Showing posts with label Bandai. Show all posts
Showing posts with label Bandai. Show all posts

Sunday, July 07, 2019

Manual Stimulation: Gunpey (WonderSwan)

Considering how much I usually love portable puzzle games, I am disappointingly inexperienced with and uneducated about Gunpey.

On the one hand, I can understand it. Gunpey isn't the most interesting looking puzzler around--despite being one that's played with the WonderSwan turned sideways, in so-called "portrait mode."

On the other hand, I can't understand it, as the game was made by the esteemed Gunpei Yokoi.





Not that he made it himself, of course. He made it with a number of former Nintendo colleagues who helped him start a company called Koto.

At any rate, their maiden release hit Japanese store shelves alongside the original WonderSwan model on March 4, 1999.





Unfortunately, Gunpey's status as an early WonderSwan release is reflected in its rather ho-hum instruction manual, scans of which can be seen throughout this post.

This manual also reflects what I said earlier about Gunpey being far from an eye-popping puzzle game.

How so? Well, most of the acreage here is covered in text. The rest is covered in black-and-white screenshots. A pop of color can be seen now and then, but that's about it.





Which is strange, as Gunpey stars a small handful of mascot-y characters that could've livened things up a little--or a lot.

Instead, the designers who worked on the Gunpey manual ignored them almost completely.

Oh, well. At least a number of screenshots included here showcase them. (Click on and zoom in on the scans immediately above and below to see what I mean.)





What else is there to say about the Gunpey instruction booklet? Not much, if you ask me.

A bit more can be said about Gunpey the game, though. For example, although it began life on the WonderSwan, it eventually made its way to the WonderSwan Color, the original PlayStation, the PlayStation Portable, and the Nintendo DS as well.

Also, a few months after the original iteration released, a version featuring San-X's Tarepanda character released for the WonderSwan, too.





Finally, some of you might like to hear how Gunpey is played. The gist: you move line fragments vertically along a grid in order to create a single horizontal line that stretches from the left edge of the WonderSwan screen to its right edge.

Like I said earlier, hardly the most thrilling of premises for a puzzle game.

Still, my limited time with it has been enjoyable enough, so if you have a WonderSwan and you're itching to play a puzzler on it, you could do worse than pick up a copy of Gunpey.

See also: 'Manual Stimulation' posts about other WonderSwan games, including Crazy Climber, Lode Runner, and Engacho!

Sunday, July 30, 2017

Welcome to WonderSwan World: Tane wo Maku Tori

This Bandai-published WonderSwan game was one of the first I picked up--along with Engacho!--when I began collecting for this GameBoy competitor back in 2012.

Not that I was able to play it at that time. I didn't buy a WonderSwan system, a translucent black Color model, until three years later. (Here is the post I published about that momentous event, in case you're curious. And if you'd like to learn more about the WonderSwan Color hardware, check out this "Welcome to WonderSwan World" write-up.)

So what do I think of Tane wo Maku Tori now that I've spent some time with it? I like it--quite a lot, actually.

As for why that is, here are the main reasons:

Tane wo Maku Tori is a puzzle game, a genre which the WonderSwan handles better than almost any other.
* To play it, you hold your WonderSwan system of choice sideways, in portrait or "TATE" mode. (Any title that allows this earns bonus points from me.)
* This 1999 release features an appealingly high-contrast aesthetic.
* It also offers up an eclectic soundtrack that veers from morosely moody to buoyantly blippy.

Tane wo Maku Tori's gameplay is noteworthy, too, although not always in the most positive way, if I'm allowed to be honest.

On the surface, at least, the puzzling action presented here is refreshingly unique. Your goal: to guide water droplets from the top of the WonderSwan's screen to a seed or seeds that are waiting at the bottom.

You do this to help the game's protagonist, the crow seen in the first screenshot above, fill his hometown with flowers before his migratory friend returns from the south. (That description was provided by shinjuforest.blogspot.com, by the way.)

As for how you guide the above-mentioned droplets from one end of the screen to the other, that's not so easily explained. The gist, though, is each water drop can take one of four paths down to the seeds scattered on the ground, with the paths in question represented by bamboo stalks, vines, construction girders and more. To complicate matters, these "vessels" are joined at various points.

