Showing posts with label A Link Between Worlds. Show all posts
Showing posts with label A Link Between Worlds. Show all posts

Monday, January 05, 2015

Here's how I spent my 2014 (3DS edition)

In case any of you are wondering: no, I won't be publishing other editions of this "series," as none of the other systems I used in 2014 were capable of recording how many hours I spent playing games on them.


At any rate, here's how much time I spent playing various 3DS games in 2014 (as per the "Activity Log" files on my Japanese and North American systems):

  • Tomodachi Life ... 127:43
  • Bravely Default ... 99:45
  • Fantasy Life ... 88:08
  • Etrian Odyssey IV ... 59:20
  • Solitiba ... 57:30
  • THE "DENPA" MEN 3 ... 42:19
  • The Legend of Zelda: A Link Between Worlds ... 20:30
  • Yoshi's New Island ... 12:31
  • Super Mario 3D Land ... 12:10
  • Rusty's Real Deal Baseball ... 6:30

The only "results" that surprised me were Etrian Odyssey IV and Rusty's Real Deal Baseball, as I had no idea I spent so much time with either title. Also, I'm kind of shocked I've yet to put more than six hours and 30 minutes into Slime MoriMori Dragon Quest 3. I guess that means I have to devote a bit more time to it in the coming days and weeks.


One last tidbit some of you may find interesting: apparently I spent just over 580 hours playing 62 "titles" (which includes the eShop, Activity Log and other apps, by the way) on my pair of 3DS systems in 2014.


Now that I've shared how I spent my 2014 (in regard to 3DS gaming, at least), please feel free to share how you spent yours in the comments section of this post.

Thursday, January 01, 2015

My favorite games of 2014 (that were released before 2014)

As much as I enjoyed playing through the handful of titles discussed in yesterday's "favorite games of 2014" post, I found the ones addressed below--some of which were released in 2013 and some of which were released long ago--to be far more adventurous, unique and exciting experiences.


Attack of the Friday Monsters! (3DS)--One part "summer vacation sim" and one part rock-paper-scissors card game, this Kaz Ayabe-designed eShop title is the kind of release that causes some people to proclaim it the best thing since sliced bread (or the gaming equivalent, at least) and others to deride it as boring tripe. Can you guess which side I lean toward? Actually, I wouldn't call Attack of the Friday Monsters! a masterpiece, but it certainly deserves praise for providing the medium with a thoughtful and heartwarming story and for prompting feelings of nostalgia where they have no right to exist.


EarthBound (SNES)--Would you believe that I'd never "beaten" this classic RPG before this year? I'd played through bits and pieces of it before then, but none of those previous playthroughs got me even halfway through its story. I'm glad I finally got over that hurdle in 2014, as this is the rare digital adventure that somehow, someway gets more fascinating and thrilling with each and every step. In fact, I loved the time I put into Shigesato Itoi's second foray into the world of video games in 2014 so much that I'm considering devoting a similar amount of energy to it this year.


Final Fantasy Adventure (GameBoy)--Here's another game that I touched on as a teen but failed to complete until 2014. And just like the above-mentioned EarthBound, once I finally sunk my teeth into this portable endeavor I couldn't help but kick myself for not making my way through it earlier. Of course, it's kind of hard to believe I didn't make my way through it earlier, as it's basically a GameBoy-based precursor to Secret of Mana (which means it's equal parts Final Fantasy and The Legend of Zelda), a game that I all but offered my soul to in the early 1990s. Sadly, I still haven't seen Final Fantasy Adventure's credit roll, but I'm going to do my best to rectify that in 2015.


The Legend of Zelda: A Link Between Worlds (3DS)--Speaking of games that have prompted me to kick myself in 2014, a good part of me wishes I could go back in time and purchase A Link Between Worlds earlier than I did, as it really should have been among my "favorite games of 2013 (that were released in 2013)." Oh, well, better later than never, right? Anyway, A Link Between Worlds is the best, most refreshing Zelda offering I've encountered since I first obsessed over Ocarina of Time back in 1998. The highlight of this tightly produced package, in the opinion of yours truly: the combat, which feels so good that it's easy to forget you're nudging a circle pad and pressing buttons rather than actually racing around and swinging a sword with all of your might.


