Showing posts with label Boxlife. Show all posts
Showing posts with label Boxlife. Show all posts

Monday, February 28, 2022

10 overlooked Nintendo DS games you need to play as soon as possible

Ten years ago--yes, a whole decade ago--I published a post here about five Nintendo DS games you should have played, but probably didn't. That write-up highlighted titles like Daigasso! Band Brothers, Final Fantasy: The 4 Heroes of Light, and Kirby: Canvas Curse.

I stand by those picks today, of course, but I also can't help but feel like they're just the tip of the iceberg as far as overlooked and underappreciated Nintendo DS games are concerned. Hence the creation of the post you're reading now.

A Kappa's Trail

This is a Nintendo DS game--a DSi game, to be exact--but you'll need to buy it via the Nintendo 3DS eShop these days. And even then, you'll need to hurry, what with the eShop closing its virtual doors in March 2023. Why should you bother? Because this Brownie Brown-made title is easily one of the best to ever hit the DSi service. It's an action-puzzle game that has players lead the titular kappa from each lengthy stage's start to its finish using the system's stylus and touch screen. As you can probably imagine, there are countless obstacles along the way--not the least of which is a purple disembodied hand that follows your path and prompts a "game over" if it catches up to you. In short, A Kappa's Trail is unique, tense, fun, and doesn't overstay its welcome.

A Kappa's Trail

Again

You've heard of, if not played, Hotel Dusk and Another Code (Trace Memory in North America), right? Well, Again was developed by the same team that made those well-regarded releases. All three are point-and-click adventure games that task players with solving a mystery. You could think of Again as the ugly duckling of the trio, but don't let that keep you from giving it a try. It lacks a lot of the charm that fills both Hotel Dusk and Another Code, but even so Again features an intriguing whodunit that puts Nintendo's unique hardware to ample use. It even has you hold your DS or 3DS system sideways like it's a book, just like Hotel Dusk and its sequel, Last Window, do.

Alice in Wonderland

If you're looking for a Metroidvania that strays a bit from the norm, track down a copy of Alice in Wonderland. Despite its rather hideous cover art, the game itself, made by a company called Etranges Libellules, is a beaut. Its art style is equal parts The Nightmare Before Christmas and Okamiden. Don't worry, I'm not recommending Alice in Wonderland simply because it looks great. Its gameplay is alluring, too, thanks in large part to the partners who join and assist you in your journey through Wonderland. Alice in Wonderland isn't without fault, I'll readily admit, with the main culprit being the occasional tussles that tend to annoy rather than thrill. The overall experience should prove intriguing enough to make up for it, though, if you're anything like me.

Boxlife

Boxlife

Skip Ltd., otherwise known for blessing the world with Chibi-Robo! and Captain Rainbow, produced a ton of brilliant, bite-sized games for the GameBoy Advance, DS, and Wii back in the day. Boxlife (Hacolife in Japan) is among the cream of the crop, in my humble opinion. It's certainly among the most unique--and not just when compared to Skip's other releases from the era, but also when compared to other puzzle games, period. Of course, what else would you expect from a puzzler that tasks you with cutting pieces of paper and then folding them into boxes? Unfortunately, Boxlife contains just two modes, and both can get pretty tough pretty quickly. If you go into this one thinking of it as a mobile game you'll play for a few minutes here and a few minutes there, rather than something you'll play obsessively for hours on end, though, you'll probably get a lot more enjoyment out of it.

Dragon Quest Heroes: Rocket Slime

For a long time--too long, really--I ignored Rocket Slime because I assumed it was a Zelda ripoff starring everyone's favorite Dragon Quest enemy. Boy, was I wrong. In reality, this game is a tank-battle simulator--albeit a cute tank-battle simulator. During said battles, which occur quite frequently, you race around your fantastical vehicle, pick up ammunition, and toss it into one of a pair of onboard cannons, which then launch the ammo at the opposing tank. This tends to be a frantic affair, but it's nearly always enjoyably frantic, so keep that in mind. Also, the game's tendency toward hyperactivity in this area is balanced by the sense of calm that pervades the sections that sit between the tank-on-tank tussles. Here, you happily hop around a lively overworld and gather materials to use in your next, inevitable skirmish. Combined, these disparate components produce a whole that's far more engaging than they have any right to be.