Those connectors--tree branches, additional beams and the like--are all you control while playing Tane wo Maku Tori. Using the WonderSwan's left-most set of face buttons, you press up or down to move the "connecting bits" in that same direction, while pressing left or right changes which section of connectors are under your control.

So, you move the branches and beams and whatnot up and down to enable the water drops to land one of the seeds below.

Early on, that's all you have to worry about while playing Tane wo Maku Tori. After a few levels, however, enemies--in the form of water-loving bugs and slugs and other creepy-crawlies--throw a wrench into the works by joining the fray.

That's where things get a little messy, or at least that's where they tend to get messy for me. Trying to corral droplets while also keeping them clear of roaming baddies quickly becomes a real challenge--to the point that Tane wo Maku Tori often feels a bit too frantic for its own good.

Still, I'm glad it exists, as its many quirks allow it to stand out in the WonderSwan's dense field of puzzle games. Also, it's a puzzler that stars a sad crow; it would be kind of hard not to like such a thing, wouldn't you agree?

Have any of you played Tane wo Maku Tori? If so, share your own feelings about it in the comments section of this post. And feel free to share any advice or tips you may have with me there, too--I'm all ears!

See also: previous 'Welcome to WonderSwan World' posts and photos of Tane wo Maku Tori's lovely packaging

Sunday, April 09, 2017

Welcome to WonderSwan World: the WonderSwan Color system

Before I start sharing my experiences with the many WonderSwan and WonderSwan Color games already in my collection, I thought I should say a few words about the WonderSwan system.

Actually, I can't say anything about the original, black-and-white WonderSwan system (released all the way back in 1999), as I've never played one. For the same reason, I also can't say anything about the third piece of WonderSwan hardware, the SwanCrystal, which hit Japanese store shelves in 2002. (I plan on buying one of the latter in the next few months, by the way, so hopefully I'll be able to chat about it soon.)

What I can talk about here: the WonderSwan Color system. It made its debut (in Japan, of course) in late 2000--just a year and a half after Bandai shipped the original model of its GameBoy Color competitor.

As its name implies, the WonderSwan Color added a color screen to the mix. That screen is a tad larger than the one built into the original WonderSwan, by the way--2.9 inches (diagonally) compared to about 2.5 inches.

Actually, the WonderSwan Color hardware as a whole is a bit bigger than that of its predecessor as well. I can't pass along the exact dimensions of either system right now, but the WonderSwan Color is approximately the same size as two iPhone 5Cs stacked on top of each other.



Besides that, the WonderSwan Color is powered by a single AA battery (which allows for around 20 hours of play) and, mostly importantly and intriguingly, offers users a bevy of buttons and control inputs.

The most curious of those input options are the pair of split directional pads situated along the left side of the system. To be honest, I have a feeling they're not really split d-pads. Instead, they're probably just buttons arranged to look like and simulate a pad. Regardless, you use them to control movement while playing WonderSwan games (and quite adroitly, I might add), so I guess it doesn't matter if they're really split directional pads or not.

At any rate, the cool thing about this particular grouping of buttons is they let you play a WonderSwan system horizontally or vertically. (When the system is held vertically, the left set of buttons act as the system's d-pad, while the right set act as action buttons.)

Now, you can't just switch between the two willy-nilly. Most games stick to one orientation for the entirety of the experience, with the majority forcing you to hold your WonderSwan horizontally, like a GameBoy Advance, PSP or Vita. Don't fret if the ability to play handheld games vertically has you excited, though; a good number of WonderSwan titles require you to hold your system in that position. (A handful of examples from my own collection: Puzzle Bobble, Rainbow Islands: Putty's Party and Tane wo Maku Tori.) Also, a select few--including Kaze no Klonoa: Midnight Museum and Makaimura--incorporate both orientations into their gameplay.

Some words of warning about playing WonderSwan games with the system held vertically: it's not all it's cracked up to be. Don't get me wrong, it's unique and interesting, but it's not always enjoyable or comfortable, mainly because the system is so small. (If your hands are tiny, you may not have any problems holding it. But if your hands are on the larger side, prepare for some uncomfortable moments while playing vertically oriented WonderSwan titles.)

