I'm not all that sure I want to know the exact number, actually, although I'm guessing the answer could be summed up with "a few too many times."
As soon as I laid eyes on its adorably energetic cover imagery, I just knew I had to give it a go in some form or fashion. The only problem with that plan was complete-in-box copies of it can be both hard to find and expensive.
So, I bided my time and waited until I happened upon a copy that wouldn't cost me an arm and a leg. That copy--picked up earlier this year--can be seen in the pair of photos included in this post.
Honestly, I'm not sure which side of Moai-kun's box I like more--the front or the back. The front is where all the drama takes place, of course, but the back impresses as well by featuring adorable depictions of the game's monolithic protagonist, one of which is shown saying, "I'm hero."
In practice, that involves the statuesque title character (controlled by the player) rescuing his similarly stone-faced buddies by hopping onto, and off of, platforms, pushing boulders, busting blocks and even head-butting baddies à la PC Genjin (aka Bonk's Adventure) before bounding through the exit door and moving onto the next single-screen stage.
Admittedly, Moai-kun isn't exactly a looker, but it gets the job done aesthetically and that's all that really matters in a game like this.
See also: "A few photos (and words) that hopefully showcase why I consider Yume Penguin Monogatari to be my second-favorite example of Famicom box art"
2 comments:
I'm in full agreement. This looks adorable, and the gameplay sounds right up my alley.
You should try it, Justin. I think you'd like it. I have to admit, though, I've only made it through a handful of stages, as they get tough quickly!
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