To those of you who are sick of me writing, tweeting, or otherwise chatting about Tangram Games' Tobu Tobu Girl, I'm sorry.
Don't worry, I'll return to blogging and blathering on about other games soon enough.
In the meantime, please consider reading the Tobu Tobu Girl review I wrote for Hardcore Gaming 101. I think it'll help you understand why I adore the game so much.
Speaking of which, one of the reasons I love Tobu Tobu Girl is that it reminds me of Nintendo's Balloon Kid. As I say in my HG101 review of the former, "both [games] star plucky girls. Both begin with loved ones--a brother in Balloon Kid, a cat in Tobu Tobu Girl--carried away by balloons. Both feature gameplay that regularly makes you feel like you’re a pinball ricocheting around the screen."
That's where the similarities end, though. Again, from my review: "Whereas Balloon Kid is a unique spin on the side-scrolling platformer genre, Tobu Tobu Girl is an arcadey, twitchy, high-score-chasing affair that’s akin to Ferry Halim’s Winterbells. Much like that 2006 effort, the main objective in Tobu Tobu Girl is to quickly climb the screen by bouncing off anything and everything in your path. In Winterbells, that means bells and birds; in Tangram Games’ title, it means birds, bats, ghosts, and even aliens."
On a related, note, Tangram Games recently teamed up with First Press Games to launch a Kickstarter for Tobu Tobu Girl Deluxe, a GameBoy Color-enhanced reworking of the original.
Although a free, open-source ROM of Tobu Tobu Girl Deluxe will be released in a few months, backers of this Kickstarter will receive physical (boxed) copies of the game.
See also: 'Ten questions with the guys behind the best GameBoy game you've probably never played, Tobu Tobu Girl'
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