Slime MoriMori Dragon Quest 3 (3DS)--Considering how much I loved (more like frothed at the mouth over) Slime MoriMori Dragon Quest 2, aka Dragon Quest Heroes: Rocket Slime, it's almost unfathomable that I waited until just a few weeks ago to begin its 3DS-focused follow-up. That inexcusable feet-dragging can be blamed, at least in part, on this game's not-so-appealing aesthetics, although now that I've gotten used to them I can say without hesitation that they're less atrocious than they first appear to be. There are other flaws worth mentioning here, too, such as how Slime MoriMori 3's gameplay is nearly a mirror image of its predecessor, but none of them really matter thanks to the fact that the overall enterprise is just as fun as Square Enix's earlier effort.


Solitiba (3DS)--When I first heard that this Game Freak-developed eShop title would combine horse racing and solitaire, I was more than a bit disappointed. Granted, I was glad it wasn't going to be yet another Pokémon sequel or spin-off, but I wasn't sure this confounding mash-up would be a whole lot better. Boy, was I wrong. Every single element of Solitiba is so spot-on that the entire endeavor winds up being thoroughly entrancing. In fact, I've had a hard time putting it aside for other games since I started playing it a number of months ago--which goes a long way toward explaining how I could've put nearly 60 hours into it in such a short period of time.


Sweet Fuse: At Your Side (PSP)--To be honest, even after being convinced (by the overwhelmingly positive word of mouth attached to it) to pick up a copy of this portable visual novel, I wasn't at all sure I'd like it. My only prior experience with the genre involved playing through another PSP title, Hakuōki: Demon of the Fleeting Blossom, and while I found that game to be surprisingly fascinating, I worried it would be difficult to replicate those feelings with this seemingly less serious counterpart. I needn't have fretted, of course, because Sweet Fuse is every bit as captivating as Hakuōki, if not more so. I'm still not a fan of how such games basically force players to use a walkthrough if they want to wind up with the men of their dreams, but even with that "requirement" in place Sweet Fuse is well worth a look if you find its premise at all intriguing.

Honorable mentions: Etrian Odyssey IV (3DS), Taiyou no Tenshi Marlowe (GameBoy) and Zoo Keeper 3D (3DS)

Thursday, February 20, 2014

The Great Gaymathon Review #64: The Legend of Zelda: A Link Between Worlds (3DS)


Game: The Legend of Zelda: A Link Between Worlds
Genre: Action/Adventure
Developer: Nintendo
Publisher: Nintendo
System: 3DS
Release date: 2013

If I were to boil down this review to a single sentence, it'd probably read something like this: A Link Between Worlds is so magical (yes, magical) that it's singlehandedly rekindled my long-lost interest in the Zelda series as a whole.

This could hardly be considered much of a review if I stopped there, though, so I guess I should get to typing. But where should I start? Here's as good a spot as any, in my humble opinion: A Link Between Worlds, as you may have heard, is a years-in-coming follow-up to The Legend of Zelda: A Link to the Past, aka one of my all-time favorite games.

The thing is, that 1992 release is one of the few Zelda games I've ever enjoyed (with the others being the series' very first game and the original Nintendo 64 version of Ocarina of Time--although I've got to admit I haven't spent enough time with A Link's Awakening, Majora's Mask or The Wind Waker to have formed a solid opinion of them). Even then, I came into A Link Between Worlds with monumentally low expectations. In fact, I nearly decided to pass on the game entirely--that's how disinterested I am in this vaunted series these days.

After putting just over 20 hours into my particular copy of the game, though, I can safely say my initial fears--and my aloof attitude--were unwarranted. One of my main worries, by the way, was that A Link Between Worlds would be little more than an unattractive retread of A Link to the Past. And guess what? That couldn't be further from the truth.

Sure, there are a lot of similarities between the two games--they're both set in the same world (although most locations are different), they both feature the same basic gameplay, they both feature the same music and sound effects (although the former are re-arrangements)--but despite that A Link Between Worlds does an admirable job of presenting itself as an engagingly unique effort.

