If we're going to be honest here (and why wouldn't we be?), I'm far from the ideal person to write a post such as this.
Unlike a lot of folks, I'm not all that interested in the "next gen" consoles (as opposed to handhelds) that tend to dominate online gaming discussions these days, plus I spend at least half of my annual games budget on retro titles and systems.
Still, I've played through good number of games this year, so I'm publishing a pair of posts that focus on the handful I've enjoyed the most. Today's post covers titles that actually were released in 2014, while tomorrow's will cover those that were released earlier.
One thing to keep in mind as you review this particular write-up: I played zero Vita games this year--because I still don't own a Vita system, although I can guarantee that will change shortly--and I failed to play a number of highly acclaimed 3DS games that hit the streets in in the last 12 months, including Kirby: Triple Deluxe, Persona Q, Professor Layton vs. Phoenix Wright: Ace Attorney and Shovel Knight (although all of these take up space on my lengthy "wish list").
With that out of the way, let's get to some blurbs about my favorite games of 2014 (that actually were released in 2014):
Bravely Default--This Square Enix-made stunner, released early in the year in my neck of the woods, ably straddles the line between being an old-school RPG and a next-gen one. On the old-school side of things, there are the random, turn-based battles and the chibi character designs that harken back to the 8-bit and 16-bit Final Fantasy titles (as well as The 4 Heroes of Light spin-off, of course), while on the next-gen side there are the bevy of combat options (one of which allows players to avoid enemy encounters or otherwise alter how often they pop up), the online and multiplayer components and the surprisingly well implemented use of augmented reality. If you've read anything about Bravely Default, you're likely already aware of the fact that the second half of the game's story is a bit controversial (to put it mildly), and while it unquestionably deserves the criticism, I have to say that, for me, most of the related annoyance was forgotten following the final battle, the credit roll and what came after that--to the point that I'm pretty sure I'll willingly put myself through it all again (maybe more than once) in the not-so-distant future.
Fantasy Life--I don't know about you, but I've long been one of those gamers who want to wander off the beaten path in an RPG while in the shoes of something other than a sword-wielding warrior. Specifically, I've wanted to boot up a role-playing game that let me spend time as a shop owner or a weapon maker or even an inn keeper. Fantasy Life promises some of that and more--to an extent. On offer in this 3DS title are 12 different "lives" (jobs, basically) that allow players to act as miners, woodcutters, blacksmiths and cooks. As I'm sure you can imagine, some of these professions are more engaging than others. For me, angler, miner and woodcutter have proven to be the most fun so far, although I've also enjoyed the time I've spent as a blacksmith and carpenter--despite the fact that the latter pair's focus on repetitive and too-similar mini-games is sure to get on the nerves of some gamers. That's one area I hope is improved upon should a sequel ever see the light of day. Other than that, there isn't much wrong with the current iteration, as its art style is the stuff of childhood dreams, its gameplay is more entertaining than it has any right to be and its soundtrack ties all of the above together before topping it with a pretty bow.
Tomodachi Life--Following its Japanese release in 2013, the word on the Internet was that Tomodachi Life was a shockingly alluring mixture of Animal Crossing and The Sims. Although those folks were right on the money in attaching Electronic Arts' life-sim series to this similarly themed 3DS release, they were pretty far off the mark in adding Nintendo's animal-packed fave. That's because Tomodachi Life is all about populating an island-locked apartment building with family members, friends, celebrities and more and then watching them get into all sorts of wacky situations. The experience is more interactive than that description makes it sound, thankfully, but it has to be said that interactivity isn't the name of the game (pun intended) here. No, the point of Tomodachi Life is to revel in the hilarity of it all--and mark my words, it's often pretty darn hilarious (or at least that was my impression during the 100-plus hours I spent with it this past year).
Woah Dave!--It's pretty telling that this 3DS eShop game (iOS, Mac and PC versions also are available, and PS4 and Vita versions are on the way) has been available for just a couple of months and yet it still managed to make this list. Given my nearly lifelong love of simple, pick-up-and-play titles like Bubble Bobble, Donkey Kong and Ms. Pac-Man, though, I guess its inclusion here shouldn't be too shocking. Speaking of the afore-menitoned games, the developers responsible for Woah Dave! looked past them and toward Nintendo's original Mario Bros. for inspiration instead, which was a pretty genius move, in my humble opinion. After all, that sewer-centric platformer has been begging for some sort of modernist update for ages now. My only issue with this otherwise-enthralling affair: the titular Dave and his abstract adversaries are nowhere near as appealing as Mario, Luigi and their quarter-munching co-stars. Thankfully, you probably won't even notice, as if you're anything like me you'll be too busy scurrying about in an attempt to stay alive and nab as many coins as you can while you're at it to notice the humdrum character designs.
