Anyway, enough about that. The point of this post is to shed some light on an awesome, game-inspired illustration, so let's get to it.
The awesome illustration in question (below and here) was produced by the similarly awesome Ashley Davis, by the way.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIj6VbANC04AkTKQf81A103TH0_dwFlPLH2QTQZDq4kA3EVAdK-GB4gKs_oQxs_7XqWol_dMvDVY62YbFG3csdt1M_vqbP84bZ99eEfTJ-IEDXb_TNzwaGc0QjsZ6IZ24kjvLKow/s400/tumblr_lqtrxx2Meq1qzp9weo1_400.jpg)
So, why am I all hot and bothered by Davis' drawing? Because it focuses on a couple of characters from one of my favorite games from the 16-bit and 32-bit eras, TNN's Umihara Kawase.
For those of you who've never heard of this gem of a game (which has been released for the DS, PlayStation, PSP and Super Famicom), here's Davis' short-but-sweet description of it: "Umihara Kawase is Bionic Commando if Rad had a bouncy fishing line instead of a robotic arm. It’s super hard, but incredibly fun!"
Not enough info for you? Check out this article at Hardcore Gaming 101.
I'd also suggest you check out Davis' tumblog, No Marios Allowed!, if you haven't done so in a while--especially if you're a fan of Bubble Bobble, Flicky, Mappy, Mischief Makers and No More Heroes.
(Via tinycartridge.com)