Actually, I guess you could say the English text in the following trailer--which, as I mentioned in the header above, is for the upcoming 3DS RPG called Legend of Legacy--is good for chuckle, but it also could be described as cringe-inducing.
That said, pretty much every other aspect of this rather lengthy preview--yes, including the pop-up scenery--pleased me, so who really cares it if featured some wonkily translated text?
By the way, if this is the first time you've heard of Legend of Legacy, here's the gist: it's an RPG that's being made by a bunch of former Square Enix staffers, many whom have worked on some of that company's SaGa games.
Oh, and the finished product is set to be released in Japan on Jan. 22 carrying a price tag of 5,980 yen (about $55).
Friday, September 26, 2014
Thursday, September 25, 2014
Second Chances: Magical Chase (PC Engine)
To be completely honest, this cute--and absurdly costly--PC Engine shoot 'em up wasn't even on my radar when I first considered which games to play as part of this month's #Shmuptember festivities.
After fellow blogger Retro King Simon (of Red Parsley fame) mentioned it in the comments section of this recent post, though, I decided I should give it a second chance.
You may be wondering why I needed to give it a second chance. After all, it's a fairly well-liked shmup among PC Engine fans--again, despite the astronomical price tags that tend to be attached to copies of it.
While that may be true, I've never really been a part of that camp--the one full of folks who fall over themselves to talk about what a top-shelf cute 'em up it is, I mean. (Admittedly, I have a feeling it's a small camp.)
Don't get me wrong, I've long thought of Magical Chase as being a "competent enough" smhup, but I've also long preferred playing similar games--like Parodius Da! and Coryoon and Air Zonk--to it.
Have I had a change of heart as a result of my most recent experience with the game? Actually, I have. I wouldn't say I now consider it to be worth its asking price (although even that could change in the coming months and years, especially given my history with such things), but I definitely find it a lot more appealing than I used to.
One of the main reasons for that is HuCard's art style seems a lot more cohesive than I remember it to be. In the past, I thought the design of the adorable, broom-riding protagonist (she is a witch, after all) didn't quite "fit" with those of the game's enemies or backdrops, if that makes sense.
Another is that I'm now pretty enamored with the "zippiness" of this colorful shoot 'em up's controls. In fact, I'd say Magical Chase compares favorably to both Coryoon and PC Denjin (Air Zonk) in that regard, and possibly even feels a bit smoother than those aforementioned contemporaries.
Now that I've come around to Magical Chase's considerable charms, though, I'm feeling kind of miffed. I mean, for the same amount of money it would cost me to acquire the Japanese version of this game, I could pick up copies of both R-Type titles, Parodius Da! and Hana Taka Daka!? instead--and still have a good chunk of change left over for a couple of cheaper chip-based titles.
The latter option seems far more desirable to me than the former at the moment, but who knows what will happen once I've filled out my PC Engine shmup collection a bit more?
See also: previous 'Second Chances' posts about Bubble Bobble Junior (GameBoy), Don Doko Don (Famicom) and Hana Taka Daka!? (PC Engine)
After fellow blogger Retro King Simon (of Red Parsley fame) mentioned it in the comments section of this recent post, though, I decided I should give it a second chance.
You may be wondering why I needed to give it a second chance. After all, it's a fairly well-liked shmup among PC Engine fans--again, despite the astronomical price tags that tend to be attached to copies of it.
While that may be true, I've never really been a part of that camp--the one full of folks who fall over themselves to talk about what a top-shelf cute 'em up it is, I mean. (Admittedly, I have a feeling it's a small camp.)
Don't get me wrong, I've long thought of Magical Chase as being a "competent enough" smhup, but I've also long preferred playing similar games--like Parodius Da! and Coryoon and Air Zonk--to it.
Have I had a change of heart as a result of my most recent experience with the game? Actually, I have. I wouldn't say I now consider it to be worth its asking price (although even that could change in the coming months and years, especially given my history with such things), but I definitely find it a lot more appealing than I used to.
One of the main reasons for that is HuCard's art style seems a lot more cohesive than I remember it to be. In the past, I thought the design of the adorable, broom-riding protagonist (she is a witch, after all) didn't quite "fit" with those of the game's enemies or backdrops, if that makes sense.
Another is that I'm now pretty enamored with the "zippiness" of this colorful shoot 'em up's controls. In fact, I'd say Magical Chase compares favorably to both Coryoon and PC Denjin (Air Zonk) in that regard, and possibly even feels a bit smoother than those aforementioned contemporaries.
Now that I've come around to Magical Chase's considerable charms, though, I'm feeling kind of miffed. I mean, for the same amount of money it would cost me to acquire the Japanese version of this game, I could pick up copies of both R-Type titles, Parodius Da! and Hana Taka Daka!? instead--and still have a good chunk of change left over for a couple of cheaper chip-based titles.
The latter option seems far more desirable to me than the former at the moment, but who knows what will happen once I've filled out my PC Engine shmup collection a bit more?