Honorable mentions: Coming Out on Top (PC/Mac), THE "DENPA" MEN 3 (3DS), Tappingo 2 (3DS) and Yoshi's New Island (3DS)
Showing posts with label 2014. Show all posts
Showing posts with label 2014. Show all posts
Wednesday, December 31, 2014
Wednesday, August 27, 2014
Five new and old 3DS games I'm planning to pick up between now and the end of 2014
Hearing that Harvest Moon: The Lost Valley finally was available for pre-orders (over at Amazon, for instance) yesterday prompted me to consider just how many 3DS games I'm still planning to pick up through the balance of this year.
One of them is the aforementioned Natsume release, of course. As for why I'm looking to add The Lost Valley to my ever-growing 3DS games collection, despite the fact that I've never before played a Harvest Moon title (although I've long wanted to, believe me), the only answer I can come up with at the moment is that it's giving me good vibes. Specifically, I like its odd art style--which harkens back to the Nintendo 64 era, in some ways--although I like its Minecraft-esque gameplay, too.
The four other 3DS games I'm pretty sure I'll purchase--or ask for as birthday or Christmas gifts--between now and the end of 2014:
Fantasy Life--I've wanted to play this Level-5 RPG ever since I first heard about it back in 2010. In fact, I've wanted to play it so much that I bought a copy of the Japanese version late last year that I've yet to unseal. (Hey, at least it was cheap.) Don't worry, there's no chance my copy of the North American version of the game, which will hit store shelves in this neck of the woods this October, will remain unopened for more than a few minutes once it's in my possession. After all, I'm pretty sure it's going to be the next 3DS title I put more than 30 hours into before moving on to something else (such as The Lost Valley, perhaps?).
Kid Icarus: Uprising--Why has it taken me so long to acquire this one, and why am I finally doing it now (or soon)? My response to the first question is that I've always been a little wary of Uprising, mainly due to all of the complaints I've heard and read about its controls, while my response to the second question is that enough people I trust have assured me in recent weeks and months that the game's worth checking out even with its sometimes-awkward control scheme. Toss in the fact that I've been a Kid Icarus fan since the beginning, and it should be easy to see why I'm still keen on this follow-up.
Kirby: Triple Deluxe--My original plan, before Triple Deluxe was released in early May, was to pick up a copy of it at launch. That didn't happen for various reasons I can't currently recall (I'm guessing a biggie was that I spent the money intended for Kirby on a Japanese GameBoy title or two), unfortunately, but I'm still very much interested in playing this portable platformer--especially since it has more than a passing resemblance to Kirby's Return to Dream Land, a Wii release I absolutely adored.
Theatrhythm Final Fantasy: Curtain Call--Speaking of games I absolutely adored, the first Theatrhythm Final Fantasy has been one of my most-played--as well as most-enjoyed--3DS titles so far. I'm expecting to have a similar experience with this sequel, which will hit North American store shelves on Sept. 16. As much as I'm anticipating that date, I have to admit I'd be anticipating it even more if the amazing special-edition system that accompanied Curtain Call's Japanese release had made its way to our shores as well.
What, no mention of two other big 2014 releases, Persona Q and Super Smash Bros. for 3DS? Actually, I'm very likely to buy them, too, but probably not until sometime in 2015--along with A-Train: City Simulator, Hatsune Miku: Project Mirai Remix and hopefully a couple more currently unknown games.
Are any of you looking forward to any 3DS games in particular between now and the end of the year?
One of them is the aforementioned Natsume release, of course. As for why I'm looking to add The Lost Valley to my ever-growing 3DS games collection, despite the fact that I've never before played a Harvest Moon title (although I've long wanted to, believe me), the only answer I can come up with at the moment is that it's giving me good vibes. Specifically, I like its odd art style--which harkens back to the Nintendo 64 era, in some ways--although I like its Minecraft-esque gameplay, too.
