Showing posts with label 2021 games. Show all posts
Showing posts with label 2021 games. Show all posts

Monday, January 03, 2022

How I spent my time with video games in 2021

Although I played and finished a lot of games in 2021, I didn't spend as much time with those games as I did with the games I played and finished in 2020.


Last year, for example, I put more than 80 hours into three different games. This year, my most-played game topped out at just over 75 hours.


Despite that, I'm plenty happy with how I spent my time with games in 2021. In particular, I'm happy that four Vita games made the cut this year, as did three DS games and one 3DS game. I failed to finish the 3DS game (Etrian Mystery Dungeon), admittedly, but that's how it goes sometimes.


I'm much more bummed about the fact that I only managed to put three-ish hours into Shin Megami Tensei V between its release and the end of 2021. I didn't dislike the time I spent with this Switch RPG, so my current indifference to returning to it has me stumped.


Who knows, maybe I'll finish it in the new year and it'll appear in my eventual "how I spent my time with games in 2022" post.


  • Labyrinth of Refrain: Coven of Dusk (Switch) — 75 hours, 30 minutes
  • Bravely Default II (Switch) — 72 hours, 20 minutes
  • Dungeon Encounters (Switch) — 43 hours, 25 minutes
  • SaGa Frontier Remastered (Switch) — 32 hours, 40 minutes
  • Airship Q (Vita) — 28 hours, 35 minutes
  • Gnosia (Switch) — 24 hours, 45 minutes
  • Shiren the Wanderer 5+ (Switch) — 24 hours, 30 minutes
  • Spelunky (Switch + Vita) — 24 hours, 25 minutes

  • Ripened Tingle’s Balloon Trip of Love (DS) — 23 hours, 40 minutes
  • Poison Control (Switch) — 16 hours, 50 minutes
  • Gravity Rush (Vita) -- 14 hours, 40 minutes
  • Pikmin 3 Deluxe (Switch) — 14 hours, 15 minutes
  • Pac-Man 99 (Switch) — 11 hours, 50 minutes
  • A Kappa’s Trail (DS) — 10 hours, 40 minutes
  • Captain Toad (Switch) — 10 hours, 30 minutes
  • Deltarune Chapter 1&2 (Switch) — 8 hours, 40 minutes
  • Mon Amour (Switch) — 8 hours, 05 minutes
  • Famicom Detective Club: The Missing Heir (Switch) — 8 hours, 00 minutes

  • Famicom Detective Club: The Girl Who Stands Behind (Switch) — 6 hours, 55 minutes
  • Tearaway (Vita) -- 6 hours, 50 minutes
  • Etrian Mystery Dungeon (3DS) — 6 hours, 00 minutes
  • Umurangi Generation Special Edition (Switch) — 6 hours, 00 minutes
  • Princess Debut (DS) — 5 hours, 20 minutes
  • Liquid Kids (Switch) — 3 hours, 45 minutes
  • Shin Megami Tensei V (Switch) — 3 hours, 45 minutes
  • Overboard! (Switch) — 3 hours, 25 minutes

How did you spend your time with games in 2021? Feel free to share your own play-time stats, or simply list your most-played titles, in the comments section below.


See also: how I spent my time with games in 2020

Thursday, December 30, 2021

One sentence about each of the 21 games I finished in 2021

I somehow managed to finish 21 games this year. I say "somehow" here because for all of 2021 it felt like I played fewer games than I did in 2020.

Actually, it's possible I did play fewer games in 2021 than I played in 2020. And I surely spent less time with the games I played in 2021 than I did with the games I played in 2020, as my next post will make clear.

As for this post, it features—as the header above hopefully suggests—one-sentence "reviews" of each of the 21 games I completed this year.

Also, they're organized according to when I completed them. So, Shiren the Wanderer 5+ was the first game I "beat" in 2021, while Umrangi Generation Special Edition was the last.


Shiren the Wanderer 5+ (Switch)

I didn’t realize just how much I’ve always wanted to pillage towers at extreme threat of violence and even death until I dug my teeth into this beautifully complex roguelike.

Captain Toad (Switch)

Captain Toad is a cute and (mostly) chill puzzle-action game that I can honestly say I enjoyed more than I've enjoyed any of the proper Mario titles that have been released over the last few years.

