Showing posts with label Animal Crossing. Show all posts
Showing posts with label Animal Crossing. Show all posts

Tuesday, December 25, 2018

13 games I'm looking forward to playing in 2019

The 2018 version of this post I published earlier this year focused entirely on Switch games.

This year's version offers a bit more variety. Not only does it include a few 3DS titles, but it features some for Vita, too.

Are the games discussed below the only ones I'm looking forward to playing in 2019? Of course not. I can think of a few others--like Etrian Odyssey Nexus, the Switch port of Final Fantasy XII: The Zodiac Age, and even The Princess Guide--just off the top of my head.

Plus, there are still a bunch of 2018 releases I'm excited about sinking my teeth into over the next 12 months, such as Katamari Damacy Encore and Yo-kai Watch Blasters.



Animal Crossing (Switch)--It's appropriate that this 2019 release should come first in this alphabetically ordered post. The reason: it's probably the one I'm most looking forward to experiencing next year. I've long harped about the fact that I prefer the original Animal Crossing above all of its successors, but that doesn't mean I abhor those follow-ups. On the contrary, I put a ton of time into City Folk and New Leaf. I expect to become just as obsessed with this upcoming sequel after a copy of it is finally in my hands.

Chocobo's Mystery Dungeon: EVERY BUDDY! (Switch)--Something else I've trumpeted here and elsewhere for years: I adore the original version of this game. That would be Final Fantasy Fables: Chocobo's Dungeon, of course. In fact, I might go so far as to call it my favorite Wii game. As such, I'm absolutely champing at the bit to start my way through this enhanced remaster, which is hitting both digital and retail store shelves in Japan on March 20.



Destiny Connect (Switch)--When the folks at Nippon Ichi Software first pulled back the curtain on this PS4 and Switch RPG, I was of two minds about it. On the one hand, I loved that it harkened back to certain role-playing games from the late 1990s, like Sting's Evolution for the Sega Dreamcast. On the other hand, its art style looked like one that could be either delightful or dreadful in motion. Thankfully, the latest Destiny Connect trailer suggests the final product--due out (in Japan) on March 14--is more likely to fit the former, rather than the latter, description.

Dragon Quest Builders 2 (Switch)--Although I'm not even close to finishing the Switch port of the first Dragon Quest Builders, I devoted almost 20 hours to it in early 2018. And I previously put about 12 hours into the Vita iteration. You might think that would keep me from even thinking of wasting my money on this sequel (how could I when I've yet to complete the original?), but you'd be wrong. In fact, I can't wait to see how Dragon Quest Builders 2, erm, "builds" upon its predecessor. Here's hoping those improvements push me to play this one until I reach its end credits.



Dragon Quest XI S (Switch)--Full disclosure: I bought the Japanese 3DS version of Dragon Quest XI at launch. The cartridge has never left its beautifully covered case, however. So why am I picking up this long-in-the-works Switch port? Because I want to experience its sprawling adventure in English, for starters. Also, at this point, I'm far more likely to play a game on my Switch than I am to play one on my Japanese New 3DS.

The House in Fata Morgana (Vita)--I've heard nothing but praise in regard to this Novectacle-developed visual novel since an English PC version launched back in 2016. To be honest, that's about all I know about it--other than its supposedly intriguing tale spans a number of centuries, let alone decades or years. I'm always up for a good visual novel, though, so when Limited Run Games announced it was prepping a physical release of The House of Fata Morgana for Vita in early 2019, I decided I'd add it to my lengthy to-buy list. Seems like a worthy swan song for Sony's sadly ignored handheld, don't you think?



Kirby's Extra Epic Yarn (3DS)--Speaking of swan songs, it seems like this portable port of my absolute favorite Kirby game (yes, you read that correctly) may be just that for Nintendo's 3DS. Although I would've preferred to traipse through Extra Epic Yarn in the the run-up to the holiday--for whatever reason, I think of it as a Christmas-y game--I know without a doubt I'll play the hell out of it no matter when it's released in 2019. For more on why that is, read my post that compares the original Kirby's Epic Yarn with Donkey Kong Country Returns.

The Liar Princess and the Blind Prince (Switch)--You might assume I'd choose the Vita version of this puzzle-filled side-scroller over the Switch one. After all, I own similar Nippon Ichi titles like htoL#NiQ, A Rose in the Twilight, and Yomawari for Sony's put-out-to-pasture portable. To be honest, I'd probably make the opposite decision if NIS America sold boxed copies of the Vita release of The Liar Princess and the Blind Prince. Since that doesn't seem to be in the cards, I'll be getting the standard Switch iteration of the game.