In large part, that's because of this game's signature "gimmick," which allows Link to turn into a piece of graffiti and scamper along walls and shimmy through cracks, but there are other reasons, too. A couple of them: the open-ended gameplay (you can tackle its dungeons in whatever order you choose, basically) and the ability to rent the game's appealing assortment of both old and new items (yep, you no longer acquire them within each dungeon) nearly right from the start.

It's also worth noting that although there's a story that helps move players along, it's the definition of barebones (while still proving to be at least somewhat interesting, of course) and never gets in the way of the action--which is how I like it in my Zelda games.

All of the above takes a back seat to the most important aspect of A Link Between Worlds' appeal, however; that being how it "feels."

By that, I mean that quite literally everything feels great (and "right," if that makes sense) and is a joy to experience in this game--from moving Link around, to slashing at enemies (who tend to bounce away as if they were made out of rubber) or tall clumps of grass, to smooshing anything and everything with the "magic mallet" (my favorite item), to turning into painting and stuttering along walls.

That, to me, was the thing that most blew me away while traipsing through this particular Zelda adventure, and it's also the thing that's most likely to bring me back for second, third and even more playthroughs in the coming months and years.

Sure, its graphics are surprisingly, even shockingly, charming and its soundtrack is filled with tunes that will prompt even most hardened gamer to hum along, but they really just serve to make A Link Between Worlds look and sound nice. Even without those elements, this game would play like a dream, and that's all that should matter in cases like this, isn't it?


See also: previous 'Great Gaymathon' reviews

Wednesday, February 05, 2014

Shall We Do It? (wrapping up A Link Between Worlds, returning to EarthBound and beginning Sweet Fuse: At Your Side)

So, I finally "beat" The Legend of Zelda: A Link Between Worlds last weekend. This is one of the few 3DS games I've finished, I think. I mean, there's Rhythm Thief & the Emperor's Treasure and Mario Kart 7 and ... this? I can't remember any others at the moment. Regardless, I haven't conquered many 3DS games to date, so I'm pretty stoked that I was able to beat this one.

The last quarter of A Link Between Worlds was really marvelous, I have to say. I was especially blown away by the last few dungeons--which in my case means Skull Woods, Dark Palace, Ice Ruins and, of course, Lorule Castle--and the bosses who guard them.

I think the Ice Ruins was my favorite of those four experiences, although I got such a kick out of all of them that it's tough to say which one was the best. Oh, and the final battle? Amazing. Exhilarating, even. Although I have to admit I died during my first attempt because I wasn't quite sure what I was supposed to do at one point.

So, my first playthrough of A Link Between Worlds is over--for now. Initially, I considered continuing on for a bit, so I could gather the rest of the game's heart pieces and return all of those poor, lost Maiamai's to their mother, but then it dawned on me that putting Link and company on the back burner for the time being would allow me to start--or, in the case of the next title I'm going to talk about, get back to--one or two other games I've been chomping at the bit to play.

Before I get to the titles in question, though, I want to share the time I spent on my maiden A Link Between Worlds adventure: just under 21 hours. I know the game can be completed more quickly than that, but a couple of locales did such a good job of capturing my attention that I found myself dawdling just so I could take in the sights a while longer.

As for the games that I turned to after A Link Between Worlds: would you believe EarthBound is one of them? Actually, I guess most of you would--especially if you read this post's header. Seriously, though, I'm back to playing EarthBound. Finally. Don't worry, I didn't start a new game--I just picked up where my last attempted (and failed) playthrough left off.

It took me a few minutes to get my bearings, of course, but after that I was happily on my way again. In fact, I quickly plowed through a whole slew of EarthBound's eccentric landscapes, including Scaraba (my starting point this time around), Deep Darkness, Tenda Village and Stonehenge Base.

I know I've said as much before (or at least I think I've said it before), but I really think I'm going to finish this sucker this time around. The only potential stumbling block is that Bravely Default comes out in a matter of days, and there's no doubt that's going to grab some of, if not not all of, my attention for a good chunk of time.

Thankfully, it probably won't arrive on my doorstep until a week after its release date (so, sometime around Valentine's Day), so it's possible I'll finally see EarthBound's end credits before I get sucked into Bravely Default's deadly tractor beam.

One last thing about EarthBound before I move on to the third game mentioned in the header above: I don't think I'll ever tire of seeing "oh, boy!" pop up whenever one of my party members gains a level. Nor will I ever tire of the ditty that plays whenever I waltz into one of the game's many shops.

