Showing posts with label 2022 games. Show all posts
Showing posts with label 2022 games. Show all posts

Tuesday, December 27, 2022

Seven games I sadly failed to finish in 2022

I finish nearly every game I decide to start.

Or at least I did before this year. 

As I mentioned in my "favorite games of 2022" post, this year has been a weird one in many regards, but it's been especially so in terms of my interaction with and enjoyment of video games.

For reasons I can't fathom, I failed to finish a whopping seven games this year. The games in question are 13 Sentinels: Aegis Rim, Fuga: Melodies of Steel, Live A LiveNora and the Time StudioSaGa 2 Hihō Densetsu: Goddess of DestinyShin Chan: Me and the Professor on Summer Vacation, and Skyrim.


13 Sentinels: Aegis Rim (Switch)

I've wanted to play this Vanillaware game since it was first announced for the PS4 and Vita several years ago. Yet when I finally got a chance to play it, I bailed after just over an hour. To be sure, this bailing had little to do with 13 Sentinels' story or gameplay and a lot to do with the fact that tacking its strategy segments with a drifting Switch Joy-Con proved to be more than I could handle at the time.

If I'm to be honest, though, the existence of these strategy segments played a small role in my disenchantment with 13 Sentinels, too. I've never been a big fan of real-time strategy games, so sticking one into an otherwise-compelling visual novel was never going to thrill me.

Don't worry, I'm planning on returning to 13 Sentinels in 2023 and giving it a proper chance, RTS segments be damned. I won't be doing so until I fix or replace my current pair of Joy-Cons, though, that I can assure you.


Fuga: Melodies of Steel (Switch)

Unlike 13 Sentinels, I put a good amount of time into Fuga: Melodies of Steel before walking away from it earlier this year. Over 11 hours, to be exact. Which suggests I liked it quite a bit, right? I did, in fact. Unfortunately, a Fuga boss that gave me more trouble than expected and a (real life) trip that occurred around the same time conspired to both take me away from the game and keep me from returning to it.

Again, the plan is to give Fuga: Melodies of Steel another go sometime next year. Perhaps strangely, I'm considering starting over with it. After my abovementioned boss woes, I did some sleuthing online and learned that I made a few decisions during my aborted playthrough that likely led to that unfortunate roadblock. A fresh start should keep me from repeating the experience.

I think the hard work will be worth it regardless, as Fuga's two-dimensional, turn-based tank battles and cute, furry crew proved to be quite captivating during the 11-plus hours I put into the game a few months back.


Live A Live (Switch)

As is usually the case, I can't remember exactly why I failed to finish Live A Live after devoting about 10 hours to it shortly after it hits store shelves in July. What I do remember: I had a great time with the four stories I managed to complete in the time I spent with this HD-2D remake. I especially liked the prehistoric chapter that focused on a lovelorn (some might just say horny) caveman and his colorful crew—which includes an ape that injures baddies with his farts and poop.

This JRPG's unique settings—others include ancient China, the Wild West, and a spaceship in the distant future—were the highlight here for me, though I also appreciated how each story lasted a few hours at most. You'd think that would've made it easy for me to plow through the whole she-bang in a breezy 20 hours or so, but somehow I felt a bit burned out by the time I wrapped up my fourth chapter. Considering I've only got three more to go, I should be able to complete the rest before similar feelings set in after I circle back to Live A Live sometime in 2023.


Nora and the Time Studio (Nintendo DS)

I've dreamed of playing this Atlus-made Atelier-like since I first heard about it in early 2011. Not because I'm a huge fan of the Atelier series, mind you (I've yet to play a single entry), but because I think it looks adorable and because I've rarely met a Nintendo DS game I didn't like. I had no hope I'd ever be able to enjoy it due to the language barrier, though. (It never earned an official North American or European release.) Or at least I didn't until I learned earlier this year that an English fan translation for Nora was out in the wild.

