If we're going to be honest here (and why wouldn't we be?), I'm far from the ideal person to write a post such as this.
Unlike a lot of folks, I'm not all that interested in the "next gen" consoles (as opposed to handhelds) that tend to dominate online gaming discussions these days, plus I spend at least half of my annual games budget on retro titles and systems.
Still, I've played through good number of games this year, so I'm publishing a pair of posts that focus on the handful I've enjoyed the most. Today's post covers titles that actually were released in 2014, while tomorrow's will cover those that were released earlier.
One thing to keep in mind as you review this particular write-up: I played zero Vita games this year--because I still don't own a Vita system, although I can guarantee that will change shortly--and I failed to play a number of highly acclaimed 3DS games that hit the streets in in the last 12 months, including Kirby: Triple Deluxe, Persona Q, Professor Layton vs. Phoenix Wright: Ace Attorney and Shovel Knight (although all of these take up space on my lengthy "wish list").
With that out of the way, let's get to some blurbs about my favorite games of 2014 (that actually were released in 2014):
Bravely Default--This Square Enix-made stunner, released early in the year in my neck of the woods, ably straddles the line between being an old-school RPG and a next-gen one. On the old-school side of things, there are the random, turn-based battles and the chibi character designs that harken back to the 8-bit and 16-bit Final Fantasy titles (as well as The 4 Heroes of Light spin-off, of course), while on the next-gen side there are the bevy of combat options (one of which allows players to avoid enemy encounters or otherwise alter how often they pop up), the online and multiplayer components and the surprisingly well implemented use of augmented reality. If you've read anything about Bravely Default, you're likely already aware of the fact that the second half of the game's story is a bit controversial (to put it mildly), and while it unquestionably deserves the criticism, I have to say that, for me, most of the related annoyance was forgotten following the final battle, the credit roll and what came after that--to the point that I'm pretty sure I'll willingly put myself through it all again (maybe more than once) in the not-so-distant future.
Fantasy Life--I don't know about you, but I've long been one of those gamers who want to wander off the beaten path in an RPG while in the shoes of something other than a sword-wielding warrior. Specifically, I've wanted to boot up a role-playing game that let me spend time as a shop owner or a weapon maker or even an inn keeper. Fantasy Life promises some of that and more--to an extent. On offer in this 3DS title are 12 different "lives" (jobs, basically) that allow players to act as miners, woodcutters, blacksmiths and cooks. As I'm sure you can imagine, some of these professions are more engaging than others. For me, angler, miner and woodcutter have proven to be the most fun so far, although I've also enjoyed the time I've spent as a blacksmith and carpenter--despite the fact that the latter pair's focus on repetitive and too-similar mini-games is sure to get on the nerves of some gamers. That's one area I hope is improved upon should a sequel ever see the light of day. Other than that, there isn't much wrong with the current iteration, as its art style is the stuff of childhood dreams, its gameplay is more entertaining than it has any right to be and its soundtrack ties all of the above together before topping it with a pretty bow.
Tomodachi Life--Following its Japanese release in 2013, the word on the Internet was that Tomodachi Life was a shockingly alluring mixture of Animal Crossing and The Sims. Although those folks were right on the money in attaching Electronic Arts' life-sim series to this similarly themed 3DS release, they were pretty far off the mark in adding Nintendo's animal-packed fave. That's because Tomodachi Life is all about populating an island-locked apartment building with family members, friends, celebrities and more and then watching them get into all sorts of wacky situations. The experience is more interactive than that description makes it sound, thankfully, but it has to be said that interactivity isn't the name of the game (pun intended) here. No, the point of Tomodachi Life is to revel in the hilarity of it all--and mark my words, it's often pretty darn hilarious (or at least that was my impression during the 100-plus hours I spent with it this past year).
Woah Dave!--It's pretty telling that this 3DS eShop game (iOS, Mac and PC versions also are available, and PS4 and Vita versions are on the way) has been available for just a couple of months and yet it still managed to make this list. Given my nearly lifelong love of simple, pick-up-and-play titles like Bubble Bobble, Donkey Kong and Ms. Pac-Man, though, I guess its inclusion here shouldn't be too shocking. Speaking of the afore-menitoned games, the developers responsible for Woah Dave! looked past them and toward Nintendo's original Mario Bros. for inspiration instead, which was a pretty genius move, in my humble opinion. After all, that sewer-centric platformer has been begging for some sort of modernist update for ages now. My only issue with this otherwise-enthralling affair: the titular Dave and his abstract adversaries are nowhere near as appealing as Mario, Luigi and their quarter-munching co-stars. Thankfully, you probably won't even notice, as if you're anything like me you'll be too busy scurrying about in an attempt to stay alive and nab as many coins as you can while you're at it to notice the humdrum character designs.
Honorable mentions: Coming Out on Top (PC/Mac), THE "DENPA" MEN 3 (3DS), Tappingo 2 (3DS) and Yoshi's New Island (3DS)
Wednesday, December 31, 2014
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11 comments:
I really liked Bravely Default until that second half, at which point my progress ground to a halt. It was like hitting the second disc of Xenogears on the PS1, where the gameplay changed to cutscenes as Square started running out of money.
I need to get back to playing Fantasy Life. Between Pokemon Sapphire and Dragon Age: Inquisition, it's fallen by the wayside... but only for now.
I hear ya, Terry, as Bravely Default's second half (or at least part of it) really pissed me off, too--at first. Once I was past it, though, I was glad I made the effort.
Don't get me wrong, I still wish BD's developers had gone some other route, but even in its current state I think the game is well worth playing and finishing.
As for Fantasy Life, I obviously highly recommend getting back to it at some point. I can't chide you too much for letting it fall by the wayside, though, as I've put it aside a few times myself over the last couple of months.
Yeah, it's one of those easy comfort games you can slip back into with few problems. They make it very easy to figure out where you left off.
Yes, I agree. This is one example of why it can be nice, now and then, to not have much story to deal with in a video game :)
I have to agree about Bravely Defualt's second half, that was an odd way to end an otherwise great RPG but I did the optional boss team up fights you can do during that segment of the game.
As for my game of 2014 I had have to go with tie between Super Smash Bros. for Wii U and Mario Kart 8. The reason I picked those is that in 2014 were whining about video games receiving criticism got so bad that people felt the need to call they're whining a "movement" (I'm referring to #GamerGate by the way) they were a much needed reminder in why we love video games in the 1st place, because they're fun.
I understand and even kind of appreciate what Bravely Default's developers were trying to do during the game's second half, but I think the execution was just a bit off.
I also did most of the optional boss fights, by the way. I only skipped a few near the end because I couldn't take them anymore :P
I like your own picks for favorite games of the year, by the way--not that I've played either of them yet. I desperately want to play Mario Kart 8, though. I looks so ... marvelous.
Finally, happy 2015 to you, too! And thanks for helping make 2014 special :)
Yikes, Whoa Dave is some seriously ugly stuff. I'm not a big fan of this trend of making characters five pixels tall.
While I'll agree that it's far from the prettiest game out there, Jess, it doesn't really matter. The game is a blast to play, ugly or not. Also, I think it looks better in motion than in screens.
Well, it's free for Vita owners who have a PS+ subscription, so what do I have to lose?
Ah, I didn't know that! In fact, I didn't even know the Vita version was out yet. Anyway, give it a try. Hopefully you'll enjoy it even half as much as I have so far.
Great list! I absolutely love Fantasy Life and I still need to check out Bravely Default!
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