Pokémon (Switch)--My most recent post lays out how Let's Go renewed my interest in the Pokémon series. I know that doesn't ensure I'll similarly love the next mainline game, due out sometime in 2019, but I'm planning to give it a shot anyway. I just hope I don't find its larger cast of characters and additional gameplay elements to be as overwhelming as I've found them in previous entries like Pokémon X.

Romancing SaGa 3 (Vita)--Here's another upcoming release that I probably should purchase for Switch rather than for Vita. But I've already got the Romancing SaGa 2 semi-remake that dropped in late 2017 taking up space on my precious Vita's home screen, so it seems only right that this similar reimagining of Romancing SaGa 3 would join it there. Assuming Square Enix bothers to publish a Vita version in English, of course. And if it doesn't? I may pick up both for Switch.



Umihara Kawase Fresh! (Switch)--Much like Destiny Connect, I've been on the fence about this title since it was revealed. In part that's because I thought early screenshots of it looked a bit too mobile-game-ish. It's also due to my rather ho-hum response to Sayonara Umihara Kawase. I'm still not sure I like the aesthetics of Umihara Kawase Fresh!, and I'm also not sure its gameplay will entice me the way earlier efforts--Umihara Kawase Shun being a notable example--have, but that won't keep me from adding it to my ever-growing pile of Switch games in 2019.

Work x Work (Switch)--If you follow me on Twitter, you may have seen me mention that I've owned a Japanese copy of this intriguing RPG since it came out in early October. Surprisingly (or not), I've yet to even pop its cart into my Switch. My goal is to do just that after the holidays, but don't let that fool you--it's extremely unlikely I'll play it long enough to finish it thanks to the language barrier. Which is why I'm desperately hoping someone announces a 2019 English release of Work x Work pronto.



Yo-kai Watch 3 (3DS)--To be totally honest, I'm not entirely sure why I pre-ordered this game as soon as I was allowed to do so. Although I had a great time with the first Yo-kai Watch, I completely passed on its sequel and spin-offs, I've been curious about Yo-kai Watch 3 since I learned it changes up the series' battles a good bit. Plus, it'll provide a nice excuse to put away my Switch and pull out my 3DS in early 2019.

Are you looking forward to playing any particular games in 2019? If so, let me know which ones in the comments section of this post.

Friday, September 14, 2018

Seven game announcements from yesterday's Nintendo Direct that made me grin from ear to ear

I don't know about you, but I was far from thrilled by the E3 2018 Nintendo Direct.

Don't get me wrong, I loved seeing Fire Emblem: Three Houses in action. (Finally!) The footage of Daemon X Machina showcased during the above-mentioned presentation similarly blew me away. I'm not much of a Pokémon or Super Smash Bros. fan, though, which probably explains my lack of enthusiasm toward the company's most recent E3 extravaganza.

The latest Nintendo Direct, though--the one that went live yesterday? That was my jam.

I approached it assuming I'd get a fresh glimpse of the Yoshi Switch game that was revealed over a year ago as well as new details on titles like Pokémon: Let's Go, Super Smash Bros. Ultimate, and the upcoming Luigi's Mansion remake for 3DS. Oh, I knew that wouldn't be the full extent of this broadcast, but I also didn't think it would offer up much else--especially in terms of reveals that would wow me.

Boy, was I wrong. Not only did almost all of the following announcements came out of nowhere for me (the Animal Crossing and Katamari Damacy ones were rumored in the days and even hours leading up to the Direct's drop), but they also thrilled me to pieces. Keep reading to learn why.


A new Animal Crossing is coming to Switch in 2019--Given the earth-shattering sales of previous portable entries in this long-running series of "slow living" games, a Switch entry was the definition of a no-brainer. Still, many thought Animal Crossing would hit the system sometime in 2018, so its absence until now has made some of those folks (including myself) antsy. All is forgotten and forgiven with yesterday's news that the game is coming in 2019, right? Not quite, but it's a start. And, really, I put hundreds of hours into the Animal Crossing release most consider the worst (City Folk), so it's safe to say I'll be singing a decidedly positive tune by the time this next one is plopped onto actual and virtual store shelves in the coming 12 or so months.


All of the Final Fantasy love--You might think the news that both Final Fantasy Crystal Chronicles and Final Fantasy XV Pocket Edition HD are Switch-bound would've prepared me for the news that a bunch of other Final Fantasy games are coming to Nintendo's hybrid system, too. Nope, it didn't. When World of Final Fantasy Maxima was revealed, I responded with a pleasantly surprised, "oh!" I was unable to produce sound when Chocobo's Mystery Dungeon EVERY BUDDY! popped up, though, and the same was true when Final Fantasy XII: The Zodiac Age waltzed onto the screen. Admittedly, I'm more than a bit bummed that almost all of the above seem to be digital-only releases (Final Fantasy XII is the only exception, according to word on the street), but I'm going to buy them anyway.


