Showing posts with label Balloon Fight GB. Show all posts
Showing posts with label Balloon Fight GB. Show all posts

Wednesday, March 08, 2017

My 10 Most Influential Games: Balloon Kid (GameBoy)

Nintendo's Balloon Fight and I didn't exactly get off on the right foot.

After renting this early "black box" NES cartridge from my local grocery store (yes, you read that correctly), I played it for a few minutes, decided it was little more than a subpar Joust ripoff and then promptly and thoroughly ignored it until it was time to return it.

Yes, that means I overlooked Balloon Fight's superior "Balloon Trip" mode during my initial experience with the game.


I eventually pulled my head out of my ass, of course, and not only checked out the mode in question but fell head over heels in love with it. Unfortunately, that didn't happen until a good number of years after the aforementioned rental debacle.

Why am I airing this dirty laundry here? Because I want everyone reading to know I wasn't a Balloon Fight fan when I first became aware of 1990's GameBoy spinoff, Balloon Kid.

Despite my lack of love for the NES game that clearly inspired it, Balloon Kid immediately caught my attention. There were a number of reasons for that. One was that I was desperately obsessed with my GameBoy at the time. Nintendo's first portable gaming system was only a year old when Balloon Kid hit the streets in my neck of the woods, so I immediately zeroed in on any even semi-interesting title that was announced at that point--especially if it was being made or was going to be published by Nintendo.


Another reason Balloon Kid grabbed me by the short and curlies in the lead up to its North American release: its eye-popping logo and bright cover illustration.

I also quickly found myself enamored with its look. You may not be aware, but a number of Nintendo-published GameBoy titles featured character sprites that were stylistically similar. To see what I mean, compare these screenshots from Balloon Kid, Golf, Tennis and even Kaeru no Tame ni Kane wa Naru. Anyway, this aesthetic really made me swoon back in the day (still does now, to be perfectly honest) and it definitely helped solidify my interest in Balloon Kid.

The main reason I couldn't get enough of Balloon Kid around the time of its release nearly three decades ago, though, and the main reason I consider it influential in terms of shaping my current taste in video games, was that it boldly turned the platformer genre on its head.


At the time, especially, platformers were at the top of my "favorite game types" list. I devoured every side-scrolling run-and-jump title that pinged my radar. Adventure Island, Duck Tales, Mickey Mousecapade, Monster Party, Ninja Kid, Panic Restaurant--you name it, I almost assuredly played (and enjoyed) it as a teen, assuming the "it" was an 8-bit platform game.

Most of those platformers stuck pretty close to the template created by Nintendo's own Super Mario Bros. series, however. Which is why I was so intrigued that Balloon Kid seemed to throw most of the "rules" associated with the genre out the window. For starters, its levels scrolled the "wrong way"--from right to left. Also, its protagonist, Alice, was a girl rather than a boy or man. And not only that, but Alice relied on more than her legs to make her way through the game's eight stages. In fact, her preferred mode of transportation was catching a ride on a helium balloon or two--which were then "controlled" in a way that'd be instantly familiar to anyone who'd played Balloon Fight.


All three of those aspects thoroughly impressed my younger self. Previously, I assumed that for a game to be a "real" platformer, it had to scroll from left to right and its primary action had to be jumping or leaping. I didn't necessarily think its protagonist had to be male, but that was so often the case that it was thrilling to finally encounter a release that dared to buck that trend.

I still have a complete-in-box copy of Balloon Kid, by the way. I've also bought and downloaded digital versions of it to both my Japanese and North American 3DS systems. That's the kind of impact this game had on me early on in my gaming life.

Have any of you played this Pax Softonica-developed (but Nintendo-published) GameBoy adventure? If so, what sort of experience did you have with it? Share your memories in the comments section of this post.

See also: my '10 Most Influential Games' post about The 7th Guest

Thursday, November 21, 2013

Four GameBoy titles I'm surprised never saw the light of day in the Land of the Rising Sun

You may have heard--you know, at the bar down the street, in that dark alley outside your apartment, over on that cesspool of social interaction (I kid ... for the most part) known as Twitter--that I've got GameBoy on the brain at the moment.

OK, so it's really been on my brain for the last eight or 10 months.