At any rate, I enjoyed the four or so hours I put into Nora and the Time Studio this summer thanks in large part to its gorgeous sprite art and charming characters. The only complaint I can level at it at the moment is that I found its gameplay to be more restrictive than anticipated. In some ways, it reminds me of another DS title I played in 2021, Princess Debut. The two titles are worlds apart in terms of genre, but both seem aimed at a similar audience and feature fairly (sometimes overly) simplistic gameplay. Should a bit of digging suggest Nora and the Time Studio is a relatively brief affair, I'll probably return to it in 2023. Otherwise, I think I had my fill this year.


SaGa 2 Hihō Densetsu: Goddess of Destiny (Nintendo DS)

It's hardly a secret at this point that I generally adore Square Enix's SaGa series. SaGa Scarlet Grace: Ambitions has been one of my favorite Switch games to date, and SaGa Frontier is one of my favorite games of all time. Long before these two titles were even a twinkle in creator Akitoshi Kawazu's eye, though, there were the trio of GameBoy games that started it all. My fondest memories are for the first release, known as SaGa in Japan and The Final Fantasy Legend in North America, but I have a lot of love and affection for its sequel, too.

This is a three-dimensional reimagining of that game, as you might imagine. Although I'm sure it was more impressive back when it first came out in 2009, it remains a nice-looking game. It's a lot easier to play than the original GB release, too, thanks to various quality-of-life improvements. It's still quite stilted in that regard in comparison to more modern JRPGs, though, and I think that, along with the random and regular-ish difficulty spikes, is what prompted me to throw up my hands in surrender after nearly 26 hours of play. Will I willingly circle back to it in 2023? I can't imagine it at the moment, but stranger things have certainly happened, so who knows.


Shin Chan: Me and the Professor on Summer Vacation (Switch)

Here's another game I spent a lot of time looking forward to playing before I finally got my grubby mitts on it. (It released in Japan over a year before it released in my neck of the woods.) As with 13 Sentinels, though, I walked away from Me and the Professor on Summer Vacation surprisingly quickly.

What was the reason? The biggie is that I just wasn't finding it as interesting or enjoyable as I thought I would. Also, and I hate to admit this, I think the Shin Chan characters and aesthetic weren't doing it for me. I would've far preferred for this to be a real Boku no Natsuyasumi game, even though I know that probably wouldn't be possible at this point in time (what with the Switch being the leading platform here, and Boku's close ties to Sony and the PlayStation).

Still, the plan is to return to Me and the Professor on Summer Vacation as soon as possible in the new year. Whether I actually accomplish that task is anyone's guess, though. Who knows, maybe the long-promised physical version will materialize soon and that alone will prompt a reappraisal of the game. Fingers crossed, regardless.


Skyrim (Switch)

Of all the games highlighted here, this is the one I put the least amount of time into in 2022 before dropping it for something else. To be honest, Skyrim has never seemed like my cup of tea. I only bought it after its Switch port released because multiple people whose opinions I respect suggested I would enjoy it. Based on my admittedly terse experience with it so far, I remain doubtful.

The classic European fantasy aesthetic doesn't do Skyrim any favors for me. Nor does the huge, open world (something that's always been hit or miss with me) or the real-time WRPG gameplay. Still, I've barely scratched the surface of what the game supposedly has to offer, so I'll try to push these semi-negative thoughts to the very back of my brain if I give this fifth Elder Scrolls adventure a second chance in the coming year.

Tuesday, December 13, 2022

My favorite games of 2022

Something I have to get out of the way right at the start: 2022 has been a weird year for me. In all sorts of ways, but especially when it comes to video games.

Although I played many more games in 2021 and 2020 than I did in, say, 2018 and before, this year has felt like a real step back. Nowhere is that more obvious than in the number of games I finished this year: a measly six.

At least I enjoyed four of the six games I finished this year enough to call them favorites. (Actually, I also enjoyed one of the remaining two, but it was released before 2022 and so doesn't fit in here.)

What four games am I talking about? Kirby and the Forgotten Land, Made in Abyss: Binary Star Falling into DarknessPokémon Legends: Arceus, and Yurukill: The Calumniation Games. I'm also talking about Live A Live, which I sadly have yet to finish.


