Of course a company made a Lode Runner game for the Bandai WonderSwan.
Why do I say that? Because almost every computer and console under the sun has welcomed some version of this classic puzzler-platformer during its lifetime.
Following the original Lode Runner's 1983 release for the Apple II, the Commodore 64, and a few other machines, it also found its way onto the Famicom, the PC Engine, the Super Famicom, the PlayStation, and even the GameBoy.
Given that, this 2000 offering from Banpresto (though Aisystem Tokyo developed it) isn't too surprising.
But is it any good? And even more importantly, especially given the focus of this post, is its instruction manual any good?
I've barely spent any time with Lode Runner for WonderSwan to date, so I can't say too much about its gameplay other than it's definitely Lode Runner. (This review, from someone who's clearly played a lot more of the game than I have, suggests it offers up at least a few unique components in this area.)
That's a very good thing as far as I'm concerned, by the way. I've had a blast playing different versions of this game ever since I first tackled Battle Lode Runner for the PC Engine way back when, so I'm always up for more.
As for the Lode Runner for WonderSwan manual, it's right in line with the title's gameplay and graphics. Which is to say it gets the job done but isn't exactly spectacular.
Its opening handful of pages probably have you thinking otherwise thanks to the colorful illustrations splashed across them.
The Lode Runner for WonderSwan manual is decidedly less vibrant after that, unfortunately. Its remaining pages sport some nice borders, headers, and screenshots, but no more drawings.
At least they provide some helpful information--assuming you know Japanese, of course. The spread above explains Lode Runner for WonderSwan's trio of gameplay modes (story, select, and edit, basically).
The next couple of pages explain how you can upload your level creations and download those made by others, I believe--but don't quote me on that. (If any of you have a better understanding of this text, please let me know in the comments section below.)
Lode Runner for WonderSwan's instruction booklet wraps up with a page full of tips for in-need players. Once again, though, I can't share the details. Sorry about that.
At any rate, what do you think of this particular manual? Is it a new favorite, or is it so boring you've already forgotten you ever laid eyes on it?
See also: previous posts about WonderSwan game manuals
Showing posts with label Banpresto. Show all posts
Showing posts with label Banpresto. Show all posts
Sunday, August 19, 2018
Wednesday, March 07, 2012
Who wouldn't want to play a weird Japanese arcade game featuring a former Prime Minister, Michael Jackson and Madonna?
Shortly after I get back to Seattle (this weekend), I'm going to do something I haven't done in a very long time. No, I'm not going to pluck my eyebrows--although I will do that at some point. Rather, I'm going to download an old arcade ROM and play it via MAME.
Which game, you ask? Gonbee no I'm Sorry, which was released (in Japan) by Coreland and Sega in 1985.
I discovered the existence of this odd little Pac-Man clone while perusing the rather humorously and straightforwardly titled VGJunk blog, which I've been following for some time now, yesterday--in case you're curious as to what prompted this recent addition to my "to do as soon as I get home" list.
As for why I just described Gonbee no I'm Sorry as "odd" (and why I'm so interested in giving it a go): This should-have-become-a-classic quarter-muncher stars former Japanese Prime Minister Kakuei Tanaka--who, according to VGJunk's proprietor (sorry, I don't know his name), was "so corrupt he'd make Silvio Berlusconi look above board."
That's not the only reason I want to play Gonbee no I'm Sorry, of course. Another reason I'm itching to spend some quality time with it: Two of the baddies that chase the corrupt former PM around each maze-like stage as he attempts to collect the gold bars that are scattered about are popstars Michael Jackson and Madonna, both of whom can be seen in the screenshot above.
While you wait for me to acquire and experience--and, possibly, review--this sure-to-be-weird title, all of you who are interested should head over to VGJunk and read all that blog has to say about it.
Which game, you ask? Gonbee no I'm Sorry, which was released (in Japan) by Coreland and Sega in 1985.
I discovered the existence of this odd little Pac-Man clone while perusing the rather humorously and straightforwardly titled VGJunk blog, which I've been following for some time now, yesterday--in case you're curious as to what prompted this recent addition to my "to do as soon as I get home" list.
As for why I just described Gonbee no I'm Sorry as "odd" (and why I'm so interested in giving it a go): This should-have-become-a-classic quarter-muncher stars former Japanese Prime Minister Kakuei Tanaka--who, according to VGJunk's proprietor (sorry, I don't know his name), was "so corrupt he'd make Silvio Berlusconi look above board."
That's not the only reason I want to play Gonbee no I'm Sorry, of course. Another reason I'm itching to spend some quality time with it: Two of the baddies that chase the corrupt former PM around each maze-like stage as he attempts to collect the gold bars that are scattered about are popstars Michael Jackson and Madonna, both of whom can be seen in the screenshot above.
While you wait for me to acquire and experience--and, possibly, review--this sure-to-be-weird title, all of you who are interested should head over to VGJunk and read all that blog has to say about it.
Labels:
arcade,
Banpresto,
Coreland,
Gonbee no I'm Sorry,
Japanese,
Kakuei Tanaka,
Madonna,
maze games,
Michael Jackson,
Pac-Man,
retro,
sega,
weird
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