Don't get me wrong, I like Dragon Quest's Watabou character well enough, but not so much that I'd buy a $22 pair of fluffy headphones bearing its likeness.
Granted, even if someone made a Slime variation of this product, I'd probably only wear them around the house.
Whatever. I'd consider them a worthy purchase even if all I did was use them to decorate my desk.
Should you be interested in a pair (or two) of Watabou headphones, though, you'll want to head over to shopncsx.com at your earliest convenience so you can plop down a pre-order well in advance of their November release.
Friday, July 25, 2014
Thursday, July 24, 2014
The question is, where's Pauline on this otherwise-gorgeous, custom-painted NES?
I know what some of you are thinking, and my response that is, yes, I have a bit of a problem when it comes to salivating over the custom-painted game systems concocted by the artist professionally known as Oskunk.
Can you really blame me, though? After all, the guy regularly pumps out beautiful, paint-covered (or in this case, posca-covered) consoles like the following:
As I stated in this post's header, the only problem I have with this particular Oskunk creation is that it's lacking even a hint of Donkey Kong's resident damsel in distress, Pauline.
Anyway, should you want to check out additional photos of this awesome NES, please direct your favorite browser to custom-art.blogspot.com.
Can you really blame me, though? After all, the guy regularly pumps out beautiful, paint-covered (or in this case, posca-covered) consoles like the following:
As I stated in this post's header, the only problem I have with this particular Oskunk creation is that it's lacking even a hint of Donkey Kong's resident damsel in distress, Pauline.
Anyway, should you want to check out additional photos of this awesome NES, please direct your favorite browser to custom-art.blogspot.com.
Labels:
consoles,
Custom Art,
custom painted,
Donkey Kong,
NES,
nintendo,
Oskunk,
Pauline
I like any game that reminds me of Patchwork Heroes, Noby Noby Boy and Loco Roco
At least, the PS3 and PSP games mentioned in the header above are the first things that came to mind while watching the following trailer, which is for Honeyslug's Hohokum.
The only thing I don't like about this trailer is that it doesn't leave me with much of an impression as to how Hohokum will play. (Sadly, a quick jaunt to the game's Wikipedia page doesn't help much, either. Apparently the point is to "[relax] in a space and [enjoy] the experience and the music, instead of trying to complete it to make progress," whatever that means.)
Still, I'm curious about it due to its appealing art (created by Richard Hogg) and soundtrack (provided by Ghostly International).
How about all of you? When Hohokum is released on August 12, will you buy a copy for your PS3, PS4 or Vita ?
The only thing I don't like about this trailer is that it doesn't leave me with much of an impression as to how Hohokum will play. (Sadly, a quick jaunt to the game's Wikipedia page doesn't help much, either. Apparently the point is to "[relax] in a space and [enjoy] the experience and the music, instead of trying to complete it to make progress," whatever that means.)
Still, I'm curious about it due to its appealing art (created by Richard Hogg) and soundtrack (provided by Ghostly International).
How about all of you? When Hohokum is released on August 12, will you buy a copy for your PS3, PS4 or Vita ?
Tuesday, July 22, 2014
Manual Stimulation: Yume Penguin Monogatari (Famicom)
If you geek out over instruction manuals like I do, you may want to start collecting Famicom games.
Yes, some of the earliest examples of manuals made for this system's titles are more than a bit barebones in nature (see: Donkey Kong and Super Mario Bros.), but later ones can be quite fabulous.
Case in point: the manual produced for Konami's Yume Penguin Monogatari, which I previously discussed in this post.
All you need to do is check out the back page of Yume Penguin Monogatari's instruction manual to know it's top-shelf stuff. (By the way, I'd highly recommend clicking on each of the scans that can be found throughout this post, as that'll allow you to take a much better, and closer, look at their brilliance.)
The next few pages are pretty great, too--with the ones below providing readers with their first look at this game's main characters as well as their first taste of its rather head-scratching story.
Don't quote me on this, but I believe the illustration above is supposed to show Yume Penguin Monogatari's protagonist, Penta, struggling to balance his love of food with the love he feels for his ex-girlfriend.
The illustrations on the left-hand page above, on the other hand, show what happens to Penta if he's hit by one of the game's enemies or ingests any of the food said baddies toss at him. (Conversely, "diet drinks" found within each stage enable him to lose weight.)
Penta's moves actually differ depending on how big or small he is at any given time, by the way--with the projectile "po" attack (all the way to the left) being the most desirable, of course.
Yes, some of the earliest examples of manuals made for this system's titles are more than a bit barebones in nature (see: Donkey Kong and Super Mario Bros.), but later ones can be quite fabulous.
Case in point: the manual produced for Konami's Yume Penguin Monogatari, which I previously discussed in this post.
All you need to do is check out the back page of Yume Penguin Monogatari's instruction manual to know it's top-shelf stuff. (By the way, I'd highly recommend clicking on each of the scans that can be found throughout this post, as that'll allow you to take a much better, and closer, look at their brilliance.)
The next few pages are pretty great, too--with the ones below providing readers with their first look at this game's main characters as well as their first taste of its rather head-scratching story.
Don't quote me on this, but I believe the illustration above is supposed to show Yume Penguin Monogatari's protagonist, Penta, struggling to balance his love of food with the love he feels for his ex-girlfriend.
The illustrations on the left-hand page above, on the other hand, show what happens to Penta if he's hit by one of the game's enemies or ingests any of the food said baddies toss at him. (Conversely, "diet drinks" found within each stage enable him to lose weight.)
Penta's moves actually differ depending on how big or small he is at any given time, by the way--with the projectile "po" attack (all the way to the left) being the most desirable, of course.
Monday, July 21, 2014
And the winner of The Gay Gamer Giveaway™: Snow Bros. Jr. Edition is ...
... Justin Difazzio.
Congrats, Justin, and condolences to those of you who hoped to win the copy of Snow Bros. Jr. but walked away empty-handed.
I know I said last week that this likely would be the last Gay Gamer Giveaway™ for a while, but I'm actually considering a couple more at the moment. So, keep an eye out for the posts that will be published about them in the near future--assuming you're interested in possibly winning a free game or two, of course.
Aside from that, thanks again to everyone who participated and shared their thoughts (in the comments section of this post) on their favorite single-screen platformers.
Congrats, Justin, and condolences to those of you who hoped to win the copy of Snow Bros. Jr. but walked away empty-handed.
I know I said last week that this likely would be the last Gay Gamer Giveaway™ for a while, but I'm actually considering a couple more at the moment. So, keep an eye out for the posts that will be published about them in the near future--assuming you're interested in possibly winning a free game or two, of course.
Aside from that, thanks again to everyone who participated and shared their thoughts (in the comments section of this post) on their favorite single-screen platformers.
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