Wednesday, May 16, 2012

Second Chances: Pop'n Magic

Just in case you didn't receive the memo: I'm a card-carrying member of the "Single-Screen Platformer Fan Club." (As I'm sure you can imagine, it's a fairly small club.)

The game that's chiefly responsible for me joining this club is Bubble Bobble, of course. (That game's second sequel, Parasol Stars, prompted me to sign up for a life-long membership.)

Anyway, I'm always on the lookout for good single-screen platformer in the Bubble Bobble mold as a result. Some of the ones I come across, like Don Doko Don and Rod Land, quickly become favorites, while others, like Snow Bros., are played a few times and then all but forgotten.


I used to include Pop'n Magic, made by Riot/Telenet and released for the PC Engine Super CD-ROM2 in 1992, in the latter category. I'm not entirely sure why, to tell you the truth, although I think it had something to do with the game's slightly generic (although wonderfully colorful) graphics, stilted animation and stiff controls.

After re-reading The Brothers Duomazov's write-up of the game last week, though, I decided to give it another chance. And you know what? I'm now really digging it.

Don't get me wrong: I still think the game's art style is a bit generic, but I find it kind of charming, too. (I especially like the blue blobs that appear throughout the first world and the surprisingly cute zombies that appear throughout the second.) Also, I still think the animation's a bit stilted and the controls are kind of stiff, but neither aspect is so off-putting that the game seems unplayable or unenjoyable.


Re-playing Pop'n Magic has helped me recognize and appreciate some of its other aspects, too--such as its backgrounds, all of which seem to feature some amount animation, and the strategic nature of its gameplay. (As in Bubble Bobble, the protagonist in this game encases enemies in bubbles. What sets Pop'n Magic apart, though, is that every enemy turns into a bubble of a different color, and to rid a stage of them you have to throw bubbles of different colors against each other.)

I also can't help but like how, when you throw one bubble against a number of others (as opposed to just one other bubble), candies and fruits and other power-ups pour from the broken bubbles like treats from a piñata.

Do I now hold Pop'n Magic in higher esteem than, say, Parasol Stars and Bubble Bobble? Not quite. I do consider it to be a top-shelf single-screen platformer, though, and I definitely recommend it to anyone who has an interest in the genre.

See also: Previous 'Second Chances' posts

12 comments:

Viewtiful_Justin said...

Might have to check this out now.

warp said...

cute, I will be getting this

IvaNEC said...

Glad you're enjoying it. I remember really liking the graphics (there's a lot of activity in some the backgrounds, as I recall) and rating the game higher than Parasol Stars, which I've never been too crazy about.

Bryan Ochalla said...

You should, Justin! I wouldn't put it above Bubble Bobble or Parasol Stars, but it's still a lot of fun. I really like the strategic element and, of course, the explosion of fruit that results from popping multiple bubbles at once :)

Bryan Ochalla said...

warp: Great! Glad I could corrupt you ;) Bwahahaha!!!

Bryan Ochalla said...

Hey there, IvaNEC! Long time, no see. When are you going to add another post to your site, BTW? I'm craving them!

As for this game: Yes, you're definitely right about the backgrounds. Not only is there some activity in pretty much all of them, but they change from stage to stage, too, unlike, say, Parasol Stars. Very cool.

I still prefer Parasol Stars, though. For me, it's just more fun to play, which is everything. I wouldn't turn down a chance to play Pop'n Magic, though.

Kimimi said...

Ooh I need this one now, thank you for the writeup!

IvaNEC said...

Hey, Bryan. I needed a break from Duomazov, but I'm thinking I'll get back to it this summer. It always helps to hear that people would like to see more stuff posted there, so thank you!

Bryan Ochalla said...

You're welcome, Kimimi! Go get it and then tell me what you think of it :)

Bryan Ochalla said...

IvaNEC: I understand needing a break. I'm glad to hear you're planning to come back with a vengeance sometime soon, though. I look forward to when that happens!

warp said...

Bryan, did you play this thru Magic Engine? It's not working with the ISO I dug up.

Bryan Ochalla said...

Yep. That's the only emulator I use to play CD games (none of the other emulators that I've tried reliably play CD games). I am on the lookout for an actual physical copy of the game, though, thanks to this recent change of heart. I've just got to add it to my collection of PCE-based single-screen platformers (which includes Don Doko Don and Parasol Stars).