Showing posts with label Black Bird. Show all posts
Showing posts with label Black Bird. Show all posts

Thursday, March 10, 2022

15 overlooked Nintendo Switch games you need to play as soon as possible

My last two posts have focused on overlooked games for the Nintendo DS and 3DS--a pair of systems most people stopped buying games for and even playing years ago.

This post focuses on overlooked games for the Nintendo Switch, a system that, while definitely starting to show its age (it came out five years ago, after all), is far from done selling or being played. 

So why write a post about overlooked games for a system that's still in or near its prime? My main motivator was that so many high-profile and highly regarded Switch games have released in the last five years that a ton of smaller, less acclaimed--but no less worth buying and playing--titles have gotten lost in the shuffle as a result.

Which ones? For me, the 15 discussed below more than qualify as overlooked or underappreciated Nintendo Switch games.


Black Bird

At first glance, Onion Games' Black Bird is little more than a ripoff of Sega's Fantasy Zone with a drab makeover (makeunder?). Dig beneath the surface and give it a proper chance, though, and you'll see there's a lot more to this side-scrolling, wrap-around shmup than copying key aspects of the aforementioned classic's gameplay. And I'm not simply talking about its otherworldly vaudevillian soundtrack. Black Bird features bullet-hell elements, for starters. It's also more strategic. Don't take my word for it, though; give it a try yourself, especially if you're any kind of fan of the genre.

Bravely Default II

Some will say calling Bravely Default II overlooked is a stretch; my response to those naysayers would be to compare how the masses embraced the original Bravely Default and the Switch's version of that game, Octopath Traveler, to how they've reacted to this title so far. Regardless, Bravely Default II is worth a look if you tend to like JRPGs--even if you've yet to experience its precursor. Sure, its visuals are kind of ugly, but they'll more than likely grow on you in time. And even if they don't, the other components on offer here--the fascinating story, the stunning setting, the rousing battles--are sure to do the trick.


Destiny Connect: Tick-Tock Travelers

A lot of Nippon Ichi Software (NIS from here on out) titles go unnoticed by mainstream game fans, but I think this one may take the cake in that regard, especially among the company's releases of the past decade. That's too bad, as Destiny Connect is one of the sweetest RPGs I've ever played. It also features time travel, a customizable robot party member, and a stellar soundtrack. The cherry on top for people like me who don't always have time for 60- to 100-hour adventures: Destiny Connect takes just 20 hours or so to finish.

Dungeon Encounters

When Dungeon Encounters was revealed, it looked like an absolute stinker. It proved to be anything but after spending a few hours with it, though. Yes, it's minimalistic to an almost shocking degree, but that just lets you focus on the addictively Etrian Odyssey-esque gameplay it offers all comers. This means you map out floors in Dungeon Encounters, as you might imagine, though the process is more straightforward and less involved than it is in Atlus' long-running series. The game balances out this slight (for some) by having players solve riddles to find new abilities, party members, treasures, and even the final boss.


Fuga: Melodies of Steel

Fuga: Melodies of Steel starts off seeming like the ultimate head-scratcher. The game follows a pack of furry children (young, anthropomorphic cats, to be more specific) piloting a giant tank against an onslaught of Nazi-esque dog-folk in the hopes of reuniting with their kidnapped loved ones. Once you accept its inherent weirdness, Fuga is a joy to behold. In particular, its tank-on-tank (or, more commonly, tank-on-two-or-three-tanks) action is strategic bliss. Fights here begin with a bit of rock, paper, scissors, but quickly blossom into something quite unique. They're surprisingly snappy, too, which makes the game feel like less of a slog than it otherwise might.

Gnosia

I've said this elsewhere a few times now, but here is it again: Gnosia is a Werewolf simulator. If that means nothing to you, Werewolf is a social-deduction game that models a conflict between a small group of murderous werewolves and a larger group of unsuspecting humans. This AI-operated take on the game is set in space and involves evil, alien-like creatures called Gnosia instead of werewolves, but everything else is the same. Gnosia is thrillingly executed, sending players through loop after loop--sometimes in the shoes of a human crewmember, sometimes as a Gnosia--to unravel its mysteries and unlock its gratifying conclusion.