The four other 3DS games I'm pretty sure I'll purchase--or ask for as birthday or Christmas gifts--between now and the end of 2014:
Fantasy Life--I've wanted to play this Level-5 RPG ever since I first heard about it back in 2010. In fact, I've wanted to play it so much that I bought a copy of the Japanese version late last year that I've yet to unseal. (Hey, at least it was cheap.) Don't worry, there's no chance my copy of the North American version of the game, which will hit store shelves in this neck of the woods this October, will remain unopened for more than a few minutes once it's in my possession. After all, I'm pretty sure it's going to be the next 3DS title I put more than 30 hours into before moving on to something else (such as The Lost Valley, perhaps?).
Kid Icarus: Uprising--Why has it taken me so long to acquire this one, and why am I finally doing it now (or soon)? My response to the first question is that I've always been a little wary of Uprising, mainly due to all of the complaints I've heard and read about its controls, while my response to the second question is that enough people I trust have assured me in recent weeks and months that the game's worth checking out even with its sometimes-awkward control scheme. Toss in the fact that I've been a Kid Icarus fan since the beginning, and it should be easy to see why I'm still keen on this follow-up.
Kirby: Triple Deluxe--My original plan, before Triple Deluxe was released in early May, was to pick up a copy of it at launch. That didn't happen for various reasons I can't currently recall (I'm guessing a biggie was that I spent the money intended for Kirby on a Japanese GameBoy title or two), unfortunately, but I'm still very much interested in playing this portable platformer--especially since it has more than a passing resemblance to Kirby's Return to Dream Land, a Wii release I absolutely adored.
Theatrhythm Final Fantasy: Curtain Call--Speaking of games I absolutely adored, the first Theatrhythm Final Fantasy has been one of my most-played--as well as most-enjoyed--3DS titles so far. I'm expecting to have a similar experience with this sequel, which will hit North American store shelves on Sept. 16. As much as I'm anticipating that date, I have to admit I'd be anticipating it even more if the amazing special-edition system that accompanied Curtain Call's Japanese release had made its way to our shores as well.
What, no mention of two other big 2014 releases, Persona Q and Super Smash Bros. for 3DS? Actually, I'm very likely to buy them, too, but probably not until sometime in 2015--along with A-Train: City Simulator, Hatsune Miku: Project Mirai Remix and hopefully a couple more currently unknown games.
Are any of you looking forward to any 3DS games in particular between now and the end of the year?
Thursday, January 02, 2014
Suggestions?
Now that a new year is upon us, I thought this would be the perfect time to ask all of you if you have any suggestions as to how I may be able to improve this here blog in the next 12 or so months.
For instance, I cut back on "Great Gaymathon" and "Somewhat Gay" reviews in 2013--in part because they've never been my favorite thing to write and in part because they've never seemed very popular with readers. Would any of you like to see more of them in 2014, or are you OK with me publishing them only occasionally?
I also haven't published many "Manual Stimulation" posts in the last few months--would any of you like to see them show up with a bit more regularity this year?
Or maybe you'd like me to start an entirely new "column" or two (similar to the ones above) in 2014? I have no idea what said column(s) would focus on, but I'm sure you folks can come up with a few suggestions if you put your minds to it. Regardless, feel free to share any thoughts you may have in the comments section below.
Monday, December 30, 2013
Five games I have to get back to (and hopefully finish) in 2014
I started a lot of games in the last year or two (or three) that I've yet to finish, but the five below are the ones I most want to get back to and "beat" in 2014.
Deadly Premonition (Xbox 360)--It's going to be very interesting to see if I actually go back to playing this one. Although I loved the bizarro story when I started playing it many moons ago, I wasn't so enamored with some of the gameplay (anything resembling a battle scene, basically). Still, I'd really like to finish it someday--if only so I can say I did it.
EarthBound (SNES)--I know, I know--it's wronger than wrong that I've yet to "beat" this legendary RPG. (I've tried three times now, if memory serves.) The thing is, I've loved every second I've played of it during each of my attempts--but something's always distracted me before I could complete it. Hopefully I can avoid that when I go back to my most recently created save file in early 2014.
Final Fantasy: The 4 Heroes of Light (DS)--This situation surrounding this game is a bit strange, as the only thing I have to do is beat its final boss. I've actually battled it a number of times already, and even made it as far as its third (and final, I think) form, but I faltered each and every time. So, I'm going to make another run at it next year--probably after bolstering my party a bit (or a lot).
