Well, well, well. Here we are again.
Why am I continuing this crazy series? I don't know, to tell you the truth. I guess I just like writing and publishing weird blog posts.
Anyway, as you hopefully can tell by reading the header above, this particular "five favorites" post is going to focus on five of my favorite non-Enix, non-Nintendo, non-Squaresoft Super Famicom games.
I know I could have (and maybe even should have) kept myself from including Super Famicom games made by Capcom, Konami and even Taito, but the fact is that I'm less of a fan of their 16-bit releases than I am of their 8-bit ones. So, I decided to allow them here.
Anyway, enough of my yammering. Here are five non-Enix, non-Nintendo, non-Squaresoft Super Famicom games that are among my favorites for Nintendo's second console:
1. Ace wo Nerae!--I'm guessing a good number of you will skip right past this selection because it's a tennis game. I understand that, but I have to say it's a shame. This is a top-tier tennis game, in my humble opinion, and well worth trying if you're at all into the sport. The main reason? Makers Telenet Japan make good use of the Super Famicom's famed "Mode 7" capabilities (as well as a special DSP chip, I believe) to produce a surprisingly successful three-dimensional tennis title. Sure, it's a bit awkward at first, but give it a few minutes and it feels great.
2. Kiki Kaikai: Nazo no Kuro Manto--Although it was renamed Pocky & Rocky when it was readied for North American release, this top-down, forced-scrolling shmup would be a favorite of mine no matter what developers (and publishers) Natsume decided to call it. Admittedly, that's partially due to the fact that this is one gorgeous game (one of the prettiest to grace the Super Famicom/SNES, if you ask me), but it's also due to the fact that it controls like a dream.
3. Sanrio World Smash Ball--I know I've written about this syrupy sweet game, cobbled together by the folks at Tomcat System, at least once before, but I'm mentioning it again because it is, simply put, one of the best pick-up-and-play carts available for this particular system. Gamers who have hearts of stone are sure to point out that this Character Soft-published title is little more than a pixelated take on air hockey that's been gussied up with the Sanrio crew, but what's wrong with that? All that matters in the end is whether or not the final product is a joy to play, and this one is (in spades).
Showing posts with label Ace Wo Nerae. Show all posts
Showing posts with label Ace Wo Nerae. Show all posts
Thursday, January 24, 2013
Thursday, January 19, 2012
The Great Gaymathon Review #50: Final Match Tennis (PC Engine)
Game: Final Match Tennis
Genre: Sports
Developer: Human
Publisher: Human
System: PC Engine
Release date: 1991
Some folks will tell you this is the best tennis game ever made. I'm not one of them. That's not to suggest I think Final Match Tennis is crap; on the contrary, I think it's a great, fast-paced, arcade-style offering. The "fast-paced" part is what keeps me coming back to this HuCard again and again, by the way. (Too many tennis titles flow like mud, in my humble opinion.) Well, that and a few of its other positive attributes: Like its appealing selection of players (all of whom seem to be based on real-life pros of the era, such as Boris Becker, Ivan Lendl and John McEnroe), its small-but-nicely-animated sprites (case in point: the McEnroe-ish player's serve looks just like the real thing) and its uncomplicated-but-not-dumb gameplay. Oh, and competing against the computer in Final Match Tennis is a reliably and enjoyably challenging endeavor, something that, in my experience, can't often be said about this title's counterparts. So, what keeps me from joining the folks who proclaim this is the be-all and end-all of tennis games? Well, I consider its lack of female players to be a big negative, for starters. (Strangely, the CD-based Human Sports Festival features a ladies-only version of Final Match Tennis, along with golf and soccer games.) Also, each player has a fairly limited arsenal of shots--especially when compared to contemporaries like Ace Wo Nerae and Super Tennis World Circuit (both of which were released for the Super Famicom in 1993 and 1991, respectively). Finally, its "world tour" mode disappoints by ending rather unrealistically as soon as you lose a match.
See also: Previous 'Great Gaymathon' posts
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