I may have only added one new game to my "now playing" roster in the last couple of weeks, but that title--Nintendo's
BOXBOY!--has proven to be quite a thrill, so at least my precious time hasn't been at all wasted.
Along with the above-mentioned 3DS effort, I've also put some additional time into two games I slobbered over in my last installment of "Shall We Do It?"--the cult-ish, Vita-based visual novel,
Danganronpa, and the oddly endearing DS RPG known in this neck of the woods as
My World, My Way. (Elsewhere, which in this case means Japan, it's known as
Sekai wa Atashi de Mawatteru, a phrase that apparently translates to something like
The World Revolves Around Me.)
Here are a smattering of my thoughts on each of these captivating titles:
BOXBOY! (3DS)--In the hours and days since I bought and downloaded HAL Laboratory's
BOXBOY!, a just-released 3DS eShop title, I've spent a good bit of time with it.
Actually, I've only sunk about two-and-a-half hours into this intriguing puzzler-platformer thus far, but that's been enough for me to get to its eighth world (each world is stuffed with five or more stages), so I'm not about to punish myself for not giving it an acceptable amount of attention.
In conquering those 35 or 40 bite-sized stages, by the way, I've experienced a surprisingly broad array of gameplay elements, although all of them are showcased within similar set pieces--monochromatic, minimalistic affairs that wouldn't have looked out of place during the GameBoy "era."
Anyway, the aforementioned variety definitely is the main thing that's keeping me glued to my digital copy of
BOXBOY! at the moment. There's simply a depth to what you can do with this game's protagonist, or to what you can make the protagonist do, that makes the overall experience a grin-inducing blast.
All the said, one slight piece of criticism I'd lay at the otherwise gorgeous feet of
BOXBOY! is that I'm not sure I'll ever return to it after I complete it. Of course, the same could be said of the majority of the games I've played over the years, and this one cost me just a couple of bucks (as opposed to many times that), so maybe that won't seem like such a big deal when all is said and done.
Danganronpa (Vita)--Considering how much I loved my first hour or two with this dark Vita adventure, I assumed it would basically take over my life for the next couple of weeks. That didn't happen, surprisingly enough, although I think the addition of
BOXBOY! to my ever-growing list of "now playing" titles had a little something to do with it.
Still, I've continued to kind of methodically plug away at it, and over the last few nights I've devoted two or three more hours to its nail-biting story.
I have a feeling I'll devote even more time to it in the coming week, as
Danganronpa really turned up the drama dial during my last 60-minute-or-so stint with it, and now I'm chomping at the bit, so to speak, to get back to it and see how things pan out for the colorful cast that sits at the center of this title.
I've still yet to experience any of
Danganronpa's trial segments, by the way--though I know one is going to be forced on me shortly--so it'll be interesting to discover how they manage to change things up.
Hopefully I'll be able to chat about that in my next installment of this series.
My World, My Way (DS)--Despite the love I expressed for this quirky, Atlus-published RPG in my last few posts about it, I basically gave it the cold shoulder after I started
BOXBOY! and
Danganronpa.
Thankfully, that only lasted for about a week, and a few days ago I started playing it again in earnest. Well, maybe I shouldn't say "in earnest," as I've only put about two more hours into it in the last couple of days, but considering this time last week I was worried I'd never play it again, I'd say a two additional hours is worth at least a mini-celebration.
As for how far I was able to progress during those two hours, the CliffsNotes version is that I made it through two more of the game's rather miniscule maps--which, as I believe I've mentioned in earlier posts about
My World, My Way, usually contain a town, an exit gate (which allows you to access the next map location) and somewhere between 20 and 30 or so "overworld tiles" that can be traversed, step by step (almost like you would in a board game), and which offer up enemy encounters, items and the like.
My World, My Way's still pretty darn repetitive, by the way, but I can't say I'm all that bothered by it. In large part, I think that's because the game does an excellent job of throwing new environments, baddies and abilities at you right around the time you begin to feel bored with the existing ones.
A case in point: shortly after I gained access to
My World, My Way's desolate desert zone, I was introduced to a new pout ability that allowed me to produce unique areas called "southern islands." These map-altering creations feature sandy beaches, crystal-blue waters and even breaching whales--as well as a couple of curious-looking enemy types that only can be encountered while within their borders.
For whatever reason, all of the above have re-ignited my interest in this weird role-playing game--which is a very good thing indeed, as I have a feeling I'm still a considerable distance from its credit roll.
See also: previous 'Shall We Do It?' posts