Showing posts with label Barunba. Show all posts
Showing posts with label Barunba. Show all posts

Sunday, December 11, 2011

The Great Gaymathon Review #48: Barunba (PC Engine)


Game: Barunba
Genre: Shoot 'em up
Developer: Namco/Zap Corp
Publisher: Namcot
System: PC Engine
Release date: 1990

There are a number of reasons to like this odd, side-scrolling shmup: Its box art is lovely (as is its manual), its bosses are huge and its gameplay offers up a few surprises that help it stand out from the pack. Sadly, there are many more reasons to dislike it--most of which have to do with the aforementioned gameplay. (Two that don't: The great majority of the game's enemies and backdrops are at best boring and at worst ugly, while its sound effects are the definition of "grating.") Specifically, although the globe-shaped ship gamers control while playing Barunba impresses with its rotatable weaponry, the rather cumbersome rotation aspect actually gets in the way more often than not. As such, most folks are likely to keep their guns aimed straight ahead as much as possible. Also, although each of the game's five stages are surprisingly extensive (e.g., long), most of them become a drag well before you reach the end. So, with three bullet points in favor of Barunba and four against it, what's my final verdict on this Namcot-published HuCard? I'd say it's a curiously unique but disappointingly flawed game that's worth playing only if you find it on the cheap or if you're fairly obsessed with the shoot 'em up genre.


See also: Previous 'Great Gaymathon' posts

Tuesday, October 18, 2011

Manual Stimulation: Barunba (PC Engine)

I’ve voiced my dissatisfaction with the gameplay featured in Namcot’s horizontal shmup, Barunba, before (in this post, for example), but what I haven’t expressed previously, as far as I’m aware, is my fondness for that much-maligned PC Engine title’s instruction manual.

That fondness begins, of course, with said instruction manual’s cover image (below, right), which shows Barunba‘s grinning protagonist gunning his way through a plethora of what appear to be crimson-tinged baddies.



I have to admit, I originally thought the protagonist was piloting his bubble-shaped ship through the innards of another human being, a la Psygnosis’ Microcosm. (I didn’t realize the red blobs in the background were the exteriors of a couple of creatures rather than their interiors, obviously.)

Anyway, the manual’s first two pages can be seen below. I’m guessing they detail the main character’s colorful back story, or something like that.



The next pages, on the other hand, seem to describe the many components of the game’s globe-shaped ship.

Friday, October 07, 2011

Three PC Engine games I want to like, but can't

Although all of the games detailed in this post were developed by the folks at Namco/Namcot, don't take that to mean that I dislike Namcot products. On the contrary, I consider some of the company's games--such as Dig Dug, Galaga, Mappy and Pac-Man--to be all-time favorites.

That said, the following trio of PC Engine releases are games that I'd love to call all-time favorites but can't for a number of reasons.

1. Barunba (1990)

Why I want to like it: The game's logo is pretty spiffy (it even has stars where the letters' holes should be!), as is its overall cover art, which showcases what seems to be Barunba's raison d'etre--its globe-shaped ship with its rotatable weapons.


Why I can't: Unfortunately, said cover art is, by far, the best thing about this forced-scrolling shmup. Its graphics can only be described as ugly, and its sound effects are just this side of ear-splitting. The worst part of this pixelated package, though, is that it's flat-out boring thanks in large part to overly long and uninspired levels.

2. Pac-Land (1989)

Why I want to like it: I distinctly remember seeing this game for the first time in a local arcade. "It's like Pac-Man mixed with Super Mario Bros!" I thought with amazement and wonder. (Superficially, that thought was spot-on, by the way, as Pac-Land looks exactly as you'd expect a Pac-Man-based platformer from the 8-bit era to look.)


Why I can't: Then I played it. To say I wasn't as impressed as I thought I'd be would be a massive understatement. The graphics are dull, but I'd happily embrace them if the gameplay weren't even duller--not to mention overly difficult. That rather brutal combination keeps me from playing it more than once or twice a year--and even then I only do so for a few minutes (which is how long it takes me to remember what an absolute turd this game is).

3. Wonder Momo (1989)

Why I want to like it: I hate to sound like a broken record, but Wonder Momo shares a number of traits with Barunba. Specifically, it has cute cover art ... and that's about it. OK, so it also has a cute protagonist.


Why I can't: A cute protagonist doesn't mean much, though, when the game she stars in is a complete and utter bore. It means even less when said game features iffy controls (Wonder Momo's jump kick is the worst offender here) and yawn-inducing enemy designs and backdrops.

I can't publish this post without mentioning that I originally intended to include The Tower of Druaga, too, but after picking up and playing it for the first time in a number of months (if not years) I discovered that the game isn't as bad as I thought it was. In fact, I now quite like it--although I can understand why many feel otherwise.

Note: This post originally appeared on my other gaming blog, iwasateenagepcenginefan.wordpress.com.

Tuesday, May 25, 2010

PC Engine porn

Now that I've finally gotten my hands on a PC Engine, all I want to do is play it. Well, that and take photos of it.







Also, here are some Glamour Shots® of a few of the games I purchased alongside the system.






See also: 'I'm pretty sure this means I can die a happy man' and 'It's not all fun and games'