As for what prompted this change of heart, well, I'd be lying if I said the 1990 PC Engine port's beautiful packaging--its eye-popping instruction manual, especially--didn't play a role.
Really, though, Valkyrie no Densetsu’s cover art, HuCard label and how-to booklet just gave me that last little nudge needed to get me to buy the game.
Before that, I’d actually come around to its initially off-putting visuals and its limited gameplay. The latter was easier to embrace than the former, despite the fact that it pales in comparison to similar offerings like The Legend of Zelda. (Whereas even the first Zelda effort allows you to wander and explore, Valkyrie limits you to a set path—which at times feels annoyingly restrictive.)
Even if you can shake your head yes to both of those requirements, though, I’d still recommend playing Valkyrie in some form or fashion (such as through emulation) before handing over your hard-earned cash for it.
Thankfully, you shouldn’t find yourself in the poorhouse if you ignore my advice and purchase it anyway, as copies tend to be reasonably priced.
Plus, even if you end up hating the game—or even if you only play it a few times and then decide you’re done with it—you’ll still be able to enjoy its colorful instruction manual, a couple of pages of which can be ogled in the photos found above and below.
There's a lot more where all of this came from, though, believe me. I guess this means I have to hit the scanner soon and produce another "Manual Stimulation" post, eh?
While I get to that, have any of you played any iteration of Valkyrie no Densetsu? Although the PC Engine port is the focus of this write-up, the original arcade version was included on 1997's Namco Museum Volume 5 and it also made its way onto the (Japanese) Wii Virtual Console in 2009.
See also: 'Second Chances (Valkyrie no Densetsu, PC Engine)' and previous 'Nice Package!' posts
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