Labyrinth of Refrain: Coven of Dusk

The main selling point of this NIS production seems to be that you can create a party of upwards of 40 members. I understand why that is, and the idea of it is pretty electrifying (even if it's less so in practice), but for me the real draws here are the unique traversal abilities, like jumping over chasms and breaking through walls, and the story that slowly, but satisfyingly, transitions from acerbic to touching. 

The Liar Princess and the Blind Prince

This NIS creation is an accessible puzzler-platformer filled with lovely art, a blissful soundtrack, and a heart-breaking story. It's also the perfect length. A single playthrough takes just five or six hours, which means returning to it once or even twice a year is no bother at all. Doubt you'd ever do such a thing? Consider that I've already completed it four times. That's the kind of experience The Liar Princess and the Blind Prince provides those who give it a chance.


Mon Amour

The first time you play Mon Amour, you'll probably respond as I did and think to yourself, "this is cute, but I doubt I'll play it for very long." Since then, I've put a little over eight hours into it--which is pretty amazing when you consider a single runthrough takes 10 to 15 minutes, at most. Don't ignore Mon Amour because it looks like a kooky Flappy Bird knockoff, by the way. Although it seems the former was inspired by the latter, Mon Amour treads its own curious--and surprisingly strategic--path.

Overboard!

This eShop game bills itself as a "next-gen visual novel," but for me that description doesn't quite fit. While playing it, Overboard! feels more like an elaborate, modern, mystery-themed puzzle game. Your goal is to get away with murder by learning the movements and motivations of everyone else on board a cozy cruise ship and then using that information to your advantage. Overboard! is more interactive than your typical VN, as you may expect. Not only do you direct conversations, but you dictate where you go and when, as well as what you do once you're there. Succeeding as a murderer isn't easy, so you'll likely screw up a number of times before you nail it. Thankfully, a single playthrough often takes 30 minutes or less, so tackling it over and over again shouldn't be much of a problem.


Part Time UFO

Part Time UFO is the type of bite-sized gem that Nintendo used to plop onto the 3DS eShop with some regularity. Such releases have been nearly non-existent during the Switch era thus far, which is a shame. What makes Part Time UFO so special? Without trying to sound too superficial, its candy-coated visuals and syrupy sweet OST are chiefly to "blame," though the gameplay, which blends that of a claw crane with that of a balance-puzzler, deserves credit, too.  

Raging Loop

Like the abovementioned Gnosia, Raging Loop's content cribs from Werewolf. It also has players (readers, if you prefer) go through several loops--though the ones in Raging Loop are far fewer and a lot longer than those in Gnosia. That's where the similarities between the two titles end, though. Otherwise, Raging Loop is very much a visual novel. This means a lot of reading, of course, but the story here is more than captivating enough to warrant it, plus you're regularly allowed to make decisions that impact how things play out.


SaGa Scarlet Grace: Ambitions

Final Fantasy V and SaGa Frontier have long been my all-time favorite RPGs, but this most recent entry in Square Enix's decades-spanning SaGa series is seriously giving both games a run for their money. SaGa Scarlet Grace does so many things differently than practically every other competitor in the JRPG space that I scarcely know where to begin in explaining what sets it apart. An obvious example is its battles, which are even flashier and more visceral than the ones in SaGa Frontier. Traversing Scarlet Grace's boardgame-like overworld is another highlight, as are its plethora of recruitable characters and its Kenji Ito-composed soundtrack.

Sushi Striker

I've been championing this indieszero-developed puzzle game since it was first announced, but it doesn't seem to have done an ounce of good. Sushi Striker is widely considered a bomb and a disappointment due to its overwhelmingly poor sales. Yet I continue to proclaim it's well worth the $15-ish you're likely to drop on a physical copy of the Switch release. (The 3DS version goes for less than $10.) Slinging plates of sushi at an endless parade of cartoonish enemies is a distinct thrill, and the story is bizarrely compelling. Bonus points go to its length and its better-than-it-has-any-right-to-be OST.