Anyway, as a result of my, er, obsessive thoughts (for lack of a better word) on the subject, I've been discovering and re-discovering all sorts of "gems" that were released for Nintendo's first handheld, including the four discussed below--each of which I was surprised to learn were never released in the system's home country.


Balloon Kid--I know this one was released in Japan eventually, but that didn't happen until 10 years after it appeared elsewhere, and even then it was only released (for the GameBoy Color) as part of the Nintendo Power flash RAM cartridge system. Which is a shame, as the GBC version of Balloon Kid (called Balloon Fight GB in Japan) is top notch and its packaging surely would've featured some awesome art.


Buster Bros--I only recently discovered that this odd, Capcom-developed action game had received a GameBoy port (courtesy of Hudson Soft). Shortly after, I discovered--much to my dismay--that while it was released in Europe (as Pang) and North America (as Buster Brothers), it never made it to Japan. I find that kind of strange, especially since similar games like Tumblepop and Snow Bros. Jr. saw the light of day in that region.


Dig Dug--This may be the worst offender of the bunch, as the "New Dig Dug" mode included in this portable release is all sorts of awesome (as well as hair-pullingly frustrating at times, it has to be said). Also, a Japanese release of this game would've allowed me to compare and contrast its cover art with that of its North American counterpart (which I actually find to be more than acceptable).

Update: shortly after I published this post, someone brought it to my attention that both of the above-mentioned Dig Dug games were included in the 1996 Japan-only release, Namco Gallery Vol. 2, which you can read about here.


Kid Icarus: Of Myths and Monsters--Full disclosure: I've barely spent any time with this one over the years, despite the fact that the original Kid Icarus is one of my all-time favorite NES games. Of course, the main reason for that is I've heard some terrible things about it. So, maybe it's a good thing Of Myths and Monsters never earned a spot on the shelves of its country of origin?

See also: 'You really need to try these three GameBoy titles, if you haven't already'

Tuesday, October 29, 2013

The first thing I did when I turned on my gold Pokémon Center 3DS LL was ...

You might think that the first thing I'd do after getting my new gold Pokémon Center 3DS LL up and running would be to boot up Pokémon X.

In reality, my first move was to head to the Japanese eShop and download the following:


First up was Darumeshi Sports Store, a Japan-only (just for now, I hope) eShop game that reportedly was developed by the same folks who brought the world the Rhythm Tengoku and WarioWare series. Although Darumeshi Sports Store follows in the footsteps of those titles in some ways--at its heart, it's a wacky mini-game collection--in other ways it stands on its own, such as by basing all of its mini-games on the sport of baseball.



Next was Balloon Fight GB, above, a game I'm pretty sure I've mentioned here on at least a few occasions. If not, it's the colorized version of Balloon Fight's sort-of sequel, Balloon Kid, which didn't hit Japan until a decade after everyone else in the world got it (and even then it only received a digital release).


Finally, there's the Hatsune Miku: Project Mirai 2 demo--which, sadly, has yet to be played. I've been looking forward to experiencing this adorable rhythm game for ages, though, so I can guarantee it won't sit unused on my LL's menu screen for long.

Don't worry, I've also put in some time with Pokémon X and even Sayonara Umihara Kawase--a game I bought a while ago but couldn't get to until now.

Although they'll be undeniably "late to the party," look for impressions of both games to be shared here in the coming days.

Thursday, August 01, 2013

The GameBoy of my dreams? Quite possibly...

The only way this custom-painted GameBoy could be any dreamier, in my opinion, is if its design were inspired by Nintendo's Balloon Kid rather than its long-running (and long-loved) Kirby series.

That said, it's still pretty dreamy in its current state, don't you think?



Additional photos of this beauty can be encountered on artist Oskunk's blog, custom-art.blogspot.com, by the way--including one or two that show its (possibly even dreamier) backside.

See also: previous Oskunk-centric posts

Saturday, December 17, 2011

For the fourth game of Christmas, the UPS man brought to me ...

... a complete-in-box copy of Nintendo's Balloon Kid.