Princess Debut (DS)

A fluffy and rather childish otome game that features a barebones rhythm component—via simple ballroom dance sequences—and attractive, manga-inspired art.


A Kappa’s Trail (DS)

An instant-classic, hidden-gem, touch-controlled, puzzle-action game from some of the same devs who gave the world Mother 3, Magical Starsign, and Fantasy Life.

Pikmin 3 Deluxe (Switch)

Exploring the game’s beautifully realized environments while capturing towering "enemies" and corralling similarly giant pieces of fruit is great fun; doing all of those things while watching a clock tick toward zero is not.

Bravely Default II (Switch)

Yes, it’s yet another RPG about those damned “four heroes of light,” but this one tweaks the formula, gameplay (the battles, especially), and aesthetics just enough to make it all seem fresh and exhilarating.


Gnosia (Switch)

I started this game expecting it to be little more than Raging Loop set in space, but what I got was an addictive Werewolf simulator with a thrilling drip-feed story—the opposite of RL’s, basically—and a swoon-worthy OST.

Poison Control (Switch)

Poison Control is a curious and snappy mashup of a dungeon-crawler, a third-person shooter, and Taito's classic quartermucher Qix, all set to a surprisingly dark assortment of stories and a subtly brilliant soundtrack.

Labyrinth of Refrain: Coven of Dusk (Switch)

Come to this dungeon RPG for the 40-member parties (kind of, but kind of not), stay for the in-the-end-touching story and the interesting traversal elements.


Famicom Detective Club: The Missing Heir (Switch)

An attractive and captivating whodunit that occasionally frustrates due in large part to a clunky interface that sticks a little too close to its late-1980s roots.

Famicom Detective Club: The Girl Who Stands Behind (Switch)

Another modern remake of an old adventure game that originally graced the Famicom Disk System, though this one is more suspenseful and has a slightly more appealing setting and story.

Ripened Tingle’s Balloon Trip of Love (DS)

A point-and-click game starring everyone's favorite emotionally stunted oddball, Tingle, and sporting a story that's a silly riff on The Wizard of Oz; believe me, it's every bit as great as it sounds.


Gravity Rush (Vita)

Although its increasingly nonsensical story and always-aggravating combat regularly attempted to take my attention away from it, I don't think I've ever felt more like I'd stepped into the shoes—or spandex jumpsuit—of a superhero than I did while playing this gorgeous "gravity action" game.

Tearaway (Vita)

Tearaway is a breezy, Kirby-esque platformer that makes impressive and creative use of the Vita hardware and, as such, feels more like an amusement-park ride than a video game.

Airship Q (Vita)

Take Terraria, make the protagonist a cat, add a save-your-catnapped-sister story, and toss in a few honest-to-goodness, pull-your-hair-out-by-the-roots moments of jank-prompted frustration, and you have Airship Q.


Deltarune Chapter 1&2 (Switch)

This Undertale follow-up may or may not be a better game than its predecessor, but either way, it's a joy to play thanks to its wall-to-wall witty and silly text and its decision to fully lean into bullet-hell gameplay.

Mon Amour (Switch)

If you've ever wondered what Flappy Bird would look, sound, and play like if the creative geniuses at Onion Games (Black Bird, Dandy Dungeon) had made it, here's your answer.

Dungeon Encounters (Switch)

It's best to ignore how Dungeon Encounters looks, especially before you actually play it; instead, think of it as a minimalistic, top-down Etrian Odyssey that has you solve riddles to find new abilities, party members, treasures—even the final boss.


SaGa Frontier Remastered (Switch)

Although the stories that hold SaGa Frontier together are on the simple side, every other element of this Japanese role-player is out of this world: the eye-popping array of party members, the exotic enemy designs, the extraterrestrial locales, the electrifying battles, and—last, but certainly not least—the extraordinary soundtrack.

Liquid Kids (Switch)

This side-scrolling Bubble Bobble—basically, though the protagonist is a roly-poly platypus rather than lime-green dinosaur—is an arcade game through and through, with cheap deaths around every other corner, but it's also a blast to play thanks to how fun it is to throw "water bombs" everywhere and at everything.