Kirby and the Forgotten Land (Switch)

I have a spotty history with the Kirby franchise. During my youth, I turned my nose up at its NES, SNES, and GameBoy releases because I thought they were for kids who'd never played any "real" games. It wasn't until I tried a few of Kirby's Nintendo DS releases--and then, quickly, some of the earlier ones I'd missed--that I realized the error of my ways. Yes, Kirby games are for kids, but they're also for adults--and everyone between. The only people they're not for are curmudgeons who hate all things cute, colorful or fun.

That remains true for The Forgotten Land, even with its dramatic move into the third dimension. To be honest, although I enjoyed pretty much every component of this game--from its candy-coated visuals, to its jubilant soundtrack, to its thrilling boss encounters--I most got a kick out of exploring its multitude of environments. If the only point of The Forgotten Land were to walk and hop and float from a stage's starting point to its exit, I still would've been perfectly happy with my purchase.


Live A Live (Switch)

Live A Live is one of those (formerly) Japan-only RPGs I've wanted to play since it first released. Oh, I know an English fan translation of it has been out in the wild for ages, and I even gave it a (brief) go nearly as long ago, but for whatever reason it just didn't click with me at the time. I'd say the exact opposite about this HD-2D remake, even though I've yet to finish it. I've thoroughly enjoyed the four stories I've played through thus far, and that's nothing to sneeze at, if you ask me.

As for why that is, well, for starters, I like that each of Live A Live's stories take a few hours to beat, tops. Although my teenage self loved to tackle RPGs that demanded 100-ish hours to conquer, my current, much older self doesn't have the time or energy for such things more than once or twice a year. Just as importantly, though, I dig how unique and varied the stories and characters are within Live A Live. I mean, one puts you in the shoes (boots?) of a cowboy in the Old West; another plops you into the life of a lovelorn caveman.

Admittedly and obviously, such short stories lack the depth of the ones that serve as the backbones to comparable epics like Dragon Quest, Final Fantasy, or Xenoblade, but I'm OK with that in this instance. For me, the breadth of the stories offered up here, along with the interesting ways in which they're told, trump the missing dimension.


Made in Abyss: Binary Star Falling into Darkness (PC, PS4, Switch)

Before Binary Star Falling into Darkness was announced, I'd never even heard of Made in Abyss. I tend to like Spike Chunsoft-made games, though, and I liked the look and sound of this one, so I pre-ordered it at my earliest opportunity. While I awaited its release, I bought and read the first volume of the manga and watched the first two episodes of the manga. I enjoyed both, despite the dark tone and gory imagery, so was pretty sure I'd appreciate this game adaptation.

Boy, did I ever. Not right away, though. The game's "Hello Abyss" mode, which was mandatory upon release and basically acts as a tutorial, intrigued but also annoyed. It feels quite restricted, plus it tells an extremely minimalistic version of the anime's and manga's story. It wasn't until I started my way through the "Deep in Abyss" mode that I truly fell in love with Binary Star Falling into Darkness. Here, the game feels like an offshoot of the Shiren the Wanderer series in the best possible way. It feels like a distinct offshoot, though, offering plenty of unique twists and turns that make it seem like a real-time jaunt through a good chunk on Made in Abyss' nightmarish world.

Truth be told, there were times when Binary Star Falling into Darkness made me want to break my Switch over my knee or fling it into the nearest wall thanks to some of its odd gameplay choices and overall jankiness. For the most part, though, I couldn't put it down. In fact, I wanted to keep on playing it well past its credit roll, and that took me 80-plus hours to reach.


Pokémon Legends: Arceus (Switch)

As with the aforementioned Kirby, my experience with the vaunted Pokémon series is complicated. Although things between us started out positively enough--I played and finished and loved Pokémon Red at some point not too long after it released in the U.S.--they went downhill shortly after. To the point that I didn't finish another Pokémon game until Let's Go: Eevee came out in late 2018.