Katamari Damacy Reroll--I'm a firm believer that everyone could use some Katamari Damacy in their life. This Keita Takahashi-created series is so colorful, energetic, and wacky--not to mention fun--I'm sure it would make even the biggest sourpuss grin like the Cheshire Cat. (But, you know, in a less creepy fashion.) I do wish this release included a remaster of We Love Katamari as well as the first Katamari Damacy title, but Bandai Namco's probably planning to sell it separately. And you know what? I'll purchase it, too--as long as Reroll proves to be a solid effort.


Kirby's Extra Epic Yarn--I don't know how many of you are aware of this, but I adore Kirby's Epic Yarn. In fact, I love it so much I named it my favorite game of 2010. As such, I was beyond bowled over when it dawned on me that I'll soon be able to play an enhanced version of it on my 3DS. I'm sure a lot of people would prefer to see this on the Switch, but I think the 3DS is the perfect place for it. It'll fit right in with Poochy & Yoshi's Woolly World and Hey! Pikmin, wouldn't you agree?


Luigi's Mansion 3--Although I can't say I was shocked to learn during yesterday's Nintendo Direct that the company is prepping a third Luigi's Mansion title, I was shocked to hear--and see--that it's so far along. Something else that shocked me: some folks are calling it ugly. Did we watch the same footage? I mean, sure, it's not the absolute best-looking game I've ever laid eyes on, but the same could be said of other Switch standouts like Super Mario Odyssey and The Legend of Zelda: Breath of the Wild. At any rate, I can't wait to get my hands on Luigi's Mansion 3--even if nothing changes about its graphics between now and whenever it releases in 2019.


Town--Talk about "out of nowhere." Did anyone see this coming--a Switch RPG from Game Freak that doesn't have Pokémon in its name? That's a big plus as far as I'm concerned, though I know not everyone will feel the same way. Of course, I tend to love the company's weird side projects--see HarmoKnight and my favorite 3DS game ever, Pocket Card Jockey--so I guess you could say I was destined to at least like this one, too. My only concern at the moment is that Town's likely to be a digital-only release. Which is fine in many respects (it likely means it'll be cheaper than your typical "boxed" game, for instance), but also suggests it may not have as much content as a retail offering.


Yoshi's Crafted World--First things first: I think this game's name is disappointingly lazy. That said, maybe the person or people who came up with it want it to remind people of the last Yoshi title, Woolly World? Whatever the case may be, all I really care about is how Crafted World plays, looks, and sounds (and in that very order, too). I obviously can't say how it plays, though the footage shown off yesterday certainly makes it seem like a worthwhile platformer. I can, however, say it looks quite wonderful. For me, the aesthetic is just different enough from Woolly World's to be completely enticing. Should the soundtrack live up to the gameplay and visuals, Yoshi's Crafted World should be a feast for the eyes, ears, and, well, fingers.

Did you watch yesterday's Nintendo Direct broadcast? If so, what did you consider to be the stand-out game announcements? Which ones thrilled--or even disappointed--you the most?

See also: the Japanese version of yesterday's Nintendo Direct

Tuesday, September 19, 2017

Nice Package! (Dōbutsu no Mori+, GameCube)

My last blog post celebrated the 15th anniversary of the first Animal Crossing game's North American release.

Of course, as any Animal Crossing fan worth their salt will tell you, although that 2002 release was the first of the series' many entries to see the light of day in the Western world, it was the second to hit store shelves in Japan.

This game's predecessor in that region was 2001's Dōbutsu no Mori (Animal Forest, basically) for the Nintendo 64. The game showcased here, Dōbutsu no Mori+, followed just eight months later.


Surprisingly, Dōbutsu no Mori+ is more than just a simple, straightforward port of the Nintendo 64 original. For starters, it bumps up the earlier title's resolution from 320-by-240 pixels to 640-by-480 pixels. It also introduces a number of new characters--including the Able Sisters, Kapp'n and Tortimer--as well as adds new locations (like the island and the museum), Famicom games, fish and bugs. And it lets players to expand their homes beyond the limits of what was allowed in the Nintendo 64 cartridge.


Further changes and enhancements were made to the game when it was localized for Western markets, and even more were made for the 2003 Japanese release known as Dōbutsu no Mori e+. (Look for a "Nice Package!" post about that GameCube import shortly.)


Anyway, as nice as the North American Animal Crossing's packaging was and is, I far prefer the Japanese counterparts--outer sleeve, disc, memory card and instruction manual--shown here to it.