Void Terrarium

I don't know who at NIS came up with the brilliant idea to combine a roguelike with a (human) Tamagotchi, but I'd like to kiss them. The result of their brainstorm is one of the most enjoyable examples of the genre I've played in years. Further helping matters is Void Terrarium's bleak-but-intriguing post-apocalyptic setting and its crunchy, industrial-tinged soundtrack.

Honorable mentions: Dandy Dungeon, Famicom Detective Club: The Girl Who Stands Behind, Lapis x Labyrinth, Mad Rat Dead, Space Dave!

Saturday, January 19, 2019

How I spent my time with video games in 2018

I don't know about you, but the 3DS has spoiled me as far as tracking the time I spend with games is concerned.

And let there be no doubt: I like tracking the time I spend with games.

Why? I honestly have no idea. I guess it's just pure curiosity--as in, I think it's interesting to see how much time I put into the games I play (especially ones I finish).

Anyway, because none of my other systems track play time like my 3DS does, I have to track it the old fashioned way--by keeping my eye on the clock as I play and then compiling the results in a text file after I'm done.

That's what I did to come up with almost all of the figures you see below, which represent how I spent my time with a variety of video games in 2018:

  • Sweet Home (Famicom)—12 hours, 10 minutes
  • Death Mark (Switch)—11 hours, 20 minutes
  • Space Dave! (Switch)—10 hours, 30 minutes
  • Luigi’s Mansion (3DS)—10 hours, 25 minutes
  • Undertale (Switch)—9 hours, 05 minutes
  • Dillon’s Dead-Heat Breakers (3DS)—7 hours, 15 minutes
  • Tobu Tobu Girl (GameBoy)—5 hours, 45 minutes
  • Creeping Terror (3DS)—5 hours, 00 minutes
  • Phantasy Star (Master System)—4 hours, 45 minutes
  • The Legend of Zelda: Breath of the Wild (Switch)—4 hours, 30 minutes (plus 7 hours, 45 minutes from 2017)
If you'd like to learn a bit more about some of these games, by the way, click on the links above.

Also, do you keep track of how much time you spend with games? If so, share your 2018 stats with me via a comment.

See also: how I spent my time with video games in 2017, 2016, 2015, and 2014

Sunday, December 30, 2018

My favorite games of 2018: Black Bird (Switch) and Sushi Striker (3DS)

I know what at least a few of you are thinking right now: you put more than 100 hours into Octopath Traveler and published numerous posts about it, but didn't pick it as your favorite game of 2018?

Nope, I didn't.

Which isn't to suggest I disliked Octopath Traveler. On the contrary, I loved it. Sure, a few aspects annoyed me here and there, but those flaws did little to keep me from thoroughly enjoying its sprawling adventure. (Read my write-up, "10 things I adore about Octopath Traveler," for more on that particular subject.)

As much as that SaGa-esque RPG delighted me, though, it wasn't one of my two favorite games of this year. That honor belongs to Black Bird for Switch and Sushi Striker for the 3DS.

What's so special about this pair of titles? Here are a few thoughts:

Fabulous Black Bird fan art by @croppar

Black Bird

This Onion Games release doesn't provide the most appealing of first impressions. Before you've actually played it, it looks like little more than a "dark" Fantasy Zone rip-off that costs $20. Thankfully, Black Bird is far more than a simple clone of Sega's classic looped-level shoot 'em up.

First, there are the bullet-hell elements. These are most obvious during the game's four boss fights, but they're woven into the stages that precede them, too.

Illustration counting down to Black Bird's release,
by @momenko774
Also, there's its score-attack focus. In other words, the point while playing Black Bird isn't to finish its small handful of levels. Rather, the point is to improve your high score and climb the worldwide leaderboard.

To accomplish that, you have to wrap your head around and come to grips the game's many systems--bombs, combos, collectible gems, and more.

Finally, there's Black Bird's soundtrack. It deserves all the praise that can be heaped upon it simply for being so sonically impressive and interesting. (One minute it's marvelously vaudevillian, the other it's otherworldly operatic à la "that scene" in The Fifth Element.) That's not all it brings to the table, though. In addition, it times the introduction of most enemies to the backing tunes in a way that's reminiscent of--if not as interactive as--ASCII's Otocky for the Famicom.

