK, so I'm already playing this one. In my defense, I started this post before I began the game. Regardless, I've been itching to play VA-11 HALL-A, which is best described as one part bartender simulator and one part visual novel, since I first became aware of it last summer. As I generally despise playing games on my laptop, I held out for this just-released Vita port. All I'll say here is it's been more than worth the wait. (Don't worry, I'll share some initial VA-11 HALL-A impressions in an upcoming post.)

Have you bought any games this year that you desperately want to at least start before 2017 ends? If so, let me (and others) know about them in the comments section below.

See also: 'Five long-awaited 3DS, Switch and Vita games I wish would be released already'

Friday, January 13, 2017

A few thoughts on 'Nintendo Switch Presentation 2017'

Before last night's "Nintendo Switch Presentation 2017," I was about 75 percent sure I'd buy Nintendo's next console-handheld hybrid upon release.

Although it pains me to say it, that number steadily plummeted as I watched the presentation in question--to the point that I'm now all but certain I'll wait until late in the year--at the earliest--to pick up a Nintendo Switch.

To help explain why that is, here are some thoughts on various aspects of the system and its launch that were touched on during this event:

The release date--Most rumors suggested the Switch would launch in mid or late March, so March 3 (worldwide, at that) sounded pretty darn good to me. Or it did before I decided against a day-one purchase.

The price--In my dreams, Nintendo would sell the Switch for $199. I knew that was highly unlikely, though, so my hope was that the system would initially sell for $249--without a pack-in game. So imagine my disappointment when company president Tatsumi Kimishima revealed early on during last night's presentation that the system alone (well, along with a dock, two Joy-Cons, an AC adapter and some cords) will cost $299.99. For me, that's too much. Not too much for me to afford, mind you; rather, it's just more than I'm willing to pay right now.



The pack-in games--1, 2 Switch and Arms are pack-in games, right? Wrong? What do you mean? Nintendo isn't including either of these newly revealed (and questionably interesting) Switch titles with the system, you say? That's bizarre, I say--especially when 1, 2 Switch looks like a $5 digital offering at best, in my humble opinion. In reality, it appears Nintendo's going to try to sell it for $49.99. Good luck with that. Oh, and I offer up the same comment as a reaction to Arms' $59.99 asking price.

The launch lineup--The most depressing element of "Nintendo Switch Presentation 2017" for me was that it became increasingly obvious as the event wore on that the hybrid system would hit the streets alongside a meager selection of games. The new Mario title, Super Mario Odyssey, which most expected would be available from the get-go? Actually a "Holiday 2017" release. Mario Kart 8 Deluxe? Late April. Splatoon 2? Sometime this summer. Even Arms won't be out on March 3. That leaves 1, 2 Switch, The Legend of Zelda: Breath of the Wild, the latest Just Dance, Square Enix's I Am Setsuna (now there's a head-scratcher--not that I'm complaining) and a couple of other third-party titles. Admittedly, Breath of the Wild looks astounding, and likely will be enough for most folks (especially outside of Japan), but I personally would've liked a few more first-party options on day one.

The first-party titles--I've got to say, I expected Nintendo to show off a lot more of its own in-development Switch games than it did last night. Most of the ones the company did present to the public--The Legend of Zelda: Breath of the Wild, Splatoon 2, Super Mario Odyssey and Xenoblade Chronicles 2, in particular--looked great, no doubt about it (although I'm not in love with the new Xenoblade's character designs). When you consider that Super Mario Odyssey won't be out until the end of 2017, though, and Xenoblade Chronicles 2 won't be out until who knows when, it's hardly a stunning first-year lineup from the company that's probably going to have to supply the bulk of Switch content.



The third-party presence--This isn't my first time at the Nintendo rodeo, so I went into "Nintendo Switch Presentation 2017" fully aware that third-party developers and publishers once are likely to give the cold shoulder to the company's latest piece of gaming hardware. I saw very little last night that made me think otherwise. That's not to say there weren't pleasant surprises. Square Enix's Project Octopath Traveler (being made by the same team that produced Bravely Default and Bravely Second) looks stunning and could single-handedly push me to buy a Switch if it proves to be an exclusive. Also piquing my interest: a new Shin Megami Tensei, No More Heroes 3 and Dragon Quest Heroes 1 & 2. Sadly, that's pretty much the extent of the third-party efforts that appealed to me aside from the promise of a new Taiko no Tatsujin title and the already announced Dragon Quest XI.

The price of Switch games--This has been one of my biggest worries since it was revealed that the Nintendo Switch would straddle the line between being a handheld and a console. Would its games be priced like 3DS games or Wii U games? At the moment, it seems like they'll lean toward the latter,  given what we know about 1, 2 Switch, ArmsBreath of the Wild and Mario Kart 8 Deluxe. (All but the first title will cost $59.99.) That disappoints me. Still, I hold out hope that easier-to-swallow price tags will be attached to smaller Switch games.

