Showing posts with label Alien Crush. Show all posts
Showing posts with label Alien Crush. Show all posts

Wednesday, November 21, 2012

A little bit of proof that TurboGrafx-16 box art didn't *always* suck

I've been as guilty as anyone over the years of spreading the message that the "art" (I use that word fairly loosely in this case) that graced the packaging of (most of the) games released for NEC's TurboGrafx-16--the would-be competitor of the Sega Genesis and the Super Nintendo Entertainment System--was among the worst ever produced.

Although I continue to stand by that assertion, the truth is that a number of TurboGrafx-16 games featured cover art that wasn't completely atrocious. In fact, some of it is downright acceptable (if not altogether amazing). Hopefully the five examples below--arranged in alphabetical order--will help prove that point.


1. Alien Crush--Of all the cover art included in this post, this is probably the most mundane. Still, it does a pretty good job of showing off what the game's all about without being boringly straightforward.


2. Chew Man Fu--It has to be said that this odd game's box art is far less interesting than its Japanese counterpart (called Be Ball). That said, it's appealingly colorful, and the illustration of the mustachioed dude serving as its focus isn't hideous. Because of that, I think it more than earns a spot on this list.


3. The Legendary Axe--Full disclosure: I've never been much of a fan of this gritty platformer, despite the fact that every other TurboGrafx-16 owner back in the day slobbered over it like it was a photo of Daniel Craig in the buff. I've always liked its cover art, though--thanks it large part to the humongous spider that takes up most of its acreage.

Tuesday, April 19, 2011

The Great Gaymathon Review #22: Alien Crush (PC Engine)



Game: Alien Crush
Genre: Pinball
Developer: Compile
Publisher: Naxat Soft
System: PC Engine (HuCard)
Release date: 1988

Considering the PC Engine is one of my all-time favorite consoles and Aliens is one of my all-time favorite films, is it safe to say that Alien Crush is one of my all-time favorite games? I wouldn't go that far, but I'd definitely say that this H. R. Giger-esque title, which was developed by Compile and Naxat Soft, is one of the better--or at least one of the more enjoyable--pinball games I've ever played. (Controversial aside: I prefer this title to its generally-better-received sequel, Devil Crash.) Chiefly responsible for my love of this game are, of course, the aforementioned Aliens-inspired graphics. (I'm especially fond of the multi-eyed "queen" that takes up a large portion of the lower playfield.) Granted, you'll become well acquainted with those graphics, as the play area in Alien Crush is just two screens high, but at least they're gorgeous. (Thankfully, a bonus round helps break things up a bit.) Also adding to this game's allure: Its throbbing, rock-ish soundtrack. Sadly, said soundtrack consists of just two tunes--a few more if you count the tracks played during the bonus rounds and on the game-over screen. So, what's not to love about Alien Crush? Well, aside from its somewhat-repetitive graphics and music, I'd say the game's biggest negative is one shared by most pinball games of the time: The physics are far from perfect. Oh, and the screen doesn't scroll smoothly from one section of the playfield to the next; rather, it uses what some folks call a "flick-screen mechanism." If you're not anal about such things, though, you should find a lot to like in this release.


See also: Previous 'Great Gaymathon' posts