Since then, I've finished two more Pokémon games: Shield in 2019 and this one earlier in the year. I'll be honest here: I think Legends may be my favorite of the bunch. And not just the bunch, but of all the Pokémon games I've played to date (and I've played at least a bit of all of them). Why? The gist is that I enjoyed the freedom of it. Although I've liked a lot of the Pokémon games I've played, they've all felt a bit too straightforward. Legends felt anything but. On a related note, I loved and appreciated how you can avoid battles altogether in Legends and instead just catch wild Pokémon by sneaking up on and chucking Poké Balls at them. 

I also appreciated that Legends didn't overstay its welcome. I finished it in just over 45 hours; smack dab in the middle of my personal sweet spot as far as RPGs are concerned.


Yurukill: The Calumniation Games (PC, PS5. PS4, Switch)

When Yurukill was revealed, I assumed it would literally be half visual novel and half shmup. I was unsure if I would like it based on this--I'm hardly the world's biggest shmup fan, and I've only recently come around to VNs--but I pre-ordered it anyway because I tend to enjoy games that dare to combine disparate genres. (See: NIS' Void Terrarium and Mad Rat Dead.)

By the end of its first chapter, it was clear to me that Yurukill was more, and better, than I imagined it would be. For starters, it's really more of a mashup of an escape-room adventure game and a bullet-hell shmup, if you want to be specific. More importantly, it's not a straight half-and-half affair. Quiz-focused trial segments regularly interrupt and invigorate the proceedings. They also help bring everything together and make Yurukill feel more like a cohesive experience than it would otherwise.

Also helping matters is that every component of Yurukill is of a certain quality. And I'm not just talking about the adventure and shmup gameplay here; I'm talking about the character art, the soundtrack, and the voice work, too. Honestly, that last element may be the standout of Yurukill for me, especially Yu Kobayashi's brilliant, bonkers, giddy turn as the game's antagonist, Binko.


BONUS: My favorite games of 2022 that weren't released in 2022
  • Chack'n Pop (PS4, Switch)
  • The Fairyland Story (PS4, Switch)
  • The House in Fata Morgana (PC, PS4, Switch, Vita)
  • Pocket Card Jockey (3DS)
  • Rainbow Islands (PC Engine)
  • Rusty's Real Deal Baseball (3DS)

Tuesday, March 29, 2022

On why The Cruel King and the Great Hero is a better bedtime story than it is a satisfying JRPG

When the folks at Nippon Ichi Software revealed The Cruel King and the Great King in early 2021, I was ecstatic. I adored The Liar Princess and the Blind Prince, a puzzler-platformer with a similar aesthetic and vibe--so much so I declared it one of my favorite games of 2019--and thus expected the world from this follow-up.

With The Cruel King and the Great King being a JRPG rather than a side-scroller, though, I couldn't help but wonder how artist and writer Sayaka Oda and her talented team at NIS would handle the genre switch.

I say this because The Liar Princess and the Blind Prince is a wonderfully accessible, streamlined, and unique take on the puzzler-platformer genre. Before I played it, it was hard to imagine how The Cruel King and the Great King would check those same boxes.


After finishing The Cruel King and the Great King, the difficulty makes perfect sense. Although the game is plenty accessible, and some may argue it's streamlined and unique, too, it's not streamlined or unique in the ways I hoped or expected it would be in the wake of The Liar Princess and the Blind Prince.

One noteworthy case in point: there's no traditional overworld map, dotted with towns and dungeons, to explore in The Cruel King and the Great King. Instead, the game presents players with a minimalistic map that's vaguely Metroidvania-esque. Rather than traverse it by jumping from platform to platform, though, you move from point to point by ambling left and right down tight and barren (but beautiful!) hallways.

This is a lot less taxing than scouring a vast overworld or stumbling through a maze-like dungeon, of course, but I personally never found it to be an enjoyable or satisfying alternative to the status quo, and I'm pretty sure most others would feel similarly about this odd design decision. (For the curious, Nintendo's Miitopia does a much better job of tweaking this staple RPG component.)