Fire Emblem: Awakening (3DS)--Another crying shame, right? I can't remember how many hours I put into this title before being pulled away by Animal Crossing: New Leaf, but I know it wasn't close to enough. Hopefully I can give it the attention it obviously deserves at some point during 2014.
Opoona (Wii)--I bought this unique, Dragon Quest-esque RPG with the best of intentions earlier this year, but only made it an hour or so in before walking away for some reason or another. I found the first 60 minutes to be pretty enjoyable, though, so I'll definitely do my best to further explore it in the next 12 months.
Are there any games you guys and gals started in 2013 (or before) and would like to finish next year? Let me know which ones in the comments section below.
Deadly Premonition (Xbox 360)--It's going to be very interesting to see if I actually go back to playing this one. Although I loved the bizarro story when I started playing it many moons ago, I wasn't so enamored with some of the gameplay (anything resembling a battle scene, basically). Still, I'd really like to finish it someday--if only so I can say I did it.
EarthBound (SNES)--I know, I know--it's wronger than wrong that I've yet to "beat" this legendary RPG. (I've tried three times now, if memory serves.) The thing is, I've loved every second I've played of it during each of my attempts--but something's always distracted me before I could complete it. Hopefully I can avoid that when I go back to my most recently created save file in early 2014.
Final Fantasy: The 4 Heroes of Light (DS)--This situation surrounding this game is a bit strange, as the only thing I have to do is beat its final boss. I've actually battled it a number of times already, and even made it as far as its third (and final, I think) form, but I faltered each and every time. So, I'm going to make another run at it next year--probably after bolstering my party a bit (or a lot).
Fire Emblem: Awakening (3DS)--Another crying shame, right? I can't remember how many hours I put into this title before being pulled away by Animal Crossing: New Leaf, but I know it wasn't close to enough. Hopefully I can give it the attention it obviously deserves at some point during 2014.
Opoona (Wii)--I bought this unique, Dragon Quest-esque RPG with the best of intentions earlier this year, but only made it an hour or so in before walking away for some reason or another. I found the first 60 minutes to be pretty enjoyable, though, so I'll definitely do my best to further explore it in the next 12 months.
Are there any games you guys and gals started in 2013 (or before) and would like to finish next year? Let me know which ones in the comments section below.
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Wednesday, December 25, 2013
Four DS games I'd like to buy and play in 2014
A few weeks ago, I shared in this post that I'd like to buy a few DS games in the coming year.
Well, 7th Dragon, Maestro! Jump in Music and Nora to Koku no Koubou: Kiri no Mori no Majo (aka Noora and the Time Studio: The Witch of the Misty Forest) aren't the only such titles that are on my radar right now.
In fact, here are four more:
Catch! Touch! Yoshi!--I know I could pick up the North American version of this game--known here as Yoshi Touch & Go--on the cheap, but I really like the Japanese box art so I'm planning to buy that iteration instead. Regardless, I have a feeling I'll like its gameplay, too, once I get my hands on a copy.
Nanashi no Game--Now that this spooky title, published by Square Enix in 2008, has a fan translation, I desperately want to put it through its paces. And who knows, maybe by the time I've finally acquired and finished it, a fan translation will be released for its 2009 sequel (also a Japan-only affair, of course), Nanashi no Game: Me.
Pac-Pix--An odd choice, I'm sure, but I've always been curious about this one--in part because of its extensive use of the DS's touch screen and in part because of its adorably cartoonish art style. The main reason I've yet to add it to my collection is that I have a feeling it isn't the deepest of experiences, but since copies can be picked up for less than $10 I probably shouldn't worry about it so much.
Tomodachi Collection--Another import-only DS game that now has a fan translation--or at least a partial one. Actually, I'd want a copy of Tomodachi Collection even if some of it hadn't been translated into English, as it might help me with my Japanese studies--you know, when I finally back to them.
See also: 'Four Japanese retro games I'd like to buy (and play, of course) in 2014' and 'Four PSP games I'd like to buy and play in 2014'
Well, 7th Dragon, Maestro! Jump in Music and Nora to Koku no Koubou: Kiri no Mori no Majo (aka Noora and the Time Studio: The Witch of the Misty Forest) aren't the only such titles that are on my radar right now.
In fact, here are four more:
Catch! Touch! Yoshi!--I know I could pick up the North American version of this game--known here as Yoshi Touch & Go--on the cheap, but I really like the Japanese box art so I'm planning to buy that iteration instead. Regardless, I have a feeling I'll like its gameplay, too, once I get my hands on a copy.