Still, experiencing portable games in this manner is such a breath of fresh air that I think it's worth dealing with the occasional hand cramp it's bound to cause.



That's nothing compared to the main issue associated with using a WonderSwan Color, which is its screen isn't illuminated. Although recent portable game systems like Nintendo's DS and 3DS, or Sony's PSP and Vita, feature backlit screens, all three of Bandai's WonderSwan models follow in the footsteps of older handhelds--like the GameBoy or the Neo Geo Pocket--by utilizing screens that are only visible under plenty of ambient light. (And in the case of the original WonderSwan as well as the WonderSwan Color, you have to futz with the system's contrast wheel before you can see anything clearly, even in perfect lighting conditions.)

This may not sound so bad if you've never tried playing a handheld without a backlit (or frontlit) screen, but believe me, it can be a challenge. I often feel like I have to squint to see what's going on even in perfect lighting.

Given that, I can't exactly recommend everyone run out and buy a WonderSwan Color along with a pile of WonderSwan cartridges, as I imagine most people who are used to more modern portable gaming hardware will find it difficult to fully enjoy Bandai's offering.

If you've spent plenty of time with a GameBoy or GameBoy Color or GameBoy Advance in recent months or years, though, and as a result you're basically aware of what you'll be getting into with the WonderSwan Color, go ahead and buy one. (Or, better yet, spend the extra cash needed to pick up a SwanCrystal, as it supposedly sports the best screen of the bunch.)

Before you do that, though, you may want to wait until I've written about a few of its games. Thankfully, I'm planning to publish "Welcome to WonderSwan World" posts about a slew of titles--such as Clock Tower, Engacho!Puzzle Bobble and Rainbow Islands: Putty's Party--over the next couple of weeks.

See also: more photos of my WonderSwan Color system and collection of WonderSwan games

Tuesday, March 28, 2017

Introducing: Welcome to WonderSwan World

I'm not sure anyone asked for this, but here it is anyway: a new blog series in the vein of my "A Decade of DS," "Year of the GameBoy" and "10 Most Influential Games" projects.

(Both the "10 Most Influential Games" and "Year of the GameBoy" efforts will continue in the coming weeks and months, by the way. In fact, I'll publish my next entry in the former series in just a couple of days.)

So, what will I write about in future "Welcome to WonderSwan World" posts? Bandai's Japan-only WonderSwan portable gaming system, of course--as well as its library of black-and-white as well as color titles.

I certainly have enough to cover in these write-ups. I've been buying WonderSwan games for a number of years now--hell, I'd already acquired 10 by the time I published this post in mid-2015.



That number jumped to 16 (I think) after I obtained a translucent black WonderSwan Color system and a handful of complete-in-box cartridges via eBay later that same year. (You can read all about that experience, and see photos of the auction's contents, in "the 'Tumbleweed Portable Club' (of lonely WonderSwan owners) has another member.")

At any rate, my "Welcome to WonderSwan World" posts will differ a bit from my "A Decade of DS" and "Year of the GameBoy" ones. The plan at the moment is for them to focus on a single game at a time, first and foremost. Also, they'll offer up relevant historical details on the titles in question as well as gameplay explanations or descriptions.

I'm not thinking of these write-ups as reviews, by the way, although you'll definitely walk away from them knowing whether or not I'd recommend others buy and play the games at their center.

With all that out of the way, I hope at least some of you enjoy this new series--even if this is the first you're hearing of this wonderfully (and oddly) named handheld.

Saturday, October 17, 2015

The 'Tumbleweed Portable Club' (of lonely WonderSwan owners) has another member

Remember this recent post, the focal point of which was a snapshot of a tiny, cube-shaped box that was topped by a copy of Mr. Driller: Drill Spirits?

Well, the photos that follow detail the contents of that surprisingly small package.



No, your eyes aren't deceiving you. I finally got off my lazy butt and bought a WonderSwan. Specifically, a translucent black WonderSwan Color.

That may have elicited a groan from some of you. After all, anyone who knows anything about the WonderSwan knows that the SwanCrystal is by far the best of the three WonderSwan systems that were sold in Japan in the late 1990s and early 2000s.