Last, but not least, I started playing Aksys' Sweet Fuse: At Your Side late last week--in part because I wanted to participate in my friend Anne's #DatingSiMonth extravaganza, and in part because I've been curious about this portable dating sim since I first heard about it (which was right around the time its North American release was announced, I have to admit).

So far, I've only experienced about an hour of this otome game--which may sound like an acceptable chunk of time, but in reality isn't. After all, all I did during those 60 or so minutes was get introduced to Sweet Fuse's villain, meet the gaggle of studs who'll eventually vie for my affection and read a lot of text.

I saved and quit just as I was about to encounter the game's first puzzle (of sorts), though, so hopefully I'll have more to say about that aspect in my next "Shall We Do It?" post. In the meantime, my only comments are that I'm pretty keen on the overall art style on display in Sweet Fuse and I'm similarly loving the wacky theme-park setting.

See also: previous 'Shall We Do It?' posts

Wednesday, January 29, 2014

Shall We Do It? (A Link Between Worlds, Hometown Story and Puyo Puyo Tetris demo)

Hey, I'm actually publishing another of these "Shall We Do It?" posts. Who would've thunk it, eh? Especially given my propensity to introduce columns with tongue-in-cheek titles that I return to only sporadically.

Well, screw history. For the time being, at least, I'm really enjoying writing these posts. Plus, they're seemingly giving me that extra push that's sometimes needed for me to sit down and actually play the games I buy.

With all of that out of the way, why don't I get to some of my experiences with those aforementioned games?

I may as well begin with the game that captured the bulk of my attention over the last week and a half or so--The Legend of Zelda: A Link Between Worlds for the 3DS.

I'm about 15 or so hours into A Link Between Worlds now and, boy, does it have me by the balls. I love nearly every aspect of it--from the crisp controls, to the "it's amazing how pretty they are in motion" graphics, to the triumphant soundtrack, to the satisfyingly unique feature that allows Link to turn into a piece of graffiti so he can scamper along walls and shimmy through cracks.



I even love the title's open-endedness--despite the fact that it's prompted me to turn to GameFAQs more times than I'd like to admit (because I'm completely stumped as to where I should go or what I should do next).

My absolute favorite aspect of this portable adventure so far: traipsing through Hyrule's fabulously malignant flip side, Lorule. It's both beautiful and a bit creepy, plus its denizens really mean business (especially in comparison to most of the pushovers that populate the sunnier side of Link's habitat).

Thankfully, I have a feeling I'll be exploring Lorule (and Hyrule) for a few more hours yet, as I've only completed what I believe to be just over half of the latter area's dungeons.

Anyway, as much as I'm loving A Link Between Worlds, it isn't the only game I'm playing at the moment. One of the others: Hometown Story.

Last time I mentioned this title, made by Harvest Moon's Yasuhiro Wada, I confessed to being a bit torn about it. On the one hand, I rather like how it looks--although some are sure to find it just a bit too twee--and I really like its 1990s-esque soundtrack, but the gameplay ... well, let's just say I'm still on the fence about it (and that I'm currently leaning toward the "it's not quite my bag" side of things).



Although Hometown Story's main gameplay "hook," which revolves around running a shop in a quaint if somewhat creepily empty town, grew on me a bit during the hour and a half I spent with the title over the weekend (I've now played it for just over two hours), it still seems more tedious than fun.

Don't get me wrong, I like that I'll be able to change the decor of my shop over time as well as expand its size, which will allow me to sell an increasingly diverse selection of goods to the town's citizenry, but I really can't see either of those things doing much to enhance the appeal of the title's core gameplay.

In the end, the gist of Hometown Story seems to be: stock shelves, sell items, buy more inventory, stock shelves, sell items, buy more inventory--lather, rinse, repeat. If that sounds fun to you, you may just get a kick out of this Natsume-published release, but I'd be hard pressed to say I'm "enjoying" it at the moment.

Still, I'm not quite ready to give up on it, so expect me to keep plugging away at it for a little while longer--and look for me to give it at least a passing mention in the next one or two "Shall We Do It?" posts, too.

