Showing posts with label Banishing Racer. Show all posts
Showing posts with label Banishing Racer. Show all posts

Wednesday, November 13, 2019

Manual Stimulation: Banishing Racer (GameBoy)

Given the brilliance of Banishing Racer's box art, its instruction booklet must be similarly magnificent, right?

To be completely honest, I find the Banishing Racer manual a bit disappointing.



I say that mainly because I love every other aspect of this Japan-only GameBoy game, published by Jaleco Entertainment during the summer of 1991. To me, Banishing Racer's cover art, in-game graphics, soundtrack, and even story are marvelous.

The kookiness that's on full display in each of the above-mentioned areas is barely noticeable while flipping through the game's instruction manual.



The story spread of the Banishing Racer manual is a welcome exception, thanks to the portraits that sit behind the text.

Speaking of which, that's not City Connection's Clarice on the left, is it? I know it doesn't look like her, but you never know--maybe she got her hair done between when that game wrapped up and this one began.



I know it's not always easy to spruce up the pages of a game manual that tell readers how things work, but surely this one's designers could've offered up something more than a simple--and small--rendering of the GameBoy hardware?



Here comes my favorite page of any game manual that's worth its salt--the page that showcases the game's items.

Unfortunately, Banishing Racer features just three items. A bit of a head-scratcher considering the game is a side-scroller, don't you think?



The Banishing Racer instruction booklet wraps up with a look at the game's five stages, each of which consist of three areas.



These stages are based on real-life American cities, by the way. Your journey starts in San Francisco and then takes you and your adorably anthropomorphic car character through Las Vegas, Denver, and Detroit, before concluding in New York City.

See also: 'Five more overlooked Japanese GameBoy games you need to play as soon as possible'

Friday, March 30, 2018

Nice Package! (Banishing Racer, GameBoy)

The first time I laid my eyes on Banishing Racer's box cover (don't ask me when, it's all a blur now), I thought, I need to have that!

Mind you, this was before I'd played even a single second of the game. And it was before I discovered just how much you have to pay for a copy of it these days, too.

Back then, though, neither of those things mattered. All I cared about was the brilliantly colorful illustration that's showcased in the photo below.


OK, so I also liked its name. Banishing Racer. Or Vanishing Racer, as some prefer. Not that the latter makes any more sense than the former.

Whatever. I thought it was silly. And kind of appropriate, considering the game is a bizarre side-scroller that stars an anthropomorphic car. (The cross-eyed green one that's front and center on the Banishing Racer cover, above.)


If a platformer with a four-wheeled protagonist sounds somewhat familiar, that's probably because you've played-or heard of--another Jaleco-made game, 1985's City Connection.

Although I don't believe the now-defunct developer and publisher ever specifically declared Banishing Racer to be an official or even spiritual follow-up to that arcade (as well as Famicom and NES) classic, it sure seems like it at least has to be the latter.


Regardless, this Japan-only GameBoy release is a unique and mostly entertaining offering.

I say "mostly" here because controlling the begloved bug--or whatever type of auto it's supposed to be--that serves as Banishing Racer's main character isn't always effortless, the game's difficulty wavers wildly between cakewalk easy and pull-your-hair-out tough, and it includes a measly 15 stages (a couple of which are painfully short).

But it also looks and sounds great (see and hear what I mean by checking out this Banishing Racer longplay), plus it's simply fun to play a side-scrolling action game in which you're plopped into the shoes--or, erm, wheels--of something other than a person or an animal.


For me, Banishing Racer's positive attributes outweigh its negative ones in the end, although I acknowledge that not everyone feels this way. The proprietor of one of my favorite retro-gaming blogs, VGJUNK, certainly doesn't share my love of this cart, and I've had conversations with a number of other folks who similarly turn their noses up at it.

I'll bet even they have a soft spot for Banishing Racer's box art, though; and its cartridge label and instruction manual cover, too.


Disappointingly, the Banishing Racer manual isn't as wonderful as you probably expect it to be given the game's key art. It's not terrible, but it's also not chock-full of grin-inducing illustrations. Don't take my word for it; you can decide for yourself when I feature it in an upcoming "Manual Stimulation" post.

In the meantime, what do all of you think of the Banishing Racer packaging shots showcased in this post? And what do you think of the game itself, if you've ever played it?

See also: previous 'Nice Package!' posts about Burning Paper, Noobow, Penguin-kun Wars, and Shippo de Bun

Wednesday, June 28, 2017

Five more overlooked Japanese GameBoy games you need to play as soon as possible

Late last year, I published a post about five overlooked Japanese GameBoy games I thought all interested parties should play as soon as humanly possible.

The titles highlighted in the write-up were Astro Rabby, Burning Paper, Noobow, Painter Momopie and Taiyou no Tenshi Marlowe: Ohanabatake wa Dai-Panic, in case anyone would like a refresher.

At the time, I had no intention of following up that article. A couple of weeks ago, though, it struck me that I'd left more than a few sadly ignored GameBoy cartridges out of my original offering.

Will I ever publish a third? I'm not planning to, but who knows. There's no question there are more Japanese GameBoy carts that deserve to have the spotlight turned their way, so if I can corral five of them I may just push forward with yet another "overlooked Japanese GameBoy games" post.

