I have been in the mood to play games, though. Or at least I've been in the mood to play Mother--aka, the RPG known to a lot of Western Wii U owners as EarthBound Beginnings.
Unfortunately for the other titles I was enjoying before I started Mother--Dragon Quest for Famicom, Great Greed for GameBoy, the Monster Hunter Stories 3DS demo and Opoona for Wii among them--that's all I've been in the mood to play for the last 10 days or so.
In that time, I've spent nearly 20 hours with Shigesato Itoi's first foray into the world of video games.
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I actually put a few hours into Mother (or rather the leaked EarthBound Zero ROM) a few years back, but left it behind for some reason I can't remember and never returned to it.
There's no way something similar happens this time around, I can assure you. Although I enjoyed my initial attempt at the game, I'd hardly say the experience blew me away. That's exactly how I'd describe Mother's current effect on me, though.
Yes, it is antiquated in many of the same ways most Famicom and NES RPGs are--with the first Dragon Quest and Final Fantasy titles being prime examples. Yes, it basically requires you to grind. Yes, it's often frustratingly and even hilariously brutal.
But it also can be surprisingly touching. And weird. And beautiful.
That last comment is sure to raise a few eyebrows, but I refuse to take it back. Which isn't to suggest I considered Mother to be a work of art from the word go. My first impression of it was that it looked like a rough--very rough--draft of its 16-bit sequel. Over time, though, my opinion of its aesthetic softened quite a bit.
The first visual component of Mother that got me to think of the game as something other than messy was its enemy sprites. Almost without exception, they display a decidedly American cartoonishness that is perfectly fitting for a title that's set in, and tends to poke fun at, the United States of the 1980s.
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There are other touches that add to Mother's visual appeal, though, if you keep your eyes open for them. The Peanuts-esque character sprites are a noteworthy example, as are the rather scraggy environments. (To be fair, the latter can seem samey, but each one features at least a handful of grin-inducing details that make it easier to stomach the monotony encountered elsewhere.)
That said, I wouldn't recommend playing Mother (or EarthBound Beginnings) for its graphical flourishes. No, the game's refreshingly nontraditional setting and bizarro sci-fi story are the main bullet points that should prompt you to boot it up in whatever fashion makes you the most comfortable.
All of the above-mentioned reasons--as well as the magnificent soundtrack composed by Keiichi Suzuki and Hirokazu Tanaka--are without a doubt responsible for fueling my obsession with this decades-old (it first hit Japanese store shelves all the back in 1989) role-playing game. Here's hoping they continue to fuel it right on through Mother's credit roll.
See also: 'a few thoughts on Opoona (Wii) now that I've finally played it for a couple of hours'