I'm showcasing "Sea City" here because it's my favorite of all the songs that have wafted through my ears in the last week or so while playing Kirby: Planet Robobot.
(In case you forgot, I recently bought copies of Kirby's latest 3DS adventure and Poochy & Yoshi's Woolly World as a reward for finishing Dragon Quest VII.)
Speaking of Planet Robobot, I've already put more than nine hours into its ample story mode. (I've also spent a good few minutes with its quest-centric "Team Kirby Clash" mode, which is surprisingly fun for something so light and superficial.)
That was just enough time for me to get all the way to and even defeat the game's final boss. I still have a way to go before I fully beat all of the stages leading up to that point, though. (I've found all of the "Code Cubes," which are needed to gain access to bosses and to unlock bonus levels, in the game's first three worlds, and I've found enough of them in Planet Robobot's later stages to earn an overall completion rate of 65 percent.)
Regardless, I've had a blast with this 3DS platformer. The "Robobot Armor" alluded to in the title probably is my favorite aspect of the game at this point, although I also adore a couple of the new copy abilities (doctor and ESP) made available to Kirby this go around.
Have any of you played Kirby: Planet Robobot? If so, what did you think of it? Also, how would you compare it to other Kirby games you've experienced (especially, say, Triple Deluxe)?
See also: previous 'Aural Gratification' posts
Showing posts with label Aural Gratification. Show all posts
Showing posts with label Aural Gratification. Show all posts
Saturday, February 18, 2017
Monday, November 28, 2016
Aural Gratification #4: 'Snowy Fields' from Kirby's Epic Yarn (Wii)
I was reminded of this wonderfully wintry track when my friend Anne recently sent out a tweet about a similarly seasonal tune from Yoshi's Woolly World.
The reminder was much appreciated, as both "Snowy Fields" and Kirby's Epic Yarn have long had a special place in my heart.
Not only did I declare the latter my favorite Wii game of 2010, but I now work my way through it every year in the run up to the holidays.
Why? The game's "Snow Land" is a major reason, of course, but the rest of Epic Yarn's many worlds play a role, too. After all, each and every one of them look (and sound) like they sprang out of a child's toy chest.
Plus, the whole adventure evokes that same wide-eyed feeling of wonderment and awe that washed over me as a kid after I woke up on Christmas morning and first caught a glimpse of the brightly wrapped presents under our tree.
Do any of you also have fond memories of Kirby's Epic Yarn? If so, please share them in the comments section that follows.
See also: previous 'Aural Gratification' posts
The reminder was much appreciated, as both "Snowy Fields" and Kirby's Epic Yarn have long had a special place in my heart.
Not only did I declare the latter my favorite Wii game of 2010, but I now work my way through it every year in the run up to the holidays.
Why? The game's "Snow Land" is a major reason, of course, but the rest of Epic Yarn's many worlds play a role, too. After all, each and every one of them look (and sound) like they sprang out of a child's toy chest.
Plus, the whole adventure evokes that same wide-eyed feeling of wonderment and awe that washed over me as a kid after I woke up on Christmas morning and first caught a glimpse of the brightly wrapped presents under our tree.
Do any of you also have fond memories of Kirby's Epic Yarn? If so, please share them in the comments section that follows.
See also: previous 'Aural Gratification' posts
Labels:
Aural Gratification,
christmas,
game music,
holidays,
kirby,
Kirby's Epic Yarn,
nintendo,
wii
Saturday, October 08, 2016
Aural Gratification #3: 'Woods Land' from Don Doko Don 2 (Famicom)
I'm not entirely sure why, but Taito's Don Doko Don 2 is strangely absent from most online discussions of great Famicom and NES platformers.
Which is a real shame, as this Japan-only release from 1992 is one of the system's better side-scrollers, in my opinion.
One reason I hold it in such high esteem is it's as cute as can be. Another is that it's full of the kind of charm Taito was known for back in the day. (Don't know what I'm talking about here? Check out Bubble Bobble, Rainbow Islands, Parasol Stars, The New Zealand Story and Mizubaku Daibouken.)
Most importantly, though, Don Doko Don 2 is a blast to play. I especially like how it takes the hammer-centric gameplay mechanism of the original Don Doko Don, which basically is a Bubble Bobble clone, and puts it to use in a Super Mario-esque platformer.
Don Doko Don 2 never reaches the dizzying heights of Super Mario Bros. 2 or 3, mind you, but it's still very much worth trying if you tend to enjoy the genre.
And even if you consider it a flop from a gameplay perspective, you should still get a kick out of its soundtrack. "Woods Land," which can be heard in the video above, is my favorite of its many tunes, but plenty of others also will have you tapping your foot or bobbing your head as you traipse through the title's brightly colored stages.
So, what do you think of this Don Doko Don 2 song? Or what do you think of this Famicom game in general?
See also: previous 'Aural Gratification' posts
Which is a real shame, as this Japan-only release from 1992 is one of the system's better side-scrollers, in my opinion.
One reason I hold it in such high esteem is it's as cute as can be. Another is that it's full of the kind of charm Taito was known for back in the day. (Don't know what I'm talking about here? Check out Bubble Bobble, Rainbow Islands, Parasol Stars, The New Zealand Story and Mizubaku Daibouken.)
Most importantly, though, Don Doko Don 2 is a blast to play. I especially like how it takes the hammer-centric gameplay mechanism of the original Don Doko Don, which basically is a Bubble Bobble clone, and puts it to use in a Super Mario-esque platformer.