Curious to learn more about why I love Black Bird so much? Check out this post of mine. Also, if you need some help conquering this curious shmup, scroll through my "10 Black Bird tips, tricks, and tactics" write-up. And maybe this one, too: "How to beat Black Bird's final boss in 'True' mode"

Sushi Striker's protagonists, by @meshi3

Sushi Striker

I guess you could say it took me a while to warm up to this indieszero-developed title.

Actually, I was gaga over it after Nintendo unveiled it during E3 2017. After playing the demo the company made available via the Switch eShop early this year, though, my interest in Sushi Striker nearly fell off a cliff. It felt far too frantic for my liking. And it seemed to lack the kind of surprising depth and strategy I usually look for in puzzlers.

Still, I wanted to support its release, so I kept my pre-order for the physical 3DS version of the game.

After putting a couple of hours into the cartridge that made its way to my doorstep in mid-June, I was glad I did. For starters, the final product quickly proved to be a lot less superficial and straightforward than the demo suggested would be the case.

Celia, possibly my favorite Sushi Striker character,
b
y @carmeladansen
Also, a few of the components I wasn't sure about while playing the demo's three measly stages--the characters, the cutscenes, and the soundtrack being prime examples--displayed their true, eye-popping colors in Sushi Striker's full form.

To learn more about this game's many positive attributes, read my post, "Five reasons I've fallen head over heels in love with Nintendo's Sushi Striker."

Not in a reading mood? Maybe this'll sway you to at least consider picking up a copy of Sushi Striker sometime soon: I devoted more than 51 hours to the 3DS iteration before tearing myself away from it. (And after finishing its lengthy story mode.)

Oh, and I enjoyed the experience so much I bought it for my Switch, too.

So there you have it: my absolute favorite games of 2018. That's not to say I hated every other title I played this year. In fact, I liked a handful of them nearly as much as this pair. Which ones am I talking about here? I'll spill the beans in my next write-up.

In the meantime, what were your favorite games of 2018? Tell me all about them in the comments section below.

Saturday, December 08, 2018

How to beat Black Bird's final boss in 'True' mode

If you're anything like me, your first few meetings with the final boss of Black Bird's "True" mode won't end in success.

Oh, hell, who am I kidding? If you're anything like me, your first, I don't know, 30 meetings with it won't end in success.

In fact, I put around 25 hours into this Onion Games release before I saw the credit roll in this mode. What changed? To be honest, I found and watched video footage of someone else fighting this shape-changing baddie that clued me into a few mistakes I was making.

If you're having a similarly difficult time toppling this Black Bird adversary and you're not sure why, the following tips should help.



1. Try your best to reach the boss while in the bird-ship's fully powered-up form. (It should look like mine does in the screenshot above. Also, it should shoot large, circular bullets straight ahead and launch homing missiles that look like little crows from the side.) Believe me when I say this will make the task ahead a lot easier than it'll be if you arrive on the scene without enough ammo.

2. If possible, don't use any bombs during the first two portions of the fight. Should that not be an option for you at this point, at least save a couple of them for the battle's third phase. (Need some specific advice here? Let me know in the comments section below and I'll do my best to help.)

3. Speaking of which, I pretty much always drop a couple of bombs during this brawl's third segment. You'll know you've reached it when feathers--or whatever they're supposed to be--begin to rain down from the top of the screen. It's possible to avoid even the ones this multi-faceted foe launches at you, of course, but doing so takes more skill than I currently possess. At any rate, unleashing a bomb just as this iteration of Black Bird's final boss attempts to pelt you with projectiles not only keeps you from being hit, but it also keeps you from losing your precious homing missiles. (Assuming you're still fully powered-up.)



4. Those of you who are used to Black Bird's "Normal" mode, or those of you who've yet to get past this portion of the "True" mode's last fight, are in for a bit of a surprise now. Not only isn't the scuffle over (as it would be if you were playing the game's easier setting), but it's got two more phases. Thankfully, the first is a breeze. All you need to do during it is avoid the green prisms that surround and then try to squeeze you. The only advice I can give you here is to stay still until the objects lock into position, then move in whatever direction is needed to avoid being pinched. Rinse and repeat until just one of those little buggers remains.