Umurangi Generation Special Edition (Switch)

If Gnosia is a Werewolf simulator, Umurangi Generation is a document-the-end-of-the-world-using-a-DSLR-camera simulator—and a damn good one, at that.

Thursday, February 11, 2021

Captain Toad and chill (or, move over Animal Crossing, this is the relaxing game I want and need in these difficult times)

So many people found solace in Animal Crossing: New Horizons last year. I was not one of them.

I expected to be one of them, of course. Not only have I enjoyed every previous entry in the Animal Crossing series (with the possible exception of Wild World), but I've returned to the GameCube version at least five times since my first obsessive playthrough eons ago.

There's no point in me prattling on about why I didn't gel with Animal Crossing: New Horizons; all I'll say for now is that it felt too much like busywork this go around.

With New Horizons tossed into the bin as my go-to "chill game" for 2020, I set out to find a suitable replacement. A Short Hike could have been it but it was too, well, short. Moon seemed promising as well, but it was a bit too somber and emotional to fill this particular role.


I guess I should have known Captain Toad might fit the bill. Nintendo is well known for concocting such non-threatening offerings, after all. Still, I assumed it would be more like one of the company's three-dimensional Mario titles—generally mellow, but with a slight edge.

Although Captain Toad shows some teeth near the end, the bulk of the experience is the definition of relaxing. You, plopped into Toad's shiny little shoes (and, later, Toadette's), shuffle and waddle around each cuboid stage in search of three diamonds and a single gold star, the latter of which doubles as an exit.

There are coins to grab, too, as well as doors to unlock and open—even chunks of earth and brick to lower or raise.

Oh, and there are enemies! How could I forget them? You can pluck turnips out of the dirt and weaponize them against the game's adorable baddies, but you can also sneak by them.

That's probably why they momentarily slipped my mind; for the lion's share of my Captain Toad playthrough, I ignored the Shy Guys, Goombas, and Boos that sauntered around each level with me whenever possible.


Given that, I can't help but wonder why they're even there. Or why Nintendo's developers didn't allow players to flip a switch and remove them, if that's what they fancied.

Maybe the company's bigwigs demanded (or at least strongly suggested) that Captain Toad needed them to be considered a proper game? Or maybe they (or, more likely, the devs themselves) thought they might provide an entertaining distraction from the rest of this rather low-key adventure?

Whatever the case may be, the majority of Captain Toad has such a tranquil vibe that it shocked me—in the most pleasant of ways, of course.

Note, however, that I said "the majority of" Captain Toad is tranquil. For reasons I still can't quite comprehend, the game veers in a decidedly stressful direction just before its end credits.

We're not talking Dark Souls territory here, naturally, but things do get a lot tougher. I had several "sweaty palm" moments during this portion of the game, which confused and even annoyed me a tad.


Honestly, I wish the folks who made Captain Toad had saved these slightly more taxing stages for the post-game. 

I would've preferred the main campaign to be a fully laidback experience, rather than one that suddenly ramps up in intensity at the last second.

Oh, well, at least the best part of it proved to be perfectly chill. That's more than I can say about nearly every other game I've played in the last year, so I'll forgive this lone misstep.

Have you found any old or new games particularly relaxing in the last year? If so, please tell me about it in the comments section below.

Monday, February 01, 2021

11 games I want to return to in 2021

Although I've focused almost entirely on playing "new to me" games—you know, ones I've never played before, like the 11 games I highlighted in my previous post—over the last few years, in 2021 I'd like to return to a handful I put some time into previously.

The following games are the first that came to mind when I started this little exercise a couple of weeks ago. Will I actually circle back to all of them by the end of this year? Your guess is as good as mine. I'll give it my best shot, though, that much I can promise you.


ClaDun x2 (PSP)

I've had dungeon-crawlers on the brain the last few months, so I guess it shouldn't surprise me that this peculiar example of the genre popped into my head as a possible replay contender this year. One of the main reasons I'm thinking of revisiting it is that, while I recall enjoying both the first ClaDun and this 2011 sequel, I can't remember much else about them. Also, both are easily accessible via my sadly ignored Vita, so giving the latter a second chance in 2021 would allow me to spend some quality time with both of Sony's handhelds, in a manner of speaking.

