Showing posts with label 20th anniversary. Show all posts
Showing posts with label 20th anniversary. Show all posts

Thursday, June 23, 2016

Happy 20th anniversary, Super Mario 64

I almost can't believe Super Mario 64 made its way onto Japanese store shelves 20 years ago today.

I say almost because, well, it some ways it totally feels like it's been two decades since I first played this classic platformer.

It helps, I'm sure, that the above-mentioned experience took place during my freshman year in college. No matter how young I may (think I) look or feel, that was some time ago, and I know it.

That said, my memories of my initial Super Mario 64 playthrough are as clear as yesterday. My parents gave me a Nintendo 64 system and a copy of this game as a birthday gift. I hooked up the former as soon as I returned to my dorm room, after which my best friend and I put Super Mario 64 through its paces while it snowed like the dickens outside.

To say we were in awe of what we saw and heard and felt that night would be a massive understatement. Sure, Mario's first three-dimensional adventure was far from gorgeous--even then--thanks to the bevy of blurry textures on display, but its polygonal characters and environments still caused my pal and I to slobber like rabid dogs.



Far more thrilling to either of us than this game's graphics, though, were its controls. Using an analog stick to make Mario tiptoe, walk, run, jump and slide around each stage wasn't just a revelation, it was a blast. It was so much fun, in fact, that we didn't pull ourselves away from it until early the next morning.

In the ensuing days, weeks and even months, I spent more time than I probably should admit simply running and jumping and prompting Mario to yell "yahoo!" I also heard so much of its glorious soundtrack that to this day I regularly hum its boppy "main theme."

Admittedly, I haven't played much of Super Mario 64 in the last decade or so, despite my fond memories of it. As such, I can't really say if it's aged at all well. I suspect it hasn't, but even if that's the case, it aptly served its purpose back when it was the best thing since sliced bread, and that's more than enough for me.

How about you? Do nostalgic thoughts of this Nintendo 64 launch title cause you to feel all warm and fuzzy inside? Also, have you checked in with it in the last few years to see if the game is as great as you remember it to be?

Regardless, please share your own anniversary-fueled Super Mario 64 memories in the comments section that follows.

Wednesday, December 03, 2014

20 years of PlayStation memories

In case you weren't aware already, Sony's monumental first foray into the world of video-game consoles (after the botched Super Famicom CD-ROM attachment, of course) made its initial appearance on Japanese store shelves 20 years ago today.

(North Americans didn't get their hands on the system until Sept. 9, 1995, while Europeans had to wait until Sept. 29 of the same year and Australians had to wait until Nov. 15.)

In honor of that fact, I thought I'd share some of my "PlayStation memories."

One of my earliest such memories relates to the PlayStation's Japanese launch. I'm pretty sure I wore out the pages of the DieHard GameFan, Electronic Gaming Monthly and other magazines that covered its development and release (as well as the release of the Sega Saturn and the NEC PC-FX). Thanks to those articles, I was all but set to buy a Japanese Saturn from a retailer I can't remember (it was one of the many that advertised within the pages of the above-mentioned publications back then) when I came across screenshots of some of the PlayStation's most newsworthy launch and launch-window titles--Battle Arena Toshinden, Crime Crackers, Jumping Flash! and Ridge Racer.

For whatever reason, the first and last of the above-mentioned games were the ones that nearly prompted me to pick up a Japanese PlayStation rather than a Saturn. Granted, at the time, GameFan's writers, especially, were pushing both of them as being akin to the Second Coming, so don't give me too hard of a time about the fact that I once pined for a game (Battle Arena Toshinden) that later was revealed to be a bit of a turd.

Still, even now it's easy to see why I and others were blown away by the experiences the PlayStation was able to produce. We were coming from the era of the Mega Drive (Genesis), PC Engine (TurboGrafx-16) and Super Famicom (SNES), after all, and we were used to pixels and sprites and two-dimensional games. Seeing three-dimensional games that were produced using polygons was mighty foreign, not to mention thrilling, to most of us--especially those, like me, who tended to ignore PC gaming.