Educational aside: This GameBoy-based sequel-of-sorts to the Famicom/NES classic, Balloon Fight, was released throughout North America in 1990 and throughout Europe in 1991. For some unknown reason, it never received a proper, packaged release in Japan, although a colorized version of the game--called Balloon Fight GB--was released via the company's Nintendo Power service in 2000. 


For more information on Balloon Kid--which was produced, in part, by Gunpei Yokoi and Yoshio Sakamoto (Hirokazu "Hip" Tanaka composed the game's perky soundtrack)--read these blog posts

Thursday, November 03, 2011

Eh, I prefer the pea-soup-green version anyway

The good news: Nintendo of America added the should-have-been-a-classic GameBoy title, Balloon Kid, to the 3DS eShop earlier today.

The bad news: They added the pea-soup-green version of the game rather than the superior, colorized one that hit Japan's eShop a few weeks ago.

Granted, the colorized update of the game, called Balloon Fight GB, was a rather limited, Japan-only release--and we all know how Nintendo of America feels about those (I mean, just look at all of the import-only games that have been added to the Wii's Virtual Console service in the last few years)--but that's not much of an excuse when you realize the bulk of Balloon Fight GB is in English. (The title and map screens are the only ones that feature any Japanese.)

All that said, at least they're giving us access to some version of this pint-sized platformer, which was produced, in part, by Gunpei Yokoi and Yoshio Sakamoto. (Also, the peerless Hirokazu "Hip" Tanaka composed the game's perky soundtrack.)

See also: 'I'll bet you can't guess which game I bought in the place of Xenoblade Chronicles' and 'Speaking of Balloon Kid ...'

Friday, October 21, 2011

Speaking of Balloon Kid ...

The colorized update of Balloon Kid, called Balloon Fight GB, floated onto the Japanese 3DS eShop a few days ago (on Oct. 19, to be exact).

For those of you who've never heard of it, Balloon Fight GB was released in 2000--ten years after Balloon Kid was released in North America--via Nintendo's Japan-only Nintendo Power service.

Balloon Fight GB is more than just Balloon Kid in color, by the way; it also added a map screen and Super Game Boy features and allowed players to save their progress.

Anyway, here's hoping Nintendo of America does the intelligent thing and releases Balloon Fight GB--and not the black-and-white (or black-and-green) original--on the North American eShop sooner rather than later.

Thursday, October 20, 2011

I'll bet you can't guess which game I bought in the place of Xenoblade Chronicles

Did you guess Hello Kitty World for the Famicom? I'll bet you didn't!

I see those side-eyes some of you are shooting in my general direction, by the way. I understand. Hello Kitty World probably seems like a strange choice for an off-the-cuff pick-up if you've never heard of the game.

Actually, I shouldn't call this purchase "off the cuff," as I've had my eye on Hello Kitty World for some time now. Still, I wasn't planning to add it to my Famicom collection anytime soon.

That changed pretty quickly, though, when I saw a complete-in-box copy of the game on eBay a few days ago. Long story short (I know, too late), I ended up getting it for a song.

Anyway, back to Hello Kitty World and why I was so keen to acquire it: Have you ever played Balloon Kid, Nintendo's Balloon Fight follow-up for the GameBoy? If not, it's a forced-scrolling platformer that hit store shelves in North America in 1990.


                                           A zoomed-in view of Hello Kitty World

The game feels a lot like a much-expanded version of Balloon Fight's "Balloon Trip" mode, to tell you the truth, as it tasks players with collecting the balloons left behind by the protagonist's kid brother (who was accidentally sent airborne while attempting to create a "balloon rainbow" that would cross the sky) while avoiding birds, fish and other obstacles that will cause her to plummet to the ground. (She grabs a couple of balloons and uses them to chase after her little bro, you see.)

Now, if you took the game described above, replaced Nintendo's characters with Sanrio's main claim to fame and then re-released it as a Famciom cart, you'd have Hello Kitty World.

My interest in said game makes sense now, doesn't it? If not, please take a minute to watch this video (which shows both Balloon Kid and Hello Kitty World in action).

As for Xenoblade Chronicles: Don't worry, I still plan to pick up a copy of this highly regarded Wii title--although I likely won't do so until after my birthday. In the meantime, I guess I'll just have to acquaint myself with the above-mentioned Character Soft creation.