See also: previous 'Second Chances' posts about Bubble Bobble Junior (GameBoy), Don Doko Don (Famicom) and Hana Taka Daka!? (PC Engine)
Wednesday, September 24, 2014
I'm kind of obsessed with the PC Engine's HuCard-based RPGs at the moment
Did you know that only a handful--as in, less than 20--of RPGs were released for the PC Engine in HuCard format?
The reasons for that seem obvious enough, of course--with the compact console's "CD-ROM2" attachment, which allowed developers to use higher quality music and cut scenes, hitting Japanese store shelves barely a year after the base system's release being the biggest one.
Were CD games cheaper to manufacture than HuCards? If so, that would be another reason.
Regardless, the lack of chip-based RPGs at least somewhat surprises me, especially when I remember how many games of that genre found their way onto Famicom cartridges and disks.
In a way, though, I'm kind of glad so few HuCard RPGs saw the light of day on the PC Engine, because it means it'll be far easier to play through them--you know, should I ever decide to do something stupid like that--than it would be to, say, play through every Famicom or Super Famicom (or even PC Engine CD) RPG.
Don't worry, I'm not planning to make that a goal anytime soon, although I am planning to pop two or three of them into my trusty PC Engine Core Grafx II sometime in the next few (OK, six or seven) months.
The most like candidates: Cyber Knight, Dungeon Explorer, Jaseiken Necromancer, Necros no Yosai and War of the Dead.
Should any of you be curious as to the names of the other HuCard RPGs of which I'm aware, here you go: Cadash, Double Dungeons, Lady Sword, Makai Hakkenden Shada, Momotarou Densetsu II, Momotarou Densetsu Gaiden, Momotarou Densetu Turbo, Neutopia, Neutopia II, Silent Debuggers, Spiral Wave and Susa-no-Oh Densetsu.
Only a couple of these could be called traditional RPGs with turn-based battles and such, mind you. A good portion of them are action role-playing games of some sort or other, and a similar number are dungeon crawlers.
If I left any HuCard-based RPGs off of the lists above, by the way, please let me know about them in the comments section below, as I wouldn't be at all shocked to hear I've missed a couple.
The reasons for that seem obvious enough, of course--with the compact console's "CD-ROM2" attachment, which allowed developers to use higher quality music and cut scenes, hitting Japanese store shelves barely a year after the base system's release being the biggest one.
Dungeon Explorer |
Were CD games cheaper to manufacture than HuCards? If so, that would be another reason.
Regardless, the lack of chip-based RPGs at least somewhat surprises me, especially when I remember how many games of that genre found their way onto Famicom cartridges and disks.
Jaseiken Necromancer |
In a way, though, I'm kind of glad so few HuCard RPGs saw the light of day on the PC Engine, because it means it'll be far easier to play through them--you know, should I ever decide to do something stupid like that--than it would be to, say, play through every Famicom or Super Famicom (or even PC Engine CD) RPG.
Don't worry, I'm not planning to make that a goal anytime soon, although I am planning to pop two or three of them into my trusty PC Engine Core Grafx II sometime in the next few (OK, six or seven) months.
Necros no Yosai |
The most like candidates: Cyber Knight, Dungeon Explorer, Jaseiken Necromancer, Necros no Yosai and War of the Dead.
Should any of you be curious as to the names of the other HuCard RPGs of which I'm aware, here you go: Cadash, Double Dungeons, Lady Sword, Makai Hakkenden Shada, Momotarou Densetsu II, Momotarou Densetsu Gaiden, Momotarou Densetu Turbo, Neutopia, Neutopia II, Silent Debuggers, Spiral Wave and Susa-no-Oh Densetsu.
Neutopia 2 |
Only a couple of these could be called traditional RPGs with turn-based battles and such, mind you. A good portion of them are action role-playing games of some sort or other, and a similar number are dungeon crawlers.
If I left any HuCard-based RPGs off of the lists above, by the way, please let me know about them in the comments section below, as I wouldn't be at all shocked to hear I've missed a couple.
Tuesday, September 23, 2014
Five favorites: Japanese PlayStation box art
Of all the "retro" game systems I currently collect, the one about which I'm the least knowledgable is the original PlayStation--especially when it comes to the subject of Japanese cover art that was produced for that groundbreaking console.
Still, I think I've come across enough examples of the above to publish a post such as this.
Should you have any favorites that aren't highlighted here, though, by all means let me know about them in the comments section below.
Boku no Natsuyasumi--To be perfectly frank, I'd like this particular piece of box art a lot more if it ditched the English text and even the "contrail" logo that takes up a smidge of space in the lower-right corner. Even in its current state, though, I'm pretty darn smitten with it and the cheery, nostalgic vibe it gives off to viewers.
Eldergate--There are a bunch of Konami-made PlayStation covers that could be mentioned here, but I'm going with Eldergate's because it features a sumptuously colored--and not at all clichéd, which can't be said of many of its counterparts, especially today--illustration.
Mad Panic Coaster--Could you describe this selection as a bit garish? Yes, I suppose you could. It's long been a favorite of mine regardless, though, due to its unique layout--it takes the eye a few seconds to recognize the roller-coaster car along the bottom edge--and bold use of color. (Although I wouldn't have complained if the logo had been made a bit smaller.)
