Tuesday, October 05, 2010

This *almost* makes me want a Kinect

Mark my words: Of all the games that will be released for and take advantage of Microsoft's Kinect peripheral later this year, Dance Central will create the most buzz--especially if videos like the one below are watched by enough potential customers.



Of course, whether or not the Harmonix-developed title will create enough buzz to prompt consumers to plop down $200 ($150 for Kinect and $50 for Dance Central) or even $400 (if they don't already own an Xbox 360) is another question entirely.

Pre-order: Kinect (with Kinect Adventures!) and Dance Central

8 comments:

Viewtiful_Justin said...

I'm still not really sure what I just saw.

Bryan Ochalla said...

What do you mean, Justin -- it's a guy playing 'Dance Central'! Basically, he's copying the moves of an on-screen character. Supposedly, Kinect can recognize whether or not a player is accurately copying the on-screen character's moves, which is where the game's scoring element comes into play. I'm not entirely convinced Kinect is able to do that, but that's kind of beside the point (I think).

Viewtiful_Justin said...

That's where the confusion was. I guess my awe is being withheld, since I don't see a score and I don't know how well what he's doing is ACTUALLY translating to the game.

Bryan Ochalla said...

Oh, I'm with you, Justin. It's definitely not clear that the game/Kinect accurately determines whether or not the player is striking the right move. I guess we'll find out soon enough.

Starfighter said...

Oooh, I'm just so scared that this will be a big part of video games in the "future". With a button you know you made a correct input. How can games keep their difficulties at a descent level if the player never knows if the ridiculous movement he/she is forced to do actually does anything? It's.. like.. Well, I don't really know. I'm usually not this afraid of change. :D

Bryan Ochalla said...

I agree, Starfighter. I actually really like motion controls, etc., from time to time, and I can see them getting even better in the future, but I'm always going to like joysticks and buttons, too :)

Starfighter said...

Decent and descent is two different words, I realize now. But I'm sure you got it anyway. :)

Yeah, of course motion controls can be fun, and games should be fun, I just hope that games that aim to be more than fun (like.. challenging, rewarding, demanding etc) still will be controlled by buttons since I firmly believe, as of today anyway, that the motion controls are based more around simple movements and luck than lightning fast reflexes and skill. A dance mat would be the acceptable mix - maybe I should get Dance Dance Revolution? Haha!

Bryan Ochalla said...

I agree again, Starfighter. I think both control methods will be viable for quite some time. I mean, sometimes an actual joypad/joystick and buttons are needed for precision, etc. -- and that's not going to change anytime soon. Just look at the mediocre-to-poor reviews that have popped up for the Rez-esque Kinect shooter, Child of Eden -- which suggest the game is much more enjoyable/playable with an actual controller.