The thing is, I didn't go out of my way to buy this WonderSwan Color. You see, it was just one part of a nicely appointed eBay auction that also included a number of WonderSwan games.

In fact, one of those games--the one seen below--was responsible for bringing my attention to the eBay auction in question.


That would be the WonderSwan port of Human Entertainment's Clock Tower--or Clock Tower for WonderSwan, as I believe it's officially known.

For whatever reason, I got a bug up my butt about this horrific point-and-click game a month or so ago, and while searching eBay for a copy of it I came across a tantalizingly cheap auction that included a black WonderSwan Color, Clock Tower, a visual novel called Terrors (not pictured here) and three other WonderSwan games.


Which ones, you ask? Well, here's one of them:


Although this WonderSwan Color "remake" of Final Fantasy IV isn't all that different from Final Fantasy IV Advance for the GBA--the latter was released in 2005, while the former was released in 2002--I've long wanted to own a copy of it because I'm such a huge fan of this particular Squaresoft game.


The other two games included in the eBay auction I ended up winning are Final Fantasy titles, too. Specifically, the WonderSwan Color re-imaginings of the first and second Final Fantasy adventures. (These remakes later served as the backbones of 2002's Final Fantasy Origins for PlayStation and 2004's Final Fantasy 1 & II: Dawn of Souls for GBA.)


The photo above showcases the back of the first Final Fantasy remake's box. That illustration covering its top half is pretty slick, don't you think?

I didn't snap any shots of the front of that game's box because, well, it's not all that exciting. The same is true of the box that houses the WonderSwan Color version of Final Fantasy II.



Still, you can ogle both covers in the image above--especially if you click and zoom in on it. 

Last, but far from least, is this photo of the translucent black WonderSwan Color I first described in the opening lines of this post. 

Something you probably can't tell from this snapshot: how small this system is. Seriously, it's about the size of my wallet--which came as quite a shock to me. 



Also a pretty big shock was the dimness of the system's screen. I had been warned about this, of course, but it's been so long since I spent time with a handheld that doesn't have a backlit screen that I almost forgot how annoying that kind of thing can be.

Oh, well, I got used to it back when I spent a ton of time with an actual GameBoy (these days I mostly play that system's titles through emulation--even though I have a couple of OG GameBoy systems and a ton of games), I'm sure I'll get used to it again.

Saturday, September 26, 2015

WonderSwan doodle

I decided a couple of days ago to start prettying up my workspace. Specifically, I decided I'd produce at least one doodle (on a sticky note, of course) each day and then pin the resulting creation to the padded wall of my cubicle.

The doodle I came up with on Friday focused on a subject that's been bouncing around in my brain for the last few days: Bandai's Japan-only competitor to Nintendo's GameBoy, the uniquely named WonderSwan.

I'm sure many more game-inspired doodles will follow this one in the coming weeks and months, and I'm also sure that I'll share snapshots of at least some of them via Instagram. (Don't worry, future photos should look far better than the washed-out one that follows.)



Speaking of which, my Instagram handle is "rainbow_blight," just in case any of you want to follow me there. 

I regularly use all sorts of other social-media sites and apps, too, by the way--including Facebook, Flickr, Google+, Tumblr and Twitter--so please follow me there (and chat me up now and then) as well if you're into such things.

Other than that, do any of you also have the WonderSwan on the brain at the moment? Or are you otherwise fans of this quirky handheld? If so, please show your love in the comments section below.

See also: previous posts about the WonderSwan

Tuesday, August 25, 2015

Introducing: Swan of Wonders

I may not yet own a WonderSwan—which, for those of you who are out of the loop when it comes to Japan-only handhelds, is a portable gaming system that was first released in that region back in the late 1990s—but I still know a lot about this curious contraption.

Of course, I guess you could say I should know a lot about the WonderSwan, as I already own 11 games that were made to run on it. (I wrote about—and shared some photos of--10 of those titles in this recently published post.)

Even so, I’ve enjoyed perusing a just-launched site--called Swan of Wonders--that’s devoted to Bandai’s answer to Nintendo’s line of GameBoy products over the last few days. 



