
Many writers have waxed poetic about this situation since it first came to light, but few (if any) have addressed it like author, critic and designer Ian Bogost did in an article posted on Gamasutra.com yesterday.
You might not agree with everything the co-founder of Persuasive Games has to say (I can't say I do), but it's well worth a read regardless. Oh, and make sure you read the comments that follow the article, too--they're just as enlightening as Bogost's conclusions, if not more so.
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