Last, but not least, I downloaded the Puyo Puyo Tetris demo from the Japanese 3DS eShop late last week and gave it a whirl.



I've felt a roller coaster of emotions about this upcoming 3DS release--first feeling excited about the possibility of playing a game that includes two of my favorite puzzlers, Puyo Puyo and Tetris, then feeling disheartened after the first screenshots were released and revealed it would use the same boring art style the series has utilized since 2004's Puyo Puyo Fever.

How do I feel after playing a few rounds of the just-released (in Japan, sorry) demo? Somewhere in the middle of the two above-mentioned extremes, I guess. On the positive side, Puyo Puyo Tetris feels really good. Also, I found it surprisingly fun to be able to choose to play either Puyo Puyo or Tetris against my AI-controlled opponent (who also could choose either Puyo Puyo or Tetris). Finally, I have to admit that, in action, this title's art style is more appealing than I originally considered it to be, although I still vastly prefer the old Puyo Puyo style to it.

As for the demo's negative attributes: actually, I don't have any to share, other than all of the positives mentioned above failed to sway me to purchase the retail release that'll hit store shelves in Japan in early February.

That said, I think it's possible I'll break down and buy it at some point in the future--although not until I've gotten my money's worth out of a few other 3DS puzzlers I've picked up (or pre-ordered) in recent months, including Kumamon ★ Bomber Puzzle de Kumamon Taisou and Touch Detective: Funghi's Big Breed.

See also: 'Shall We Do It? (Attack of the Friday Monsters, Bravely Default demo, Hometown Story and more)'

Monday, January 27, 2014

I'm getting such a kick out of The Legend of Zelda: A Link Between Worlds that I'm seriously considering buying a second copy

I'm sure the statement above seems more than a smidge ridiculous to some of you, but here's the thing: the copy I'm currently playing was given to me (thanks again, anonymous benefactor!). Also, it's a digital copy of the game--and you know how much I love owning actual cases and cartridges and manuals and such. (Not that I'm expecting A Link Between Worlds to come with an actual manual or anything.)

As a result, I'm considering buying the Japanese version of The Legend of Zelda: A Link Between Worlds (Zelda no Densetsu: Kamigami no Triforce 2). At some point. Which could, of course, mean later this week.


Why the Japanese version, you ask? Um, I like its box art (which can be seen above)? Also, I'm itching to own a few more 3DS games that hail from the Land of the Rising Sun.

In related news: although I've yet to finish the North American version of A Link Between Worlds, already I can say with some assurance that it's one of my five favorite 3DS games--along with Animal Crossing: New Leaf, THE "DENPA" MEN, Mario Kart 7 and Theatrhythm Final Fantasy.

Wednesday, January 22, 2014

Oh, hey, it's another fresh-from-the-oven episode of The Nichiest Podcast Ever

OK, so this episode of The Nichest Podcast Ever, our eighth, actually was pulled from the oven yesterday, it's still pretty fresh.

Anyway, a new episode. Yay! Assuming you like podcasts, I mean--and this one in particular.

What kind of ground do Anne, shidoshi and I cover this time around? Well, we begin by chatting about our "holiday halls" before moving onto the return of Wonder Momo (don't feel bad if that means nothing to you), the newly announced Senran Kagura and Persona 3DS and Vita sequels and spin-offs, the censorship (or not) of Bravely Default and Chibi-Robo! Photo Finder as well as Anne's Twitter-based #Falcomonth.


Finally, we grab our pompoms for that Nichiest highlight, the "Cheerleading" section. This time around we chant, bounce and shake our booties in support of Attack of the Friday Monsters! A Tokyo TaleDanganronpa: Trigger Happy Havoc and The Legend of Zelda: A Link Between Worlds. (That last one was my pick, by the way--and, yes, I know it isn't a very niche-y title. Sue me!)

Anyway, if you'd like to give it a listen, direct your favorite Internet browser to radio.morningproject.com as soon as time permits.

Wednesday, January 15, 2014

Shall We Do It? (Attack of the Friday Monsters, Bravely Default demo, Hometown Story and more)

So, here we are, the very first installment of "Shall We Do It?" Like I said just under a week ago, this and subsequent installments will focus on short, but hopefully also sweet, impressions of some of the games named in the "Now Playing" list located on the right side of this blog. This time around, that means blurbs devoted to the following five 3DS titles: Attack of the Friday Monsters!, the Bravely Default demo, Gunman Story (aka Gunman Clive), Hometown Story and A Link Between Worlds.