Another example of how The Cruel King and the Great King tweaks the RPG formula but ultimately fails to produce something gratifying: party members occasionally learn new battle skills, and some of them allow you to target groups of enemies that are lined up vertically, horizontally, or diagonally. Depending on the makeup of your party (and the alignment of your enemies), you can combine these skills to overwhelm the opposition.

Unfortunately, the game conspires in several ways to keep this from happening as often as it could or should. For starters, each character learns just one or two of these skills during an average playthrough. And not only that, but it can take a long time to learn them. Also, enemies typically are grouped in ways that make it possible to defeat some, but not all, using such combos.

Although that's hardly the worst thing in the world, I think The Cruel King and the Great King would have been a lot breezier and a lot more fun if it set things up to make these happen as often as possible. Especially since the game's tussles are fairly ho-hum otherwise.


The Cruel King and the Great King's battles disappoint--though underwhelm may be a better word here--in another important way, too. Early on, the game tells you that you can spare enemies in certain situations. To be honest, that notification basically went in one ear and out the other for me, or whatever the equivalent is for your eyes while reading. Later, I remembered it and looked it up online, worried I might be missing something vital or even playing the game "wrong."

I was missing something, it turns out, but not anything important--as far as I'm aware. If you manage to expose an enemy's weakness and make it sweat, you can let it escape. The thing is, exposing an enemy's weakness is easier said than done, especially early in the game, and even then, there's no guarantee the enemy will agree to flee.

As such, playing The Cruel King and the Great King like it's an Undertale knockoff isn't really possible. Which is just as well, as the game currently doesn't give you any reason to do so. Sparing an enemy doesn't benefit you in any way, or at least it didn't seem to during my playthrough. It was noted in my "monsterdex," but that's it.


It's too bad The Cruel King and the Great King's designers and developers decided to incorporate this element into the experience and then do so little with it. Especially since the story, which follows an orphaned girl who is raised by a dragon and helps local monster-folk while training to become a "hero," is a perfect fit for such anti-RPG gameplay.

Based on what I've said so far, you're probably thinking I wish I'd never wasted my time and money on The Cruel King and the Great King. I don't--and keep in mind this is coming from someone who dropped big bucks on the game's pricey "Treasure Trove" bundle. Oh, sure, the protagonist's slower-than-molasses walking speed occasionally (OK, regularly) got on my nerves. And there were times when the frequency of the battles bugged me, too.

Still, I enjoyed it overall. Its story is the definition of heartwarming and is, without a doubt, the highlight of The Cruel King and the Great King. Its soundtrack is top of the line, too. Even after hearing its main battle theme 100 times, you won't tire of it--or at least I never did. And of course it's filled with gorgeous, hard-drawn art, like most Nippon Ichi games are these days. (See Yomawari, Mad Rat Dead, and Labyrinth of Refrain for evidence.)


There's no denying I expected more of it, though. I consider The Liar Princess and the Blind Prince to be one of the best games Nippon Ichi's ever made. I've played through it four times and would struggle to find fault with it if pressed on the issue.

Because of that, I had high hopes The Cruel King and the Great King would follow in that game's footsteps a bit more than it did. Oh, well, at least it came through with a killer bedtime story.

See also: The good, bad, and ugly of Heroland (or, why I'm thinking of walking away from this oddball RPG after putting 20-plus hours into it)

Saturday, January 08, 2022

12 new and old games I want to play in 2022

I did a pretty good job of spreading the love around last year in terms of playing a variety of games on a variety of systems. Sure, the majority of the games I played were played on my Switch, but four were played on my Vita, one was played on my 3DS, and three were played on my DS.

I'm going to try my best to keep that up this year, as the following list of old and new games I want to play in 2022 should make clear.

7th Dragon (DS)
I've wanted to play this Imageepoch-made DS RPG since it was first announced due, mostly, to its adorable character designs and Yuzo Koshiro-composed soundtrack. Hopefully they'll be enough to overcome 7th Dragon's annoying components, of which I've heard there are a few. I'm no stranger to old, frustrating RPGs, of course, so fingers crossed that experience helps me out a bit, too.