Don Doko Don 2 never reaches the dizzying heights of Super Mario Bros. 2 or 3, mind you, but it's still very much worth trying if you tend to enjoy the genre.
And even if you consider it a flop from a gameplay perspective, you should still get a kick out of its soundtrack. "Woods Land," which can be heard in the video above, is my favorite of its many tunes, but plenty of others also will have you tapping your foot or bobbing your head as you traipse through the title's brightly colored stages.
So, what do you think of this Don Doko Don 2 song? Or what do you think of this Famicom game in general?
See also: previous 'Aural Gratification' posts
Labels:
8-bit,
Aural Gratification,
Don Doko Don 2,
famicom,
game music,
Japanese games,
NES,
old games,
platformers,
retro,
Taito
Wednesday, September 21, 2016
Aural Gratification #2: 'Ghetto' from Gekisha Boy (PC Engine)
IREM's Gekisha Boy--or Gekibo, as I believe it used to be called in Japan--is one of those games all PC Engine fans should play.
Unfortunately, complete copies are pretty pricey these days. Also, the game has yet to hit Nintendo's Virtual Console for any system (3DS, Wii and Wii U) or in any region.
Does this mean you should go grab the ROM and play Gekisha Boy--which translates to Photograph Boy--on your emulator of choice? Sure, if that'll float your boat. IREM the game-maker basically closed up shop in 2011, so it's unlikely Gekibo or any of the company's other great titles will be re-released anytime soon, so emulation is likely to be the only avenue for most folks who want to experience this weird "action photography" game.
Just be prepared to face a stiff challenge no matter how you decide to play this 1992 offering. Successfully finishing its many stages is no easy feat, as doing so requires you to control its protagonist--his name is David Goldman, according to Wikipedia--as well as a reticle using the PC Engine's directional pad.
The good news here is that all of the time you're sure to put into beating Gekisha Boy's tough-as-nails levels means you'll become well acquainted with its soundtrack. Speaking of which, my favorite of its tunes is the one showcased in the video above. I love that it's kind of spooky--like something you'd listen to around Halloween.
Have any of you played Gekibo? If so, let me know what you think of it by leaving a comment below.
See also: my first 'Aural Gratification' post about 'Salad' from Panic Restaurant (Famicom)
Unfortunately, complete copies are pretty pricey these days. Also, the game has yet to hit Nintendo's Virtual Console for any system (3DS, Wii and Wii U) or in any region.
Does this mean you should go grab the ROM and play Gekisha Boy--which translates to Photograph Boy--on your emulator of choice? Sure, if that'll float your boat. IREM the game-maker basically closed up shop in 2011, so it's unlikely Gekibo or any of the company's other great titles will be re-released anytime soon, so emulation is likely to be the only avenue for most folks who want to experience this weird "action photography" game.
Just be prepared to face a stiff challenge no matter how you decide to play this 1992 offering. Successfully finishing its many stages is no easy feat, as doing so requires you to control its protagonist--his name is David Goldman, according to Wikipedia--as well as a reticle using the PC Engine's directional pad.
The good news here is that all of the time you're sure to put into beating Gekisha Boy's tough-as-nails levels means you'll become well acquainted with its soundtrack. Speaking of which, my favorite of its tunes is the one showcased in the video above. I love that it's kind of spooky--like something you'd listen to around Halloween.
Have any of you played Gekibo? If so, let me know what you think of it by leaving a comment below.
See also: my first 'Aural Gratification' post about 'Salad' from Panic Restaurant (Famicom)
Labels:
Aural Gratification,
game music,
Gekibo,
Gekisha Boy,
Irem,
Japanese games,
old games,
PC Engine,
Photograph Boy,
retro
Thursday, September 08, 2016
Aural Gratification #1: 'Salad' from Panic Restaurant (NES)
Along with Great Greed (GameBoy) and SaGa Frontier (PlayStation), I've spent a good amount of time playing Panic Restaurant for the NES in the last week or two.
This isn't my first experience with Taito's food-centric platformer, mind you. In fact, I've been a fan of the erstwhile Wanpaku Kokkun no Gourmet World for ages--since the year or so after its release.
Although I like many aspects of Panic Restaurant--its spot-on visuals, thematic dedication and pinpoint controls among them--I think its soundtrack may be the best of the bunch.
At the very least, the tune that plays throughout Panic Restaurant's third stage, "Salad," stands out for boldly bucking the trend of cheery, boppy tracks that support every other level.
In particular, I love how this track complements the nearly barren kitchen that serves as the stage's setting. It's echo-y and lilting and even kind of chilly--all of which go hand in hand with the cool hues that coat the surrounding environment.
Are any of you also fans of this piece of game music? Or maybe you're fans of the title that contains it? Either way, share the love in the comments section that follows.
This isn't my first experience with Taito's food-centric platformer, mind you. In fact, I've been a fan of the erstwhile Wanpaku Kokkun no Gourmet World for ages--since the year or so after its release.
Although I like many aspects of Panic Restaurant--its spot-on visuals, thematic dedication and pinpoint controls among them--I think its soundtrack may be the best of the bunch.
At the very least, the tune that plays throughout Panic Restaurant's third stage, "Salad," stands out for boldly bucking the trend of cheery, boppy tracks that support every other level.
In particular, I love how this track complements the nearly barren kitchen that serves as the stage's setting. It's echo-y and lilting and even kind of chilly--all of which go hand in hand with the cool hues that coat the surrounding environment.
Are any of you also fans of this piece of game music? Or maybe you're fans of the title that contains it? Either way, share the love in the comments section that follows.
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