Nanashi no Game--Now that this spooky title, published by Square Enix in 2008, has a fan translation, I desperately want to put it through its paces. And who knows, maybe by the time I've finally acquired and finished it, a fan translation will be released for its 2009 sequel (also a Japan-only affair, of course), Nanashi no Game: Me.
Pac-Pix--An odd choice, I'm sure, but I've always been curious about this one--in part because of its extensive use of the DS's touch screen and in part because of its adorably cartoonish art style. The main reason I've yet to add it to my collection is that I have a feeling it isn't the deepest of experiences, but since copies can be picked up for less than $10 I probably shouldn't worry about it so much.
Tomodachi Collection--Another import-only DS game that now has a fan translation--or at least a partial one. Actually, I'd want a copy of Tomodachi Collection even if some of it hadn't been translated into English, as it might help me with my Japanese studies--you know, when I finally back to them.
See also: 'Four Japanese retro games I'd like to buy (and play, of course) in 2014' and 'Four PSP games I'd like to buy and play in 2014'
Wednesday, December 11, 2013
I think I'm going to pass on the PS4, the Xbox One and even the Wii U for the time being
With "the time being" potentially extending through the end of next year (2014). Oh, and it's extremely possible I'll also pass on the Vita during the same period.
The funny thing is, I actually want two of those systems--the Wii U and the Vita--quite a bit at the moment. What I don't want so much is to support them with games in the coming 12 or so months.
There are a number of reasons for that, of course. One of them: I'm just not interested in shelling out $60 per game when it comes to the Wii U or $40 per game for the Vita.
I know that's not always the case and that some of the games released for these systems carry more agreeable price tags, but in general those are the prices I'm going to be forced to pay if I want to own and play the marquee titles that come out for them.
Another reason I'm not so interested in picking up a Wii U or Vita or any other system anytime soon is that my gaming backlog is pretty insane right now. Not only do I have 3DS games that have yet to be played (or that have been played just a smidge), but the same is true when it comes to my DS, PSP and Wii, too.
And then there are all of the retro systems--the PC Engine, Famicom, GameBoy, Game Gear, and WonderSwan, especially--I own and continue to support.
Actually, I'm as likely to want to buy a game for one of the above-mentioned consoles and handhelds as I am for my 3DS, DS or PSP these days, which only adds weight to this most "first world" of problems.
So, there you have it: I think I've come to the conclusion that unless something monumental happens within the next 12 months (such as the Wii U version of Dragon Quest X earning a North American release or Mario Kart 8 blowing me away to an enormous degree), I'm likely going to forgo the Wii U and Vita next year and focus my attention--and spending cash--on the DS, 3DS, PSP and retro systems I already own instead.
Are any of you considering doing the same--sticking with consoles and handhelds you own rather than buying a "next-gen" one--in 2014?
The funny thing is, I actually want two of those systems--the Wii U and the Vita--quite a bit at the moment. What I don't want so much is to support them with games in the coming 12 or so months.
There are a number of reasons for that, of course. One of them: I'm just not interested in shelling out $60 per game when it comes to the Wii U or $40 per game for the Vita.
I know that's not always the case and that some of the games released for these systems carry more agreeable price tags, but in general those are the prices I'm going to be forced to pay if I want to own and play the marquee titles that come out for them.
Another reason I'm not so interested in picking up a Wii U or Vita or any other system anytime soon is that my gaming backlog is pretty insane right now. Not only do I have 3DS games that have yet to be played (or that have been played just a smidge), but the same is true when it comes to my DS, PSP and Wii, too.
Via sparklyvodka.com
And then there are all of the retro systems--the PC Engine, Famicom, GameBoy, Game Gear, and WonderSwan, especially--I own and continue to support.
Actually, I'm as likely to want to buy a game for one of the above-mentioned consoles and handhelds as I am for my 3DS, DS or PSP these days, which only adds weight to this most "first world" of problems.
So, there you have it: I think I've come to the conclusion that unless something monumental happens within the next 12 months (such as the Wii U version of Dragon Quest X earning a North American release or Mario Kart 8 blowing me away to an enormous degree), I'm likely going to forgo the Wii U and Vita next year and focus my attention--and spending cash--on the DS, 3DS, PSP and retro systems I already own instead.
Are any of you considering doing the same--sticking with consoles and handhelds you own rather than buying a "next-gen" one--in 2014?
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