I'm especially fond of the Dōbutsu no Mori+ instruction manual, I've got to say--especially its cover. The interior pages are pretty nice, too, although I wouldn't have minded if Nintendo's artists and designers had made them a tad more whimsical.


I also really like the art that's splashed across the adorably tiny Dōbutsu no Mori+ disc. The haniwa (gyroid elsewhere) that graces the label of the packed-in memory card is a nice touch, too.


Another nice touch of the Dōbutsu no Mori+ packaging: the image of Booker that sits along the bottom edge of the game's outer sleeve.


For those of you who've never seen a Japanese GameCube game in person, this cardboard sleeve slips over a small plastic case that houses the game in question's disc and manual. Also, the case is clear, so if you situate the manual properly, it almost gives the game an alternate cover.

With all of that out of the way, which part of this Japanese game's packaging appeals the most to you?

See also: photos of the Dōbutsu no Mori Nintendo 64 packaging

Friday, September 15, 2017

Happy 15th anniversary, Animal Crossing!

Excuse me for sharing this story again, but Animal Crossing first hit North American store shelves 15 years ago today, so I think it bears repeating.

Which story? The one that goes something like this:

Before Animal Crossing was released in my neck of the woods on Sept. 15, 2002, I was only mildly curious about the GameCube. I found early titles like Luigi's Mansion, Pikmin, Super Mario Sunshine and Super Monkey Ball awfully appealing, but not appealing enough to purchase the disc-based successor to the Nintendo 64.

Even Animal Crossing's initial release didn't prompt me to pick up a GameCube--despite my keen interest in the game.

No, it wasn't until a year later, when Nintendo dropped the GameCube's price to $99 and published a "Player's Choice" version of this adorable life sim that I jumped in with both feet. The rest, as they say, is history.

I still fondly remember my gaming setup in those days. My husband and I lived in a tiny apartment (just 450 square feet, at most) in Madison, Wisconsin, at the time, so I after my silver GameCube and a copy of this game arrived on our doorstep I promptly tucked both of them and a similarly tiny TV into one of the corners of our bedroom.

I played Animal Crossing whenever I could from that moment forward. In fact, I'd go so far as to say I quickly became obsessed with it--checking in on my big-headed, stubby limbed avatar (a pink-haired girl, if I'm remembering correctly) at least once, and often a couple of times, a day.

At some point, many months down the road (maybe eight, but definitely not 12), it all became a bit much and I walked away from my first Animal Crossing town and all of its anthropomorphic inhabitants cold turkey.

That's actually become a tradition for me with this long-running series. Every Animal Crossing game I've tackled since this GameCube iteration has fascinated me to the point that I played them daily until I felt I either had to walk away without a backward glance or risk my sanity.

As much as I've enjoyed all of those subsequent titles--New Leaf, especially--none has matched the original. Yes, the first Animal Crossing (at least as far as folks outside of Japan are concerned) is by far the most antiquated, but I also think it's the most focused.

My affinity for this Animal Crossing's simplicity probably explains why it's the only entry in the series I've ever returned to--and not just once, but multiple times.

I'm sure that will remain true even after the inevitable Switch title drops next year or the year after, no matter how great the latest sequel is.

How about you? Do you return to Animal Crossing for the GameCube now and then? Or do you have particularly fond memories of your only playthrough of this one-of-a-kind experience? If so, share some of them in the comments section below.

Sunday, September 03, 2017

I'm really liking the looks of SWERY's The Good Life, too--despite its rather rough first trailer

You may have heard elsewhere that the incomparable Japanese game designer known as both SWERY and Swery65 is working on another title.

The unveiling of that game caused a bit of a stir thanks to the fact that it seems a world away from SWERY's best-known work, the cult favorite Deadly Premonition.

Actually, calling it a "world away" from Deadly Premonition may be a bit hyperbolic, as the two games share a couple of similarities. I'll get to those in a minute. For now, let's chat about SWERY's new joint, The Good Life. According to the description of the game on its Fig campaign page, it's going to be a "debt-repayment life-simulation RPG."

Sounds kind of like Animal Crossing, don't you think? That's the first thing that popped into my mind, at least--especially after I read that The Good Life's protagonist, Naomi, can take on part-time jobs--like bartending at a pub, delivering milk and shearing sheep--to help her accomplish the above-mentioned task.

That's just the tip of the iceberg as far as The Good Life's content is concerned, though. In addition to its Animal Crossing-inspired side jobs, the game will allow players to snap photos for cash, task them with solving a Professor Layton-ish murder mystery and require them to keep tabs on Naomi's stamina (which she can replenish by eating food, drinking beverages and even sleeping).