Dillon’s Dead-Heat Breakers (3DS)

I put more than seven hours into this weird Dillon's Rolling Western sequel-slash-spinoff a couple years ago. The funny thing is, I only half-enjoyed the time I spent with it then. I found the grungy, post-apocalyptic setting fascinating and the high-speed race-battles exhilarating, but I also found the overall gameplay loop disappointingly repetitive. Here's hoping the former aspects far outweigh the latter one when I return to it (and maybe restart it) sometime soon.

Final Fantasy Tactics Advance (GameBoy Advance)

I played through and thoroughly enjoyed Final Fantasy Tactics A2 in 2019. I did this despite the fact that I had yet to play its predecessor. Why? To be frank, I wasn't up for playing a game on my GB Micro or DS Lite at the time. Playing Tactics A2 on my trusty 3DS seemed miles more appealing. Considering how much I adored A2, though, I feel it's imperative that I get off my butt and check out the original FFT Advance ASAP—and that's exactly what I'll attempt to do over the next few months.


Half-Minute Hero (PSP)

Here's another PSP game that I remember playing at least a little of sometime in the past but can barely recall any details. Other than it looking great and offering up a curious variety of gameplay styles, I mean. So, I'd say it's ripe for a second—and more extensive—look, wouldn't you agree?

The Legend of Zelda: Breath of the Wild (Switch)

I have a surprisingly spotty history with The Legend of Zelda series. Although I completed the first game and A Link to the Past and believe both to be unquestionable classics, I've struggled to finish the numerous sequels that followed in their footsteps. Breath of the Wild is a different beast, which I discovered when I put about 10 hours into it back in 2017 and 2018, but that wasn't enough to keep me from drifting away from it eventually. I'll try to combat that should I succeed in circling back to it in 2021.

Loco Roco (PSP)

Loco Roco seems like one of those games that would be my cup of tea. Yet I've only ever played a few minutes of it. I'm sure most of the blame for that can be aimed at my general lack of interest in the PSP when it was still lighting up the sales charts. Well, I'm much more open to Sony's first handheld these days, plus I have a feeling Loco Roco's length will fit right in with my current interest in games that don't take long to finish.


Lord of Magna (3DS)

I bought Lord of Magna some time ago with high-ish expectations. Its cute-colorful aesthetic appealed to me, as did its bowling-esque battles. Or at least its battles intrigued me—to be honest, I wasn't sure I'd find them enjoyable. I did, though, which makes me wonder why I walked away from it after devoting just a couple of hours to it last year. I guess I'll find out if and when I return to it this year.

Monster Hunter Stories (3DS)

Part of me is nervous about returning to Monster Hunter Stories in 2021. The reason: a sequel that looks to improve on the original in every way is set to be released for the Switch this summer. And as a recent post of mine makes clear, the Switch is my preferred place to play games these days. Plus, I don't want to risk the original burning me out on the formula before I get to the sequel. Given all that, it might be wise to consider this the most "possibly maybe" entry on this list.

My World, My Way (DS)

Unlike most of the other aborted games highlighted here, I have no problem recalling why I failed to finish My World, My Way when I first started through it in 2015. You see, I played it as part of a short-lived series I called "A Decade of DS," which involved me spending a week with a game and writing a blog post about my experience with it before quickly moving on to another title. I always meant to come back to this odd, Atlus-published (in North America) RPG at a later date, but never did. So, I'll try to make a point of it in 2021.


Sakuna: Of Rice and Ruin (Switch)

Like a lot of folks, I snapped up a copy of this indie darling as soon as I could last fall. I promptly booted it up, put about an hour into it... and then dropped it in favor of another game. (Paper Mario: The Origami King, I think?) I didn't drop it because I hated it, mind you. I just wasn't in the mood for a side-scrolling hack-and-slash title at that moment—even one with a rice-harvesting component. I'm confident I'll be more keen on such an endeavor when I boot it up again in the near future.

World of Final Fantasy Maxima (Switch)

I had a blast with World of Final Fantasy Maxima while playing it for a little over 26 hours two years ago. It can be odd and even ugly, but overall I found it to be refreshingly unique and addictive. As is too often the case for me, though, a vacation stole my attention from it, and after I returned home, rejoining its convoluted story daunted me. Normally I'd just start over, but there's no guarantee doing so would produce a different result. As such, I'm planning to grit my teeth and force myself back into Maxima's world. I can always turn to GameFAQs or YouTube if I find myself helplessly lost.