In the end, though, I dropped a boatload of hard-earned cash on a Japanese (gray) Saturn rather than a PlayStation, mainly because I was completely obsessed with two games that were released around the same time as Sega's console: Clockwork Knight and Panzer Dragoon.

Strangely, I can't for the life of me remember when I finally bought a PlayStation. All I know is that the system had been out for some time before I acquired one.

I do remember what pushed me over the edge, though: Final Fantasy Tactics. For whatever reason, although the much-ballyhooed (especially at the time) Final Fantasy 7 left me feeling cold--I rented it and a PlayStation system from the local video joint shortly after its North American release--this tactical spin-off had the opposite effect on me. In fact, I was so gung-ho about it that just one week with it (thanks to the same video store I mentioned a second ago) was all I needed to run out to the nearest big-box store and buy both a PlayStation and a copy of this game.

That ended up being both a blessing and a curse, of course, as I quickly became obsessed with Yasumi Matsuno's masterpiece--to the point where I played it for hours on end, often in lieu of completing my homework.

A number of other PlayStation games also have left an impression on me over the years, of course--games like PaRappa the Rapper, SaGa Frontier and Umihara Kawase Shun, just to name a few--but none of them hit me as hard as the one that forced me to (finally) give Sony and its PlayStation console a chance. Because of that--and a slew of additional reasons--it'll always have a place in my heart.

So, those are just a few of my own "PlayStation memories." What are some of yours? Please feel free share them in the comments section of this post, if you're up for it.

Wednesday, August 07, 2013

Happy ever-so-slightly belated (20th) anniversary, Secret of Mana!

On Aug. 3, 1993, one of my favorite games of all time hit store shelves across Japan. The game in question, of course, was Seiken Densetsu 2 (aka Secret of Mana).

Those of you who weren't glued to an SNES growing up may not know much about this awesome 16-bit title, so here's my horribly brief description of it: take three parts Final Fantasy (music, graphics, general RPG aspects), two parts The Legend of Zelda: A Link to the Past (real-time battles, top-down perspective) and another two parts "WTF in a good way" (the ability to play as three characters at once, plus the game's "Ring Command" menu system) and you have a loose approximation of the gem that was and is Secret of Mana.



I put many an hour into this expansive adventure as a teen--after spending nearly as much time drooling over early screenshots of it (back when it was still known as Final Fantasy Adventure 2 in the west) in DieHard GameFan, Electronic Gaming Monthly and other gaming rags of that era.

Sadly--and oddly, given what I just said--I haven't gone back to it for some time. Maybe I should consider doing just that after my Animal Crossing: New Leaf obsession fades a bit?

Do any of you have fond memories of this colorfully charming (as well as challenging) title? If so, I'd love to hear about them in the comments section below.

Friday, December 07, 2012

Happy 20th anniversary, Final Fantasy V!

I know I've let a number of game-related anniversaries go by without acknowledgement through the years, but I couldn't let that happen in the case of Final Fantasy V--which is, without a doubt, one of my all-time favorite games.

So, which anniversary is the fifth Final Fantasy celebrating, you ask? Its 20th--can you believe it?



Actually, this beautifully customizable RPG celebrated its 20th anniversary yesterday--as it was first released in Japan for the Super Famicom on Dec. 6, 1992--and not today, but who's counting?

Anyway, for a bit more information on the game that served as my first foray into the world of Japanese RPGs, check out my Great Gaymathon review of it. Or, head on over to NeoGAF and join the many fans who are discussing its merits in this thread.

The photos included in this post are of the front and back of the Super Famicom version's packaging, by the way, and were taken by yours truly.



If you'd like to see a shot of that version's cartridge, go here. And if you'd like to a few photos of the game's Japanese PlayStation port, go here (for the front cover), here (for the back) and here (for the CD).

With that out of the way, do any of you also consider yourself big fans of Final Fantasy V? If so, why is that? What attracted you to it in the first place, and what keeps you coming back today?