Although the bulk of my Christmas cash was spent on a stack of Japanese DS games (I'll publish a post on them as soon as all of the have been delivered), I also bought a couple of GameBoy Advance, Game Gear and PC Engine titles.
One of the three PC Engine games I picked up is the one seen in the photos below: Atlus' wackadoodle Mesopotamia (aka Somer Assault).
I call this HuCard "wackadoodle" because it stars what can only be described as an armed pink Slinky. Actually, here's one of the absolutely adorable illustrations of said Slinky that can be found on Mesopotamia's cover art (as well as inside its instruction manual):
Anyway, you control an armed Slinky while playing this 1991 release. Oh, and you guide him through 12 maze-like stages in an attempt to track down the Zodiac-themed bosses that reside within. Wackadoodle, no?
I've got to be frank: although I've always respected and even appreciated Mesopotamia's off-the-wall protagonist and premise, I've never been much of a fan of its tough-to-come-to-grips-with gameplay. Until recently, I mean. I'm still not very good at it, but I enjoy it a lot more than I did in the past.
That said, the main reason I picked up the copy showcased above now rather than later is its cover art. Sure, it's about as wackadoodle as the rest of the game, but that's part of its charm, don't you think?
I especially like those googly-eyed illustrations of its protagonist. In fact, without them, this import probably would've lingered on my lengthy "to buy" list for a few more months (if not years).
Attention "Manual Stimulation" fans: I'll be publishing another installment of that vaunted column next week and it will focus on Mesopotamia's black-and-white-but-still-fabulous instruction manual.