1. Too much information--And by "too much information," I don't mean that I'm finding myself turned off by Shulk's constant comments about that time he mistook Sharla's soup pot for a bedpan (or was it the other way around?). No, what I mean is that, at the moment anyway, this game is throwing way too details in my general direction. There are "arts," gems, quests, maps, floating blue orbs ... ack! Granted, some of this is sure to be less stress-inducing after I've spent a bit more time with the game, but right now I'm feeling overwhelmed.
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2. Just say no to wonky cameras--Xenoblade Chronicles' camera is fine--more than fine, really--while you're sneaking through Tephra Cave or skipping (if only!) amongst the tall grass that covers Gaur Plain. Engage in battle with a number of monsters--or even a single one, if it's large enough--though, and you'll see why I'm calling it "wonky." Thankfully, it's only mildly irritated--and inconvenienced--me thus far. And who knows? Maybe I'll eventually become so adept at the game's controls that readjusting the camera during especially heated moments won't be such a challenge.
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3. Why does it look like everyone's melting?--Anyone who has heard anything about this game likely has heard that, at times, it is a sight to behold. Sadly, those times do not extend to Xenoblade Chronicles' cut scenes. That's because the folks at Monolith Soft often choose to zoom in on their in-game models during said cut scenes--and, well, let's just say that the models in question, which look fine from afar, shouldn't plan on winning any beauty pageants.