5. Enjoy that rather calm segment of Black Bird's final fight while it lasts, by the way. The fifth and final portion of this clash is the toughest and most chaotic one yet. Or it is until you realize it's not nearly as nightmarish as the game wants you to believe it is. Basically, you've got to deal with two different attack patterns this time around. During the first, the boss inhales a bunch of asteroids from the edges of the screen. Your focus here needs to be on avoiding those rotating, damage-dealing boulders. The only time you should change that tactic is when you lose your homing missiles. If you ever find yourself in that situation, go ahead and drop a bomb--assuming you have any in your arsenal. That should return you to fully powered-up status. And if you don't have any of those explosives? Shoot the green planetoids. They'll drop gems that will produce the same result.



6. The second attack pattern of this phase is the polar opposite of the first. Instead of inhaling objects from the edge of the screen, the boss spews them outward from the center of it. This is where most people freak a bit. I know I did early on. Don't follow in my footsteps. Instead, stick to one side of this many-staged adversary. When she unleashes her fury (you'll know it when you see it), stay close to the line of red "bullets" while shooting the other projectiles she sends your way. Oh, and only use bombs here if you absolutely need to do so. They won't help you power up, so save them for the first segment of the fight.

7. You'll cycle through these patterns until you've died or you've defeated the boss, so get comfortable. And make sure you aim at least some of your bullets at Black Bird's biggest baddie during this Groundhog Day-esque segment of the final battle. This is why it's so important to start the fight fully powered-up. The homing missile-bird thingies that come along with that allow you to pick away at the game's antagonist even when you're not facing her.



8. Fill "Amoris Nova" (apparently that's the name of this iteration of the last boss) with enough ammo and she'll finally explode--and in a fairly satisfying way, if I do say so myself. What's next? Why, the game's score-tally screen and credit roll-cum-ending sequence, of course. Congratulations!

9. One last thing: should you wind up with fewer than 25 million points, you won't see the game's true ending.

If you're struggling with that task, check out my post full of Black Bird tips, tricks, and tactics.

See also: 'Onion Games' Black Bird is the dark Fantasy Zone clone I didn't know I wanted or needed'

Thursday, November 08, 2018

Ten Black Bird tips, tricks, and tactics

As my last post here hopefully makes clear, I like Onion Games' homage to Fantasy Zone, Black Bird, a whole heck of a lot.

I like this Switch shoot 'em up (though it's also available via Steam) so much, in fact, that I've put more than 16 hours into it since I bought it a few weeks ago.

That means I'm a bona fide Black Bird pro, right? I wouldn't go that far. My high score at the moment is a smidgen above 15 million, which puts me around 265th on the worldwide leaderboard. (This is just among Switch players, by the way. The Switch and PC leaderboards are separate.)

Still, I'd say I know my way around the game pretty well at this point.

Black Bird fan art by @karinto_angrm

That's what prompted me to publish the write-up you're reading now. Well, that and the fact that I've yet to come across a single English article or blog post or FAQ that shares tips, tricks, or tactics with players who are struggling to wrap their brains (and thumbs) around Black Bird's many gameplay elements.

So, that's what you're getting here: every hint, tip, trick, and tactic I could think of after obsessively playing Black Bird for the last 15 or so days.

1. First and foremost, never forget that only the black bird's eye is vulnerable to attack--This is part bullet-hell shmup, after all. And that kind of thing (making just a small portion of your "ship" assailable) is par for the course for the sub-genre. Keeping that in mind should make Black Bird's boss battles, in particular, a lot easier--or at least a little less stressful.

2. Don't bother hammering the shoot button--Save your thumb a lot of discomfort and even some cramping and just hold it down. Believe me, doing so won't make playing Black Bird a bore. You and your other thumb will have plenty to do--and plenty to worry about--even if your right one remains static. (Well, except for when it shifts positions to hit the "X" button and unleash an enemy-obliterating bomb.)

