That's a shame, as it's easily one of my favorite of the multitude of carts that were made for Nintendo's first handheld thanks to its unique blend of puzzling and platforming gameplay.
I also really like its rather rough-hewn graphics, which are made a lot more appealing by all of the little animations that are attached to them.
And then, of course, there's the packaging that was produced for Pitman, which is the name given to the Japanese version of this Asmik-made game. (It was called Catrap in North America.)
The photo below showcases Pitman's box, cartridge and manual art. Sadly, unlike some Japanese GameBoy titles, this one's various components don't feature different pieces of art.
Pitman's instruction manual goes a lot way toward making up for that, though--something that's made pretty clear from the get-go, as the snapshot below should prove.
I really like how the illustrations that are included in this manual look like they could have appeared in a cartoon made in the early part of the last century.
Above is another example of the sort of adorable drawings that accompany all of the instructive text and screenshots that otherwise fill Pitman's manual--although this particular drawing appears on the back of the manual rather than inside of it.
Getting back to how this game "plays" and why it's such a standout, even among all of the other sublime titles that were released for Nintendo's brick-like system in the many years it was on the market: for me, the gist is that it's an all-around fun--if also fairly challenging--experience.
Hopping around, pushing blocks, climbing ladders and bashing into enemies--all of which take place in your average Pitman (or Catrap) playthrough and can be seen in action in this video--just feels nice, and all of those actions are made even more enjoyable when accompanied by head-bopping, toe-tapping backing track.
A few other reasons this game deserves attention as well as praise: it allows players to choose between controlling a male or female character at the beginning of each and every stage, and it includes a really cool time-bending element that basically lets you rewind whenever you make an errant move.
If you'd like to give Pitman or Catrap a try, but you're not the sort who collects GameBoy cartridges, you can pick up a digital version via the 3DS' eShop--assuming you have some iteration of Nintendo's latest entry in the portable-gaming arms race.