Another aspect of The Good Life that calls to mind Nintendo's world-conquering life sim is how customizable it's aiming to be. Not only will you be able to alter Naomi's appearance in the finished product, but you'll be able to change the look of her feline form, too.

Oh, wait, I forgot to tell you Naomi turns into a cat at night, as do Rainy Woods' quirky, Deadly Premonition-esque residents? Well, she does, and they do. Apparently this can help Naomi get to know, and develop relationships with, her fellow townspeople.

All of the above has me keenly interested in The Good Life's just-launched fundraising campaign. That's not to say I've chipped in myself. The trailer above is more than a little rough (although I love the game's low-poly aesthetic) and I can't say I'm a fan of its current reward tiers.

Add in the fact that it's currently only being made for PC and PS4--a Switch stretch goal has been promised, but no one seems to know how much money has to be raised before that version gets the green light--and it should be easy to understand why I've yet to back this intriguing title.

Are any of you also keeping an eye on The Good Life's Fig campaign? If so, why is that--and what would prompt you to contribute to it (if you haven't done so already)?

Thursday, April 14, 2016

Thank you for playing: 15 years of Dōbutsu no Mori (Animal Crossing)

April 14th, 2001. That's the day Dōbutsu no Mori (Animal Forest in English) for the Nintendo 64 was released in Japan.

I haven't been playing the series since then, of course. Not that I can remember exactly when I started playing it. All I know is that the North American version of Japan's Dōbutsu no Mori+, a GameCube title that first hit store shelves in late 2001, is what pushed me to finally pick up a GC console.

The thing is, I distinctly remember waiting until the GameCube dropped to $99 in price before I bought one. Also, I'm pretty sure the copy of Animal Crossing I purchased alongside that system (a silver one, in case anyone's curious) was a "Player's Choice" release.

GameFAQs is telling me the "Player's Choice" iteration of Animal Crossing didn't drop until late 2003, so I guess that's around when I was introduced to the achingly lovely world of this long-running series.



I share all of that because I've been an Animal Crossing devotee ever since. I own every sequel that's seen the light of day between the first localized effort and today--well, except for Amiibo Festival. Hell, I own multiple copies of some of these titles.

Because of that, the video above, published via Nintendo of Japan's YouTube channel yesterday to celebrate the 15th anniversary of the series' launch, prompts a giant, teeth-baring smile to spread across my face each time I watch it. (And believe me, I've watched it a number of times in the last 12 or so hours.)

How about you? Are any of you huge Dōbutsu no Mori or Animal Crossing fans? Or do you have any particularly strong memories of your first Animal Crossing or Dōbutsu no Mori experience? If so, please feel free to share the love with me and others in the comments section below.

See also: an old post full of photos of Dōbutsu no Mori's splendid Nintendo 64 packaging and my review of Animal Crossing for the GameCube

Wednesday, November 04, 2015

Say hello to the cutest piece of Animal Crossing: Happy Home Designer promo you'll ever see

Leave it to Nintendo to give us something we didn't know we needed or even wanted.

Granted, I'd prefer they give us an actual game that fit that bill, but considering they're busy prepping the NX system (or systems) for release, I think they can be forgiven.



Plus, the real-life pups seen in the latest trailer they created for Happy Home Designer are beyond adorable.

Speaking of that Animal Crossing spin-off, I've yet to even unwrap my copy of the game. Of course. How about all of you? Have any of you played it? If so, what do you think of it?

Tuesday, September 22, 2015

As I've always said, you can't have too many Animal Crossing-themed things or 3DS systems

I try to be sensible when it comes to buying systems and games. A couple of months ago, though, I went overboard and ordered a whole slew of products from my favorite seller of current Japanese releases, amiami.

Specifically, I bought the games, systems and even accessories that can be seen in the photo below.


That pastel-covered box at the top of the photo contains the smaller "new 3DS"--the one that can be dolled up with a multitude of "cover plates"--that has been available in Japan for over a year now.

Below and to the right of the new 3DS box are a copy of Animal Crossing: Happy Home Designer (or, rather, Doubutsu no Mori: Happy Home Designer, if you want to be perfectly accurate) and three packs of the first series of Happy Home Designer amiibo cards.

Just to the left of those offerings is a Happy Home Designer cover plate.



Above is another photo of the smaller new 3DS' lovely packaging. That little blurb in the upper-left corner informs interested parties that the system can be altered with kisekae plates--which I guess translates to something like "dress-up plates." (In the Western world, they're being called cover plates.)



And here's another look at Happy Home Designer's almost kaleidoscopic cover art. I really like how it brings to mind a child's playhouse.