Bravely Second (3DS)
I've started this Bravely Default sequel twice since I got my hands on a copy in early 2016. On both occasions, I walked away after just a few hours of play, feeling decidedly disinterested. Will this third attempt be the charm? I have my doubts, but after thoroughly enjoying Bravely Default II (and having a similarly positive experience with the original release), I'm willing to give it a try. If things don't click this time, though...

For the Frog the Bell Tolls (GameBoy)
Oh, look, another game I've tried a couple of times. I don't remember ditching For the Frog the Bell Tolls, or Kaeru no Tame ni Kane wa Naru, because a lack of interest, though; rather, I think my previous attempts simply began at the wrong time. That said, I do recall finding this GameBoy title's battles a bit curious, so here's hoping they--as well as the rest of this retro adventure--strike me as appealingly curious during my next go-round.

Fuga: Melodies of Steel (Switch)
I've yet to play the other two games in the Little Tail Bronx series, so why am I champing at the bit to play this one? For starters, I'm intrigued by its tank-centric gameplay. I also rather like how it looks. That's it, really. Now I just need the game to (finally) go on sale, as its $40 asking price is a little too steep for me.


Katamari Damacy no-Vita (Vita)
Truth be told, I'd rather We Love Katamari be ported to the Switch so I can play that game portably. With that being an impossibility (for the moment, at least), I'll settle for giving this Vita entry in the series a go. Don't worry, I'm well aware it pales in comparison to earlier releases. It's still Katamari Damacy, though, right?

NEO: The World Ends with You (Switch)
Being the serious TWEWY fan that I am (though I only finished it for the first time last year), I was beyond excited when this sequel was announced in late 2020. NEO: TWEWY released at a weird time for me, though, and so instead of playing it right away, as planned, it was unceremoniously ushered into a closet to be played at some future date. That future date is going to be sometime in 2022, if I have anything to say about it.

Okaeri! Chibi-Robo! Happy Richie Oosouji (DS)
Chibi-Robo! totally is a "me" kind of series--and yet I've only ever played a bit of its very first entry, released for the GameCube. I'm going to attempt to rectify matters by diving into this direct follow-up (I think?) in 2022 thanks the English fan translation that's been available for the last five or so years.


SaGa 2 (DS)
I was enamored with this game, known as Final Fantasy Legend II in my neck of the woods, as a kid. Mind you, I was enamored with reading about it, not playing it. Oh, I bought and played it, and of course enjoyed it, but I never quite got into it like I did its predecessor, which I played for hours on end. Hopefully a second attempt in 2022, via this DS remake from 2009, will prove more compelling.

Undernauts: Labyrinth of Yomi (Switch)
Here's another game that I eagerly anticipated playing last year as soon as I got my hands on a copy, only to drop the ball when that happened due to the timing of the release. I continue to think this dungeon-crawler looks masterful, especially its intriguing, near-modern-day setting, so don't expect me to ignore it for much longer. 

Voice of Cards: The Isle Dragon Roars (Switch)
I can't muster much interest in Square Enix's major productions these days, but the company's smaller efforts? I nearly always adore them. I suspect that trend will continue with this card-themed RPG, especially since its demo impressed me to a surprising degree. In particular, I appreciated its slow pace and mysterious vibe. I can't wait to find out if I feel the same way about the full, final product.


Weapon Shop de Omasse (3DS)
I adored what I played of Level-5's inventive Guild series games back when they released here in 2012 and 2013. Attack of the Friday Monsters! and Crimson Shroud were my favorites, but I also enjoyed The Starship Damrey and Aero Porter. One Guild release I've yet to experience is this "rhythm fantasy RPG" that has players forge weapons for would-be heroes to rent for upcoming quests. 

Yomawari: Midnight Shadows (Vita)
Although it occasionally irritated me, the original Yomawari impressed me overall when I played through it last year. I especially liked its compact setting and its cute-but-also-plenty-unsettling aesthetic. I've been meaning to take a stab at this follow-up ever since, but the timing's never been right. I'm going to force the issue soon, though, due to the fact that a third Yomawari game is releasing in Japan this April.