3. The key to combos is to keep shooting enemies (and to not get shot yourself while doing so)--You've heard this game has combos, right? Well, they're one of the keys to getting the highest of high scores. Actually, they may be the key to getting the highest of high scores. At any rate, starting a combo is easy: just shoot and kill one of Black Bird's many enemies. (Yes, even though they're cute.) To keep a combo going, though, you have to continue shooting and killing them.

Black Bird fan art by @Taite283
But don't dawdle. You see that yellow gauge sitting just below the score in the upper-right corner of the screen? If that empties, your combo comes to an abrupt end. The same happens if even one of your foes' bullets hits your precious plumage mid-combo, by the way. So do your best to keep those projectiles at, uh, wing's length as you go about your murderous business.

4. And the key to upgrading your weapon is to keep grabbing gems--Sadly, I can't tell you how many of these gems, dropped by felled baddies, you need to grab to successfully upgrade your weapon. So grab as many as you can as you zigzag your way through Black Bird's wrap-around stages.

5. Try to balance the number of enemies you kill with the amount of time you spend on a level--Down enough baddies during a stage and you'll be awarded a ton of bonus points. How many is "enough"? It depends on the stage. You'll know you've succeeded in that regard, though, when the game offers up a "superb!" while tallying your results. You also want to shoot for "superb!" when it comes to your level-completion time. Achieve that and the bonus points you netted for your enemy kills are tripled. (They're doubled if you get a "great!")

6. Use your bombs wisely--During my first handful of Black Bird playthroughs, I saved these eye-popping and often ear-splitting explosives for the final boss, mostly to make its last form a little easier. I still hold on to a few for that purpose, but now I use some within the levels that precede the climactic battle, too. Anyway, to get the most bang for your buck, don't drop one of these weapons of mass destruction until you've maxed out your combo meter. (You'll know this has happened when its text turns purple.) Also, I'd recommend against wasting any bombs on the first three bosses--even while tackling the game's "True" mode. With a bit of practice and patience, you should be able to beat them using regular bullets--or whatever shoots out of the eponymous fowl's beak.

7. Speaking of bombs, you can't have more than six in your inventory--And you can't have more than eight life bars at any one time. Keep that in mind as you collect the power-ups that pop out of Black Bird's grinning "curse pots." (They're the little brown bowl-shaped objects that tend to be hidden beneath the dirt, behind doors, and among tree branches.) You only get a handful of points for collecting another after hitting those limits, so aim for a different power-up instead.

8. Patience really is a virtue, especially during Black Bird's boss fights--All of this game's bosses do their best to tease you into being more aggressive than maybe you should be. The third one, Paladon, is a good example. If you go into that tussle with all guns blazing, your life meter is sure to suffer for it. A much better tactic is to stay calm and to time your moves and shots with the openings it eventually offers up. In other words, don't rush these battles.

Black Bird fan art by @r_stk

9. Don't ignore practice mode--It's a good place to come to grips with the game's many components and to practice strategies without committing to a full playthrough. Sure, you can do the same in Black Bird's "normal" and "true" modes if you want, but why waste your time with that when there's a far more efficient option?

10. If you see something sticking out of the ground, shoot it!--Why? For starters, it may be a curse pot that's just waiting to provide you with a power-up. On the other hand, it could be "Aspara-san," the wonderfully strange character that's part asparagus stalk and part rocket. Simply unearthing this guy will net you 10,000 points, but that's not the reason I'm suggesting you go out of your way to free him from the dirt. So what is? If you can manage to expose the tips of one or more Aspara-sans and then use a bomb to pull them the rest of the way out--and into a swarm of enemies, preferably--you'll be rewarded with a ton of points. (Thank you to @topherocious for bringing this tip to my attention!)

Have any of you played Black Bird? If so, share any of the hints, tips, tricks, or tactics you've amassed thus far in the comments section of this post.

Wednesday, October 31, 2018

Onion Games' Black Bird is the dark Fantasy Zone clone I didn't know I wanted or needed

When Onion Games announced earlier this year that its next release--after the pair of mobile curiosities known as Dandy Dungeon and Million Onion Hotel--would be a PC and Switch shoot 'em up called Black Bird, I was nearly beside myself with excitement.