Ghost Trick

Ghost Trick

This Shu Takumi-directed, Capcom-developed release is one of the most compelling Nintendo DS titles around. Ghost Trick is part adventure game and part puzzler, if you can believe it. And the puzzle sections don't play like Tetris or Puyo Puyo, as you might imagine; instead, they basically involve connecting dots. I know it sounds boring, but believe me when I say it's surprisingly captivating and gels perfectly with Ghost Trick's story. Speaking of which, the game's story is a winner, too. It's centered on a guy--or, rather, a former guy who's now a ghost--named Sissel who can't remember who he was or who killed him. Your job while playing Ghost Trick is to help him solve both mysteries. Doing so is a joy, especially when you factor in the game's gorgeous art and music.

Pictobits

If ever a puzzle game could be called an inverse Tetris, this Skip Ltd.-made offering is it. To be honest, Pictobits' gameplay is a smidgen too chaotic for me, but I still appreciate and recognize that it's an interesting puzzler loads of people are likely to enjoy. This is especially true when you consider its overtly NES-talgic visuals and soundtrack. Something to note here is that Pictobits (Picopict in Japan and Europe, Pitcopict in Australia) is a DSiware title, just like A Kappa's Trail mentioned earlier. So, if you want to buy and play it these days, you have to do so via a 3DS (or a hacked DS, I suppose).

Ripened Tingle's Balloon Trip of Love

Ripened Tingle's Balloon Trip of Love

This Vanpool-developed point-and-clicker may be the most bizarre game Nintendo's ever published. For starters, it stars Tingle, the loveable weirdo from The Legend of Zelda series. That alone is a major eyebrow-raiser. Then there's the fact that its story skewers that of The Wizard of Oz. That Ripened Tingle's Balloon Trip of Love is an old-school adventure game not unlike LucasArts' best efforts from back in the day is just the cherry on top.

The World Ends with You

Much like several other DS games discussed in this post, I dragged my feet on playing The World Ends with You for an embarrassingly long time. Don't be like me. If you haven't played this thoroughly modern RPG and you still own a DS or 3DS, get it now. Controlling two characters at once (one with your system's touch screen and stylus, the other with its directional pad or face buttons), as you do while playing The World Ends with You, can be awkward and confusing at first, but you should eventually come to grips with it enough for it to feel something at least approaching exhilarating. The game's controls aren't the only thing that make it stand out from the JRPG pack, by the way. The same can be said of its visuals, soundtrack, setting, and cast, too.

Time Hollow

Time Hollow

Time Hollow is yet another mystery-centric adventure game for the DS, though this one is a decidedly different beast from the ones mentioned elsewhere in this write-up. A key case in point: Time Hollow allows you time travel (to a limited degree) by drawing circles on the screen that open portals to the past. It's clunkier than it could be, not as thrilling as it sounds, and doesn't prevent the game from being fairly linear, but even so I enjoyed the time I spent with Time Hollow and don't at all regret adding it to my collection.

Honorable mentions: A Witch's Tale, Contact, Final Fantasy Fables: Chocobo Tales, Soul Bubbles, and Super Princess Peach

Thursday, January 26, 2017

Shall We Do It? (Boxlife and The Starship Damrey plus Kirby: Planet Robobot and Poochy & Yoshi's Woolly World demos)

Although I've spent more time with Dragon Quest VII in the last couple of weeks than I've spent with the games discussed here, I'm going to save my comments about the former for my inevitable review of it. (Yes, this means I'm that close to finishing Dragon Quest VII's main campaign--thanks to putting more than 25 hours into it since 2017 started.)

Plus, I think I've said more than enough about my Dragon Quest VII playthrough up to this point. And then there's the fact that I've had so much fun with all of the games named in this post's headline that I'd rather write about them instead.


Boxlife--Who could've thought that a game about putting together boxes would wind up being fun? Besides the folks at skip Ltd., the makers of Boxlife (Hacolife in Japan), I mean.

