Showing posts with label Alfa System. Show all posts
Showing posts with label Alfa System. Show all posts

Saturday, October 06, 2018

Manual Stimulation: Susano-o Densetsu (PC Engine)

If only I'd penned and published this post last summer as intended.

Back then, one of my favorite retro-game blogs, The Brothers Duomazov, was still alive and well.

OK, so maybe "well" isn't the right word to use here. After all, it hadn't been updated in more than three years at that point.





I could access and enjoy all of its reviews of old PC Engine and TurboGrafx-16 games whenever I wanted, though, and that was more than enough for me. (I swear I read some of them at least 10 times each. They were like comfort food for me.)

I bring up The Brothers Duomazov, by the way, because it was one of the only sites that offered up any real information on this obscure, Japan-only RPG from 1989.

Also, it pushed me to buy a copy of the game. Before I read the brothers' thoughts on Susano-o Densetsu, I skipped right over it each and every time I came across it on eBay or my go-to online stores.





What can I say? Its cover art screams "bad game" to me--despite the fact that a buff dude is front and center and the esteemed Hudson Soft logo sits just below his hairless torso.

Well, The Brothers Duomazov opened my eyes to the fact that Susano-o Densetsu is far from a bad game. Actually, their write-up made it seem pretty darn interesting.

For starters, it's a HuCard-based role-playing game--an honest-to-goodness rarity as far as the PC Engine is concerned.





Also, its battles don't rip off Dragon Quest or Final Fantasy like pretty much every other RPG did in the late 1980s. Instead, fights in Susano-o Densetsu offer players a bit more freedom than was typical for the genre at the time.

Combine that with this Alfa System-made game's cyberpunk-ish aesthetic, and it should be easy enough to understand why I'm now a proud owner of a complete copy.

The instruction manual showcased in this post was pulled from the interior of that copy, naturally. It's quite something, wouldn't you agree? Admittedly, it could use a few (or a lot) more illustrations, but I think it's pretty fabulous even in its current state.





I especially like the full-page world map featured on its fifth page. And of course I adore the item and enemy drawings highlighted on the Susano-o Densetsu manual's final spread.

What's your opinion of this surprisingly beefy booklet? Do you love it? Do you hate it? Or maybe it doesn't inspire any kind of emotional reaction from you? Regardless, I'd love to hear your thoughts.

See also: previous 'Manual Stimulation' posts about Dungeon Explorer, KiKi KaiKai, Parodius Da!, and Son Son II.

Friday, August 14, 2015

Nice Package! (Ore no Shikabane, PlayStation)

Truth be told, I completely ignored the Japanese PlayStation game known as Ore no Shikabane o Koete Yuke for a good couple of years after I first became aware of it due to its cover art, which I found oddly creepy.



Eventually, I learned more about this Alfa System-developed game, and what I learned prompted me to have a change of heart about it.

Specifically, I learned that Ore no Shikabane o Koete Yuke (Over My Dead Body in English) is an RPG with a really cool art style and an intriguing premise that revolves around the son of a legendary warrior who has been cursed--along with any and all offspring--to age much faster than usual. The only way to get rid of said curse is to kill the demon who put it on you, so that's exactly what you and your spawn are tasked with doing throughout the course of this game (or so I've been told).



Which I guess helps explain why both the box cover and manual cover produced for Ore no Shikabane--or, Oreshika, as it's known in Japan--feature close-up shots of children's faces.



Speaking of Oreshika's manual, it's a real doozy--as in, it's almost biblical compared to your typical, run-of-the-mill PlayStation instruction booklet.

Although most of its many pages are rather boring and are filled with a ton of text (such as the example showcased in the photo above), a choice few feature gorgeous illustrations like the one that can be seen below.



Here's another pretty good example, I think. Plus, the art in the snapshot below includes a bit of beefcake, which is never a bad thing, if you ask me. 