Admittedly, Swan of Wonder is a bit thin content-wise at the moment, but I’m sure that will change in due time. Thankfully, the little amount of text that’s currently available is a joy to read—with the site's "Top 15 WonderSwan Games" post being the highlight, in my opinion.

Are any of you also WonderSwan fans? If so, don’t be shy about it—share your WS pride in the comments section below.

While you’re at it, let me know which WonderSwan game most tickles your fancy or piques your interest. Or, let me know which WS system—three different iterations saw the light of day between 1999 and 2002, and each of them came in a wide array of colors—you like best.

See also: my WonderSwan-focused Flickr album

Friday, May 01, 2015

Reason #408 I'm a bat-sh*t crazy gamer: I now own 10 WonderSwan games but I still don't own a system that will allow me to play any of them

I've admitted to some doozies in these posts over the years--examples--but I truly think this one takes the cake. After all, how many people do you know who buy 10 games for a system they don't even know?

OK, so I'm sure that can be said about at least a few (or a lot of) other people, but how many of those folks own 10 Japanese WonderSwan games without also owning some sort of WonderSwan system? That number is pretty darn small, I'm sure.



The point of this post isn't to brag (as if) about the fact that I'm stupid enough to own 10 WonderSwan games without also owning a system on which I can play them. No, the point is to showcase some of the cool art that's plastered across the front of the boxes that contain those titles.


If you're curious as to the names of the games that are included in the photo below, by the way, here they are (clockwise from the upper-left): SaGaTane wo Maku ToriMr. DrillerRainbow Islands: Putty's PartyRomancing SaGaHataraku ChocoboFlash Kobito-kunEngacho!, Xi Little and Chocobo's Dungeon.



A couple of the games shown above are fairly recent pick-ups, actually. (Chocobo's Dungeon, Romancing SaGa and SaGa, basically.) In fact, they're what prompted me to write this post--and once again ponder buying a wine-colored SwanCrystal system.

I'm hoping--planning--to get off my butt and do just that soon, don't you worry. In the meantime, do any of you own WonderSwan games--or, gasp, WonderSwan systems?

See also: previous 'I'm bat-sh*t crazy' posts

Thursday, April 16, 2015

Five favorites: WonderSwan box art

I know I haven't mentioned it in some time, but the wonderfully named WonderSwan handheld continues to intrigue me more than maybe it should.

Actually, that's not completely fair. After all, there's a lot to like about this weird, Japan-only portable and its similarly odd catalog of games. For instance, there's the WonderSwan's unique design, which allows users to hold their systems either in a horizontal or vertical position (depending on the cartridge that's stuck inside, of course).

Also, although quite a few uninteresting (especially to Western audiences) games--many of which could be described as downright turds--were released for the WonderSwan during its relatively short "reign," a good number of quality titles were made available for it, too.

Something that often goes hand in hand with quality games, of course, is quality box art--especially when we're talking about Japanese games.

That's true even when it comes to the lowly WonderSwan, as the following five examples of cover imagery should help prove.


Engacho!--OK, so this particular piece of box art is a bit gross. It's also got a lot of verve, though, and the use of color is nothing short of brilliant, if you ask me. An added bonus: its puzzling gameplay's actually loads of fun.


Hataraku Chocobo--This Final Fantasy spin-off's nearly unknown outside of Japan, which is a shame as it seems pretty interesting. Specifically, it sounds like an Animal Crossing-esque sort of experience, although I'm guessing this Chocobo-centric twist on Nintendo's world-conquering series is quite a bit less deep in the content department.


Mr. Driller--This 2001 port of Namco's classic arcade puzzler is proof that it's been released for pretty much every system imaginable over the years. Not that I'm complaining. I'm beyond thrilled that the WonderSwan got in on the Mr. Driller action--although the thing that's chiefly responsible for my bliss is the beautiful box art seen above.


Rhyme Rider Kerorican--This portable music game was made by the well-regarded crew at NanaOn-Sha, perhaps best known for PaRappa the Rapper, UmJammer Lammy and Vib-Ribbon. Rhyme Rider doesn't quite have the same cachet among gamers as those previously mentioned titles, but at least its cover imagery stacks up to the counterparts of its predecessors rather admirably.