Actually, let me step back a bit and revise my comment about this DSiWare (don't worry, you can still buy it from every region's 3DS eShop) title being fun. A more accurate way to describe it would be "enjoyably frantic," or maybe, "challenging--sometimes in a way that makes you chuckle, and sometimes in a way that makes you want to crush your DSi or 3DS system beneath the heel of a heavy boot."

OK, so, yes, Boxlife occasionally will cause you to lose your cool, but the good news here is you'll usually walk away from those occasions feeling like whatever mistakes you made during your last round were your fault, not the fault of "cheap" artificial intelligence.

At any rate, my advice to anyone who buys Boxlife after reading this write-up: stick with it. The game's "factory mode," especially, may drive you batty at first, but spend some time with its "R&D mode" and things eventually will click. That's when Boxlife's brilliance really hits you and makes you happy you dropped $4.99 (or whatever it costs in your neck of the woods) on it.


Kirby: Planet Robobot demo--It's been a while since I played a Kirby game. In fact, I think the last one I properly put through its paces was Kirby's Return to Dream Land for the Wii. I intended to follow up that experience by buying the pink puff's first 3DS offering (Triple Deluxe), but for whatever reason I never got around to it. When a demo was made available for that title's sequel, though, I decided I had to try it.

Now that I have, I'm itching to give the full game a go. Why? For starters, Planet Robobot focuses on what every Kirby game since the first (that would be 1992's Dream Land for GameBoy) has focused on: having fun. And by that, of course, I mean having a blast inhaling enemies and then taking on and using their special abilities against other foes. Planet Robobot also is a real looker, with candy-coated visuals that are as likely as the title's gameplay to bring a smile to your face.

Most importantly, though, this effort positively differentiates itself from past entries in the series by tossing something decidedly new at players: colorful mech suits that Kirby can pilot. Without fail, they're overpowered, but that's surely the point. Regardless, it's a blast climbing into one and then basically having your way with the rest of that part of the stage, and I look forward to finding out how they impact the overall adventure this time around.


The Starship Damrey--Although I've thoroughly enjoyed all of the Guild series games I've played so far (and that includes Aero Porter, Attack of the Friday Monsters!, Crimson Shroud and Weapon Shop de Omasse), I spent a long time dragging my feet in regard to The Starship Damrey.

I ignored it for a few reasons, of course, with one being that I've never been a big fan of games that have to be played from a first-person perspective and another being that a few folks told me The Starship Damrey was short and not worth my while. I'm glad I pushed aside both roadblocks late last year and bought this digital title while it was on sale, because the two hours I've devoted to it in the last week or so have been beyond intriguing.

If you don't know much about The Starship Damrey, the gist is that basically plops you into a seemingly abandoned spaceship and then tasks you with figuring out why you're there and what's happened to your crewmates. Oh, and you do this using a handful of robots that are placed around said ship, as you're unable to get out of the bed you wake up in at the start of the game.

Anyway, I have no idea how close I am to figuring out the mystery at the heart of The Starship Damrey (I just passed the two-hour mark last night), but even if I accomplish that feat in the next hour, I know I'll walk away from the game feeling I got more than my money's worth with it.


Poochy & Yoshi's Woolly World demo--I've been of two minds about this 3DS port of Good-Feel's undeniably adorable Wii U platformer since it was first revealed last fall.

At first, I was thrilled I'd finally be able to give it a go (as I don't own a Wii U and I loved the developer's similarly crafty Kirby's Epic Yarn) while on the go. Later, my enthusiasm faltered when I decided Poochy & Yoshi's Woolly World's visuals were far less impressive than I initially imagined them to be.

Well, things took a turn back toward "OK, I'm buying this sucker ASAP" after I played the game's demo--a few times over, at that--over the weekend. When seen on an actual 3DS screen, Poochy & Yoshi's Woolly World looks almost shockingly good. More importantly, it feels shockingly good, too, and that's true whether you experience it on an original 3DS or a New 3DS. (I played through the demo twice using both systems. )

If you're a frame-rate snob, you'll want to make sure you own a New 3DS, but rest assured you'll still have a blast with it if you only have access to an OG system.

See also: 'Are we f$%kin' there yet? (or, more thoughts on Dragon Quest VII after spending 40-plus hours with the 3DS remake)'