The packaging that contains the Happy Home Designer amiibo cards is pretty ace, too, if you ask me. Sadly, I've yet to open the damn things.

I can't even tell you why that is--other than I've been busy with other things (wrapping up 9 Hours, 9 Persons, 9 Doors being one of them) for the last couple of weeks and doing so just hasn't been a priority.

I promise I'll open them soon, though, and follow up the experience with a post that showcases photos of some of the adorable Animal Crossing--or Doubutsu no Mori--character cards that are contained within.


Finally, the Happy Home Designer cover plate that I mentioned earlier is highlighted in the photo above. Can you believe that it is what prompted me to finally pick up a new 3DS--as opposed to the other way around? Yes, I really am that sort of odd duck.

Now I just have to free all of these gaming products from their paper and plastic wrappers, put them through their paces, as the saying goes, and then report back here as to what I think of them.

In the meantime, have any of you bought or pre-ordered some version of Happy Home Designer--or are you thinking you'll buy one in the near-ish future? If so, let me know about it in the comments section below.

Friday, June 26, 2015

Five games I'm really looking forward to playing between now and the end of 2015

True story: I've been on a bit of a "pre-order tear" for the last couple of weeks due to all of the just-announced games that have been offered up for sale at sites like amiami.com and play-asia.com.

I only mention this because the afore-mentioned pre-order-athon is fully responsible for the creation of this post.

So, which games am I really looking forward to playing between now and the end of 2015, and which ones have I already pre-ordered? Keep reading to find out.


Animal Crossing: Happy Home Designer (3DS)--I don't know about you, but I've had quite a change of heart regarding this soon-to-be-released (in Japan, at least) 3DS title. When it was first unveiled, I looked at it in horror due to the fact that it sounded like little more than an embarrassingly limited cash-in. After its brilliant E3 2015 showing, though, I "did a 180," as the saying goes. Now, I'm not only interested in this game, but I've got a copy of the Japanese version, Doubutsu no Mori: Happy Home Designer, pre-ordered along with a couple of packs of the Animal Crossing-branded amiibo cards that will join it on store shelves in late July.


Code: Realize (Vita)--I've considered myself a fan of the otome genre ever since I played through the first Hakuoki game that made its way to the West. (I shared my impressions of that PSP title in this "somewhat gay" review.) Does that mean I'll get a kick out of Code: Realize, which will earn both a digital and physical release sometime this fall courtesy of Aksys Games? Not necessarily, but I certainly hope I'll end up feeling as positive about it as I did about Demon of the Fleeting Blossom. The story "hook" of this Otomate-made game should help matters quite a bit, given that it features a number of famous literary characters as romance options.


Super Mario Maker (Wii U)--Does this mean I'm actually going to get off of my cheap, lazy butt and buy a Wii U before 2015 comes to a close? That's the plan, but your guess is as good as mine as to whether or not that's what will happen. If it does, though, you can thank Super Mario Maker, which I think looks absolutely stunning at this point--and I'm not sure we even know all there is to know about it yet. Speaking of which, if someone at Nintendo were to reveal that Super Mario Bros. 2 (Super Mario Bros. USA in Japan) characters, enemies, items and moves will be appearing in this game, too, I'd go out and buy a Wii U console the very next second.


Taiko no Tatsujin: V Version (Vita)--My decision to include this upcoming Vita release on this list shouldn't surprise those of you who previously read this post or this post. Still, I'm mentioning it here because it's easily near the top of the heap in terms of games I desperately want to play in the next six months. Thankfully, I know for certain that I'll be playing it either in late July or in early August, as I pre-ordered it as soon as I was able via the previously discussed amiami.com.


Yo-kai Watch (3DS)--I've wanted to play this Pokemon-esque Level-5 RPG since it first graced Japan with its presence two years ago. Thankfully, Nintendo revealed it will be releasing a localized version of it in North America this holiday season. Will it also bring the series' second and third entries to our shores, potentially in 2016 and 2017? I sure hope so, although I can't say I'm all that confident that's what will come to pass. Oh, well, at least we'll always have this first ghostly adventure.

This isn't the extent of the games I'm looking forward to playing between now and the end of the year, by the way. In fact, I've already started writing a follow-up post in which I declare my love for five more such titles, so look for it to be published sometime next week.

In the meantime, let me know which games, if any, you're chomping at the bit to sink your teeth into at some point during the remainder of 2015.

Sunday, May 31, 2015

Capcom, Nintendo and Square are doing their darndest to suck me (and my bank account) dry

And here I thought this morning's Japanese Nintendo Direct was going to be a dud.

Instead, it ended with me adding a bunch of items--not just games, but systems and even accessories, too--to my ever-growing 3DS wish list.