The game cases--No joke: one of the highlights of the last two days has been finding out that Switch game cases look a lot like PSP game cases. I've always loved the slender profile and see-through appearance of the latter, after all. Plus, the few examples of Switch cover art I've seen so far (Breath of the WildMario Kart 8 Deluxe and Splatoon 2) look really nice stuck inside of them.

The accessories--I don't know why, but it kind of surprised me when Nintendo revealed it would sell colored Switch Joy-Cons at launch. Even more surprising to me: the cost of extra Joy-Cons. A single Joy-Con will set you back $50; a pair will cost you $80. Want a second dock? I hope you have $90 burning a hole in your pocket. Oh, and the Pro Controller many Switch owners are sure to want? Each one will carry a $70 price tag. In the immortal words of the amazing Madeline Kahn, "woof!"



The operating system--In hindsight, I can understand why the bigwigs at Nintendo decided to gloss over the Switch's OS during last night's presentation, as it's not really the kind of thing that'll sell people on the company's shiny new console. At the time, though, I was sad to only get a glimpse of it. Thankfully, what was shown of the Switch OS looked clean, uncluttered and modern.

The paid online service--One of the stranger portions of the "Nintendo Switch Presentation 2017" for me saw Kimishima revealing that the company eventually will require paid subscriptions for online play. That in and of itself isn't terrible, as both Microsoft and Sony have done the same for years. Of course, Nintendo's track record when it comes to such things is far from great, so telling future Switch owners they'll need to pay to play on line--without explaining why it'll be worth the cost--seems more than a bit weird to me. Who knows, though, maybe the company has something great, or at least competent, in the works for Switch's online service.

The end of region-locking--Nintendo may have disappointed me in many ways with this latest look at the Switch, but one thing it did that brought a huge smile to my face was make it clear the system will be region-free. That's a huge deal for someone like me who likes to import games and, as such, has suffered (relatively speaking, of course) during the 3DS and Wii U eras.

The Switch's battery life--As rumored, the Switch's battery life--of two-and-a-half to six hours, depending on the game--isn't going to blow anyone away. It also shouldn't horribly disappoint anyone, however, considering the original 3DS and even the New 3DS offer up similarly anemic battery-life stats. Would I have preferred the Switch's battery to be more robust? Of course, but I'm also fine with what we're getting here.



The overall presentation--I had a really good feeling about things before the event actually began. The light show and DJ-sourced music that preceded Kimishima's entrance were cooler than what I've come to expect from Nintendo. Unfortunately, all of that faded into the background--literally and figuratively--when the company president started to speak. He's no Iwata, is he? Neither is Yoshiaki Koizumi, it has to be said, though he's definitely far more engaging than his superior. Their lack of stage presence wasn't responsible for the "Nintendo Switch Presentation 2017" being a bit of a snoozefest, though. No, the responsibility falls on the overall structure of the event, which at best made it seem boring and at worst made it seem like a train wreck.

In the end, although I still consider the Nintendo Switch to be a curious piece of gaming hardware, I'm currently not planning to buy one until either the price of admission comes down or a title is released that I can't live without.

How about you? Did you pre-order a Switch as soon as you were able after last night's presentation, or will you do so shortly? Or maybe you're in the same boat as I am, waiting to see how things pan out for the Switch before committing your hard-earned dollars toward one?

Regardless, let me and others know what you think about those questions as well as all of what I touched on above in the comments section below.

Wednesday, June 15, 2016

The Legend of Zelda: Breath of the Wild's first real trailer is pretty magical, don't you think?

I haven't paid much attention to this year's E3, I have to admit. That's not because I don't care about the current-gen consoles, mind you; it's because I'm busy as all get-out (at work) right now.

Still, I couldn't help but step away from it all yesterday and spend a few minutes watching the following trailer, which is for The Legend of Zelda: Breath of the Wild.

Which is kind of funny, when I think about it, as I haven't been too keen on the Zelda series since, oh, The Wind Waker was first released back in 2002 and 2003.



That's pretty appropriate, actually. After all, Breath of the Wild's art style brings to mind the one showcased in The Wind Waker.

All that said, there's almost no chance I'll pick up a Wii U so I can play through this beautiful, open-world adventure. I've very likely I'll buy an NX--or whatever Nintendo's next system is called--down the road, though, so assuming that happens, maybe I'll get to experience that iteration of Breath of the Wild.

How about all of you? For starters, what do you think of the footage seen above (or here)? Also, are any of you chomping at the bit to purchase either the Wii U or the NX version of this latest entry in the Legend of Zelda series?