Thursday, January 28, 2021

11 games I want to play in 2021

I played a lot of games in 2020—44, at last count.

The vast majority were Switch games, though I played several 3DS and DS games, too.

In 2021, I want to branch out a bit. Specifically, I want to add at least a few PSP and Vita games into the mix—with the ones highlighted below leading the way.


Boku no Natsuyasumi Portable (PSP)

I've been itching to play this distinctly Japanese life sim since I first became aware of it ages ago. Actually, I've owned a copy of the original PS1 release for years now—I've just never played it. I'm hoping this portable port will prove a bit more attractive in that regard.

Final Fantasy XII: Revenant Wings (DS)

This Final Fantasy XII spinoff is one of those DS titles I've long wanted to experience but have also long dragged my feet on purchasing and starting. Why have I waited until now to try Revenant Wings? The main reason is that I've never had the best grasp of its gameplay, and that's made me a more than a tad wary of it. 

Hades (Switch)

I've spent a lot of time with roguelikes in the last few months—first via Void Terrarium, then via Shiren the Wanderer: The Tower of Fortune and the Dice of Fate and Etrian Mystery Dungeon. Am I really in the mood for more of this genre after all that? We'll find out shortly after I start Hades.


The House in Fata Morgana (Switch or Vita)

Visual novel fans on the internet have hyped up The House in Fata Morgana since an English Windows version released in 2016, and probably even before that. Thankfully, that hasn't impacted my expectations of the game, as I know next to nothing about it. Fingers crossed I dig what I eventually encounter.

Labyrinth of Refrain: Coven of Dusk (Switch)

I have a great track record with Nippon Ichi Software-made games, so my hopes are high for this first-person dungeon-crawler. This is despite the fact that I'm hardly the biggest fan of into-the-screen RPGs—my mostly positive experiences with the Etrian Odyssey series notwithstanding.

Magical Starsign (DS)

Despite the fact that I've always adored the look of games made by Brownie Brown (now known as 1-Up Studio), I've only played a couple of them. And even those games, Mother 3 and Fantasy Life, were collaborative efforts with other developers. So, Magical Starsign will be my first real taste of this seemingly talented dev's abilities. Fingers crossed I like its gameplay as much as I like its aesthetic.


Poison Control (Switch)

Truth be told, I pre-ordered this game simply because it's coming from Nippon Ichi Software. OK, and because I previously asked the company to bring it to our shores. A few times. I only barely understand how it plays, and what I understand makes me think it might not be my cup of tea. I'm sticking with it anyway, though, as I loved Lapis x Labyrinth and Void Terrarium after being similarly unsure of them early on.

PoPoLoCrois (PSP)

I've heard that this PoPoLoCrois game is a kind of a mess, as it combines chopped-up versions of the series' first two releases with a connecting interlude. Normally, that would bug me. Since I'm mostly uneducated on these titles and so won't know what I'm missing, though, I'm barely bothered.

Project X Zone (3DS)

Don't bother telling me that this game is a dud. I've heard it all before—though I've also heard a few folks say they had a blast it. I recently bought a copy of Project X Zone based on my possibly delusional belief that I'll side with the latter group of fans. I mean, how could I not, with a cast that includes Arthur, Chun-Li, Ulala, and Valkyrie?


UFO: A Day in the Life (PS1)

Without trying to sound snarky, most of the games made by the crew of now-defunct Love-de-Lic have similar vibes and stories. That's fine by me, as I adore two titles fitting that description, Chulip and Moon. This 1999 offering sounds even more intriguing, though, thanks to its star—a super-cute, photo-snapping UFO.

What Did I Do to Deserve This, My Lord!? 2 (PSP)

Yet another PSP game that I always meant to buy and try but also always overlooked in favor of other titles. Like Final Fantasy XII: Revenant Wings and Poison Control, I'm a little iffy on its gameplay, but I'm sure to enjoy at least one of these games, so why not this one?

Are there any particular games you want to play—old or new—between now and the end of 2021? Tell me all about them in the comments section below.