Admittedly, a couple of the aforementioned titles that are going to be picked up as soon as is possible--which means the minute they're released--were announced prior to today's broadcast, but I wasn't sure about either of them until I saw them in action or saw their box art.

The 3DS port (of sorts) of Dragon Quest VIII is the game that I had to see in action before deciding to purchase it, by the way.

Speaking of which, its first trailer can be seen at the beginning of the Nintendo Direct. I don't know about you, but I think it looks pretty wonderful. Even if it didn't, though, I'd probably buy a copy of it just so I could experience the "pudding slime" spotted at the 2:07 mark firsthand.

Dragon Quest VIII will hit store shelves in Japan on Aug. 27. Here's hoping it somehow makes its way westward, too.



As for the 3DS game that I want to own now that I've seen its box art, that would be Doubutsu no Mori: Happy Home Designer.

Seriously, look at the packaging above and try to tell me it isn't fabulous beyond belief.



Actually, scratch that. This Animal Crossing spin-off's cover art is just fabulous when compared to the special New 3DS LL system (above) that's set to be released alongside it.

Even more fabulous, in my humble opinion, is the Happy Home Designer-branded kisekae plate that also will hit the streets of Japan on July 30.



You can rest assured I'll pre-order the latter as soon as someone allows me to do so--despite the fact that I've yet to pick up a New 3DS system.

This latest Nintendo Direct didn't focus only on already announced 3DS games, thankfully. A handful of surprises found their way into the broadcast, too, with the side-scrolling Guru Guru! Chibi Robo! and Monster Hunter X being two of them.

To be honest, as happy as I am that Nintendo's giving Chibi Robo another chance, I'm not sure I'll be purchasing this latest effort. (I'd far prefer an adventure that apes the series' original offering.)

Also, as nice as Monster Hunter X looks, I can say with quite a bit of certainty that I won't be adding it to my collection of 3DS games.



I can say with just as much certainty, though, that I'll be buying one of the other out-of-left-field titles that were announced earlier today--with the title in question being MonHun Nikki: Poka Poka Airu Mura DX (aka Monster Hunter Diary: Poka Poka Airu Village DX).

After all, I've wanted to play one of the MonHun Nikki games for ages, and I can't think of anything more appropriate than finally doing so on my Japanese 3DS.

(This kind of puts the copy of the first MonHun Nikki for PSP I acquired a short while ago in a precarious position, I guess, but what can you do?)

What did all of you think about this morning's Nintendo Direct? Did any accessories, games or systems stick out at you as "must buys"?

Thursday, November 13, 2014

I want the Cupit one, the Diskun one, the Mallo one, the Popo one, the Sukapon one ...

Specifically, I want the Cupit, Diskun, Mallo, Popo and Sukapon throw pillows that are being sold (via redbubble.com) by graphic designer and illustrator Jarmez.

Here are the pillows in question, in case anyone's curious:

Cupit is from the Indieszero-made GBA game, Sennen Kazoku.

Diskun was Nintendo's mascot for its Famicom Disk System.

If you don't know Mallo, go buy Pushmo (3DS) now.

Popo is one of the protagonists in Ice Climber for NES.

Sukapon is from the Famicom fighter, Joy Mecha Fight.

The Jarmez-made pillows above aren't the only ones I'm coveting, of course. I'd also like the Chorus Kids one, the Nana one and the Animal Crossing villager one.

Amazingly, that's just the tip of the iceberg in terms of this Redbubble shop's game-inspired head-supporters. Additional "Nintendo Legends" designs can be seen here, for instance, while Mega Man, Pac-Man and Spyro ones can be seen here.

Jarmez is selling small, 16-inch-by-16-inch pillows for just $27.04 ($19.84 if you're only interested in a cover), while medium (18-inch-by-18-inch) and large (20-inch-by-20-inch) ones cost a smidge more.

(Via @hungryhole)

Monday, October 27, 2014

My 3DS XL will soon sport one (or more) of these adorable Animal Crossing menu themes

Word on the street is that the handful of Animal Crossing: New Leaf 3DS menu themes that have been available in Japan for some time now will be brought to the European and North American eShops this week.

That's music to my ears, as I've been clamoring for the Sable Able one (below) since I first became aware of it.



Later, I'll pick up the "Isabelle in Town Hall" (below) and "Timmy and Tommy Nook" ones, too.



To see (and hear) the rest of this batch of 3DS menu themes in action, check out this video (for the "Bulletin Board" one) and this video ("Mabel Able").

Are any of you planning to add one or more of the above themes to your 3DS systems in the coming days? If so, which ones? And if not, have you bought--or are you considering buying--any of the other menu themes that have been made available so far?