Mizzurna Falls--Here's another piece of cover art that I've been a fan of since I first laid eyes on it (while perusing this review at easternmind.tumblr.com). There's something so ... moody about it that really appeals to me. Plus, it features snow-covered mountains, which always earns an approving nod from me.
PoPoLoCrois Monogatari--This is the perfect way to portray an RPG's contents on its box art, if you ask me. We've got dragons (two of them, I think), a varied party of adventurers (the dudes and the dudette situated between the dragons) and dramatic dose of magic--unless, of course, that orb is something other than a "wall" or "protect" spell.
Add in the abundance of color and clean composition and you've got yourself one attractive cover illustration. In my opinion, of course.
See also: 'Five favorites: Japanese DS box art,' 'Five favorites: Japanese PSP box art' and 'Five favorites: Japanese Wii box art'
Still, I think I've come across enough examples of the above to publish a post such as this.
Should you have any favorites that aren't highlighted here, though, by all means let me know about them in the comments section below.
Boku no Natsuyasumi--To be perfectly frank, I'd like this particular piece of box art a lot more if it ditched the English text and even the "contrail" logo that takes up a smidge of space in the lower-right corner. Even in its current state, though, I'm pretty darn smitten with it and the cheery, nostalgic vibe it gives off to viewers.
Eldergate--There are a bunch of Konami-made PlayStation covers that could be mentioned here, but I'm going with Eldergate's because it features a sumptuously colored--and not at all clichéd, which can't be said of many of its counterparts, especially today--illustration.
Mad Panic Coaster--Could you describe this selection as a bit garish? Yes, I suppose you could. It's long been a favorite of mine regardless, though, due to its unique layout--it takes the eye a few seconds to recognize the roller-coaster car along the bottom edge--and bold use of color. (Although I wouldn't have complained if the logo had been made a bit smaller.)
Mizzurna Falls--Here's another piece of cover art that I've been a fan of since I first laid eyes on it (while perusing this review at easternmind.tumblr.com). There's something so ... moody about it that really appeals to me. Plus, it features snow-covered mountains, which always earns an approving nod from me.
PoPoLoCrois Monogatari--This is the perfect way to portray an RPG's contents on its box art, if you ask me. We've got dragons (two of them, I think), a varied party of adventurers (the dudes and the dudette situated between the dragons) and dramatic dose of magic--unless, of course, that orb is something other than a "wall" or "protect" spell.
Add in the abundance of color and clean composition and you've got yourself one attractive cover illustration. In my opinion, of course.
See also: 'Five favorites: Japanese DS box art,' 'Five favorites: Japanese PSP box art' and 'Five favorites: Japanese Wii box art'
Monday, September 22, 2014
EarthBound on the brain
You know what I'd like to play on my 3DS sometime soon? No, not Fantasy Life--although I'll definitely be ripping into this role-playing game's packaging and popping its cartridge into my pink-and-white XL as soon as it arrives on my doorstep late next month.
In fact, the game that's currently topping my 3DS wish list isn't even a retail release; rather, it's a digital one--or it would be this time around.
As for which digital title I'm talking about: it's EarthBound--although I kind of gave that away in the header above, didn't I?
In any case, why has Nintendo made its classic RPG available to folks who own a Wii U but not to those who own a 3DS? I have no idea, but I hope they rectify the situation in the near future.
While all of us Wii U-less EarthBound fans wait for that to happen, we may as well content ourselves by ogling the following pair of illustrations that were inspired by this Shigesato Itoi-made masterpiece.
This first piece was produced by Orioto and is called "Night Visitor." (See it in all its original glory here.)
The colorful creation above ("Psychic Kids"), on the other hand, was concocted by Ry-Spirit. (Take a closer look at it here.)
See also: 'Thanks to my recently completed EarthBound playthrough, I can't get this tune out of my head'
In fact, the game that's currently topping my 3DS wish list isn't even a retail release; rather, it's a digital one--or it would be this time around.
As for which digital title I'm talking about: it's EarthBound--although I kind of gave that away in the header above, didn't I?
In any case, why has Nintendo made its classic RPG available to folks who own a Wii U but not to those who own a 3DS? I have no idea, but I hope they rectify the situation in the near future.
While all of us Wii U-less EarthBound fans wait for that to happen, we may as well content ourselves by ogling the following pair of illustrations that were inspired by this Shigesato Itoi-made masterpiece.
This first piece was produced by Orioto and is called "Night Visitor." (See it in all its original glory here.)
The colorful creation above ("Psychic Kids"), on the other hand, was concocted by Ry-Spirit. (Take a closer look at it here.)
See also: 'Thanks to my recently completed EarthBound playthrough, I can't get this tune out of my head'
Labels:
16-bit,
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art,
deviantart,
Earthbound,
eShop,
fan art,
illustrations,
Mother 2,
nintendo,
RPGs,
Shigesato Itoi,
SNES,
super famicom
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