Please accept my apologies for not chronicling via a photo or two the CD that contains all of Oreshika's surely convoluted code. If memory serves, I passed on doing so because the disc in question is of the mirrored-surface-bearing-a-not-entirely-appealing-design variety.



Anyway, I know I say this all the time, but I really am going to do my best to pop this game into my adorable Japanese PSone sometime soon and at least try to stumble my way through its first few hours. After I do that, I'll return here and share my thoughts in some form or fashion.

In the meantime, have any of you played either this game or its Vita-based sequel, which was released in the West earlier this year?

Friday, September 13, 2013

Dear Sony: bring Over My Dead Body 2 to the States and I'll finally buy a PS Vita

True story: I've been eyeing up copies of the original, PlayStation release of Over My Dead Body (aka Ore no Shikabane wo Koete Yuke or Oreshika) for ages now.

Why haven't I bought one yet? Because Oreshika looks to be a rather convoluted JRPG--albeit a beautiful one--and I'm just not sure I have it in me to try to stumble through such a game anytime soon. (A summary of its intriguing plot, via RPGamer.com: "A lineage of demon-hunters is cursed to live, age and die within a single year's span. A twelve-year campaign against the lord of demons thus becomes a matter for the generations.)

Anyway, I have a feeling I'm going to have a similarly tough time resisting Alfa System's upcoming sequel once it's finally released for the Vita sometime next year.

In large part, that's because the sequel looks absolutely stunning--as evidenced by the following, just-released screenshots:







Assuming Over My Dead Body 2's story and gameplay is even a smidge as impressive as its graphics, well, I think it's safe to say it's going to be hard for me to pass up this sucker--even if I don't yet know (much) Japanese and if I don't yet own a Vita.

Of course, Sony's North American arm could solve both of those problems by localizing and releasing the game here--but, really, what are the chances of that happening?

See also: more amazing Over My Dead Body 2 screenshots

Friday, March 11, 2011

The Great Gaymathon Review #12: Monster Lair (PC Engine CD-ROM2)


Game: Wonder Boy III: Monster Lair
Genre: Platformer/Shooter
Developer: Alfa System
Publisher: Hudson
System: PC Engine CD-ROM2
Release date: 1989

I'm pretty sure I've told this story a number of times before, but I'm going to share it again just in case my memory is failing me (it certainly wouldn't be the first time): Monster Lair was the game that prompted me to buy the TurboGrafx-16 CD attachment way back when. I'd never played--or even heard of--the arcade original, so that wasn't what attracted me to this platformer-shooter hybrid. No, what attracted me to it was its bright, beautifully drawn graphics--especially its so-cute-they-could-make-you-puke enemies and bosses. There's more to Monster Lair than fetching foes, though; there's also a rockin' Red Book soundtrack and a whole lotta challenging levels (14, to be exact). All that said, I wouldn't buy this game expecting it to become your favorite PC Engine title, but I would expect it to be well worth whatever you pay for it (which, at this point, should be less than $20).


See also: Previous 'Great Gaymathon' posts

Friday, January 28, 2011

Mystery note

You know how I mentioned (here) that the online import game shop wolfgames.com is having a going-out-of-business sale? Well, shortly after I published that post I ordered a few heavily discounted games from said store.

Among the games I ordered: The PC Engine CD version of Wonder Boy III: Monster Lair (aka Monster Lair in the States).

While flipping through the game's manual a few minutes ago (my order arrived earlier today), a small piece of paper slipped out of it and fell onto the floor.

This is what I found when I unfolded it:


I can't read a word of Japanese, so I have no idea what the note says. That hasn't stopped me from obsessing about it, of course.

Was the author of this note a previous owner of the game? Did he or she like it, or hate it? Is he or she warning me that this copy of Wonder Boy III is cursed?

Those are the kinds of questions that are going through my head at the moment.

(Note: This post originally appeared on my other blog, iwasateenage pcenginefan.wordpress.com)