Tane wo Maku Tori--This unique puzzler's box art is, without question, my favorite of the bunch showcased here. I like its use of color, of course, and I also like that it looks as though it was crafted out of pieces of cut-up paper, but there's more to it than that, too. Maybe it's that it gives off slightly melancholy as well as cheerful vibes, much like its in-game graphics?

Do you have any favorite examples of WonderSwan cover art? If so, let me (and everyone else) know about them in the comments section that follows.

See also: previous 'five favorites' posts

Thursday, August 09, 2012

Acquisition #140: Flash Koibitokun (WonderSwan Color)

Would you believe it if I told you that this is the game that prompted me to start buying Bandai WonderSwan games (despite the fact that I don't yet own one of these Japan-only handhelds)? Well, it's true.

As for how I became aware of this life-changing game (OK, so that may be laying it on a bit thick): Frankly, I found out about it while perusing one of my favorite websites, Kimimi's Blog.



Late last year, Kimimi published a rather glowing write-up of this Kappa Games-developed title. In particular, this line stuck out at me: "Your small ninja is tasked with making sure precious love hearts find their way across the screen and soften the hearts of the people on the other side." Cute, right?

Just as cute--and just as important in terms of piquing my interest in both Flash Koibitokun in particular and the WonderSwan in general--are the colorful screenshots Kimimi posted of this portable puzzler.



Sadly, I can't yet share any impressions of this acquisition since, well, I still don't have a WonderSwan (or, rather, a SwanCrystal) system. Hey, don't look at me like that. I'll get one soon. Or eventually. I promise.

For the time being, though, I'll just continue to stare at the boxes and flip through the manuals of the handful of WonderSwan I've bought thus far.

See also: Previous 'Acquisition #123' posts

Monday, April 16, 2012

On how the Bandai WonderSwan wormed its way into my head (and heart)

Those of you who follow me on Twitter likely are aware that the Bandai WonderSwan--aka one of the few handhelds that dared to compete with the GameBoy, GameBoy Color and GameBoy Advance in the late 1990s and early 2000s--has worked its way into my brain as of late.

What prompted this (quite frankly baffling) fascination-bordering-on-obsession? Honestly, I think it was this recent post over at Kimimi's Blog. After I read Kimimi's commentary about the WonderSwan RPG, Namco Super Wars, I recalled being intrigued by a few earlier posts dedicated to games--Flash Koibitokun and Tane wo Maku Tori, especially--that were released for this odd, Japan-only portable.

The original, monochrome WonderSwan.
As much as I'd like to say this is nothing more than a passing fancy, that would be far from the truth. After all, I've already picked up a few WonderSwan games via eBay (don't worry, I'll reveal which ones sooner rather than later), and I've currently got my eye on a rather sweet looking SwanCrystal system.

(Quick aside: The SwanCrystal, released in 2002, was a fairly capable, and comparable, competitor of the GameBoy Advance--what with its screen resolution of 224 by 144 pixels and ability to display 241 colors at once. The WonderSwan Color, released in 2000, was similarly capable, but its screen was quite a bit less desirable than its curiously-named successor, while the original WonderSwan, designed by Gunpei Yokoi and released in 1999, had a monochrome screen à la the first GameBoy.)

Anyway, do any of you have a WonderSwan, or have you ever dreamed of owning one, as I currently am?

Wednesday, April 07, 2010

Hopefully the shirt costs (a lot) less than the game

The Hundreds, a Los Angeles-based outfitter, recently announced (via its official blog) its "Rosewood Collection Spring 2010 T-shirts."

One of the collection's designs (below) was pulled from the cover of the rarest licensed NES game: The NTSC version of Bandai's Stadium Events.


According to Wikipedia, a factory-sealed version of said game was sold (via eBay) for $41,300 on February 26, 2010. I'm not sure how much The Hundreds is going to charge for its Stadium Events-inspired t-shirts, but it has to be a good bit less than $41,300, right?

Sadly, the t-shirts are only available at the outfitter's Los Angeles and San Francisco stores--as opposed to its online shop--as of now.

(Via gonintendo.com)