In the meantime, I'd highly recommend you do whatever you need to do to check out the following:


Banishing Racer--I'm not so sure this game can be called "overlooked" at this point, especially among collectors. Still, I have a feeling your average Joe or Jane who only has a passing interest in Nintendo's first handheld system is completely unaware of Banishing Racer's existence, so I'd say it's as deserving of a mention here as any other Japanese GameBoy cartridge.

As for why I think those Janes and Joes should play this Jaleco-made offering, my main reason is it's a side-scrolling platformer that stars an adorable anthropomorphic car. Also, it sports a breezy soundtrack that's surprisingly easy on the ears.

Unfortunately, Banishing Racer is short (just five worlds with three stages in each) and tends toward being cheaply difficult, but controlling a car with googly eyes--which may or may not be "related" to the vehicle at the heart of another great Jaleco game, City Connection--far outweighs both of those negatives in my humble opinion.

Before you run off and try to hunt down a copy of Banishing Racer thanks to all the gushing I've done here, know that even loose carts can go for astronomical amounts these days.


Cave Noire--Oh, Konami. Once upon a time, you produced some absolutely wonderful games--like this one, in fact. Not that you bothered to bring Cave Noire to Australia, Europe, North America or any other region outside of Japan.

Of course, it's hard to blame the powers that be at Konami for giving the thumbs down to a localization of this portable roguelike. After all, the genre wasn't all that popular among console gamers in the early 1990s. (Cave Noire hit Japanese store shelves in 1991.) Thankfully, GameBoy systems were and continue to be region-free, so anyone who wants to put this curious title through its paces is free to do so.

As for what they'll encounter after booting it up: that would be a dungeon-crawling RPG that takes some interesting liberties with the pattern laid down by genre-maker Rogue. You see, Cave Noire is divided into four distinct dungeons. Each of these claustrophobic chambers focuses on a different victory condition: one tasks you with collecting a certain amount of money, one demands you save a certain number of trapped fairies and so on and so forth.

That combined with the bite-sized nature of the game's dungeons as well as its eye-pleasing visuals (which remind of Final Fantasy Adventure, aka Seiken Densetsu) and similarly adroit audio propels Cave Noire into must-play territory even if you don't know a lick of the language.


Kitchen Panic--Full disclosure: this Coconuts Japan-published (in 1991) game is the least impressive of all the ones highlighted in this post. Thankfully, you also should be able to pick up a copy of Kitchen Panic for less money than you'd have to pay to buy any of the other titles mentioned here.

As for why Kitchen Panic fails to thrill as much as, say, Cave Noire or Peetan, that would be because it's basically an arcade-y action game that doesn't provide a whole lot of depth. That's not to say it's not fun. If you're in the mood for a nice little Mario Bros.-esque score-attack game that sports cute backdrops and sprites (mostly of various insects), Kitchen Panic is as good an option as any that were produced for the GameBoy during its long life.

One last comment before I shut my trap and move on to the next overlooked Japanese GameBoy title: if you suffer from entomophobia you'll want to treat Kitchen Panic like the plague, as killing creepy-crawlies is the focus of this Bits Laboratory-made cartridge.

Monday, March 03, 2014

Five favorites: Japanese GameBoy box art

In the recent post in which I declared 2014 to be the "Year of the GameBoy," I warned folks that they should expect a good number of GB-focused write-ups in the coming weeks and months.

This isn't really the kind of post I was talking about, but it is related to them. After all, one of the things that has pushed me to turn my attention, once again, to Nintendo's first handheld system is the cool, quirky and even beautiful box art that was created for some of its Japanese titles.

The following five pieces of cover art certainly deserve to be tagged as cool, quirky or beautiful--if not all three--or at least I think they deserve to be tagged as such. What do you think?


Banishing Racer--I only became aware of this Jaleco-made platformer--which stars an anthropomorphic car that hops and bops its way across the US--a few months ago, but I've since made up for lost time by basically falling in love with it. Truth be told, the game itself is far from amazing and even can be downright frustrating at times, but I've never been overly picky and I've always been a bit of a masochist, so neither of those things bother me too much. Granted, I may be more lenient on the game than I should be because of its colorful--and kind of hilarious--box art.


Bubble Bobble Junior--Another kind of ho-hum GameBoy title, I have to admit, but, boy, do I like its box art. Of course, I like almost anything related to the iconic Bubble Bobble series, so maybe my interest here shouldn't be too much of a surprise. If only the gameplay were as tight and energetic as its arcade and Famicom/NES predecessors...


Hoi Hoi--Seriously, how can you not love a piece of cover art that features a gigantic, grinning--and winking--cockroach? I also like the kiddies that appear on this one, thanks in large part to the rosy cheeks that make them look like they belong in a cartoon or comic from the early 1900s. Thankfully, the gameplay--which can only be compared to modern tower-defense titles--in this one is worth a second glance, too.


Kitchen Panic--What? Another piece of Japanese GameBoy cover art that showcases illustrations of insects? Yep! Unsurprisingly, those bugs are the star attractions here, with my personal favorite being the bee or fly or spider or whatever you want to call the thing on the left (the one that's crying and holding its face with two of its many hands).


Lock 'n' Chase--After all of the drama above, you're probably surprised I'd decide to include such a "boring" piece of box art in this post. The thing is, I've always liked how this game's Pac-Man-like protagonist is depicted here. Plus, I like the overall use of color in this creation. A really attractive and well-balanced cover, in my humble opinion.

See also: previous 'five favorites' posts