Not only did I thoroughly enjoy the time I spent with the aforementioned Dandy Dungeon in 2017, but I had similarly thrilling experiences with many of company founder Yoshiro Kimura's previous offerings--Chulip for PS2 and Little King's Story for Wii chief among them.



My enthusiasm for Black Bird waned a bit after seeing the game's first real trailer a few weeks ago. Not only did it look a little too close to Sega's Fantasy Zone for my liking, but it also looked a little too much like a bullet-hell shmup. (The only bullet-hell shmup that's tripped my trigger to date is the gay, smutty Sugar Shooter.)

So, I didn't buy the Switch version of Black Bird upon release as planned. And at that point, I wasn't sure I'd ever pick it up. A few days later, though, I apprehensively plopped down $20 on it anyway. Why? For starters, I'd been looking forward to it for so long that ignoring it seemed wrong. Plus, I felt like both Onion Games and Kimura deserved the benefit of the doubt. Neither has done me wrong yet, so why start second-guessing them now?

Boy, am I glad I went ahead with the purchase. In the 10 days since I bought Black Bird, I've put more than nine hours into it. That's quite an accomplishment when you consider the game has just four stages and its normal mode can be finished in about 20 minutes.



So why do I keep returning to it over and over again? Here are five reasons I'd say are as relevant as any:

Black Bird may be short, but it has a lot of depth--This game may not have a lot of raw content, but it makes up for that by having a lot of components. There are weapon upgrades. Combos. Collectible gems. Bombs. End-of-level bonuses. And they're all intertwined in a way that takes some time to understand. (Hell, I still haven't wrapped my head around a few of them--and I've played Black Bird for nearly 10 hours.) Given that, I actually think this game's brevity is a plus. It allows you to come to grips with its many elements without asking for too much of a commitment.

When everything "clicks," it feels like you've entered another plane of existence--OK, so maybe that's overstating things a bit. I don't think saying it's easy to "get into a zone" while playing Black Bird is hyperbolic, though. I often feel like I'm on autopilot--and I mean that in a good way--whenever I make another run at a high score. (And let there be no doubt: moving up the online leaderboard, and not reaching the end credits, is the focus here.) Is that due to its entrancing soundtrack? Maybe, but I think there's more to it than that, too--like all of the mesmerizing details that are crammed into each level and the sheer number of enemies and projectiles that careen around the screen at any given moment.



Black Bird's amazing soundtrack is like an extension of its gameplay--Don't take that the wrong way; the music here isn't interactive like it is in, say, ASCII's Otocky for the Famicom. Still, Black Bird's gameplay and soundtrack feel intertwined in a way that's unique and unusual for the medium. Even if that weren't the case, though, the tunes here would be well worth trumpeting. Besides the poppy, Beatles-esque theme song, they're so otherworldly vaudevillian they'd surely make Danny Elfman proud.

Some of the enemy designs in this game are so cute I almost feel bad shooting them to smithereens--The key word here is "almost." After all, they'll gleefully gun you down if given the chance. Still, there's no denying most of them are downright adorable. I especially like the ones that bob around the screen with colorful balloons tied around their waists. (I'm also pretty fond of "Aspara-san," who is part asparagus, part rocket, and mumbles "let's kill something" as he launches himself into the air.)



I appreciate that Black Bird's story is bleak--Or at least it seems to be bleak. You see, Black Bird's story is told through painfully short between-stage vignettes that feature no words or voices. (Aside from the occasional exclamation or guffaw, that is.) Still, those bits and pieces make it clear this is no childish fairy tale. A case in point: the game begins with a little girl falling over dead on the street as people pass by without missing a step. After an old man pokes her corpse with a cane, she transforms into the eponymous fowl.

Clearly I'm in love with this peculiar, pint-sized shoot 'em up. That doesn't mean I think everybody will feel the same way about it. If you're not a big fan of the genre, you may not get your money's worth from Black Bird--especially given its $20 price tag. Those of you who fall head over heels for shmups, though, should download it to your system of choice (PC or Switch) as soon as you have the funds.