Saturday, September 20, 2014

I'm not completely sure what's going on in this crazy MH4G x Animal Crossing 'collaboration trailer,' but I (think I) like the looks of it anyway

Of all the collaborative content the folks at Capcom could've announced for Monster Hunter 4G (Monster Hunter 4 Ultimate elsewhere), this one--involving Isabelle and Resetti costumes for the 3DS game's felyne characters--has to be the most surprising. Or at least the most "out there."



Thankfully, it appears as though the costumes shown off in the trailer above, as well as the previously revealed Sonic the Hedgehog armor and Taiko no Tatsujin hunting horn, will be offered to those who pick up the North American version of the game as well, although Capcom has yet to say how that will be accomplished.

Friday, May 02, 2014

I'm not entirely sure what a 'sofubi' is, but I'll take one of each of these Animal Crossing: New Leaf sofubi figures anyway

Seriously, if anyone can provide me with a comprehensible definition of "sofubi," I'd greatly appreciate it. I attempted to find one on my own last night, but all I could come up with is that sofubi refers to the soft vinyl material that's used to construct figures like the ones seen below.


My question to all of you "figure heads" (get it?), though, is this: how do sofubi figures differ from, say, the nendoroid figures that seem to be all the rage these days?

Regardless, I think the K.K. Slider, Lisa (Reese), Shizue (Isabelle) and Tom Nook figures seen throughout this post look pretty sweet.


Each of them look to be about five inches tall, by the way--if size matters to you when it comes to such things.

Also, AmiAmi is selling each of these New Leaf-inspired concoctions--which will hit store shelves in early August--individually and in sets of two. Individually they'll run you about $13, while the sets (K.K. Slider and Isabelle or Reese and Tom Nook) will set you back just $24.

Tuesday, December 03, 2013

I'd love to receive one of these Animal Crossing 3DS XL cases for Christmas (hint, hint)

Don't worry readers, the "hint, hint" in the header above isn't meant for any of you.  It's meant for my husband. Or my parents. Or my sister-in-law.

Basically, anyone who typically buys me a gift or two for Christmas.

Unfortunately for me, none of the above-mentioned folks read this blog with any regularity (if at all), so I'm keeping my expectations low.


Still, I think the snazzy Animal Crossing 3DS XL case shown above is well worth sharing here--especially if it (or one like it) ends up in your possession after this season's holidays.

This particular case was made by etsy seller PaisleyMouseHandmade, by the way, and it can be bought here for just $20.

Green not really your color? No worries, PaisleyMouseHandmade is willing to customize orders--to a point, I'm guessing. Although who knows? Maybe she'd actually make me a rainbow-patterned one if I asked really nicely.


Actually, I think I'd prefer something a little more subdued--like the brown-and-blue 3DS XL case above with an Animal Crossing logo attached to it--but that's just me.

Friday, November 22, 2013

Is it too early for me to post QR codes of Animal Crossing: New Leaf Christmas sweater designs?

I know the answer's a resounding yes, but I'm going to share them here anyway. After all, winter and its related holidays are just around the corner, so even if now isn't the time, it will be soon enough.

Not all of the following QR codes (you'll likely want to click and enlarge them before scanning) are of Christmas sweater designs, by the way. One is simply a long-sleeved shirt, one is a sweatshirt and one is a short-sleeved dress. I also made an autumnal coat that could be worn by those who turn their noses up at tacky holiday clothing.



The "Santa KK sweater" above is my favorite of the designs I conjured up, of course. It's also by far the most elaborate.



The candy cane sweater, on the other hand, is quite a bit more subdued, although its red-and-white piping gives it a smidge of seasonal whimsy.



You can't have winter garments without one of them being branded with a snowman, right? The one above does double duty by also featuring s pair of gaudily wrapped presents.



Here we have a rather plain sweater that's been perked up with a prettily decorated tree. (Note: this is the one I most want my villagers to wear in the coming handful of weeks.)



The wreath sweater above caused you to nod off, didn't it? Don't lie. I understand. Really, I only made this one to better cover both the color and holiday spectrum.



I made the "Xmas tree dress" above, though, for Aino, the mayor of my main New Leaf town. She hasn't worn it yet, but you can bet your butt she will right after the first snowfall hits the ground in Animachi.



Finally, we have the autumnal coat I mentioned at the start of this post. It would look rather classy paired with a brown beret, don't you think? And maybe some colorful pumps?

Have any of you designed any festive clothes for the upcoming holidays? If so, feel free to share links to photos or QR codes of them in the comments section below.

See also: previous posts featuring Animal Crossing: New Leaf QR codes