Attack of the Friday Monsters!--Although I bought this eShop game right before Christmas, I didn't actually get around to booting it up until a week or so ago. Sadly, I'm already done with it--after just three hours of play time. They were a surprisingly enjoyable three hours, though; full of pseudo-nostalgia and nerve-racking card battles. If you're looking for a short game with a heart-warming (if a bit heavy-handed at times) story, I'd highly recommend picking up this one should you have the dough.


Bravely Default demo--I'm done with this one, too, although I played it about five hours longer than I played the title above. Anyway, considering I spent just over eight hours on this demo (and loved every second of it, I have to say) I'm fully expecting to love the full game, which hits our shores on Feb. 7, even more--especially if the word on the street is accurate and the retail release is far less focused on fetch quests.


Gunman Story (aka Gunman Clive)--I picked up this digital title early in the week while randomly perusing the Japanese 3DS eShop. I've only played a few stages (five, if memory serves) so far, but I liked them well enough that I'll definitely be coming back for more as soon as I'm able. I especially like the art style, by the way, which reminds me of the overlooked Wii gem, Ivy the Kiwi, of all things.


Hometown Story--This is another game that I bought long ago but ignored until now for all sorts of silly and stupid reasons. Anyway, I've now played this shop-owning sim for a little over an hour ... and I'm not entirely sure what I think of it. I really like its aesthetics--which surprised me, as I deemed it "cheap-looking" before I got my hands on it--but the gameplay seems kind of thin (as in, mobile-game thin) at the moment. Hopefully a bit of depth will be revealed when I put some more time into it later this week or this weekend.


The Legend of Zelda: A Link Between Worlds--Those of you who follow me on Twitter likely have heard me express my reservations not only about this title but about the series in general in recent months. (I haven't been excited about a Zelda game since Wind Waker's original release.) All that said, I'm really enjoying A Link Between Worlds so far. Not only does it look surprisingly lush in motion, but it feels like a classic Nintendo game--which is always a huge plus in my book. Here's hoping I stick with it longer than I stuck with Wind Waker.

Tuesday, December 17, 2013

A hearty holiday thank you to a reader who'd prefer to remain anonymous

Over the weekend, someone who has been following this blog for quite a while now surprised me by sending me a late birthday gift (his words, not mine) via The Gay Gamer's Facebook page.

Specifically, the rather shy reader in question gave me a Nintendo eShop card.

Such a gesture deserves public acknowledgement, don't you think? Well, I do, so I'm offering up a virtual shout-out to this anonymous follower courtesy of this post.

I've already spent a portion of the eShop card's balance, by the way. On what, you ask? On Kaz Ayabe's Attack of the Friday Monsters! A Tokyo Tale, which is on sale for just $5 at the moment.

I'm not entirely sure what I'll buy with the remainder. The Legend of Zelda: A Link Between Worlds, perhaps? Or maybe Phoenix Wright: Ace Attorney--Dual Destinies plus a couple of eShop-only titles I've had my eye on for a while now?

Feel free to chime in with any suggestions you may have in the comments section below. Also, thanks again, mysteriously benevolent reader!

Tuesday, August 13, 2013

LEGO Hieroglyph Link

I may not be as interested in The Legend of Zelda: A Link Between Worlds as some 3DS owners, but that doesn't mean I'm completely disinterested in it.

For instance, I really like the feature that allows players to transform Link into a hieroglyph that can move along walls to reach new areas.

Flickr user lego27bricks recently used that ability as inspiration for the following creation, which, as his username implies, was pieced together with LEGO blocks.


A few in-the-works photos of this unique piece of art can be seen here, here and here, for those of you who are curious.

Are any of you planning to pick up A Link Between Worlds, by the way? If so, why is that? Are you big fans of the Zelda franchise, for instance, or do you have fond memories of A Link to the Past?

As for me, although I consider A Link to the Past to be one of my all-time favorite games, I'm still on the fence when it comes to this follow-up--in large part because of what I consider to be its "iffy" art style.